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Next ship advice

Author
Ankor Grammaten
Dragonhold Enterprises
#1 - 2016-05-29 18:47:17 UTC
Hi.

I'm currently doing L2 missions with a Vexor, which works well. While I do so though I'm thinking about L3 ... and a different ship.

To help, I enjoy fitting new types of ships and different approaches to combat ... ISK is not a constraint currently, but (as always) training time* is. :-) I'm not particularly interested in going up to a larger ship as commonly recommended, as the training time is going to be long, and as I said I'm looking for something more "fun".

I was planning and training for a Nemesis, as it seemed to offer a lot of novelty, but I belatedly discovered that it mainly works against larger ships, so may have a problem with missions. I've bought the hull with the idea of working on the fitting, but never mind, I can come back to it later.

I'm open to suggestions here. The Worm looks interesting, what do you think?

* This may seem to conflict with my remark about ISK but I'm now getting to where the amount of SP I get from injectors is reducing and, frankly I don't consider them good value for money.

Another question ... I'm finding L1 combat drones to be better than L2 drones in L2 missions. L2s seem to suffer more damage (is this perhaps related to speed?), and L1s are pretty much as combat effective (and MUCH more cost effective). These are just my unscientific impressions, btw. Comments?
ShahFluffers
Ice Fire Warriors
#2 - 2016-05-29 19:20:09 UTC  |  Edited by: ShahFluffers
Ankor Grammaten wrote:
I was planning and training for a Nemesis, as it seemed to offer a lot of novelty, but I belatedly discovered that it mainly works against larger ships, so may have a problem with missions. I've bought the hull with the idea of working on the fitting, but never mind, I can come back to it later.

It is not that the Nemesis only works against "larger ships"... they can be used to nuke smaller ships too with the right setups.

The issue is that the Nemesis (and Stealth Bombers in general) are hyperspecialized in nuking things quickly and then GTFO (usually under the cover of a Covert-Ops cloak).

The tradeoff for their relatively high firepower and ability to cloak is that they have the tank of a wet paper bag and are slow for a frigate.

Stealth Bombers are the definition of "glass cannon."

Ankor Grammaten wrote:
I'm open to suggestions here. The Worm looks interesting, what do you think?

There are no rules that say "you must use this" or "you must use that."

I have found that if you can use a different ship to accomplish something... give it a try. Just bear in mind that you may have to change up tactics to use it effectively.

Example: A Vexor is a cruiser. It is fat and slow compared to a Worm (a frigate). But it carries more drones and can tank FAR more straight damage.
The Worm, when properly skilled and fitted, can deal almost the same damage as a Vexor. It is faster (which can be used to mitigate damage) and doesn't need as many drones to kick out the aforementioned damage. But if caught, it will die quicker and set you back further than a Vexor.

And "special ships" like (Faction, Tech 2, and Tech 3 ships) do not get good insurance when they blow up. So if you lose it, it is money out of your pocket.

Ankor Grammaten wrote:
Another question ... I'm finding L1 combat drones to be better than L2 drones in L2 missions. L2s seem to suffer more damage (is this perhaps related to speed?), and L1s are pretty much as combat effective (and MUCH more cost effective). These are just my unscientific impressions, btw. Comments?

Tech 2 drones (not Level 2 drones) are all around better than Tech 1 drones as they are tougher, faster, and deal more damage.
However, as you have noted, they are more expensive.

The thing about drones is that you should not be losing many, or any, drones during missions. If you are, then you are doing something wrong or not doing something you should be.

I am going to go on a ledge here and assume that you leave your drones out even when they are aggressed by the NPC... correct? Don't do that.

NPCs will switch targets based on what they feel is the most "threatening."
Generally speaking, the order of NPC aggro priority is...
Remote Repairs > Electronic Warfare > Drones > your ship.

You can use this to your advantage by slapping on a Target Painter (a form of Electronic Warfare that gives the target a bigger "sensor footprint" and thus make it easier to hit) to your ship and using it on the NPC your drones are attacking.
Bear in mind though that this is no silver bullet and NPCs will switch targets at some point. So you have to be ready to pull in your drones to save them.



