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Have Citadels effected WH positively ?

Author
I-Am-Not An-Alt
Science and Trade Institute
Caldari State
#1 - 2016-05-31 19:17:41 UTC
As an Ex-Wormholian i am curious how citadels have effected WH's?

Are there more people moving into WH's now? I imagine its a huge step up from sitting in a pos bubble.. now you can sit in a hanger and spin your ship.

I think most people who were skeptical about sharing POS with others with risk of stuff being stolen would make the plunge now.

What do you all think?
Hatshepsut IV
Un.Reasonable
#2 - 2016-05-31 21:10:25 UTC
Its created content, its gotten a fair number of people to stop winning eve.

Your results may vary.

Public Channel | Un.Welcome

Rek Seven
University of Caille
Gallente Federation
#3 - 2016-05-31 21:39:11 UTC
helana Tsero
Science and Trade Institute
Caldari State
#4 - 2016-05-31 22:30:39 UTC  |  Edited by: helana Tsero
Agree its to early to tell.

Alot of citadels have been blown up in Wormhole space. At-least 79 in May alone. Virtually no citadels have been successfully defended.

Siegeing citadels and forcing a fight is fairly fun content for the larger corps (and their friends) who are blowing up the structures and their paltry defense fleets all over wormhole space.

However its typically being done in 20-50 person fleets and going against small - medium corps that can at best field a dozen defense ships. These smaller corps have no chance of defending their citadel (because the citadel does not provide much of a force multiplier vs subcaps). Even if the small corp does batphone.. the larger entity's are bringing an even bigger force to crush them.

If these small-medium corps are taking the loss on the chin.. saying GF and then returning to their backup POSs then that's generally fine. Alot of w space is predator vs prey. But if the small corps are quitting w space and/or the game.. then that's generally bad.

Unless of course the ones leaving are being replaced by new corps coming in to w space. Only CCP has the stats on that.



Four issues that I see with citadels

1 - Citadels do not provide enough of a force multiplier vs subcaps. So if defenders cant field approximately the same size defense fleet as the attacking fleet they lose the citadel.

2. Because it only takes 30 mins to destroy a structure defence layer its easy for an attacker to batphone numerous larger entity's and ask them come along for the killmail. and the larger entity's usually do.. cause its quick and easy content for their members. However one could argue that defenders could do the same. (batphone for defenders)

3. The hanger security/functionality needs to improve. Particularly to prevent bad apples form awoxing all the stuff a corp has set for aside for corp use eg rolling ships/ ammo and modules etc. by dragging it all into their untouchable personal module/ship hanger. This can quickly add up to a multi billion dollar loss for the larger corps.

To fix this directors need to able to access corp members stuff. This would also prevent the unfair situation where members quit the game and leave billions in the untouchable personal hangers.. meaning if the citadel is blown up.. the loss mail is gigantic due to all the abandoned stuff.

4. There needs to be another mechanism to discourage attackers from bringing an overwhelming force. The damage cap doesnt work in this regard. Im not sure what that mechanism could be however.. :/ As always EvE is N+1

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

unimatrix0030
University of Caille
Gallente Federation
#5 - 2016-06-01 05:40:56 UTC  |  Edited by: unimatrix0030
It is hard to tell it is a bit soon to have a good picture.
Also don't forget the impact of the pve changes on wh-space, most people still have not adjusted to these changes.

I like citadels, it could use some more work though.
The citadel 15 minute online time is something to get used to.
But it was the same thing with onlining a pos, that also took a while to get the shield up and in that small window it could be killed also.
It is just the new thing on the block and because of that people do look out for it.
No one will be looking for that online-ing tower because of the many dead sticks.
This will diminish when they get more popular.

A bit more chances to the access list is needed.
The ability to make hangers for a group of people in a corp would be nice. And not restricted to the current number of corp hangers we can have.
So you could create a group for a person containing all his alts.
Or in null maybe for sharing stuff for a special intrest group,... .
Also the ability to right click a ship in corphanger and make it the active ship would be nice.
Or maybe the corp hanger being split into ship and item hangers?
Directors accesing personal hangers i would not want, it opens the way to easier awoxing and stealing.
Dir's and ceo's being able to see what is in there , that would be bether.

