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Carriers NOT OP'ED at all

First post
Author
Moustache Cuir
Deep Core Mining Inc.
Caldari State
#21 - 2016-05-29 11:50:34 UTC
So the problem is that people can't solo a 2.3b carrier in their 25m frig? Jump a ******* dread on grid and quit whining.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#22 - 2016-05-29 11:55:48 UTC  |  Edited by: Tiddle Jr
lanyaie wrote:
https://zkillboard.com/kill/54290037/


his adventure has come to an end.



https://zkillboard.com/kill/54293533/

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

TigerXtrm
KarmaFleet
Goonswarm Federation
#23 - 2016-05-29 12:09:20 UTC
Moustache Cuir wrote:
So the problem is that people can't solo a 2.3b carrier in their 25m frig? Jump a ******* dread on grid and quit whining.


Judging from that video the problem is a carrier sitting 2000km of a gate, insta-blabbing even interceptors that show up on the gate. They literally get alphad off the field before they can even lock the fighters. Call me crazy, but that might be overpowered just a little bit.

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Bleedingthrough
#24 - 2016-05-29 12:18:58 UTC
Carriers sitting on a Citadel while instantly killing most stuff that comes through a gate is also a thing now. Shocked
Tyyler DURden
Mordechai and Sons Distribution Co.
#25 - 2016-05-29 13:42:36 UTC
Mr Epeen wrote:
Maybe it's just me, but I find watching videos of other people playing games a complete waste of my precious free time. And EVE videos in particular, boring as ****.

The last time I did that was because back in the seventies we had to stand in line at the arcade to play one of these newfangled video games. The happiest day of my life is when home systems became affordable.

Mr Epeen Cool

You really dated yourself with the this one Epeen. I wasn't tall enough to stand at an arcade machine well into the eighties.

Tyyler DURden says "use soap"

Lugh Crow-Slave
#26 - 2016-05-29 14:14:42 UTC
maCH'EttE wrote:
Lugh Crow-Slave wrote:
... if anything that video showed the weakness of carriers.


showing just how hard it is to volly ships with them



however yes a carrier with support fighting 1-2 sub capitals at a time is going to do very very well.


however you can do this same thing better in nados and talos. and in a real fight carriers are kinda meh at best

hell you could do this same thing with the old carriers usign sentries and it was more effective


EDIT
i would say the scan res on fighters should be lowered to that of at most a cruiser but like i said carriers are far less effective at this than they used to be


bringing back the watch list would also solve this issue

Weakness, you must be a clown with a big big red nose.
Cant you see the alpha, the speed of its drones, the speed of its lock, yeah you are a clown.
No you are just a carrier pilot who is just taking advantage of the OPness of carriers, just look at your recent kllls, https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1524965&m=5&y=2016
killing a garmour with two carriers.


OMG WE KILLED A FRIG WITH TWO CARRIERS!!!!

now take a look at that fight see all the sub caps that killed us and look at just how many we killed.....

without support carriers are nothing just like the video in the op ever one of those killles were made possible by the carriers support.

(they were also a bunch of solo frigs and maybe a cruiser?)
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#27 - 2016-05-29 15:03:29 UTC
Cristl wrote:
Reduce the bonus of the networked sensor array somewhat
Reduce rocket alpha somewhat, maybe reduce their application a bit
Get rid of capital insurance.

Not sure on the third one but the first two sound like the way to go.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Hellaciouss
Echelon Research
Goonswarm Federation
#28 - 2016-05-30 14:22:42 UTC
MidnightWyvern wrote:
Now, again, there MIGHT be some merit in taking a look at all the bonuses provided by the Networked Sensor Array. Obviously if you engage a carrier with inferior force and get destroyed, you made a bad decision and nothing is wrong gameplay wise.

However, if you make the correct decision to avoid the carrier due to not having enough firepower to take it down, I think you should be allowed at least some means of escape. Right now the NSA gives you lock times that might be a little too good.

By no means am I saying take the bat to the module, but maybe a reduction to the scan res bonus could at least be discussed.



They instantly lock anything, and can do it from, I believe, max carrier targeting range. Which on the thanny is like 3642KM or some crazy distance. This allows them to camp on a citadel while sending fighters all the way to a gate or station or even other citadels. It's a bit stupid. I think It should become a scriptable mod. You either get scan res or you get targeting range - not both.
Frostys Virpio
State War Academy
Caldari State
#29 - 2016-05-30 19:17:51 UTC
This is like a replay of skynet carriers... It's technically different but still feel stupid imo...
Albert Madullier
Vanishing Point.
The Initiative.
#30 - 2016-05-31 09:34:46 UTC  |  Edited by: Albert Madullier
half rocket aplha, but shorten the reload too
Sexy Cakes
Have A Seat
#31 - 2016-05-31 11:31:59 UTC
Hotfix the NSA before Friday please, that sh!t is ********.

