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May release 118.5 - General feedback

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CCP Phantom
C C P
C C P Alliance
#1 - 2016-05-31 09:57:55 UTC  |  Edited by: CCP Phantom
The May release 118.5 has been deployed on May 31 during an extended downtime. Please use this thread for general feedback and discussions.

This release brings a large amount of bug fixes and improvements, as well as new Multi-Use Analyzers, and Upwell Consortium executive clothing rewards for those who took part in the event surrounding the construction of the first Astrahus class citadel. Additionally we see improvements of the new camera, the retirement of the old camera, many smaller, yet valuable enhancements.

The full details of all changes and improvements are available in the patch notes.

Please report issues with the release on the PC in the May release 118.5 - Issues thread.
For Mac users, there is, as always, a thread on the Mac forums for discussion of this expansion.

CCP Phantom - Senior Community Developer

Crosi Wesdo
War and Order
#2 - 2016-05-31 11:26:20 UTC  |  Edited by: Crosi Wesdo
The new camera is terrible for me on a fundamental level.

I fly a lot of fast ships. I engage large gangs and need to have situational awareness.

The new camera makes that harder because it takes twice as much mouse movement to look up and down as it does to look left and right.

REMEMBER, CAMERA IS HOW YOU CONTROL YOU SPACESUBMARINE.

This means, if i need to change direction fast, that to go from looking straight up to looking straight down, i have to let go of the LMB, reset my mouse position and carry on half way through to continue with moving the camera from one extreme to the other. This means more time and effort to do what should be the most straight forward thing in any game.

Also, the zoom is too fast for my ratchet-less mouse a setting to control the speed of the zoom and its 'stiffness' would be helpful.

The new camera is so close to being as straight forward as the old camera;

Make panning up and down the same speed as panning left and right.

Give options to zoom speed and 'stiffness'.


Without these options, it just feels like im fighting the game to do things that used to be easy.
Aves Asio
#3 - 2016-05-31 11:35:05 UTC
I refuse to use the new camera until all the features of the old camera are integrated.

o7
Atiko Eyrou
Federal Navy Academy
Gallente Federation
#4 - 2016-05-31 11:40:01 UTC
Aves Asio wrote:
I refuse to use the new camera until all the features of the old camera are integrated.

o7


I cannot agree more.
Lfod Shi
Lfod's Ratting and Salvage
#5 - 2016-05-31 11:44:13 UTC
New cam still makes me queasy. Literally. All boxes unchecked.

♪ They'll always be bloodclaws to me ♫

Crosi Wesdo
War and Order
#6 - 2016-05-31 11:44:50 UTC
The least CCP could do for me is to say "We actually WANT it to be 2x more effort to look up and down as it is to look left and right" so i can stop whining about it.
JxC Lyc
Zen Tech
#7 - 2016-05-31 11:52:20 UTC
after logging in after todays patch i don't see Upwell Consortium executive clothing rewards for those who took part in the event on any of my accounts
Solara Satari
AQUILA INC
Verge of Collapse
#8 - 2016-05-31 11:54:58 UTC
Wow you still havent fixed the sensor overlay bug! Might as well call it a new feature by now...

(im talking about the bug where whenever you use the system map to probe down a sig and then exit the map, all anoms, sigs and bookmarks disappear from the overlay and you have to make a session change in order to get it all back)
Touretes
The Dark Vanguard
VINDICTIVE
#9 - 2016-05-31 12:09:05 UTC
Plain and simple,,the new camera SUCKS. Please bring the old style back this new one sucked at testing and still sucks now want it gone please :(
Cylon Cromwell
Benevolence Alpha Fleet
B.E.N.E.V.O.L.E.N.C.E
#10 - 2016-05-31 12:35:31 UTC
the new camera has some merits, like the first person and the tactical camera, really helps with the immersion, BUT why is the old camera not an option anymore??????

why cant i decide which one i want to use, like with the map and the scanner? the old camera is too much to handle??

i'm only posting this because as far as i know, the new camera does not have CUSTOM TRACKING POSITION, and it tracks the selected object dead center, usually behind my ship and i cant see it
i have to use dynamic offset, which is too much offset for my liking, it puts my ship out of view
i want to see my ship and my target at the same time, is that too much to ask??
Nana Skalski
Taisaanat Kotei
#11 - 2016-05-31 12:47:53 UTC
Yeah, space looks like it get rid of bad hardware for nebula generation or something. No artifacts. So much smoothness in visuals now. Cool

And the pan is back. \o/

Even first person perspective got pan. Shocked
Henderson SinnerGhost
Perkone
Caldari State
#12 - 2016-05-31 13:07:18 UTC
Hey all,