No local in null sec would fix everything!

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2016-06-01 05:48:24 UTC
They work surprisingly well for a new feature.

There is no Bob.

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Eikin Skjald
Ars Venandi
#7 - 2016-06-01 07:42:35 UTC
Most of the Citas were shot while onlining and not in their Timer. You can't tell that they work well, when they even didn't start to work.

But they create content.
Pinkylein
No Vacancies
No Vacancies.
#8 - 2016-06-01 11:49:18 UTC
Tbh ... we have a citadel now, but i still prefer living in my POS :D

For alt-usage, citadels don't provide the easy big amount of possible storages like mutliple CHA's, Large Advanced ShipAssemblyArrays to have multiple shared accesses between several accounts. I on my own already use 7 divisions for seperation ammunition, drones, mods, loot and so on. So as long as i cannot guarantee that all toons have every ship for their own with that huge amount of mods, i won't finally move in there. Not to mention PI, manufacturing and such. So even though role management might have been harder (but srsly you could get used to it), the easy share-ability for multiple people in one POS cannot be applied to a citadel, where i could not even assign 10 people, everyone to an own public division. (Or in short words - sharing ships and mods is a pain)

From that aside they are weaker in defending them itself against a possible fleet that is attacking, have the anchoring 15-min window (and ppl coming up with POS's have the same issue while getting anchored - yes it's true, but the POS anchoring takes 1 hour in total ... and either someone is around by chance, or you're almost totally safe.

For their current cost, they are in my opinion, besides they look nice and can rep my mods, not really much of interest.

Besides that, yes they work well, except with bugs that wh-effects don't apply sometimes and you don't see it if you're not checking it everytime you undock.

We will see what the future will bring, but i could imagine less people will get killed by it, by random chance, when you're not activily around and the citadel is not shooting, although someone uncloaked himself by accident next to it and did not realize it.

So in general it feels like more beeing in k-space while beeing docked, then in wh-space when logging into eve. Missing that free feeling when logging into and warping into your place :) (although i got it when i also log off still in the POS) :D
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#9 - 2016-06-01 12:14:20 UTC
unimatrix0030 wrote:
The citadel 15 minute online time is something to get used to.
But it was the same thing with onlining a pos, that also took a while to get the shield up and in that small window it could be killed also.
It is just the new thing on the block and because of that people do look out for it.


The 24hour anchoring time makes it certain that someone will see that citadel anchoring, announce it in Wormhole PVP Channel, form up a team and destroy it.
That was not the case when anchoring/onlining a POS.


helana Tsero wrote:
1 - Citadels do not provide enough of a force multiplier vs subcaps. So if defenders cant field approximately the same size defense fleet as the attacking fleet they lose the citadel.


They do provide some defense vs subcaps, the problem is that most of them are attacked before even get a chance of being properly fitted. And the 15min of invulnerability described here:
https://support.eveonline.com/hc/en-us/articles/208289335-Citadel-Deployment-and-Unanchoring
is not how it works, as attackers often take much more time to destroy it. Their automatic repair won't kick in.
Kynric
Sky Fighters
Rote Kapelle
#10 - 2016-06-01 17:36:39 UTC
The worst of it so far is the risk averse BS of a bubble wall combined with svipul tackle and a citadel 1200km off of gates in null. Cloud ring and Fade seem to have a plague of that at the moment. With asset safety they are risking very little compared to the navigational hazard that roaming gangs experience.
Shik Koken
Science and Trade Institute
Caldari State
#11 - 2016-06-01 17:41:11 UTC
The personal hanger security for assets is good. I know two former wormholers who have re-sub'ed, because of citadels. They've been in wormhole corps where directors yielded absolute power just by quiet implicit threats to take peoples' stuff - they hated it and left. Now personal assets are untouchable by bad-apple directors, which is good.

More people returning to j-space is a positive!