Here are some other things to consider:

Gallente drones (Hobgoblin, Hammerhead, Orge) are the slowest, but will deal the most raw damage. They are also preferred in PvE because the damage type they deal (Thermal damage) is either the primary or secondary weakness of almost all NPCs.
Minmatar drones(Warriors, Valkyrie , Berserker) are the fastst and have the best tracking (application), but deal the least damage. However they are preferred against certain NPCs that Gallente drones are not effective against (Angel Cartel).

Light drones are typically better against Frigates / Destroyer NPCs and larger.
Medium Drones are typically better against Cruiser NPCs and larger.
Larger / Sentry drones are typically better against Battlecruiser NPCs and larger.
And the bigger the drone, the slower the drone.

It is better to have 5 drones of a smaller type than 1 or 2 drones of a larger type. Not only will the smaller drones be more effective against a wider range of targets (due to damage application as mentioned above) but it takes longer to reduce the damage of said drones (because there are more of them to kill).
Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2016-05-29 19:21:32 UTC  |  Edited by: Kitty Bear
You have some choices.

Myrmidon then Dominix
or
T3 Cruiser
or
Ishkur then Ishtar
or
Gila then Rattlesnake

the first five all follow the Armour + Drones + Hybrids format you've already been training
the last two require Missiles & Shield skills



L4's don't "need" a BS to run them.
I've mostly done them in a Tengu or Gila and occasionally the Ishkur

For L1-3 Missions Light Scout Drones will be plenty of punch as the npc's are mostly small ships anyway.
For L4 Missions you will get BS sized targets, small drones are slower but still work fine.

Last note
If you enjoy missioning and want to make the most of your time have a look at the Marauder (T2 BS)

https://forums.eveonline.com/default.aspx?g=posts&t=454677&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=369477&find=unread
Erin Oswell
Cyno Enforcement Agency
#4 - 2016-05-29 23:04:29 UTC  |  Edited by: Erin Oswell
A Drake with auto-targetting missiles would also be a good choice given it's immense shield tank ability and relatively low skill requirement, even with only T1 shield but I would recommend training for T2 shield mods to get the most out of it. The auto-targetting missiles will let you blitz through just about everything, plus it has the added bonus of a drone bay. The downside is that it's about as mobile as a Koala without either an MJD or sizeable MWD.

EDIT: Just a small note, auto-targetting missiles do slightly less damage than their regular counterparts and have their own skills. So that's also something to consider, but for the most part; they're a GREAT timesaver.

Rules of Acquisition #13: "Anything worth doing is worth doing for money"

Memphis Baas
#5 - 2016-05-30 02:46:20 UTC
The Myrmidon battlecruiser will probably be the fastest training; battlecruisers use the same medium-sized weapons as cruisers, so you're just training the ship skill to 3 or 4, and maybe improving your support skills a bit more.

You have to go up in firepower and defenses for L3 and L4 missions, so if you don't want to increase the ship size, then you're looking at T2 Heavy Assault Cruisers (HAC) or T3 cruisers, as suggested above. The HACs have built-in resistances (for better defense), and you're supposed to use T2 weapons (for better DPS), and the T3 cruisers are custom-assembled with the pertinent subcomponents to let you do increased damage while taking almost none in return. But all these options are much longer training than the Gallente Battlecruiser skill.

As far as drones, if you're talking about light vs. medium vs. heavy drones, NPCs will typically ignore drones of equal size or smaller, but will shoot drones that are bigger. So, for level 2 missions, you get groups of enemies composed of cruisers, destroyers, and frigates. The cruisers will ignore medium and light drones, but the destroyers and frigates will shoot your medium drones. Which is why we use light drones to take out the small ships, then pull out the mediums for the cruisers and battlecruisers.

However, the bigger enemies will likely do more damage to you, so if you're killing the "trash" first, that means you have to tank the bigger ships for longer, which requires better support skills and good fittings. So there's always a drawback to any choice or tactic.
Brynjard
Meaal Contractors
#6 - 2016-05-30 11:16:10 UTC
Hi!
I agree with all here, but just want to comment on a few things.

1. Befrore you start training to another ship, make sure you have at least all "core" skills to at least lvl 4. I would prefer lvl 5.
Reason is you can fit your ship better.
Also consider typical "support" skills. As you fly gallente, I'm thinking of armor skills, drone and gunnery skills.
Get those up and you can probably do most lvl3 missions in your vexor.

