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Lifetime insurance?

Author
Charcal
The Scope
Gallente Federation
#1 - 2016-06-02 10:35:24 UTC  |  Edited by: Charcal
Hello! :D

I was thinking maybe a lifetime insurance option could be interesting?

mainly giving the player the option to get their assets back or the actual full cost, but not instantly. Due to the typical politics in insurance companies the payout would require some investigation and a proper case handling. so after maybe 7-14 days you'd get a replacement of what you insured.

i was thinking the pricetag for this could be like 3x the actual cost of the object insured.

so as example, a ship with a 60 mill cost, the life-time insurance would then be 180 mill.

Constructive critisism is always appreciated, any thoughts?

on side note i'd also like to point out that ships and such lost during transport or contracting voids the refund.

--

I want to start by thanking all the participants of the discussion. i hope for more feedback! :D

Edited:

So i'm changing this to better explain the idea, and to better inform new readers of updated discussions.

Lifetime insurance:

PVE/PVP death: Full reimbursement of the HULL of the ship. unfitted.

Investigation time, merely to explain why we wait 7-14 days to get the hull back.

Contracting: Voids the insurance, no claim on ship loss.

Where do i get my hull back: At the station that was your current home on time of loss.

Duration: Lifetime being the name, the idea was if a player does not pay for her/his account for 2 months, the contract expires.
if memory serves me right insurance in general is terminated if account is inactive on the current system, now letting it be 2-3 months would give the player the oportunity to come back before it expires, or they'd have to pay that fat bill again.
Limitations: 1-2 ships pr. account/character can benefit of the lifetime insurance
morion
Lighting Build
#2 - 2016-06-02 11:37:44 UTC
there are no tools
for banking
for investing
for insurance
for legal claim on investment thru shares
not wile void accountability is king
morion
Lighting Build
#3 - 2016-06-02 11:44:00 UTC  |  Edited by: morion
fiat currency Isk
not backed by asset
with a agreed hard asset as currency / collateral
these things do not exist

Skill points as collateral tied to skill infectors

even that is secondary market to plex

wrecked by VISA card maniplation
Charcal
The Scope
Gallente Federation
#4 - 2016-06-02 12:13:46 UTC
morion wrote:
there are no tools
for banking
for investing
for insurance
for legal claim on investment thru shares
not wile void accountability is king



Actually we do, and when i was referring to assets, ships is an asset and we do buy insurance for them. And this was the insurance is was referring to.

As i wanted to specify not an "instant" refund, it was logical to "describe" the typical situation where the dealy occurs, as a result i was merely stating why we would wait 7-14 days before refunding per say that specific ship as an actual item or isk in full.


I think you misunderstood my post to a certain degree, but thank you for your feedback :D
Lugh Crow-Slave
#5 - 2016-06-02 12:15:05 UTC


rule 2. don't fly what you can't afford to lose
Charcal
The Scope
Gallente Federation
#6 - 2016-06-02 12:20:34 UTC
Lugh Crow-Slave wrote:


rule 2. don't fly what you can't afford to lose


That still applies, if you forget to insure it or you cannot afford the insurance you shouldn't undock.

Let's say you loose a ship, but you buy and insurance for it, how long does it take you to reaquire those funds? 7-14 days if it's a heavy cost one?

now, if you invest 3x the amount to the insurance, wouldn't that be considered the investment upfront? You can then actually focus on another ship you might want to fully insure?

this is a not a "simple" solution, this is a suggestion to let players re-aquire some assets over time, and focus their isk somewhere else in the meantime. you still won't have that ship back until the isk/item is available to you.

Thanks for the feedback, though it was just a quote :D
Frostys Virpio
State War Academy
Caldari State
#7 - 2016-06-02 17:02:55 UTC
Charcal wrote:
Hello! :D

I was thinking maybe a lifetime insurance option could be interesting?

mainly giving the player the option to get their assets back or the actual full cost, but not instantly. Due to the typical politics in insurance companies the payout would require some investigation and a proper case handling. so after maybe 7-14 days you'd get a replacement of what you insured.

i was thinking the pricetag for this could be like 3x the actual cost of the object insured.

so as example, a ship with a 60 mill cost, the life-time insurance would then be 180 mill.

Constructive critisism is always appreciated, any thoughts?

on side note i'd also like to point out that ships and such lost during transport or contracting voids the refund.


Getting a new ship would not have the insurance tied to it because it's not the same item in the database.

