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Avoiding gate camps

Author
Tessa Tol
Aliastra
Gallente Federation
#1 - 2016-05-30 20:07:53 UTC  |  Edited by: Tessa Tol
Hi!

I'm relatively new to EVE. Just lost an Osprey to a gate camp. :(

The last good ship is a BR with a Covert Ops Cloaking Device II and a Warp Core Stabilizer II. But this is for transporting P2 stuff from 6 low sec planets to a very nearby high sec planet.

I'm also planning to buy and fit out a Tengu with a Covert Ops Cloaking Device II, an Interdinction Nullifier and 4 Warp Core Stabilizers II. What's your opinion? What else should be fitted to the Tengu, if the primary goal is to survive gate camps and running agent missions (R&D and security)?

Thanks in advance

Tessa Tol
ShahFluffers
Ice Fire Warriors
#2 - 2016-05-30 21:01:24 UTC
Is this in low-sec or null-sec?


In low-sec... simply having the Covert-Ops cloak reduces risk by a VERY high margin. Provided you have had some practice and time the cloak to your warp drive correctly (hint: don't hit "cloak" until you hear the words/text "warp drive activated").

Warp Core Stabilizers are nice to have, but won't help you in certain situations in low-sec.
Example: if warp disrupted by a Heavy Interdictor, you are screwed. Their "infini-point" effectively negates all Warp Core Stabs and shuts down any Mircrowarpdrive you have fitted.


In Null-sec... euhhhhhhhh... I can only give you the basics as I am not expert running through that area. So someone else may want to chip in here.

Warp Disrption Bubbles (either anchored or from Interdictors and Heavy Interdictors) don't care how many Warp Core Stabs you have fitted. If you are inside one, your only recourse is to either get outside of it and warp or burn back to the gate you came from.
On the plus side, you can use your Microwarpdrive inside one.



Another thing to consider is that if your "align time" (the time between activation to warp from a "cold start" to actual warping) is less than 2 seconds then people will be unable to target lock you effectively (and thus apply warp disruption).
This doesn't really help when dealing with warp disruption bubbles in null sec... but in low-sec this is key.
Cherri Minoa
Serendipity Technologies Inc
#3 - 2016-05-30 22:17:31 UTC  |  Edited by: Cherri Minoa
ShahFluffers wrote:
Is this in low-sec or null-sec?
Another thing to consider is that if your "align time" (the time between activation to warp from a "cold start" to actual warping) is less than 2 seconds then people will be unable to target lock you effectively (and thus apply warp disruption).
This doesn't really help when dealing with warp disruption bubbles in null sec... but in low-sec this is key.


If you align in less then 2 secs, AND you are nullified (eg. in an interceptor) then you are effectively unlockable even with bubbles, apart from lag, falling asleep or massive clumsiness.

This fit will get you through gate camps, give you speed to zoom around making bookmarks (but don't use the MWD when hostiles are near because of sig radius bloom) and allow you to cloak up and take a break when you need.

ARES

[High]
Prototype or Improved Cloak

[Mid]
MWD

[Low]
4 x Inertial Stabilizer

[Rigs]
1 x Small Low Friction Nozzle Joints


You can add other stuff to suit in the spare slots, as long as you don't gimp your agility.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2016-05-30 22:26:00 UTC
The best way to get out of a gate camp is to never be in it in the first place. Having a scout alt is not always feasible for everyone and is not foolproof.

So we keep winding up with the best ship in Eve being friendship and avoiding gate camps is no exception to this. In null sec if you are part of a large Alliance or Coalition and have access to intel channels you can know about gate camps before you even head out to the system.

Of course cynoing or covert cynoing around all that stuff can help also.

TL;dr
best ship for avoiding gate camps is friendship.

Want to talk? Join Cara's channel in game: House Forelli

Roenok Baalnorn
Baalnorn Heavy Industries
#5 - 2016-05-31 00:49:15 UTC
Quote:
In Null-sec... euhhhhhhhh... I can only give you the basics as I am not expert running through that area. So someone else may want to chip in here.

Warp Disrption Bubbles (either anchored or from Interdictors and Heavy Interdictors) don't care how many Warp Core Stabs you have fitted. If you are inside one, your only recourse is to either get outside of it and warp or burn back to the gate you came from.
On the plus side, you can use your Microwarpdrive inside one.
The nullifer subsystem on strat cruisers will allow you to escape bubbles.


OP: When im running though hostile space and not being caught is a priority, i run a similar setup to what you described and have had great success with it. You are almost uncatchable, if you use it correctly and time everything correctly. You can still be caught by multi point on fast locking ships. Bubbles should not be an issue for you. A covert cloak will negate a lot of you risk by itself.

My only real suggestion is to carry a mobile depot with you ( or use a dock) so you can swap the stabs out for something useful when you get in the system you are pveing in. I use to run 3 stabs for doing sites in dangerous space and the lock time and distance was terrible even on cans.
Mephiztopheleze
Laphroaig Inc.
#6 - 2016-05-31 01:15:53 UTC
Cherri Minoa wrote:


ARES

[High]
Prototype or Improved Cloak

[Mid]
MWD
MSE, Thermal & EM passive resists.

[Low]
4 3 x Inertial Stabilizer
DCII? Cargohold expander?

[Rigs]
1 x Small Low Friction Nozzle Joints


FTFY.

With the MSE & resists, you can survive a smartbombing battleship.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2016-05-31 01:59:17 UTC  |  Edited by: Tau Cabalander
I think many of my past posts are here:

site:forums.eveonline.com cabalander warp "gate to gate"

As in never warp gate to gate.

Also investigate AND PRACTICE the MWD-Cloak Trick.
https://forums.eveonline.com/default.aspx?g=posts&m=1802714#post1802714
You can also Google that for posts by me Blink
Cherri Minoa
Serendipity Technologies Inc
#8 - 2016-05-31 08:07:01 UTC
Mephiztopheleze wrote:
Cherri Minoa wrote:


ARES

[High]
Prototype or Improved Cloak

[Mid]
MWD
MSE, Thermal & EM passive resists.

[Low]
4 3 x Inertial Stabilizer
DCII? Cargohold expander?

[Rigs]
1 x Small Low Friction Nozzle Joints


FTFY.

With the MSE & resists, you can survive a smartbombing battleship.


Do you know, I haven't seen a smartbombing battleship in ages? But yes, if they are fashionable in your area, this is a good fit to use.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Tipa Riot
Federal Navy Academy
Gallente Federation
#9 - 2016-05-31 08:17:13 UTC  |  Edited by: Tipa Riot
ShahFluffers wrote:

(hint: don't hit "cloak" until you hear the words/text "warp drive activated").

Can you elaborate why? IMO this gets you killed most certainly, because covops ships have a very bad align time. You need to queue the warp command and cloak into maximum 2 server ticks.

Here my travel ceptor fit (the gun/drones are for the daily ratBlink)

[Taranis, Pointless Travel]
Inertial Stabilizers II
Nanofiber Internal Structure II
Inertial Stabilizers II

5MN Cold-Gas Enduring Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender
EM Ward Amplifier II

Prototype Cloaking Device I
Dual Anode Pulse Particle Stream I
[Empty High slot]
Core Probe Launcher II

Small Hyperspatial Velocity Optimizer II
Small Hyperspatial Velocity Optimizer II


Acolyte II x2

Sisters Core Scanner Probe x8
Standard S x1
Multifrequency S x1
Radio S x1

I'm my own NPC alt.

Kirk Long
Northern Crux LLC
#10 - 2016-05-31 13:08:14 UTC  |  Edited by: Kirk Long
Equip Warp core scrams, scout, pay attention to what gates you are jumping through because some are popular places to camp. Warp as fast as you can. the faster you can jump into warp they harder it will be to get a lock on you unless they are in a insta-lock tackle ship and your just going to get pointed to death. Sometimes you cant avoid it but you can increase your chances by doing these things.
Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2016-05-31 17:07:20 UTC
When you jump into a gate camp, keep calm, assess the situation, decide what's the best to do, you have 60s of gate cloak. One tactic which saved my a** more than once ... if your assessment shows only small chance of escape, wait .... until somebody else jumps through and decloaks before you, wait a second, then warp. P

I'm my own NPC alt.

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#12 - 2016-05-31 20:01:05 UTC
OP mentions intending to buy a Tengu. I'd suggest putting that off for a long while until you're more confident in dealing with situations like this. It's an expensive piece of gear, and although it's great, your needs are likely to be met with a cheaper ship. Remember that whatever you buy is going to get destroyed. You can count on that.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#13 - 2016-06-01 08:45:22 UTC
Mephiztopheleze wrote:
Cherri Minoa wrote:


ARES

[High]
Prototype or Improved Cloak

[Mid]
MWD
MSE, Thermal & EM passive resists.

[Low]
4 3 x Inertial Stabilizer
DCII? Cargohold expander?

[Rigs]
1 x Small Low Friction Nozzle Joints


FTFY.

With the MSE & resists, you can survive a smartbombing battleship.

GG prop mod-less ceptor for making bookmarks and travelling.
Iria Ahrens
Space Perverts and Forum Pirates
#14 - 2016-06-01 11:22:51 UTC
Tipa Riot wrote:
ShahFluffers wrote:

(hint: don't hit "cloak" until you hear the words/text "warp drive activated").

Can you elaborate why? IMO this gets you killed most certainly, because covops ships have a very bad align time. You need to queue the warp command and cloak into maximum 2 server ticks.


Shah is probably trying to avoid getting the black box of fail. Because of lag, the cloak will often not queue and just fail with the warning box if it registers before the ship decloaks. Even if the buttons were hit in the correct sequence.