2. Drones: If you are talking about light drones vs medium; the light drones hit the targets better because of the signature radius.
Shoting bees with cannon doesn't work very well.
Use light drones on frigs and dessis, medium on cruisers and BC, Heavy on BC and BS.

3. Fitting adaption: If you are armor tanking, I assume you are as you fly a Vexor.
Use the hardner that your enemies deal. and use the right drone to fight them.
http://wiki.eveuniversity.org/NPC_Damage_Types
Use armor tank, only resistance and rep. No extender.

If you need any advice, contact me ingame, and I'll send you a few fits :)

Fly safe.
ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2016-05-30 12:42:29 UTC
Ankor Grammaten wrote:
Hi.

I'm currently doing L2 missions with a Vexor, which works well. While I do so though I'm thinking about L3 ... and a different ship.

To help, I enjoy fitting new types of ships and different approaches to combat ... ISK is not a constraint currently, but (as always) training time* is. :-) I'm not particularly interested in going up to a larger ship as commonly recommended, as the training time is going to be long, and as I said I'm looking for something more "fun".

To start with many level 3 missions can be done in a cruiser. Of course a Battlecruiser will make things easier but if you like challenges trying them in a cruiser could be fun and educational. You will learn more by doing missions in a ship that has a harder time doing them than in one that makes them easy mode.

http://eve-survival.org/wikka.php?wakka=MissionReports
That link can help you determine which missions that you can complete in a cruiser and which will be a bit too challenging. When you get offered a mission you can read up on it including the comments on what other's have flown and how easy or difficult it was for them.

Training time is only a constraint now. You say as it always is but I've been training skills just to train them for years now. It's been a long time since I've been waiting for a skill to finish or even trained a skill that changed anything that I do or how I fly anything. So that does go away at some point.

It sounds to me like you are up for a challenge and looking to try different things. I think you are on the right track to becoming good at piloting ships in this game. My advice would be to just experiment with different ships and weapons. Get a feel for how they all work and the different piloting styles. It will help you later on if you branch out into PvP because you will have a decent idea of what your opponent's ships are capable of.

So to me staying general with your training and focusing more on core skills is a good way to go. If you like the smaller ships and would rather tech up than size up that is great because as you have noticed it saves you having the long training time of large ship's and weapons. However tech 2 ships have tighter fitting room and require more support skills than tech 1 do. Which is fine since you want to train those support skills up regardless.

This next part might sound like knit picking but it is tech 1 and tech 2 drones not level 1 and level 2. I mean technically it is tech level 1 and tech level 2 but they are more commonly referred to as tech 1 and tech 2. It's funny how this is not a leveling game but we have so many levels. We have skill levels and mission levels and index levels etc... So anything that can be referred to as something other than a level is helpful.

Want to talk? Join Cara's channel in game: House Forelli

Raging Bull Unchained
Signal Lost
#8 - 2016-05-30 12:54:29 UTC  |  Edited by: Raging Bull Unchained
I recently finished my "grind" through level 2 soe missions so i can do level 4 for them (because there was only level 3 in amarr space available :/). I used a Wolf for level 2 (which was great fun) and switched to a svipul. The t3 destroyer was total overkill. I´d guess at least SOME of the level 3 missions can be done with t3 destroyers.

I preffer fast / small ships. So the svipul came in pretty handy.

EDIT:
Just took a look on eft. With 4x 200mm AC II + Rocket launcher II and standard ammo it´s doing 380 dps (without rigs, +3 Gyros II).
So i bet @ level 4 and rigs it should be around 300 - 320 dps. The tank is excellent in def-mode.
Sadly i don´t know if the Hecate is as usefull for missions as the Svipul.
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-05-30 12:57:40 UTC
Raging Bull Unchained wrote:
I recently finished my "grind" through level 2 soe missions so i can do level 4 for them (because there was only level 3 in amarr space available :/). I used a Wolf for level 2 (which was great fun) and switched to a svipul. The t3 destroyer was total overkill. I´d guess at least SOME of the level 3 missions can be done with t3 destroyers.