Unless you want us to be able to buy perma insurance by hull type?
Charcal
The Scope
Gallente Federation
#8 - 2016-06-02 17:25:07 UTC
Frostys Virpio wrote:
Charcal wrote:
Hello! :D

I was thinking maybe a lifetime insurance option could be interesting?

mainly giving the player the option to get their assets back or the actual full cost, but not instantly. Due to the typical politics in insurance companies the payout would require some investigation and a proper case handling. so after maybe 7-14 days you'd get a replacement of what you insured.

i was thinking the pricetag for this could be like 3x the actual cost of the object insured.

so as example, a ship with a 60 mill cost, the life-time insurance would then be 180 mill.

Constructive critisism is always appreciated, any thoughts?

on side note i'd also like to point out that ships and such lost during transport or contracting voids the refund.


Getting a new ship would not have the insurance tied to it because it's not the same item in the database.

Unless you want us to be able to buy perma insurance by hull type?



Yeah the idea was the hull, fittings and such is not the idea. if you get an insurance claim on a car in real-life you don't get that special stereo you mounted right? unless you specifically have an insurance for extras of other objects, but this was mainly towards hull.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2016-06-02 17:55:47 UTC
Why would anyone pay three times the value of their stuff in order to get a replacement in two weeks, when they could instead use the ISK they save by not buying the insurance to buy themselves three new ships instantly?
ShahFluffers
Ice Fire Warriors
#10 - 2016-06-02 19:38:58 UTC  |  Edited by: ShahFluffers
This would make an already large ISK faucet even larger.

Also... "no" on the "complete item replacement" thing. You are effectively cutting out the market (and thus other players).


Also... the insurance system in-game was never designed to be an actual "insurance company." It is a mechanic designed to soften the loss of a (Tech 1) ship for young and poor players so they can get back on their feet faster (preferably in PvP).
ShahFluffers
Ice Fire Warriors
#11 - 2016-06-02 19:47:37 UTC
I will also add that as a PvPer who can sometimes lose 5 or 6 ships of the same type in a night, I would effectively be MAKING money with this mechanic (because once you have lost 3 ships, you are not paying for anything... you are simply gettig "free ships").
Charcal
The Scope
Gallente Federation
#12 - 2016-06-02 20:10:37 UTC
Danika Princip wrote:
Why would anyone pay three times the value of their stuff in order to get a replacement in two weeks, when they could instead use the ISK they save by not buying the insurance to buy themselves three new ships instantly?


because the insurance would be permanent? hence the lifetime part.

So this would be the investment you put in to get it back after 14 days if you loose it.
Charcal
The Scope
Gallente Federation
#13 - 2016-06-02 20:13:24 UTC
ShahFluffers wrote:
This would make an already large ISK faucet even larger.

Also... "no" on the "complete item replacement" thing. You are effectively cutting out the market (and thus other players).


Also... the insurance system in-game was never designed to be an actual "insurance company." It is a mechanic designed to soften the loss of a (Tech 1) ship for young and poor players so they can get back on their feet faster (preferably in PvP).



This is not a complete item replacement, read further down, as stated when asked by another poster, this is the hull replacement.

Now as this would be permanent, you don't have to invest more money into the ship if you don't want to, you pay for the one insurance, but you cannot reclaim your ship until the waiting time has passed.

This is also an idea based on the same concept but with the ability to reclaim your lost hull after 14 days, so you can then focus on another ship of your choice until that timer has expired, but you wanna buy more ships go for it.
Charcal
The Scope
Gallente Federation
#14 - 2016-06-02 20:14:32 UTC
ShahFluffers wrote:
I will also add that as a PvPer who can sometimes lose 5 or 6 ships of the same type in a night, I would effectively be MAKING money with this mechanic (because once you have lost 3 ships, you are not paying for anything... you are simply gettig "free ships").


Yes, but you still have to wait 14 days? and nothing states you have to rebuy the same type, you can get another one. plus you still have to aquire all your fittings to get to the same shape as before.
FT Diomedes
The Graduates
#15 - 2016-06-02 20:14:47 UTC
ShahFluffers wrote:
This would make an already large ISK faucet even larger.

Also... "no" on the "complete item replacement" thing. You are effectively cutting out the market (and thus other players).


Also... the insurance system in-game was never designed to be an actual "insurance company." It is a mechanic designed to soften the loss of a (Tech 1) ship for young and poor players so they can get back on their feet faster (preferably in PvP).


This. I'd rather see the insurance ISK faucet gone completely.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

ShahFluffers
Ice Fire Warriors
#16 - 2016-06-03 02:00:18 UTC  |  Edited by: ShahFluffers
Charcal wrote:
This is not a complete item replacement, read further down, as stated when asked by another poster, this is the hull replacement.

Which is also pretty bad as, I have also stated, cuts out the market (where players sell ships).

Remember... industry in EVE is completely dependent on the destruction of people's things.

