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WTS: Fortizar / Astrahus Component BPC Kit + Some Mods
Standup Reprocessing Facility I Blueprint Runs: 1 - Material Efficiency: 0 - Time Efficiency: 0 Standup Ballistic Control System I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 10 Standup Ballistic Control System I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 10 Standup Ballistic Control System I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 10 Standup Missile Guidance Enhancer I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 10 Standup Missile Guidance Enhancer I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 10 Standup Heavy Energy Neutralizer I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 12 Standup Heavy Energy Neutralizer I Blueprint Runs: 1 - Material Efficiency: 5 - Time Efficiency: 12 Standup Stasis Webifier I Blueprint Runs: 1 - Material Efficiency: 6 - Time Efficiency: 0 Standup Target Painter I Blueprint Runs: 1 - Material Efficiency: 6 - Time Efficiency: 0 Standup Variable Spectrum ECM I Blueprint Runs: 1 - Material Efficiency: 6 - Time Efficiency: 10 Standup Variable Spectrum ECM I Blueprint Runs: 1 - Material Efficiency: 6 - Time Efficiency: 10 Standup Warp Scrambler I Blueprint Runs: 1 - Material Efficiency: 6 - Time Efficiency: 10 Standup M-Set HS Materials Reclamation I Blueprint Runs: 1 - Material Efficiency: 8 - Time Efficiency: 0 Standup M-Set I1 Materials Reclamation I Blueprint Runs: 1 - Material Efficiency: 8 - Time Efficiency: 0 Standup M-Set I2 Materials Reclamation I Blueprint Runs: 1 - Material Efficiency: 8 - Time Efficiency: 0 Structure Advertisement Nexus Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Construction Parts Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Construction Parts Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 6 - Time Efficiency: 12 Structure Docking Bay Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Docking Bay Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Factory Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Hangar Array Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Hangar Array Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Laboratory Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Market Network Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Medical Center Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Medical Center Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Office Center Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Office Center Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Repair Facility Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Repair Facility Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Reprocessing Plant Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Storage Bay Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12 Structure Storage Bay Blueprint Runs: 5 - Material Efficiency: 7 - Time Efficiency: 12
Standup Reprocessing Facility I Blueprint Runs: 1 - ME: 0 - TE: 0 Astrahus Blueprint Runs: 1 - ME: 0 - TE: 10 Standup Ballistic Control System I Blueprint Runs: 1 - ME: 5 - TE: 10 Standup Ballistic Control System I Blueprint Runs: 1 - ME: 5 - TE: 10 Standup Missile Guidance Enhancer I Blueprint Runs: 1 - ME: 5 - TE: 10 Standup Heavy Energy Neutralizer I Blueprint Runs: 1 - ME: 5 - TE: 12 Standup Heavy Energy Neutralizer I Blueprint Runs: 1 - ME: 5 - TE: 8 Standup Stasis Webifier I Blueprint Runs: 1 - ME: 6 - TE: 0 Standup Target Painter I Blueprint Runs: 1 - ME: 6 - TE: 0 Standup ASML Missile Launcher I Blueprint Runs: 1 - ME: 6 - TE: 10 Standup ASML Missile Launcher I Blueprint Runs: 1 - ME: 6 - TE: 10 Standup Variable Spectrum ECM I Blueprint Runs: 1 - ME: 6 - TE: 10 Standup Warp Scrambler I Blueprint Runs: 1 - ME: 6 - TE: 10 Structure Construction Parts Blueprint Runs: 1 - ME: 7 - TE: 12 Structure Docking Bay Blueprint Runs: 1 - ME: 7 - TE: 12 Structure Hangar Array Blueprint Runs: 1 - ME: 7 - TE: 12 Structure Medical Center Blueprint Runs: 1 - ME: 7 - TE: 12 Structure Office Center Blueprint Runs: 1 - ME: 7 - TE: 12 Structure Repair Facility Blueprint Runs: 1 - ME: 7 - TE: 12 Structure Storage Bay Blueprint Runs: 1 - ME: 7 - TE: 12 Standup M-Set HS Materials Reclamation I Blueprint Runs: 1 - ME: 8 - TE: 0 Standup M-Set I1 Materials Reclamation I Blueprint Runs: 1 - ME: 8 - TE: 0 Standup M-Set I2 Materials Reclamation I Blueprint Runs: 1 - ME: 8 - TE: 0 Standup ASML-MD Missile Blueprint Runs: 20 - ME: 8 - TE: 0 Standup ASML-SD Missile Blueprint Runs: 20 - ME: 8 - TE: 0 Structure Market Network Blueprint Runs: 4 - ME: 6 - TE: 12