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EVE New Citizens Q&A

 
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Khan Tzestu
Ministry of War
Amarr Empire
#1 - 2016-05-31 03:29:49 UTC
I'm new to the game. I'm a Dust vet and really liking this game so far. I've always loved space exploration and this games versatility has made me want to become a regular. I'm hanging out in Amarr space for now trying things out. I guess I'd like to get into mining for now but I'd really like to run escort sometimes when I get my skill up. I'd also like the explanation part too. Kinda wonder if there's anything useful that can be made from it. I'll end up doing it anyways but if there's something helpful I can do while sight seeing that would be great too. Anyways any advice would be great. I'm hoping to make EVE my gaming home for awhile.
ShahFluffers
Ice Fire Warriors
#2 - 2016-05-31 03:47:23 UTC  |  Edited by: ShahFluffers
"How did you Veterans start?"

Some other bits of advice:

1. Join a PvP corporation. Even if you want to do the industry/exploration/"non-combat" and/or solo side of EVE you should still try to seriously PvP with others early on. It will teach you how PvPers hunt for targets... which you can use to keep your own assets safe.

2. There is no "safe-zone" or "non-PvP" area in the game. Every facet of the game affects another and is in turn open to being affected as well. And know that while PvPers may rule the spacelanes industrialists, traders, builders, etc. rule the markets that PvPers buy from.

3. The devil is in the details. Read and learn about the bonuses, attributes, and descriptions of everything. Ask "why is X this way?" or "what does Y do?" if you need clarification.

4. Don't take anything too seriously in the game. It's all posturing and chestbeating... most of it ironic in nature.

5. The game allows you to do some pretty nasty stuff. But that's part of the game.
Mechanically, it all holds the same weight as someone pulling off a quadruple jump in Checkers. Will you feel bad and demoralized? Certainly. Does it make your opponent a "bad person?" Nope. Not even if he/she said "I blitzkreged you!"

6. Some people (Aussies especially) show affection by being massive penises and "getting under the skin."
It's no joke either. When they feel comfortable with you they can be a bit mean. And the meaner they are, the closer you supposedly are.


And finally...
[deep jazzy voice]

When people come gunnin fo u son.... oh baby... pukah up, grab da shotgun, and lube yoself up! It gonna be a wild ride!!

*licks lips*
Khan Tzestu
Ministry of War
Amarr Empire
#3 - 2016-05-31 04:15:18 UTC
Thanks, I got ideas but I do need to find a Corp and pvp is something I want to do. I'm not thinking I'm going to be good at it but it's a game and if I get wrecked then it is what it is. Learn from it and move forward.
ShahFluffers
Ice Fire Warriors
#4 - 2016-05-31 05:06:50 UTC
Khan Tzestu wrote:
Thanks, I got ideas but I do need to find a Corp and pvp is something I want to do. I'm not thinking I'm going to be good at it but it's a game and if I get wrecked then it is what it is. Learn from it and move forward.

In this game, "good" is in the eye if the beholder.

As a newbie... you may not be able to fly super huge, super fast, super tanky, and/or super ganky ships.

So what is your advantage?
You have nothing to lose. And that makes you fearless.


Moreover... ship classes are designed in such a way that certain ones have inherent advantages and disadvantages over others.

Some examples:

- A Destroyer is very good at chewing up Frigates and other small targets. However it is relatively slow compared to other smaller ships. And their rather large-ish "sensor footprint" makes them appealing targets for Cruisers and Battlecruisers.

- Battlecruisers and Battleships have some of the most HP, liberal fitting potential, and damage potential of all subcapital ships... but they can't apply their destructive potential very well against small targets like Frigates. Without proper support, large ships can be grabbed and ground down by itty bitty ships that are barely a tenth of their value.



As for corporations... the best ones you can find are those that do not advertise themselves.
You find them along the way on your journeys.