Your idea here effectively gives people a "timed respawn" of ships... meaning that a ships loss (sans modules) will be removed as a factor from the economy (and warfare in general if you buy enough hulls and lose them in a consistent way).


Sheeeeeeet... I personally would not hesitate to spend 5-6+ billion ISK to effectively have "infinite" carriers. And my corpmate would not have any more buyers for his capital ship industry .

Charcal wrote:
Now as this would be permanent, you don't have to invest more money into the ship if you don't want to, you pay for the one insurance, but you cannot reclaim your ship until the waiting time has passed.

The waiting time is not a concern to me. Not if I don't have to spend any more money on any ship ever again.


OOOOOO.... I just thought of a way to abuse this idea to work around other systems in the game!

Moving to a new system? Don't want to spend the time hauling multiple loads of your stuff?

Solution:
- Strip every modules from every ship.
- Go outside and roam around until someone kills you.
- Rinse and repeat.
- Now jump clone to your new station
- Set it as home station (I am going to assume that your mechanic delivers replacement ships to the "home station" of your character)
- While you work on getting your modules moved (which is VASTLY easier) you can expect to have your full inventory of all your ships in your new home within 2 weeks.


Charcal wrote:
Yes, but you still have to wait 14 days? and nothing states you have to rebuy the same type, you can get another one. plus you still have to aquire all your fittings to get to the same shape as before.

Do you PvP much?

If you do, then you SHOULD have at least 2 of each type of ship with similar setups. More if the ships are "cheap." And more if the ships are small.

The reason you want multiple ships is because if you have a gang composition or "doctrine" you normally run with, and you die, you want to jump back in the action ASAP. And you don't want to be the "special snowflake" that shows up to a Drake to an Assault Frigate fleet because "you ran out of Assault Frigates." In such a case, you are a liability.

This means a lot of us have hangers with 50+ ships... most of them the same hull.

Your system effectively means that the only thing I will ever have to spend my billions of ISK on ever again are modules. And I will be able to afford lots of sweet Faction and Deadspace modules because a HUGE part of my expenses will effectively be GONE.

edit: And I am not trying to posture or put you down... I am trying to give you perspective. I am an older, richer player with many assets and dislike having to deal with the market much, if at all. I would take FULL advantage of this idea.
But then again... it would remove a huge part of what loss means in this game. And EVE would not be as fun.



This is not a good thing for the health of EVE.
Lugh Crow-Slave
#17 - 2016-06-03 10:41:56 UTC  |  Edited by: Lugh Crow-Slave
Charcal wrote:
ShahFluffers wrote:
I will also add that as a PvPer who can sometimes lose 5 or 6 ships of the same type in a night, I would effectively be MAKING money with this mechanic (because once you have lost 3 ships, you are not paying for anything... you are simply gettig "free ships").


Yes, but you still have to wait 14 days?



lol thats about how long it takes to build a capital and i could fit those for well less than the hull cost and never have to worry again.

so if you are some one who builds capitals or capital parts you are out of business

and lets not even get started on what this would do to supers/titans should citadels ever support insuring them
Charcal
The Scope
Gallente Federation
#18 - 2016-06-03 10:58:57 UTC
ShahFluffers wrote:

Which is also pretty bad as, I have also stated, cuts out the market (where players sell ships).

Remember... industry in EVE is completely dependent on the destruction of people's things.

Your idea here effectively gives people a "timed respawn" of ships... meaning that a ships loss (sans modules) will be removed as a factor from the economy (and warfare in general if you buy enough hulls and lose them in a consistent way).


Sheeeeeeet... I personally would not hesitate to spend 5-6+ billion ISK to effectively have "infinite" carriers. And my corpmate would not have any more buyers for his capital ship industry .


ShahFluffers wrote:


The waiting time is not a concern to me. Not if I don't have to spend any more money on any ship ever again.


OOOOOO.... I just thought of a way to abuse this idea to work around other systems in the game!

Moving to a new system? Don't want to spend the time hauling multiple loads of your stuff?

Solution:
- Strip every modules from every ship.
- Go outside and roam around until someone kills you.
- Rinse and repeat.
- Now jump clone to your new station
- Set it as home station (I am going to assume that your mechanic delivers replacement ships to the "home station" of your character)
- While you work on getting your modules moved (which is VASTLY easier) you can expect to have your full inventory of all your ships in your new home within 2 weeks.



ShahFluffers wrote:

Do you PvP much?

If you do, then you SHOULD have at least 2 of each type of ship with similar setups. More if the ships are "cheap." And more if the ships are small.

