These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Gate grids

First post
Author
Tau Cabalander
Retirement Retreat
Working Stiffs
#21 - 2016-05-31 19:33:21 UTC
Tsukino Stareine wrote:
You're all missing out the fact (conveniently) that many gates in null sec are out of scan range of any celestials, so unless you've been at that gate before and made a bookmark, it's impossible to scan unless you have combat probes.

Again, the above is not my problem, mystery gates are a common occurrence and are a staple of null and the risks involved, however there has always been counterplay to these camps, an invincible structure that can oneshot you without even needing to target you has no counterplay.

You must have not read my post above.

You are missing the fact that you can warp (cloaked) to a citadel that is near a gate with a bubble Blink

Also you can do a short warp between celestials by burning capacitor prior to entering warp, so you can warp to a location from an unexpected direction (i.e. not from another gate).
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2016-05-31 19:45:08 UTC
you cannot warp to a citadel unless you can dscan it ;)

capacitor burning is possible I guess, but how would you calculate how much cap you need to get within dscan range of the gate?

And all of this is redundant if you don't have a covert ops cloak
Shae Tadaruwa
Science and Trade Institute
Caldari State
#23 - 2016-05-31 19:49:03 UTC
Tsukino Stareine wrote:
you cannot warp to a citadel unless you can dscan it ;)

What? Really?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Nalia White
Tencus
#24 - 2016-05-31 20:49:25 UTC  |  Edited by: Nalia White
Tsukino Stareine wrote:

You do know that gates exist that are not near any celestial? Probably don't understand the concept as all you fly are interceptors


reading comprehension... i just told you how to NOT land in the bubble. i know very well that with this method you can not dscan a gate. All you complain about is that you warped to the gate and landed in the bubble near the citadel...

you know when you warp at 100 to a gate from a celestial NOT IN LINE WITH GATE TO GATE you will land at the desired spot except the gate is also bubbled in the line of the celestial but even then you wouldn't land near the citadel i suppose.

AND i also fly lots of svipuls! Ugh

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

W33b3l
The Scope
Gallente Federation
#25 - 2016-05-31 20:57:47 UTC
The only thing i dont like about the new grid sizes is that all my insta warp bookmarks are now well on grid. More then far enough to warp out before they burn to you but now they know where it is and ya have to redo them all.

Oh and a cluster fudge of anchored pos stuff that now within the same grid if every station in system lol.
Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2016-05-31 23:13:31 UTC
Tsukino Stareine wrote:
So one of my corpmates just got killed by a fortizar anchored on a gate with a stop bubble.

Please fix the damn grids already.



So what is the range of the Fortizar anyway?


Also, a citadel positioned to be a gaping maw of death on a gate bubble is rather funny.

Bring back DEEEEP Space!

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#27 - 2016-05-31 23:15:24 UTC
doesn't matter what the range is when the bubble drags you inside it XD
Elenahina
Federal Navy Academy
Gallente Federation
#28 - 2016-05-31 23:39:59 UTC
Tsukino Stareine wrote:
You're all missing out the fact (conveniently) that many gates in null sec are out of scan range of any celestials, so unless you've been at that gate before and made a bookmark, it's impossible to scan unless you have combat probes.


And you're missing the point that No, it's not. It does take some player skill to do, but it's not only possible, it's actually fairly common.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#29 - 2016-05-31 23:43:15 UTC
I see that now, the capping out warp trick seems to be a good one. Warping from another celestial, often does not work since the gate is so far away the bubble(s) are still in line with that alignment.
Nalia White
Tencus
#30 - 2016-06-01 16:46:07 UTC
Tsukino Stareine wrote:
I see that now, the capping out warp trick seems to be a good one. Warping from another celestial, often does not work since the gate is so far away the bubble(s) are still in line with that alignment.


I give up...

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Milostiev
Beyond Divinity Inc
Shadow Cartel
#31 - 2016-06-01 17:00:11 UTC
Solonius Rex wrote:
Tsukino Stareine wrote:
The fact that you can have just one person piloting the fortizar and then pressing one button to kill anything bc sized and below does not seem remotely broken to you?


Yeah, a warship firing a tomahawk can kill an entire village of people a hundred miles away. What a broken system. We should complain to the US navy that they are using a broken system.


This is a game that I, as well as others choose to play and hence ... [b]pay[/b[.

That is RL, and the victor writes the story, no matter what a POS he/she is.

Don't compare the two.
Milostiev
Beyond Divinity Inc
Shadow Cartel
#32 - 2016-06-01 17:02:48 UTC
Tsukino Stareine wrote:
I see that now, the capping out warp trick seems to be a good one. Warping from another celestial, often does not work since the gate is so far away the bubble(s) are still in line with that alignment.


