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March release - New Camera Feedback

First post
Author
Coyote Cross
School of Applied Knowledge
Caldari State
#121 - 2016-06-01 04:52:13 UTC
CCP 2016. We fix everything that was working perfectly, by breaking it.

Camera Change sucks. OPT OUT of camera or OPT OUT of Eve
Sergey Hawk
The Sith Syndicate
REFORD
#122 - 2016-06-01 09:37:41 UTC
CCP really disappoint me.
New camera is a peace of ****!
You turned off the old camera but does not fix the new camera. New camera is a step backward.

  • Camera with Dynamic Center Offset On and Off has a different zoom sensitivity. When Dynamic Center Offset option is enabled zoom speed is ultra fast. For a few notches on the wheel my ship turn into small marker.
  • X, Y axis for camera rotation has different sensitivity. Many times people have written about it. And nothing fixed.
  • Unnecessary intermediate camera centering before starting rotation not removed.
  • Where is my Custom tracking position for camera without Dynamic Center Offset??????????

You can't fix simple thing and add simple features in your super-duper new cam but can disable old cam, which works much better than new.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Mars Brenner
Brutor Tribe
Minmatar Republic
#123 - 2016-06-01 13:21:44 UTC
Dear CCP, this is the first time I've commented in the forums on the game mechs. The new camera smokes cack. Scanning ships and Pvp just got uncomfortable.
Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#124 - 2016-06-01 13:57:10 UTC
While the new camera mostly works well for me, I'd like to echo yet again that it would be nice to have the custom tracking position and get rid of that weirdness with the vertical and horizontal sensitivity. That difference has been bugging me for well over 3 months now and it's no less bothersome than day 1. It's almost like space is 3D or something and we might want to look up or down...
Moriar theChosen
Pator Tech School
Minmatar Republic
#125 - 2016-06-02 07:34:43 UTC  |  Edited by: Moriar theChosen
Seriously, please add the custom tracking position. The Dynamic Center Offset is no substitute. It is unpredictable and distracting to use.

I love the various preset modes, flying by large structures in first person, etc. I'm glad you're experimenting with new game features of all types.

PLEASE, custom tracking position....

Or at least respond to us here and tell us why it's not happening or when it is happening. It's been weeks of no Devs addressing the camera issues in this thread. Our dialogue with you is one of the main attractions of this game.

Some info would be nice, otherwise we get the feeling that since you've just made the new camera a requirement, that we've all got to live with it.
Malachir
Imperial Academy
Amarr Empire
#126 - 2016-06-03 11:24:21 UTC
Well, it appears no-one was paying attention to this thread..any chance of paying attention to the new ones?
Sergey Hawk
The Sith Syndicate
REFORD
#127 - 2016-06-03 12:25:39 UTC
Well, for three months, most issues with new camera are not fixed.
CCP are paying attention to this topic, BUT the new code for the camera so coolwritten that they just do not know how the camera works and how to fix it They do not even know who wrote this fuc.ing amazing code and how it came into the game.
Of course this is tricks of Blizzard which wants to lure players to their WoW.
It was a sarcasm. In fact CCP have simply forgotten who pays their salary.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Sergey Hawk
The Sith Syndicate
REFORD
#128 - 2016-06-18 09:48:41 UTC  |  Edited by: Sergey Hawk
CCP Turtlepower,
since I can not play EVE with a new camera because my eyes get tired quickly, then please give finally answer to my questions.
For more than 3 month we have not received answers from your team.


  • When will be added Custom Tracking Position for new "awesome" camera?
  • When ultra fast zoom with Dynamic Center Offset will be fixed?
  • When we will have identical sensitivity for X,Y camera axes?
  • When will be removed unnecessary intermediate centering of camera before starting rotation?


A few words about the camera.
With Dynamic Center Offset always there will be many situations when a ship will disappear from the screen or hide behind windows, because the entire new camera concept is wrong. You rotate the camera around a point in space(or tracking object) that can be located at a considerable distance. This rotation causes nausea in some people. For this reason, working in CAD I always rotates the camera around the point on the model and not around the coordinate system that can be at a considerable distance.
To ensure normal camera operation with Dynamic Center Offset you need to limit the maximum deviation of the ship. it may be a 30° cone, but you need somehow to consider screen limits and windows positions to not allow the ship to escape from screen.
Next, Zoom speed with Dynamic Center Offset. It's ultra fast. For 4 notches on the mouse wheel my ship turn into marker. Very uncomfortable.
Sensitivity for Y camera axes is twice less than for X axis. Again very uncomfortable.
Most of these problems disappear when Dynamic Center Offset turned off. (Only confirms the wrong camera concept).
But we have another problem. All autotracking targets hidden by ship. How many developers need to make Custom Tracking Position?

Please answer, because we are worried whether you live or not.

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

CCP Turtlepower
C C P
C C P Alliance
#129 - 2016-06-20 14:20:31 UTC
Hello!

Sorry about the late reply. I'm actually no longer a member of Team Psycho Sisters, but I've made the team aware that you guys are waiting for answers.