Only ways I know to get around this is either to pause a bit longer between pressing warp and cloak, or rehit cloak after getting the black box of fail.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Cherri Minoa
Serendipity Technologies Inc
#15 - 2016-06-01 16:18:10 UTC
I didn't even know that the commands could queue. I always get a failure if I try to activate a module before the "warp drive active" message appears.

The associated problem to watch out for is where you think the cloak has failed, but it hasn't, in which case you hit the control a 2nd time, so you cloak then decloak again. Usually fatal.

The trick with all of these techniques is go somewhere quiet and practise them over and over and over again until they become automatic.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Tipa Riot
Federal Navy Academy
Gallente Federation
#16 - 2016-06-01 18:13:52 UTC
It fails during the first tick, because the gate cloak exit is not recognized yet. But the warp drive active message comes only after you already aligned and at 75% speed, this could be several ticks after you hit warp ... when flying a bomber I just hit warp, wait ~0,5s and hit cloak. If I would wait out the 10s align time, I would be dead multiple times ...

I'm my own NPC alt.

Cherri Minoa
Serendipity Technologies Inc
#17 - 2016-06-02 10:06:14 UTC
Tipa Riot wrote:
It fails during the first tick, because the gate cloak exit is not recognized yet. But the warp drive active message comes only after you already aligned and at 75% speed, this could be several ticks after you hit warp ... when flying a bomber I just hit warp, wait ~0,5s and hit cloak. If I would wait out the 10s align time, I would be dead multiple times ...


How strange. I am not going to argue because I am sure you know what you see on your system. But what I see on mine is the "warp drive active" message appear within 1 second (one server tick) of issuing a command that breaks the gate cloak. So, if I select a gate, select jump, the "warp drive active" message appears in 0 to 1 second, then the ship starts to align and warp off.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Cara Forelli
State War Academy
Caldari State
#18 - 2016-06-02 14:55:20 UTC  |  Edited by: Cara Forelli
Iria Ahrens wrote:
Tipa Riot wrote:
ShahFluffers wrote:

(hint: don't hit "cloak" until you hear the words/text "warp drive activated").

Can you elaborate why? IMO this gets you killed most certainly, because covops ships have a very bad align time. You need to queue the warp command and cloak into maximum 2 server ticks.


Shah is probably trying to avoid getting the black box of fail. Because of lag, the cloak will often not queue and just fail with the warning box if it registers before the ship decloaks. Even if the buttons were hit in the correct sequence.

Only ways I know to get around this is either to pause a bit longer between pressing warp and cloak, or rehit cloak after getting the black box of fail.

The audio isn't dependent on align time. It plays immediately, on the next tick, when you click warp, indicating one tick has passed and you should be able to cloak.

Try it in a slow battleship. It will play ages before you are actually aligned.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-06-02 15:28:42 UTC
Cherri Minoa wrote:
Tipa Riot wrote:
It fails during the first tick, because the gate cloak exit is not recognized yet. But the warp drive active message comes only after you already aligned and at 75% speed, this could be several ticks after you hit warp ... when flying a bomber I just hit warp, wait ~0,5s and hit cloak. If I would wait out the 10s align time, I would be dead multiple times ...


How strange. I am not going to argue because I am sure you know what you see on your system. But what I see on mine is the "warp drive active" message appear within 1 second (one server tick) of issuing a command that breaks the gate cloak. So, if I select a gate, select jump, the "warp drive active" message appears in 0 to 1 second, then the ship starts to align and warp off.


Ya, same for me. I click warp and I immediately get the audio response. I've never had a problem with the ship failing to warp, only problem is when the cloak fails to activate. So I try to watch for the box of fail, otherwise it is possible to think the cloak didn't activate and hit it again force decloaking myself.

Then I'm pretty much screwed unless the gate is clear. Luckily, no losses so far from that mistake.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Ionized First Strike
Doomheim
#20 - 2016-06-02 19:32:17 UTC
Cherri Minoa wrote:
ShahFluffers wrote:
Is this in low-sec or null-sec?
Another thing to consider is that if your "align time" (the time between activation to warp from a "cold start" to actual warping) is less than 2 seconds then people will be unable to target lock you effectively (and thus apply warp disruption).
This doesn't really help when dealing with warp disruption bubbles in null sec... but in low-sec this is key.


If you align in less then 2 secs, AND you are nullified (eg. in an interceptor) then you are effectively unlockable even with bubbles, apart from lag, falling asleep or massive clumsiness.

That's a myth actually. This guy killed me when I was travelling with a fit that aligned in 1.68 seconds. I had figured it was lag so I tried again. He killed me again. If you check his killboard you will see he has killed hundreds of ships with fits that align in under 2 seconds. The corp I was in at the time would issue warnings when he was gate camping, as there wasn't a way to skip buy him without either 3+ stabs or something large enough to scare him away.
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