Hanger functionality however, needs a big revamp to allow immediate access by all the characters owned by a player, and by trusted friends, etc. I recall CCP has promised to implement easy asset sharing in the summer release. Going with citadel mechanics, granular access lists to hangers could be a good possible mechanic to allow POS-like access to belongings.



Wormhole directors currently have a tough time to wrap their minds around the new citadel paradigm and new C5/C6 sites that replaced capital escalations of combat sites. IMHO copying the old mechanical way wormhole corps are run with POSs, and pasting it to citadels just won't work. It's a new paradigm, boys!

Now that capital escalations are gone, there is much less need to set aside assets for corp use. With the summer citadel part 2 release, different people should have access to different corporate assets on a need-only basis.



CCP > to address directors' concern of stranded assets of players who quit Eve, a number of solutions is possible. A timer can be placed on personal hangers, in the same manner there is a timer placed on personal anchored secure containers.

After a long period of account inactivity, the personal hanger could be opened up to director access. Or stranded assets could be dealt with in another manner, e.g. held in suspension, that does not bloat the loss value on the kill-mail but keeps personal assets secure.

There are many possible ways to deal with this issue other than the current directors' stagnant POS mindset of free easy loot. Get creative!

However, if the player is active but has been asked to leave the corp, directors will have to deal with players based on fairness. If not, directors will have to accept a bloated kill-mail. With the citadel's current personal hanger security model, directors will now need to work on communication skills and build trust within the community. THIS IS GOOD! No more 'your stuff is now ours, GTFO' dealings.


CCP, please DO NOT give directors access to members' personal hangers.


TL;DR:
Citadels are good for wormhole space, needs improvements promised in CCP's summer release. Directors need to wrap their mind around the new citadel paradigm and work on people skills.
Andrew Jester
Collapsed Out
Pandemic Legion
#12 - 2016-06-01 18:40:19 UTC
Kynric wrote:
The worst of it so far is the risk averse BS of a bubble wall combined with svipul tackle and a citadel 1200km off of gates in null. Cloud ring and Fade seem to have a plague of that at the moment. With asset safety they are risking very little compared to the navigational hazard that roaming gangs experience.

Glad we're talking about null in the WH section!!

If thuggin' was a category I'd win a Grammy

Ocean Ormand
Bagel and Lox
#13 - 2016-06-01 18:45:31 UTC
helana Tsero wrote:
Agree its to early to tell.


However its typically being done in 20-50 person fleets and going against small - medium corps that can at best field a dozen defense ships. These smaller corps have no chance of defending their citadel (because the citadel does not provide much of a force multiplier vs subcaps). Even if the small corp does batphone.. the larger entity's are bringing an even bigger force to crush them.



Honestly how is this different from anything that happened before the citadel update? A 20-50 man fleet could also ftw a pos, if it wanted to and a medium corp that could only field a dozen defenders would be screwed regardless. The citadels havent changed that dynamic. Moreover, if ccp balanced a citadel around it being able to beat a 20-50man fleet how would a small gang ever be able to take one out?
Kynric
Sky Fighters
Rote Kapelle
#14 - 2016-06-01 20:57:47 UTC  |  Edited by: Kynric
Ocean Ormand wrote:
helana Tsero wrote:
Agree its to early to tell.


However its typically being done in 20-50 person fleets and going against small - medium corps that can at best field a dozen defense ships. These smaller corps have no chance of defending their citadel (because the citadel does not provide much of a force multiplier vs subcaps). Even if the small corp does batphone.. the larger entity's are bringing an even bigger force to crush them.



Honestly how is this different from anything that happened before the citadel update? A 20-50 man fleet could also ftw a pos, if it wanted to and a medium corp that could only field a dozen defenders would be screwed regardless. The citadels havent changed that dynamic. Moreover, if ccp balanced a citadel around it being able to beat a 20-50man fleet how would a small gang ever be able to take one out?


