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Carriers NOT OP'ED at all

First post
Author
maCH'EttE
Perkone
Caldari State
#1 - 2016-05-28 05:35:04 UTC
Lugh Crow-Slave
#2 - 2016-05-28 05:44:54 UTC  |  Edited by: Lugh Crow-Slave
... if anything that video showed the weakness of carriers.


showing just how hard it is to volly ships with them



however yes a carrier with support fighting 1-2 sub capitals at a time is going to do very very well.


however you can do this same thing better in nados and talos. and in a real fight carriers are kinda meh at best

hell you could do this same thing with the old carriers usign sentries and it was more effective


EDIT
i would say the scan res on fighters should be lowered to that of at most a cruiser but like i said carriers are far less effective at this than they used to be


bringing back the watch list would also solve this issue
Dracvlad
Taishi Combine
Astral Alliance
#3 - 2016-05-28 08:39:57 UTC
Lugh Crow-Slave wrote:
... if anything that video showed the weakness of carriers.


showing just how hard it is to volly ships with them



however yes a carrier with support fighting 1-2 sub capitals at a time is going to do very very well.


however you can do this same thing better in nados and talos. and in a real fight carriers are kinda meh at best

hell you could do this same thing with the old carriers usign sentries and it was more effective


EDIT
i would say the scan res on fighters should be lowered to that of at most a cruiser but like i said carriers are far less effective at this than they used to be


bringing back the watch list would also solve this issue


The scan res is fine, frigates are in fact bigger than fighters, it makes sense to be able to hit them, fighters are quite easy to kill.

The watch list changes are good for Eve, it is free intel for lazy people, but I hope CCP will use the new observatrory structures to enable some of this functionality back at a constellation level. So people who hunt will have to put something up in space which can be removed.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

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Lugh Crow-Slave
#4 - 2016-05-28 09:31:33 UTC
why even bother killing the fighters just jam them. even an unbounded jam has a high chance of landing
Nalia White
Tencus
#5 - 2016-05-28 11:47:04 UTC
watched many carrier videos since they got changed... totaly out of whack atm in my opinion. the huge burst of the fighters is problematic... they oneshot just too many things. and with the possibility of the carrier now locking pretty fast what are you gonna do as a small ship? then again i never was a big fan of the changes for capitals to get anti-subcapital weapons.

I think it's bad design that capital ships can hold their ground on their own now and the only thing that can stop them is ECM which in turn makes it pretty boring for the capital pilot to be countered in this way. watch bjorn bees solo carrier. He always has to fight against stream snipers. How long will it take for them to bring 1 or 2 falcons? Soft counters are always preferred to hard counters gameplaywise, hard counters will make fights boring.

but that's just me and personaly i will never have to do anything with carriers so meh Roll

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MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#6 - 2016-05-28 14:43:47 UTC
Has anyone noticed that the one constant in all these carrier videos is the Networked Sensor Array?

Why don't we just discuss bringing that module down a bit? Maybe 900% scan res bonus is too much?

Before we start ranting about taking the nerf bat to the entire ship, I think we should look at adjusting the module that gives them their current crazy lock times.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Mr Epeen
It's All About Me
#7 - 2016-05-28 15:41:38 UTC
Maybe it's just me, but I find watching videos of other people playing games a complete waste of my precious free time. And EVE videos in particular, boring as ****.

The last time I did that was because back in the seventies we had to stand in line at the arcade to play one of these newfangled video games. The happiest day of my life is when home systems became affordable.

Mr Epeen Cool
d0cTeR9
Caldari Provisions
Caldari State
#8 - 2016-05-28 17:17:06 UTC
Nalia White wrote:
watched many carrier videos since they got changed... totaly out of whack atm in my opinion. the huge burst of the fighters is problematic... they oneshot just too many things. and with the possibility of the carrier now locking pretty fast what are you gonna do as a small ship? then again i never was a big fan of the changes for capitals to get anti-subcapital weapons.

I think it's bad design that capital ships can hold their ground on their own now and the only thing that can stop them is ECM which in turn makes it pretty boring for the capital pilot to be countered in this way. watch bjorn bees solo carrier. He always has to fight against stream snipers. How long will it take for them to bring 1 or 2 falcons? Soft counters are always preferred to hard counters gameplaywise, hard counters will make fights boring.

but that's just me and personaly i will never have to do anything with carriers so meh Roll


Not true at all. It shows you have nothing to do with carriers or capital.