Hell... some corporations and alliances recruit people they nuke into oblivion as long as the recipient shows a good attitude.
Roenok Baalnorn
Baalnorn Heavy Industries
#5 - 2016-05-31 05:20:41 UTC  |  Edited by: Roenok Baalnorn
Mining is one of the lower paying professions. Its a lot better than it was and they are doing more upgrades to it. But you can make more isk blowing stuff up. The industry side goes with mining. In high sec, the profit margins are very low as there is a lot of competition and a lot of people who are max skilled in industry. If you are going to get into mining and industry, i highly recommend a null( 0.0) space alliance as a goal. The profits are better there.

Running sites(exploration) is quite profitable. Again you have to get out of high sec to make good isk at it. Less competition and better loot.

Combat PVE is very profitable and you use the same skills you use for pvp. However, it requires a much larger skill investment than other "careers" to do well.

PVP isnt really profitable unless you do mercing and ganking. Most just do it for fun and not profit.

Market trading can be extremely profitable but also risky. It requires a good isk investment. Usually people who are good at math and finances do well at it.

PI ( planetary interaction) is a good passive income for a new player. It doesnt require a lot of micromanaging and provides a steady income source with little skill investment needed. I recommend it for new players who can use every isk they can get.

I do a mix of everything, moreso because i get bored easily, rather than to make isk.
Khan Tzestu
Ministry of War
Amarr Empire
#6 - 2016-05-31 05:44:19 UTC
Just doing hisec until I get some skills done. Then I'm going to venture away. Just want to make sure I can afford to loose some ships without having to worry to much. Anyways good advice. I'll keep all that you guys have said in mind.
ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2016-05-31 10:51:37 UTC
Khan Tzestu wrote:
Thanks, I got ideas but I do need to find a Corp and pvp is something I want to do. I'm not thinking I'm going to be good at it but it's a game and if I get wrecked then it is what it is. Learn from it and move forward.

Most other games' PvP is set up like a football game with an even number of players on both sides with specific numbers in specific roles and strict rules to keep things "fair".

Eve PvP does not have any of that. There are no fair fights in this game and no 3 v 3 arena matches or 40 man BGs or 10 man skirmishes or whatever those other games have.

The way that this works out is that if you have 10 guys going out on a roam an 11th is always welcome. One more guy is one more guy regardless of how "good" or "bad" he is. Also there are no easy ways to come up with a clear determination of "goodness" and "badness". Some people use KB stats but if you are constantly jumping into fights where you are out numbered and doing well and holding your own the KBs for you won't look good even though you might be very good at PvP.

My main point here is that this game is about fun. Just fleet up with people and have fun. You will learn as you go and get better. In the mean time as long as you are a fun person they'll be happy to have you along regardless of your character age or experience in game.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2016-05-31 10:53:13 UTC
As far as exploration goes it can be very good isk especially for new players but you have to get outside of high sec and in some cases several jumps away from empire.

Want to talk? Join Cara's channel in game: House Forelli

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#9 - 2016-05-31 12:10:21 UTC
Khan Tzestu wrote:
Just doing hisec until I get some skills done. Then I'm going to venture away. Just want to make sure I can afford to loose some ships without having to worry to much. Anyways good advice. I'll keep all that you guys have said in mind.

It's common for people to feel compelled to reach a certain benchmark in SP before acting. I'd advise you to beware of this mentality, as it will get in your way, without much benefit. This game's skill system reward the generalist, and punishes the specialist. Remember that.

If you have barely enough SP to fly a ship, you're actually not that far away in potency from someone specialized for that ship. Therefore, spending time to reach a certain threshold can very easily become a waste of time. This is further compounded by the power of personal knowledge, relative to mechanical potency. What you learn first hand is much more useful than another few ranks that gives you 5% in whatever.