They did change the dynamic. Previously there was no financial incentive to evict as the valuables would almost certainly be destroyed. Now as the structure ages it most likely has more and more value trapped inside of it from departed members of one sort or another and those valuables can be obtained by sieging the structure. My personal feeling is that evictions are bad for the health of the space. I want to find lots of ships moving about rather than a desolate wasteland.
Shik Koken
Science and Trade Institute
Caldari State
#15 - 2016-06-01 23:10:25 UTC
Kynric wrote:


They did change the dynamic. Previously there was no financial incentive to evict as the valuables would almost certainly be destroyed. Now as the structure ages it most likely has more and more value trapped inside of it from departed members of one sort or another and those valuables can be obtained by sieging the structure.


You've assumed too much that CCP won't change asset mechanics of players who've unsubscribed or that most corp directors won't work on mutual satisfying arrangements with "departed members" to take their assets with them.

More player interaction with each other is a positive.

If **** directors act unilaterally against former members, they then deserve high-loss kill-mails IF their citadels get destroyed. Twisted
Kynric
Sky Fighters
Rote Kapelle
#16 - 2016-06-02 01:58:33 UTC
Shik Koken wrote:
Kynric wrote:


They did change the dynamic. Previously there was no financial incentive to evict as the valuables would almost certainly be destroyed. Now as the structure ages it most likely has more and more value trapped inside of it from departed members of one sort or another and those valuables can be obtained by sieging the structure.


You've assumed too much that CCP won't change asset mechanics of players who've unsubscribed or that most corp directors won't work on mutual satisfying arrangements with "departed members" to take their assets with them.

More player interaction with each other is a positive.

If **** directors act unilaterally against former members, they then deserve high-loss kill-mails IF their citadels get destroyed. Twisted


I was thinking more of pilots that just stop logging in. School, work, girlfriends, other games capture their attention, computers break , whatever rather than people who leave corp over drama. After a year or two tgere is going to be a ton of wealth in their despite our best efforts to ask people to take their stuff out before winning eve. I suppose we could perioddically unanchor and reanchor the structure but tgat sounds awful as well.
Jessie McPewpew
U2EZ
#17 - 2016-06-02 02:07:34 UTC
24 hr Anchoring time needs to be reduced drastically. It's not kind to small corps.
Shadowace Evi
CroGi
#18 - 2016-06-02 02:35:28 UTC
Jessie McPewpew wrote:
24 hr Anchoring time needs to be reduced drastically. It's not kind to small corps.


They almost have to once poses are removed, otherwise moving into a wh will suck big time. Personally I think med should be 6 hours, larges 12 and XL 24.
Eikin Skjald
Ars Venandi
#19 - 2016-06-02 08:02:27 UTC
Shadowace Evi wrote:
Jessie McPewpew wrote:
24 hr Anchoring time needs to be reduced drastically. It's not kind to small corps.


They almost have to once poses are removed, otherwise moving into a wh will suck big time. Personally I think med should be 6 hours, larges 12 and XL 24.



I think most WH Corps would be fine with it.
Tim Nering
R3d Fire
#20 - 2016-06-02 12:42:55 UTC
far too early. No big evictions have even happened yet. few points tho,

1. getting all the repair features of tethering is amazeballs
2. my life as a ceo is much improved omfg.

1. sharing items is a pain in the ass between accounts. especially for the line member. im fine becuase i can just use corp hangars. but i cant give private tabs to my entire alliance . i simply dont have enough tabs.
2. we need some kind of alliance hangar or something. sharing alliance ships sucks. still need a POS to store them.

Also i want to take a moment to just say a big no to this idea of people werent in wspace because of POSes. If people wanted to play the game in wspace... they played the game in wspace. Unlike k space u lose everything in wormhole citadels when destroyed. It is designed for massive asset loss.

Plus anyway, the only way people will be a factor in wspace is if they are in a corp that is at least 2% relevant. That means we dont just need more bodies in wspace, we need more corporations. Decent corps arent just going to spawn out of people stumbling into wormholes with no experience and setting up structures. Experienced wormholes make corps and have the know how to get it off the ground. We maybe just started this process, it is going to take at least a year for some of these wormhole newbies to be anywhere close to making new corps.

TLDR:
+Not enough information yet
+we need new faces to learn what they are doing and make corps if we expect this "influx of wormholers" to increase content.

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