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EVE New Citizens Q&A

 
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Avoiding gate camps

Author
Cherri Minoa
Serendipity Technologies Inc
#21 - 2016-06-02 20:11:50 UTC  |  Edited by: Cherri Minoa
No, it's not a myth, it's the game mechanics. Your ship does not become lockable until 2 server ticks have elapsed, so if you can enter warp in less than 2 seconds you can't be locked. I live in null, I travel through gate camps every day and I have never been locked in a travel fit inty.

However, you are right in a sense, because nothing in EVE is ever 100% foolproof. It's not just what you would refer to as the "lag" of a bad connection that sometimes gets you killed. The relative locations of your client PC and the other guys client PC with respect to the game servers in London can have an effect. If the difference introduced is greater than 1 second then perhaps it can throw the system out by 1 server tick and make you lockable.

Perhaps I should say "If you align in less then 2 secs, AND you are nullified then ALL OTHER THINGS BEING EQUAL you cannot be locked."

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Tipa Riot
Federal Navy Academy
Gallente Federation
#22 - 2016-06-03 19:57:14 UTC
Will check with the warp sound, not at my PC atm. I was never pointed in a sub 2s ceptor, but get locked (yellowboxed) regularly.

I'm my own NPC alt.

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