It does work, but it also slows you down.

Few ppl have a set of perches on every gate in EVE and it also slows your progress in and out of a area, which gives even more time for the defenders to setup something to deal with you, which is now even easier because all they need is 1 (one) carrier for dps.
Sustrai Aditua
Intandofisa
#33 - 2016-06-01 17:04:56 UTC
McGuyver can make a nuke out of a bobby pin and a book of matches. Nyah. Cool

If we get chased by zombies, I'm tripping you.

Hipqo
Tyde8
#34 - 2016-06-02 16:18:24 UTC
Valkin Mordirc wrote:
Hipqo wrote:


He is sitting in a several billion structure, you are flying a couple hundred mill ship.
Seems fair enough to me and nobody is forcing you to use that gate.
You are complaining about something big and powerfull, being well.... big and powerfull....



Quote:
Yeah, a warship firing a tomahawk can kill an entire village of people a hundred miles away. What a broken system. We should complain to the US navy that they are using a broken system.



Real Life Application nor Price should be used as a reason for gameplay balance.


Im just stating facts, facts like 1 single sub cap cannot do anything against a well defended POS, nor should it be able to do anything against a well defended citadel....
I do agree price shouldnt affect gameplay, but it does so through out the entire game, doesnt matter if you like it or not. Everyone is talking about risk/reward, how much money they are willing to spend on the fitting, how to optimize profits and produce, etc....
From a gameplay perspektive, it does make sense that something much larger and much more expensive, can "hold its ground" against a single tiny target. Otherwise nobody would give a damn about anything bigger then a battleship.

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#35 - 2016-06-02 17:29:59 UTC
Herzog Wolfhammer wrote:
Tsukino Stareine wrote:
So one of my corpmates just got killed by a fortizar anchored on a gate with a stop bubble.

Please fix the damn grids already.



So what is the range of the Fortizar anyway?


Also, a citadel positioned to be a gaping maw of death on a gate bubble is rather funny.

Indeed.

Cleverly positioned fortifications (Citadels) to trap or block people from travelling risk free, I'd say working as intended.

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Tau Cabalander
Retirement Retreat
Working Stiffs
#36 - 2016-06-02 18:07:19 UTC
Shae Tadaruwa wrote:
Tsukino Stareine wrote:
you cannot warp to a citadel unless you can dscan it ;)

What? Really?

I've never tried d-scan. I've used the structure browser. It shows all citadels in the region.
Frostys Virpio
State War Academy
Caldari State
#37 - 2016-06-02 19:22:19 UTC
Rawmeat Mary wrote:
Herzog Wolfhammer wrote:
Tsukino Stareine wrote:
So one of my corpmates just got killed by a fortizar anchored on a gate with a stop bubble.

Please fix the damn grids already.



So what is the range of the Fortizar anyway?


Also, a citadel positioned to be a gaping maw of death on a gate bubble is rather funny.

Indeed.

Cleverly positioned fortifications (Citadels) to trap or block people from travelling risk free, I'd say working as intended.


Because we need more people traveling all the time in interceptors...
Rawmeat Mary
Empire Assault Corp
Dead Terrorists
#38 - 2016-06-02 22:02:20 UTC
Use 2 characters and smartbomb BS or Prot.

Can Citadels fit Smarties?

'If they take the ship, they'll rape us to death, eat our flesh, and sew our skins onto their clothing. And if we're very, very lucky, they'll do it in that order.'

Yeah, we're like that.

Pandora Carrollon
Provi Rapid Response
#39 - 2016-06-02 22:35:34 UTC
Uh, I'm not all that familiar with the NullSec mechanics of gates. Sounds like you don't get a cloak and people are not pre-scouting the gates with interceptors (which I thought was a must in NullSec, seems I'm wrong.)

However, all that in mind, it also seems like the proper counter to a Citadel guarding a gate in NullSec would be assault and removal of said Citadel with malice aforethought, that is, if the system is worth it. If it's not, I would think the next proper counter would be to issue an avoid system command to my navigation computer and go about my business.

I didn't realize there was an expectation in EVE that I should be allowed to go to every solar system in the game. Considering how many ships I've lost in Wormholes, can I complain about my desire to keep going into them? If so, can I get the CCP complaint form to fill out?
Sepheir Sepheron
State War Academy
Caldari State
#40 - 2016-06-02 22:44:13 UTC
I can't believe people are actually defending this obviously OP citadel mechanic lmao
Previous page123Next page