What I'm saying is: Get out there as soon as you can. Don't let SP get in your way. SP is not as useful as you might think. Maybe there is a skill that you absolutely do need, but once you've got it, don't wait any longer.
Kirk Long
Northern Crux LLC
#10 - 2016-05-31 12:49:38 UTC
Since you are a new player i would recommend staying in high sec for a while until you build up a good industry and train your skills up. Like someone mentioned previously mining is a "great" way to make ISK and since you are in High Sec you are protected from getting ganked although it can happen of course. Combat sites in High Sec are meh.... you will make very little ISK unless you get a really rare drop or spawn a escalation site. Once you get into low sec and null the sites are much more profitable including wrecks that you can salvage also there are rare NPC's that have chances to drop blueprints. As for joining a Null Sec corp i would make sure that they are willing to give you both ships and ISK to keep you afloat because null sec is a very hard place for a new player to make a living. If the corp is not willing to help you and is going to leave you stranded in null i would advise not to join. A good idea would be to join one of the "New Player" corps there are quite a few and they will help you get on your feet. Since you are interested in PvP just know that anything goes in EVE PvP when you are in Low sec and Null so when you lose ships dont get discouraged it happens. I would start training lvl 2 shields, weapons, and ship mod's ASAP if you are getting into PvP.

Good luck out there :)
Roenok Baalnorn
Baalnorn Heavy Industries
#11 - 2016-05-31 13:43:08 UTC
ergherhdfgh wrote:

Some people use KB stats but if you are constantly jumping into fights where you are out numbered and doing well and holding your own the KBs for you won't look good even though you might be very good at PvP.



Killboards are only useful for one thing, intel on others. How often they pvp, what do they fly, how do they fit it, what size groups do they fly in, etc. If you look at my alliance KB, i have a 7 to 1 kill ratio. That doesnt mean im awesome at pvp. Many of my kills come from fleet fights and killing structures. If you look on any KB im on it will have different stats for me. Even Zkillboard isnt accurate. I have kills that dont show on Zkillboard.

A wardeccer, pirate, or ganker may have an extremely "green" KB. But they are shooting things likes MTU, freighters, miners, and ratter/mission runners. They always have superior firepower in these situations, so as long as the target doesnt run away its an easy kill.

So dont get hung up on KBs. Be intelligent and use them for intel gathering and thats it.

Solai wrote:

It's common for people to feel compelled to reach a certain benchmark in SP before acting. I'd advise you to beware of this mentality, as it will get in your way, without much benefit. This game's skill system reward the generalist, and punishes the specialist. Remember that.

If you have barely enough SP to fly a ship, you're actually not that far away in potency from someone specialized for that ship. Therefore, spending time to reach a certain threshold can very easily become a waste of time. This is further compounded by the power of personal knowledge, relative to mechanical potency. What you learn first hand is much more useful than another few ranks that gives you 5% in whatever.

What I'm saying is: Get out there as soon as you can. Don't let SP get in your way. SP is not as useful as you might think. Maybe there is a skill that you absolutely do need, but once you've got it, don't wait any longer.


A slicer setup which my main and an alt can fly( The alt actually has level 4 amarr frig and can use t2 weapons but for this example he is using t1 since i focused trained him for a purpose.)

-Slicer with low skill( all meta mods): 140dps, 3505 EHP, 905 m/s speed, 1m 8 sec cap
-Same slicer high skilled alt: 162 dps,3877 EHP, 1092 m/s, 1m 35s cap, gains in PG, weapon tracking and range as well, gains enough CPU to free a rig slot.
-Slicer t2 fitted, same mod layout for my main: 226dps, 4044 EHP, 1135m/s, 1 min 42s cap, my main is also able to rep ~25% more dps using the exact same repper.

On average fit for fit, my main has 10-30% gains in DPS, EHP, speed, tracking, cap management etc. So being specialized does make a vital difference.

I do agree that specializing is boring though and generalist have more fun in game overall( and it really pays off later like it did on my main).

OP: Despite what others tell you, pvp when you feel ready to do it. There is no reason you cannot start today if you have the isk to cover losses. And there is no reason to start today unless you want too. Really its about when do you want to start sinking isk into pvp. If you are struggling with money, you may want to wait and focus on a income stream first. If money is not a big issue for you, then its up to you. Only you will know when its the right time for you to start.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#12 - 2016-05-31 14:16:48 UTC
Kirk Long wrote:
Since you are a new player i would recommend staying in high sec for a while until you build up a good industry and train your skills up.