I preffer fast / small ships. So the svipul came in pretty handy.

Years ago I was reading a blog from a guy who wast trying to run every level 4 mission solo in a rifter. He claimed to have done almost half of them at my last reading. He said that it was not easy but it was fun.

Want to talk? Join Cara's channel in game: House Forelli

Iria Ahrens
Space Perverts and Forum Pirates
#10 - 2016-05-30 15:28:33 UTC
ergherhdfgh wrote:
Raging Bull Unchained wrote:
I recently finished my "grind" through level 2 soe missions so i can do level 4 for them (because there was only level 3 in amarr space available :/). I used a Wolf for level 2 (which was great fun) and switched to a svipul. The t3 destroyer was total overkill. I´d guess at least SOME of the level 3 missions can be done with t3 destroyers.

I preffer fast / small ships. So the svipul came in pretty handy.

Years ago I was reading a blog from a guy who wast trying to run every level 4 mission solo in a rifter. He claimed to have done almost half of them at my last reading. He said that it was not easy but it was fun.


I guess the main problem would be any mission with spider drones.

Actually, sounds like a fun idea. I might try something like that.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Donnachadh
United Allegiance of Undesirables
#11 - 2016-05-30 17:21:44 UTC
Good information so far so I just want to add some personal thoughts for you to consider.

Smaller ships and larger missions require much higher skills both character and personal to work. I can and often do run level 3 missions in an Ishkur, Federation Navy Comet or even the Tristan but then this character has all applicable skills trained to level 5 for all of those ships and I have years of mission running experience. Put a lower skilled character and player such as yourself into these ships and you will likely see them turned into space dust rather quickly.

Doing new and different things and experimenting with new ships / fits is all good for those with the character skills to support it and I encourage you to do this in the future. However for now as you step up into the level 3 and then level 4 missions for the first time you should go with the tried and true low skills fits that will give you the best chance of success and least chance of ship losses. To the end since you are flying the Vexor for level 2's the Myrmidon for level 3's and the Dominix for level 4;s seem to be the best short term options.

Others have covered this but I want to as well.
The stealth bombers are not well suited to mission running. They can be made to work in some mission where you have a direct warp into the pocket so you can warp in fire and leave in one continuous motion. When the mission has an acceleration gate this process becomes extremely difficult. Tank is a major problem for the bombers and they will die very quickly even in level 2 and 3 missions if you cannot do the warp in / warp out process. or at least un-cloak fire and then re-cloak thing.

But the biggest problem with using bombers for high sec missions is the bombs themselves. Since they are aoe weapons and do not care who they hit using them opens you up to a nasty visit from Concord because you caused damage to something you should not damage. Yes torpedoes are possible but the time need to de-cloak, target lock and then fire makes the process even more risky since it is likely that while you are targeting you will be targeted by an NPC and that would prevent you from re-cloaking leaving the warp out as the only option. This whole process can be fun but all the warping in and out will significantly extend the time needed to complete a mission.
ShahFluffers
Ice Fire Warriors
#12 - 2016-05-30 17:29:50 UTC  |  Edited by: ShahFluffers
Donnachadh wrote:
But the biggest problem with using bombers for high sec missions is the bombs themselves. Since they are aoe weapons and do not care who they hit using them opens you up to a nasty visit from Concord because you caused damage to something you should not damage.

FYI: Bombs can't be launched in High-sec or Low-sec. Blink

If you could, small groups would make liberal use of them.
ube smoked
State War Academy
Caldari State
#13 - 2016-05-30 17:51:14 UTC
Any cruiser should work for level 3's. Dont get ahead of yourself, remember support skills as well. They turn ships from ok to greatness.
Ankor Grammaten
Dragonhold Enterprises
#14 - 2016-05-30 20:09:36 UTC
Thanks all for some amazing feedback. I'm going to bookmark this thread and keep coming back to it ... lots of good advice and things to try. I will probably respond to some individual points when the holiday stuff is over.

ergherhdfgh wrote:

This next part might sound like knit picking but it is tech 1 and tech 2 drones not level 1 and level 2. I mean technically it is tech level 1 and tech level 2 but they are more commonly referred to as tech 1 and tech 2. It's funny how this is not a leveling game but we have so many levels. We have skill levels and mission levels and index levels etc... So anything that can be referred to as something other than a level is helpful.