If you uncheck all the Camera Setting with no check marks in each box. Its pretty much is same as the old camera we use to have.

no more sick ness
Crosi Wesdo
War and Order
#13 - 2016-05-31 13:10:35 UTC
Henderson SinnerGhost wrote:
Hey all,

If you uncheck all the Camera Setting with no check marks in each box. Its pretty much is same as the old camera we use to have.

no more sick ness


Where is the checkbox that makes panning up and down the same speed as panning left and right?
RainReaper
Bras-Tek Industries
Nefatari Union
#14 - 2016-05-31 13:18:46 UTC
ok so a fev days before the end of that deadline i went and donated 10 of those disks to the upwell consortiumagent because i wanted to get that outfit, i havent gotten it, am i missing somehting or did you guys just forget to give me the suit?
Nana Skalski
Taisaanat Kotei
#15 - 2016-05-31 13:20:42 UTC  |  Edited by: Nana Skalski
There is one issue with field of view zoom in orbit camera. Alt+zoom works, but camera does not remember the settings anymore, you have to constantly alt+zoom if you want to have field of view like you want. Annoying. P
Sola Atruin
Mutant Space Kittens
#16 - 2016-05-31 13:30:21 UTC  |  Edited by: Sola Atruin
RollRollRoll

New Camera:

a.) Dynamic Center Offset + Tracking

As soon as an object is tracked and "Dynamic Center Offset" is enabled, the tracking position has to return to the center first, before I'm able to move the camera free again. That causes a really weird and uncomfortable "stiffness". It is not possible to go from tracking to free look in one floating movement.

I don't like to have my target obstructed by my ship, but I liked the old "Custom Tracking Position" more.


b.) Panning speed

Please add a slider to customize how fast the camera pans to a new object. Right now it is too fast for my taste.



I like the new Track + D-Scan feature, but the old camera was better. You should not have removed the old one before the new one works exactly as the old one.

People are very sensitive about things like that. Even more in EvE, because this game is already an UI train wreck of biblical proportions.

Best Regards,

Sola Atruin
Mesacc
New Big Dog Mining
#17 - 2016-05-31 13:50:31 UTC
Need ability to set custom tracking position and tracking snap speed. As is, whatever I track is blocked by my ship because tracking position is locked to center of screen and camera turns at breakneck speed. Old cam allowed tracking position to be placed anywhere on screen and the camera turned toward target nice and smooth. You have until my monthly sub comes up to either add these features or bring back the old cam because i will not be playing (or paying) like this.
ShadowWeaver Trensari
Mass HaVoK
Lord of Worlds Alliance
#18 - 2016-05-31 14:05:12 UTC
Can we ever get new alliance crests uploaded? Whats the point in taking all the time to train for alliance and corp if you can't the full function to show off your alliance crest which was approved 2 months ago?
Lfod Shi
Lfod's Ratting and Salvage
#19 - 2016-05-31 14:09:35 UTC  |  Edited by: Lfod Shi
Henderson SinnerGhost wrote:
Hey all,

If you uncheck all the Camera Setting with no check marks in each box. Its pretty much is same as the old camera we use to have.

no more sick ness


Not for me it isn't. Seasick no matter what. Just now recovering from 8 jumps an hour ago. Not even combat. Just jumps. Kind of a total and complete deal breaker.

edit: My sub ends in the middle of June. It will not be renewed. I will, however, keep an eye out for some good old camera news as I really enjoy(ed) the game and do *not* want to stop playing.

♪ They'll always be bloodclaws to me ♫

Pritovsky Pootis
Eschelon Directive
No Forks Given
#20 - 2016-05-31 14:26:48 UTC  |  Edited by: Pritovsky Pootis
Honestly, I get how the old camera is classed as old tech with spaghetti coding and that you'd want to get rid of it, but why would you remove it when the new camera still doesn't do everything the old camera did, and is still sometimes worse?

The main issues I have with it are:

.Vertical look speed being twice as slow as horizontal for no reason, as people have said time and time again.

.Having to press and hold C for tracking camera. Why was the toggle feature removed? Why do I have to press it every time?

.Right click and mouse forward zooms the camera out rather than in, as it used to do with the old camera. Inverting the zoom direction fixes this, but also makes it so that LMB+RMB and mouse forwards zooms out. Is there a way to revert this or add an option?

.Maximum zoom with the right mouse "freelook" is way less than it used to be. Is there any chance of getting this increased?

A quote from the patchlog sums it all up really well actually: "The functionality to change the field-of-view zoom with CTRL+mouse wheel has been removed"

Why remove functionality at all? There might only be a few times where you'd want to change the field of view for example, but removing just the option of it really just for the sake of it makes no sense to me.
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