I hate to be that guy, but I also hate seeing newbies get kicked in crotch with bad info. Most of what this guy is saying is simply wrong. Not all, but enough that you'd benefit from ignoring it entirely.

Roenok Baalnorn wrote:
A slicer setup which my main and an alt can fly

[...]
On average fit for fit, my main has 10-30% gains in DPS, EHP, speed, tracking, cap management etc. So being specialized does make a vital difference.

I do agree that specializing is boring though and generalist have more fun in game overall( and it really pays off later like it did on my main).

I wouldn't dispute your numbers, but you're missing my larger point regarding experience. Though I also didn't illustrate why being a generalist is so powerful either. It's not something you will need explained; you likely know it well. But newbies stand to benefit:

If I were to go head to head against you in the same ship, but with lower relevant SP, of course the difference would be highly apparent. I'd stand no chance. But this situation bears little resemblance to actual gameplay. What typically ends up happening is someone comes to a fight with a fit to counter you, or an entirely different ship size class, or with friends, etc. In that circumstance, the advantage derived from a pilot's SP is slashed, typically. And indeed, this represents the most common scenario.

Instead, what ends up being most useful is a benefit that you're able to most reliably leverage as situations continuously change. If the job at hand shifts constantly, then it behooves the worker to be able to bring a variety of tools, so that they always have a good one for the job, regardless of their ability to wield that tool.

This also leads to faster overall learning, as pilots get exposed to more aspects of Eve sooner, compared to if one were to specialize.
ergherhdfgh
Imperial Academy
Amarr Empire
#13 - 2016-05-31 21:39:23 UTC
Solai wrote:
Khan Tzestu wrote:
Just doing hisec until I get some skills done. Then I'm going to venture away. Just want to make sure I can afford to loose some ships without having to worry to much. Anyways good advice. I'll keep all that you guys have said in mind.

It's common for people to feel compelled to reach a certain benchmark in SP before acting. I'd advise you to beware of this mentality, as it will get in your way, without much benefit. This game's skill system reward the generalist, and punishes the specialist. Remember that.

If you have barely enough SP to fly a ship, you're actually not that far away in potency from someone specialized for that ship. Therefore, spending time to reach a certain threshold can very easily become a waste of time. This is further compounded by the power of personal knowledge, relative to mechanical potency. What you learn first hand is much more useful than another few ranks that gives you 5% in whatever.

What I'm saying is: Get out there as soon as you can. Don't let SP get in your way. SP is not as useful as you might think. Maybe there is a skill that you absolutely do need, but once you've got it, don't wait any longer.

I could not agree with this more. I'd give it 10 thumbs up if I could. Also you should not need to worry too much about the isk either. There are plenty of null sec corps that are willing to give free ships to newbros or have SRPs ( Ship Replacement Policies ). In those situations if you fit them cheaply and insure them you can actually make isk with each lost ship.

Want to talk? Join Cara's channel in game: House Forelli

Khan Tzestu
Ministry of War
Amarr Empire
#14 - 2016-05-31 21:47:37 UTC
Good info from all. Thanks all :-). I'm not going to specialize in anything just yet. Don't want to go all in on anything yet just to be disappointed in the direction I went in. I'm thinking of waiting till I meet a few people that I can hook up with and fly with before heading to lowsec or null. No fair fights so I will need someone to watch my back and viscera. The stats thing I'm not to interested in. I've always noticed I don't have as much fun if I'm worried about that. I figure I'm doing good when I'm able to play with good people and have fun. I got some isk but I want to get some more built up so I can pay my way at first. Just don't like coming across as greedy or needy. I know that's not the case but my stupid brain wants me to pull my own till I prove myself :-). Lots of fun to be had and when time comes and I run into you guys, no matter if it's a pass by or y'all wrecking me, thanks for the heads up on everything. o7
Lugh Crow-Slave
#15 - 2016-06-04 03:05:31 UTC
ShahFluffers wrote:

5. The game allows you to do some pretty nasty stuff. But that's part of the game.
Mechanically, it all holds the same weight as someone pulling off a quadruple jump in Checkers. Will you feel bad and demoralized? Certainly. Does it make your opponent a "bad person?" Nope. Not even if he/she said "I blitzkreged you!"



first every thing he said is true


now on to your comparison...it's terrible

the proper emotional reaction to someone pulling off a quad jump in checkers against you is.