Been around since the beginning.

maCH'EttE
Perkone
Caldari State
#9 - 2016-05-29 00:40:02 UTC
Lugh Crow-Slave wrote:
... if anything that video showed the weakness of carriers.


showing just how hard it is to volly ships with them



however yes a carrier with support fighting 1-2 sub capitals at a time is going to do very very well.


however you can do this same thing better in nados and talos. and in a real fight carriers are kinda meh at best

hell you could do this same thing with the old carriers usign sentries and it was more effective


EDIT
i would say the scan res on fighters should be lowered to that of at most a cruiser but like i said carriers are far less effective at this than they used to be


bringing back the watch list would also solve this issue

Weakness, you must be a clown with a big big red nose.
Cant you see the alpha, the speed of its drones, the speed of its lock, yeah you are a clown.
No you are just a carrier pilot who is just taking advantage of the OPness of carriers, just look at your recent kllls, https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1524965&m=5&y=2016
killing a garmour with two carriers.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#10 - 2016-05-29 01:11:48 UTC
maCH'EttE wrote:
Lugh Crow-Slave wrote:
... if anything that video showed the weakness of carriers.


showing just how hard it is to volly ships with them



however yes a carrier with support fighting 1-2 sub capitals at a time is going to do very very well.


however you can do this same thing better in nados and talos. and in a real fight carriers are kinda meh at best

hell you could do this same thing with the old carriers usign sentries and it was more effective


EDIT
i would say the scan res on fighters should be lowered to that of at most a cruiser but like i said carriers are far less effective at this than they used to be


bringing back the watch list would also solve this issue

Weakness, you must be a clown with a big big red nose.
Cant you see the alpha, the speed of its drones, the speed of its lock, yeah you are a clown.
No you are just a carrier pilot who is just taking advantage of the OPness of carriers, just look at your recent kllls, https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=1524965&m=5&y=2016
killing a garmour with two carriers.

Oh god, a ship now exists that can counter the Frigate Menace and it's not other Frigates. Time to go riot in Jita.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Tiddle Jr
Brutor Tribe
Minmatar Republic
#11 - 2016-05-29 03:07:17 UTC
yes, they are not

thx

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Aiwha
School of Applied Knowledge
Caldari State
#12 - 2016-05-29 03:48:43 UTC
Oh noes, a garmur can't solo a carrier? WHAT A TRAVESTY!

Sanity is fun leaving the body.

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#13 - 2016-05-29 04:18:01 UTC
Now, again, there MIGHT be some merit in taking a look at all the bonuses provided by the Networked Sensor Array. Obviously if you engage a carrier with inferior force and get destroyed, you made a bad decision and nothing is wrong gameplay wise.

However, if you make the correct decision to avoid the carrier due to not having enough firepower to take it down, I think you should be allowed at least some means of escape. Right now the NSA gives you lock times that might be a little too good.

By no means am I saying take the bat to the module, but maybe a reduction to the scan res bonus could at least be discussed.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Suitonia
Order of the Red Kestrel
#14 - 2016-05-29 04:44:18 UTC
The problem with the Carriers ATM is the 30k Alpha from the Rocket Ability which applies perfectly to everything with 100m signature radius, 30k Alpha (its 12k Alpha to frigates) basically one-shots everything in the game that isn't a max tank fit of that class, even 8km/s snaked/linked maledictions get one shot by this ability, which is disgusting honestly. There should be a purpose of Sub-Capital ships, Why bring anything Subcapital when a Carrier with a few Omnis is better anti-support than everything subcapital by a 4-5x margin, its like 3x Tornado with 700% bonus to tracking and double rate of fire bonus, strapped onto a ship with 900k EHP and sits 2500km away perma aligned to station, or on top of a citadel (yes, it can get that cancerous). Also these carriers after insurance cost less than a T3 Cruiser.

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Hawke Frost
#15 - 2016-05-29 05:24:59 UTC
Anyone who states that carriers aren't too powerful right now loses any and all credibility.
FT Cold
FT Cold Corporation
#16 - 2016-05-29 05:38:34 UTC
Suitonia wrote:
The problem with the Carriers ATM is the 30k Alpha from the Rocket Ability which applies perfectly to everything with 100m signature radius, 30k Alpha (its 12k Alpha to frigates) basically one-shots everything in the game that isn't a max tank fit of that class, even 8km/s snaked/linked maledictions get one shot by this ability, which is disgusting honestly. There should be a purpose of Sub-Capital ships, Why bring anything Subcapital when a Carrier with a few Omnis is better anti-support than everything subcapital by a 4-5x margin, its like 3x Tornado with 700% bonus to tracking and double rate of fire bonus, strapped onto a ship with 900k EHP and sits 2500km away perma aligned to station, or on top of a citadel (yes, it can get that cancerous). Also these carriers after insurance cost less than a T3 Cruiser.


Said best here. What's worse is that they were told over and over that it was going to be a problem. I sometimes honestly wonder whether the devs actually play the game.