Sorry, not trying to be rude, but I can't resist this.

"Nit" - the egg or immature form of a parasitic creature, like a louse. Thus "nit picking" refers to the search for very small things in, for example, one's hair, and, by analogy, the finding of small errors in a piece of writing.

To "knit" is, among other things, to form wool into a garment.

What I just did is "nit picking level 2 (or maybe tech level 2)", that is nit picking a nit pick. :-) You may now attempt to take it to level 3, though you may be sure that I have checked my wording very carefully. :-)

ShahFluffers
Ice Fire Warriors
#15 - 2016-05-30 20:43:07 UTC
Ankor Grammaten wrote:
What I just did is "nit picking level 2 (or maybe tech level 2)", that is nit picking a nit pick. :-) You may now attempt to take it to level 3, though you may be sure that I have checked my wording very carefully. :-)

1. A lot of people here are either intoxicated in some form or English is a second language. So ease up.

2. You will fit in well here. Twisted
Ka Plaa
Doomheim
#16 - 2016-05-30 23:17:53 UTC
ShahFluffers wrote:

1. A lot of people here are either intoxicated in some form or English is a second language. So ease up.

2. You will fit in well here. Twisted

^^^


If you like vexor droneboat for PVE - get Myrmidon, train drone navigation and drone durability skills. Put drone navigation computer and omnidirectional tracking link with tracking speed script in midslot, drone link augmentor in high slot.

Look at Tengu tech3 cruiser and see if that interests you. Tengu is missiles-only (most configurations of it ) and shield tanked rather than armour-tanked like vexor/myrmidon/dominix but good at PVE.





Donnachadh
United Allegiance of Undesirables
#17 - 2016-05-31 14:29:58 UTC
ShahFluffers wrote:
Donnachadh wrote:
But the biggest problem with using bombers for high sec missions is the bombs themselves. Since they are aoe weapons and do not care who they hit using them opens you up to a nasty visit from Concord because you caused damage to something you should not damage.

FYI: Bombs can't be launched in High-sec or Low-sec. Blink

If you could, small groups would make liberal use of them.

Thank you for the correction, I shall try to remember it.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#18 - 2016-05-31 14:46:39 UTC  |  Edited by: Lan Wang
Tengu most funest ship i ever fly :) always be a good ship to work towards

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Pandora Carrollon
Provi Rapid Response
#19 - 2016-05-31 16:51:52 UTC
Don't forget that there are a LOT of specialist ships out there. T2 ships tend to have quite a few of them. T2 cruisers can pack close to the firepower of a T1 BC and have about as much tank with better speed. You might think the natural progression is from Cruiser to BC, but I'm of the mindset that T1 Cruiser is better to move to T2 cruiser if you intend to stay a cruiser captain. Don't get me wrong, BC's are great but they sit in a strange land of weak-ish weapons (Medium's like Cruisers), Good defenses against other mediums but not so great against larger ships and don't have the speed to make the larger ships miss from speed tanking. This makes them good Cruiser/Destroyer slayers but weaker against small targets close in and heavily armed large targets at any range.

Drone tactics are something to really get down firm on if you intend to use them as a primary weapon. All drone boats (like the Vexor) have the same weakness the carriers do, one your lose your attack pets, you are essentially done for if you are tackled.

I started in drone boats too but have moved on to turreted ships. I now use drones for support in combat and they seem to work well in that role.

I've watched some drone masters fight and it's awesome stuff but it's a lot of work! When flown right with the right drone mixes, drone boats are like missile boats and can deal every form of damage at range. It's an advantage they have over something like a hybrid turret boat which can only deal Thermal/Kinetic damage.

By the way, primary thing you should be working on at this stage is your fitting skills. No matter what the ship, fitting it out for the work you intend it to do is the critical factor in having it be effective and live longer.

Just some thoughts to ponder.
Shiloh Templeton
Cheyenne HET Co
#20 - 2016-06-01 01:36:48 UTC
If this is for missioning: first get a navy vexor and then skip up to the Dominix.

The Dominix is low SP friendly and will let you quickly jump up to the easier L4's which are much more profitable.

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