1. a moment of bewilderment and disbalife
2. questioning why you are associating with some one who is taking a game of checkers serious enough to notice a quad jump. to the point that you wander if you did not slip into another reality.
3 a wave of pity and disappointment for the man sitting across from you as you begin to ponder what he must be going through in his home life.


is he a bad person? probably not just a poor sad shell of a man


then suddenly "I blitzkreged you!"

and you realize he's fine
just drunk
Lugh Crow-Slave
#16 - 2016-06-04 03:11:27 UTC
Khan Tzestu wrote:
Just don't like coming across as greedy or needy. I know that's not the case but my stupid brain wants me to pull my own till I prove myself :-).


this is a trap a lot of new players fall into. Don't be bothered taking help when it's offered. Most older players have no issue or even want to help out new players and that 30mill cruiser may seem like a lot to you but they won't even notice.

as for waiting till you find some ppl to fly with before doing anything i would recommend joining a FW corp or just signing up for the militia. good isk good way to learn pvp and the best way to meat people is to join a group. Most people are internally distrusting of the random guy in local so just bumbling around hoping you meet someone isn't the best ideaLol
Iria Ahrens
Space Perverts and Forum Pirates
#17 - 2016-06-04 12:39:43 UTC
Kirk Long wrote:
Since you are a new player i would recommend staying in high sec for a while until you build up a good industry and train your skills up. Like someone mentioned previously mining is a "great" way to make ISK and since you are in High Sec you are protected from getting ganked although it can happen of course. Combat sites in High Sec are meh.... you will make very little ISK unless you get a really rare drop or spawn a escalation site. Once you get into low sec and null the sites are much more profitable including wrecks that you can salvage also there are rare NPC's that have chances to drop blueprints. As for joining a Null Sec corp i would make sure that they are willing to give you both ships and ISK to keep you afloat because null sec is a very hard place for a new player to make a living. If the corp is not willing to help you and is going to leave you stranded in null i would advise not to join. A good idea would be to join one of the "New Player" corps there are quite a few and they will help you get on your feet. Since you are interested in PvP just know that anything goes in EVE PvP when you are in Low sec and Null so when you lose ships dont get discouraged it happens. I would start training lvl 2 shields, weapons, and ship mod's ASAP if you are getting into PvP.

Good luck out there :)


People who follow this advice tend to quit eve with greater frequency.

Go get blown up. Don't hide in HS, and don't mine as a primary income unless you like mining and are ready to commit that profession. Mining is a SP intensive profession. If you have an interest in PVP, none of the mining skills contribute to that goal.

Missioning isn't the only way to make isk using pvp (ship fighting) skills. There is also ratting. If you a total newbie, then it doesn't take much isk to refit a cheap ship and go get killed again. Exploration skills contribute to pvp and can make good isk eventually.

To people interested in pvp I recommend missioning, ratting, or exploration as a first profession. This is not an exclusive list of professions you can do with pvp, but at least they do not detract from pvp goal. Going mining is what people who play the, "When I get XX SP THEN I'll get into Pvp" game. And that game makes a lot of players quit.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Khan Tzestu
Ministry of War
Amarr Empire
#18 - 2016-06-05 02:24:15 UTC
I've been to null a couple of times now. Lost only one ship. I've met some pretty chill people so far. It's been fun. The aspect of loosing what you bring adds to it all in a very good way. So far id have to say that it makes me want to stick around for a while.