The reason you want multiple ships is because if you have a gang composition or "doctrine" you normally run with, and you die, you want to jump back in the action ASAP. And you don't want to be the "special snowflake" that shows up to a Drake to an Assault Frigate fleet because "you ran out of Assault Frigates." In such a case, you are a liability.

This means a lot of us have hangers with 50+ ships... most of them the same hull.

Your system effectively means that the only thing I will ever have to spend my billions of ISK on ever again are modules. And I will be able to afford lots of sweet Faction and Deadspace modules because a HUGE part of my expenses will effectively be GONE.

edit: And I am not trying to posture or put you down... I am trying to give you perspective. I am an older, richer player with many assets and dislike having to deal with the market much, if at all. I would take FULL advantage of this idea.
But then again... it would remove a huge part of what loss means in this game. And EVE would not be as fun.


This is not a good thing for the health of EVE.




Yes you have several good points, i cannot deny that.

But when we talk about abuse, do you seriously think players regardless of any function in a game will not try to abuse them?

As an example, placing buy orders for plex at 0.01 isk which players most likely do misclick or those buy orders would've never been attempted. Where is the anti-abuse in that system?

Regarding your specific feedback.

Industry of ships will not die, it will mean more. It will no longer be the mass-production ... or will it? Let me put this into perspective, would you seriously life insurance a catalyst to save you that 1-3 mill if you loose it? or that favorite shuttle you run once in awhile? probably not.

Titan on the other hand yeah, but that would pose another question. How many Titans do we actually have these days? And that brings another one to the surface, how many regardless if they can afford it or not, will bring that Titan to a fight no questions asked? It's a matter of opinion, i personally would not mind blowing all my **** up even if i can afford it or not, but spending hours on hours replacing and re-aquiring it later on can be frustrating.

-

Now regarding your strip fit, you assume it will be "shipped" to the home station, i've not thought of that situation, but then i would gladly accept your feedback, and suggest that this change implements refund of ship at the station that was your home station when the ship was lost. Now that is not a hard thing to fix.

-

"my pvp" experience, it's not vast but i own about 20 ships, i jump between them and i do participate in pvp. i've blown up my most valuable ones and i keep blowing up my small ones when running with the fleets.


You can still have more ships with this system my friend, just buy more ships. now you insure what you want at your choice, if you want to insure more ships then DO SO. i'm not gonna stop you there, and if you wanna keep doing platinum insurance on them, then by all means DO SO. this was ment as an addition to the current insurance system so the more expensive fits can actually be chucked into a fight without people permanently rage-quitting corps or sending hate mails to others people they lost their ships.

Now as you state you are a seasoned player, then how about you actually try to use that experience and put that vast experience into making a suggestion on this topic that can make it fit into the current eve system? Do you have a change we can do that might fit your point of view? instead of saying leave EVE as is.

We could just give you 10.000 for killing 1 rat. oh wait :D that's already here. that equals about 310.000 sp/month. current market value, about 450 mill.

On an end note, how are you more of an EVE player then i am? And how can you claim on your subjective opinion that this is not good for EVE? I'm a player too.
Charcal
The Scope
Gallente Federation
#19 - 2016-06-03 11:02:09 UTC
Lugh Crow-Slave wrote:
Charcal wrote:
ShahFluffers wrote:
I will also add that as a PvPer who can sometimes lose 5 or 6 ships of the same type in a night, I would effectively be MAKING money with this mechanic (because once you have lost 3 ships, you are not paying for anything... you are simply gettig "free ships").


Yes, but you still have to wait 14 days?



lol thats about how long it takes to build a capital and i could fit those for well less than the hull cost and never have to worry again.

so if you are some one who builds capitals or capital parts you are out of business

and lets not even get started on what this would do to supers/titans should citadels ever support insuring them


You still have to be able to actually aquire the wealth of 4x Titans to be able to do this lifetime insurance.

1 for the actual purchase, and 3x that price for the insurance.

Do the math, then calculate the time. for most people this would take some time.

And let's actually look at this from a newbeans perspective for a change. because they are InFact a part of this game too.

How long is the average skill queue for a newbean if they look at a Titan? now put that into perspective with the actual pricetag on route to the aquisition of a Titan?

i think that player will stick around for awhile or actually just trash the idea when realizing it's 1 year + into the future.
Lugh Crow-Slave
#20 - 2016-06-03 11:12:24 UTC  |  Edited by: Lugh Crow-Slave
okay lets look at this from the "every one else in the game"

I have enough wealth to buy 7 titans just in liquid isk and if you told me i would be able to get mine back after i lost it in a fraction of the normal time + i would never have to buy one again why the hell would i not do this

and what the hell does a new players isk and titan train time have to do with that

and i know there would be a lot of players new and old that we buy ore from to build them that would be a bit upset by this
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