Tiddle Jr
Brutor Tribe
Minmatar Republic
#17 - 2016-05-29 06:10:47 UTC
FT Cold wrote:
Suitonia wrote:
The problem with the Carriers ATM is the 30k Alpha from the Rocket Ability which applies perfectly to everything with 100m signature radius, 30k Alpha (its 12k Alpha to frigates) basically one-shots everything in the game that isn't a max tank fit of that class, even 8km/s snaked/linked maledictions get one shot by this ability, which is disgusting honestly. There should be a purpose of Sub-Capital ships, Why bring anything Subcapital when a Carrier with a few Omnis is better anti-support than everything subcapital by a 4-5x margin, its like 3x Tornado with 700% bonus to tracking and double rate of fire bonus, strapped onto a ship with 900k EHP and sits 2500km away perma aligned to station, or on top of a citadel (yes, it can get that cancerous). Also these carriers after insurance cost less than a T3 Cruiser.


Said best here. What's worse is that they were told over and over that it was going to be a problem. I sometimes honestly wonder whether the devs actually play the game.




Wait wait wait, is that only because PL doesn't have yet a carrier doctrine introduced or using a gang of carriers are limiting PL's ability to responce fast enough as a 3rd party? It's obvoiusly not. So now out ratting and spyder tanking carriers became are worth something else and folks start complain about it.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Fanny'Bandit
State War Academy
Caldari State
#18 - 2016-05-29 10:16:44 UTC
ok i find this topic absolutely funny cause up intell now carriers were a waste of time money and training cause all they were where spider tanking at best subpar dps or triage outside of those three things the use for them was maybe ratting but i could complete that faster with shield vindi sooo basically useless


NOW i do aghree they are a tiny bit op to SUBCAPS that are not BS because yes it does track you and yes it should **** on your face but you should have a chance to run that being said the sig radius of the fighter missles should be increased to hit frigates less but as its a heavy missle hitting cruisers like it does is plenty fine

the thing you people dont realize is these are CAPITAL SHIPS they are not ment to be taken down by a **** ant rag tag group of 5 or 6 cruisers like they were easily killed with before i use to watch my buddy gulnar SOLO a carrier in a blackops no that is not eve close to balanced or fair

carriers now are alot more useful and finalyl feel like a capital ship should be they need to be tweaked but otherwise right where they should be as they have MULTIPLE counters if you bring a proper fleet my 10 man fleet on test has killed 25 caps of ours testing these fleets anything under 10 ships should not kill a capital inless brought for that purpose to counter a regular carrier you bring two falcons or **** even just one we brought a jamgu 3 megas two guardians and a few bombers with the jamgu the fighters barely got a shot off ever as they only have sensor strenght of 4 soo and the carrier pilot died

episode two we took another 10 man fleet to fight another one of our carriers on test this time we brought two basis a brick huginnand 7 extended caracals with a mix of light missles and heavy missles as the carrier launched drones we locked them hugin web paint we blapped a whole squadron in about 7 seconds and they couldnt break none of our dps

episode three we took it a step further to test and brought a falcon so a squishy jams but we fit it for pvp shield style with our pair of basis and our shield extended resist fit caracals we killed him yet AGAIN with only sustaining one loss

so yes carriers can easily be killed just have to bring a 6 to 10 man fleet to do the job instead of a two man fleet like before


so now lets compare this to a true navy vessal a aircraft carrier in real life is really only countered by submarines or a massive fleet due to the simple fact they have such powerful anti frigate/dessi/missle weapons that nothing can get withing 150 plus miles of strikeing distance without being locked and destroyed ontop of them ALWAYS haveing aircraft in the air .....so yes it is living true to what a carrier should be


AND on a side note a fully buffer respictable carrier fit gets dropped in no time by two to three dreads and it wont even scratch the dreads which is a CARRIER COUNTER IN small gang warefare carriers are very very powerful and in large scale warfare carriers are actually pretty week and used as pretty much fleet support to kill super fighters or enemy subcaps IF they can before there fighters die....NOW super carriers and titans are a completely differant story so


all in all carriers need adjusted SLIGHTLY but not that much cause they are a capital and should destroy fleets that are not properly suited to killing a damn capital but anything above cruiser **** even hacs you cannot one voli if they are plated/extended and resist fit on top of that and i can prove this as i have carrier 5 and light/fighters 5 so i put out max dmg with them and still cannot one shot a caracal outta shields if it is properly buffer fit to tank said ships...SIMPLY put DONT FIGHT CARRIERS INLESS YOU FIT FOR THE JOB people are just pissed that the day of frigates rapeing anything is slowly being gone so you will have to spend isk to kill big ****
Cristl
#19 - 2016-05-29 11:12:36 UTC
Reduce the bonus of the networked sensor array somewhat
Reduce rocket alpha somewhat, maybe reduce their application a bit
Get rid of capital insurance.
lanyaie
Nocturnal Romance
Cynosural Field Theory.
#20 - 2016-05-29 11:13:09 UTC
https://zkillboard.com/kill/54290037/


his adventure has come to an end.

Spaceprincess

People who put passwords on char bazaar Eveboards are the worst.

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