Not today spaghetti.

Frostys Virpio
State War Academy
Caldari State
#32 - 2016-05-31 19:13:51 UTC
Moustache Cuir wrote:
So the problem is that people can't solo a 2.3b carrier in their 25m frig? Jump a ******* dread on grid and quit whining.


You still have to manage to get a warp off or your dread will also be 2000 km away from the target...

The whole damn thing looks like it was tacked on with a little bit of extra duct tape for it to hold together. Like they were done doing the capital rebalance and noticed carrier were in a somewhat bad spot and instead of going back to the drawing board to put carrier into a better spot, they added a gimmick module to give carrier a niche where they would be useful and made that niche really powerful so people could say their state in fleet fight is "ok" because they are dominant in gate camping. Who though it was a good idea to create a module that let a carrier lock a frigate in less than 3 second for example? What was the line of though that generated this module?
Milostiev
Beyond Divinity Inc
Shadow Cartel
#33 - 2016-06-01 17:16:44 UTC
Suitonia wrote:
The problem with the Carriers ATM is the 30k Alpha from the Rocket Ability which applies perfectly to everything with 100m signature radius, 30k Alpha (its 12k Alpha to frigates) basically one-shots everything in the game that isn't a max tank fit of that class, even 8km/s snaked/linked maledictions get one shot by this ability, which is disgusting honestly. There should be a purpose of Sub-Capital ships, Why bring anything Subcapital when a Carrier with a few Omnis is better anti-support than everything subcapital by a 4-5x margin, its like 3x Tornado with 700% bonus to tracking and double rate of fire bonus, strapped onto a ship with 900k EHP and sits 2500km away perma aligned to station, or on top of a citadel (yes, it can get that cancerous). Also these carriers after insurance cost less than a T3 Cruiser.


What is worse is that you know what will happen, right ?

They will get 'rebalanced' slightly reduced, but still super OP, undergo a few more rebalances, but overall remain good and eventually die (the problem of the request coming from the playerbase) in a committee.

You still think the T3D focus group solved something ?
Pandora Carrollon
Provi Rapid Response
#34 - 2016-06-01 17:39:27 UTC
Hellaciouss wrote:
They instantly lock anything, and can do it from, I believe, max carrier targeting range. Which on the thanny is like 3642KM or some crazy distance. This allows them to camp on a citadel while sending fighters all the way to a gate or station or even other citadels. It's a bit stupid. I think It should become a scriptable mod. You either get scan res or you get targeting range - not both.


I give the carrier pilot that thought this one up major kudos. It's not much different than an 'in port' Carrier adding to port defense or CAP strength. They could constantly refill their fighter squadron strength from the Citadel too. Not a bad idea at all, great Citadel defense and gate defense.

Look, CCP will make some adjustments to all this. It's okay to make your points about it but the defense is actually fairly easy as well until CCP makes their adjustments (and I'm assuming they'll be pretty small).

If you're in Null Sec and suspect a Carrier is on the other side, hit your AOE ECM module when you jump out and verify incoming fighters. Then go on your merry way. If you want to be nice, leave a cargo pod on the other side of the gate warning others of the Carrier camp at the other end of the jump gate.

Then 10 guys can show up and wipe out the Carrier, but if on a Citadel, an Alliance can do the same and put the Citadel into reinforcement and take out the Carrier.
Isaac Armer
The Soup Kitchen
#35 - 2016-06-01 22:12:49 UTC
Moustache Cuir wrote:
So the problem is that people can't solo a 2.3b carrier in their 25m frig? Jump a ******* dread on grid and quit whining.


Right, because everyone has a "******* dread" to jump in. Newer players are told to jump into frigates/cruisers and roam lowsec to get PvP experience. Told you might die a lot, but at least you'll learn.

What does getting instapopped with literally zero chance of learning game mechanics do to help? Right...forget doing it yourself, wait until you're in a group that regularly flies dreads. That sure helps the game!
Dirty Forum Alt
Forum Alts Anonymous
#36 - 2016-06-02 02:48:50 UTC
https://zkillboard.com/ship/670/

Capsules have a 50/50 isk efficiency rating. This is clearly absurd. I demand that capsules be nerfed immediately!!!

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ISD Buldath
#37 - 2016-06-02 06:22:34 UTC
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