Fly safe,
CCP Turtlepower
Rain6637
GoonWaffe
Goonswarm Federation
#130 - 2016-06-20 16:07:27 UTC
It seems like the Track camera swivel was adjusted to not spin my head off my shoulders. It's a hair faster than I'd set it, but it allows me to keep my ship as a frame of reference.

It works like I need it to and I will start using track camera and the C function again. Slight bit of faith in the UI restored. Holding C to activate the look action is okay too.

Continuing problems: I don't need to use the square target selection marquee. It's inaccurate because of the shape and the lack of distance sorting.

It also breaks my camera controls for the mouse and that's the critical issue I have with it.

I have to avoid using the tertiary row of modules because of the Ctrl modifier for them. You know, how the bottom row of modules is Ctrl+F-key. Maybe it's my keyboard, maybe it's the client, but even when I'm sure I've fully released the Ctrl key after activating a bottom row module, any mouse input registers with it and instead of turning my camera or double clicking in space I get the target selection marquee.

I feel like Ctrl has too much on its plate right now, and the marquee should be moved to a different key. My suggestion is dropping the targeting marquee function altogether.

If you could sort the marquee by distance or even hostiles vs friendly, it would begin to make sense and not just get in the way. In the meantime it's going to cause me to lose a ship and you're going to get a support ticket when it happens.
Rain6637
GoonWaffe
Goonswarm Federation
#131 - 2016-06-22 07:59:40 UTC
Wait, about that Track camera. The Dynamic Offset track camera (holding down C) swivels way WAY too fast. It's simply too fancy for what I need it to be: a frame of reference to figure out where different locations are in relation to me and each other. Keep it practical like the track camera you get when you turn off the dynamic offset setting.
Angry Arnst
W.O.R.M-S.W.A.R.M
#132 - 2016-06-25 04:45:20 UTC
I got better idea make old camera option like did with new map. problem solved everyone's happy. Cause I sure hate having open fitting window see optimals when old camera could scroll over guns see easy almost as bad as having go out of game now for links good job kill it some more
Dominous Nolen
The Graduates
The Initiative.
#133 - 2016-06-27 14:14:53 UTC
CCP Turtlepower wrote:
Hello!

Sorry about the late reply. I'm actually no longer a member of Team Psycho Sisters, but I've made the team aware that you guys are waiting for answers.

Fly safe,
CCP Turtlepower


Can we perhaps get one member of the team to jump on here then and prime the discuss so it doesn't get lost in the forums?

Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

CCP Turtlepower
C C P
C C P Alliance
#134 - 2016-06-27 16:29:13 UTC
Dominous Nolen wrote:
[quote=CCP Turtlepower]Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again.

This was actually fixed last release! In the Esc menu, Shortcuts, Window tab, there is a hotkey called Maximize/Minimize all windows. You can bind this to any key and it will function like the old Tab. Regretfully it cannot be bound to Tab however Sad

o7
CCP Turtlepower
Dominous Nolen
The Graduates
The Initiative.
#135 - 2016-06-27 16:36:21 UTC  |  Edited by: Dominous Nolen
CCP Turtlepower wrote:
Dominous Nolen wrote:
CCP Turtlepower wrote:
Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again.

This was actually fixed last release! In the Esc menu, Shortcuts, Window tab, there is a hotkey called Maximize/Minimize all windows. You can bind this to any key and it will function like the old Tab. Regretfully it cannot be bound to Tab however Sad

o7
CCP Turtlepower


.... Ya... I tried that... that didn't roll them down atleast when i was on sisi. it just moved everything to the neocom and the restoration action literally opened everything back up even if it was in collapsed stated before. Not sure if that was the intended action.

Your newly implemented fix and my previously noted action might not quite be lining up here... What the action was that was taken away was to simply collapse/roll down the window so all of the on screen menus where collapsed at the bottom of the game window... not pulled off the screen so you couldn't see chat windows flashing, etc...

I will try it again tonight when I get home, but I have a sneaky suspicion that what was put in place isn't the same as what was removed...

I could be wrong, but I'll try it and reply once I log in.. I sincerely hope I'm wrong and if so I owe you a beer.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Dominous Nolen
The Graduates
The Initiative.
#136 - 2016-06-27 23:25:42 UTC  |  Edited by: Dominous Nolen
Dominous Nolen wrote:
Redacted


@CCP Turtlepower - Confirmed... The function that you've implemented isn't the same that was taken away when the double tap tab was pulled

You've basically set it to remove all windows and maximize them all.. Super annoying because you then have to re-minimize everything that wasn't fully open already.

Please get someone with Team Psycho sisters to engage on this thread, I'd love to see this go back in.

This is what I'm talking about >> Here
Note how all the windows stay in their respective positions (pinned and unpinned) but minimize so that all chat tabs are visible.

Don't recall exactly when the feature was removed, but I think a fair amount of players used it.

Hope that helped to clarify what i was talking about.

Please consider re implementation.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood