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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#341 - 2016-05-27 15:56:48 UTC
March rabbit wrote:
Teckos Pech wrote:
March rabbit wrote:
Lisbeth Riraille wrote:
The people against this are simply min-maxing to a ridiculous extent. It's 10k. It's a tiny SP boost. Don't be like a monkey with its fist in a jar trying to get the last peanut out when you're already sat on a massive pile of peanuts. Let it go, monkey.

Where were You when CCP removed learning skills? You know: those skills which provided small boost to rate of getting SP. And yet, some people never undocked before they finished all the learning skills to V (which takes something like month or two) BEFORE training anything other. Because 'MUH RATE OF GETTING SP'.
And CCP removed these skills. I wrote at that time that this is just the beginning of long road. And now we are here with dailies. Yes, you don't HAVE TO do them but you will 'lose your rate of getting SP'. Doesn't it sound familiar?


--
Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.
--

...The point still remains, you'd spend at least 2 or 3 months training those skills which was boring and kind of sucked. Getting rid of them was a good thing...


It looks like these two parts were written by two different persons What?


No, my point was even if you are undocking, while training those skills you often feel like you aren't going anywhere as your ability to fly different ships, use different modules, etc. is not changing. You are equating "boring" with "not undocking" and that does not have to be the case. Boring can also mean undocking in the same ship day-after-day for 4 months. Whereas now in that for months your options in terms of ships, modules, etc. will be increasing.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ima Wreckyou
The Conference Elite
Safety.
#342 - 2016-05-27 17:23:10 UTC
They made me login and dunk a rat, then dunk a miner next to the rat. It is working!
Teckos Pech
Hogyoku
Goonswarm Federation
#343 - 2016-05-27 17:42:00 UTC
March rabbit wrote:

Me personally used to create plan for like 2-3 months, then using EveMon apply learning skills for which this plan can be finished faster, then just walk the road.
This way i was getting 'optimal' result for my current needs. Yes, i only got these skills up to IV if i'm not mistaken. But i have never waited just for them before i can go and train what i need. They were always helping me reach my target faster.

So nope. It WAS possible to use learning skills for the benefit and not as reason to not play the game. But as it was too complex thing to understand for many players CCP removed all this system. Like they said 'lowering the bar'.


No, it just sucked. Learning skills were bad. I recall when I first started I did learning skills in fits and starts because they were just damn boring. Yes, in the long run it would give me an advantage, but being stuck in the same ship with the same limited options for modules for weeks on end blew donkey wang. It added very little to the game in terms of content and fun and, IMO, reduced the latter. Among my friends that I was playing with at the time, they were even slower at doing learning skills because they were so boring.

Was it lowering the bar? Okay, yeah you had one less thing to sit down and figure out/realize, but it was a good thing in that it removed a deliberately boring aspect of the game. I recall the silly debate on this, many of the arguments boiled down to, "I had to do that horrible grind, and everyone else should have to do it too." A perverse sort of misery loves company argument. Once I realized I'd get those SP back in terms of free SP I could allocate anywhere I chose I was fine with it as not only was I no worse off, it would open up yet another class of ships for me to use (logistics).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#344 - 2016-05-27 17:45:59 UTC
Mithandra wrote:


Yes it has devalued the time I spent gaining my huge number of skill points the old fashioned way, but so what?


I'm still waiting to see a good reason for this. If I win the lotto are every one of my neighbors suddenly worse off?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#345 - 2016-05-27 18:16:18 UTC
Kaybella Hakaari wrote:
Teckos Pech wrote:
Raging Bull Unchained wrote:
Kaybella Hakaari wrote:

They already did make +5s a lot less effective:
[...]

I can´t see why the +5 work less effective. That would mean they "generate" less skillpoints.
But thatt´s not the case. The skillpoints are coming from different sources.



Actually, they aren't. If you don't want to log in for awhile and you want to keep building SP, this is a nice way to, in effect, do the daily.

Funny how people argue on the one hand: People will be overcome by extreme OCD and log in every day and do this and start hating the game.

Then on the other hand: +5s, which give slightly more, daily SP are no worthless and nobody will use them!

Or people will just have a "Gotta catch 'em all!" attitude: remap, +5s, daily. It's the fastest way to hit whatever skill target they're trying to hit, short of plex/isk/injector.

Ask the obvious question of what the point of the daily is. If it's not to tell people to log in every day and do whatever the game tells them, what is it? You can mock peoples' self-control all you want, but that is the point by design.

We keep calling it a daily, and it's presented as a daily, but it's more like an energy/rested XP system: game tells you to log in daily to use all your rested XP for maximum efficiency.
Quote:
Guys, forget the treatment for your OCD, I highly recommend you get help for your schizophrenia. Roll

Drugs for schizophrenia have, to put it politely, side effects of "diminished capacity." Whoever is being treated with them often end up dependent on someone else to take care of them.

Not so funny when you think about it.


The best argument so far was CCP saying the only source of SP would be training....now that is not true. And AFAIK, 1 guy has pointed that out. If others had and asked CCP to explain why this shift in SP is happening that might have been better than arguing that people are going to log in every day because well...10,000 SP.

The notion of opportunity cost and diminishing returns just don't seem to matter anymore. Of course, if I were to argue I'm mining my own minerals and they cost nothing people would fall all over themselves to tell me how wrong I am....probably many of the people arguing against the daily XP boost. As people train skills first they'll do the "core" skills, ones that make all ships better. Then they'll start training non-core skills that are widely trained...and then finally skills because...well crap I have paid for the account so I might as well train basket weaving to 5.*

And lighten up a bit, don't take sarcastic comments literally.

*Yes, I know there is no skill for basket weaving; the point is some skills are only helpful in rare contexts.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#346 - 2016-05-27 18:21:32 UTC
Flitz Farseeker wrote:
Mithandra wrote:
What has changed is that there are now a growing number of pilots flying blingier ships, ships that they have the skills to fly, but not the Skill to fly if you get my meaning.
QFT. I earned my skills gradually over the years, training up learning skills to V, creating optimized training plans, blah, blah, blah. Now anyone can just buy and train more SP than I have in a single day. Doesn't mean they are better at the game, just changes what they can fly.

An extra 10k for shooting a rat, sure I'll do that if I am online. Good for noobs, alts and shaving some time off that 22 day skill I'm currently training. It also only takes a couple of minutes to swing past a belt, blap a rat and leave. Who knows, I might run into an elite or officer spawn.


No, not anyone an train up to the SP you have in a single day. Training to the SP you have, which is I'm going to guess is north of 140 million, would be quite expensive. Now someone with considerably disposable income (or if they don't, some questionable views on how best to spend their real life money) can do that, but that is not the same as anyone.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Galaxy Pig
New Order Logistics
CODE.
#347 - 2016-05-27 20:32:11 UTC  |  Edited by: Galaxy Pig
Kaybella Hakaari wrote:
KaarBaak wrote:
Cara Forelli wrote:
Roenok Baalnorn wrote:

the playstyle of undocking and doing pve. You know, playing the game.

I would argue that is hardly playing the game at all. Imagine the fits people would throw if you actually had to shoot another player for the bonus though.


If that were the daily task...would you still complain?

CODE. could do away with mining permits on its less active characters.

"I shot that Venture for my daily 10k SP" would be a perfectly valid excuse.



Since when do we need an excuse to shoot ventures?

I'm afraid you're confused, friend. CCP created the mining permit as an excuse to BUMP miners, no one in EVE ever, under any circumstances, needs an excuse to shoot someone else. Kill mails are all the reason you ever needed to pop a noob venture, or nuke an empty freighter, whatever you want! \o/ The Universe is yours capsuleer.

Note: I shoot all ventures on sight without checking for a permit because the Savior of Highsec has made it clear on his blog that he doesn't like them and feels they're inappropriate ships for use in his domain.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Galaxy Pig
New Order Logistics
CODE.
#348 - 2016-05-27 21:04:58 UTC
Zathra Narazi wrote:
Galaxy Pig wrote:
"If you decide to do it it takes an entire 2 or 3 seconds a day"

Another gross misrepresentation of how much of a pain in the ass this can be.

How can killing 1 rat possibly be a pain in the ass?

Edit: Sorry Teckos.



The best example I've seen given on here is living in a class 6 wormhole.

For other examples I suggest you use your imagination and/or move out of highsec.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Teckos Pech
Hogyoku
Goonswarm Federation
#349 - 2016-05-27 23:31:54 UTC
Galaxy Pig wrote:
Zathra Narazi wrote:
Galaxy Pig wrote:
"If you decide to do it it takes an entire 2 or 3 seconds a day"

Another gross misrepresentation of how much of a pain in the ass this can be.

How can killing 1 rat possibly be a pain in the ass?

Edit: Sorry Teckos.



The best example I've seen given on here is living in a class 6 wormhole.

For other examples I suggest you use your imagination and/or move out of highsec.


Then move out of the class 6 wormhole. If it is that much of a PITA, then leave. Problem solved.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cara Forelli
State War Academy
Caldari State
#350 - 2016-05-27 23:50:43 UTC
Teckos wrote:

Then move out of the class 6 wormhole. If it is that much of a PITA, then leave. Problem solved.

Yeah...let me just change my entire playstyle to accommodate this poorly executed feature.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Gardav
Center for Advanced Studies
Gallente Federation
#351 - 2016-05-28 00:31:42 UTC  |  Edited by: Gardav
"CCP created the mining permit ..."

LOL now I've heard everything. The more CODE gibberish like this morsel of bait I read the more respect I lose for the lot of you.

Come on now... Ya'll can do much better than that. You're losing your touch.

(I sincerely hope I am misunderstanding your post)
Kaybella Hakaari
State War Academy
Caldari State
#352 - 2016-05-28 01:10:38 UTC  |  Edited by: Kaybella Hakaari
Gardav wrote:
"CCP created the mining permit ..."

LOL now I've heard everything. The more CODE gibberish like this morsel of bait I read the more respect I lose for the lot of you.

Come on now... Ya'll can do much better than that. You're losing your touch.

(I sincerely hope I am misunderstanding your post)

They couldn't just suicide gank just for giggles: there had to be something to gain. Here it was:
Quote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way.

... which popping random miners fell under, or could have if you read that article the right way.

So, to make suicide ganking random Ventures possibly profitable, someone in CODE came up with the mining permit.
If CCP gave out SP for killing just anyone, the mining permit would be unnecessary: CCP would pay gankers in skillpoints, once every whenever they set it.
Kaybella Hakaari
State War Academy
Caldari State
#353 - 2016-05-28 20:48:17 UTC
Who said the people on Reddit liked this idea?

I went Googling around for CCP's form 10-X just for giggles and found this on the front page. I see on that page a wall of mostly "Please don't do this." The search string is "ccp games form 10-k" without quotes, if you want to check my work.

Googling for "eve online dailies" (again, no quotes) gets this thing. The topic has post upon post of "Please don't, this is a terrible idea."
Ima Wreckyou
The Conference Elite
Safety.
#354 - 2016-05-28 21:19:40 UTC
Kaybella Hakaari wrote:
Quote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way.

... which popping random miners fell under, or could have if you read that article the right way.

So popping a Venture in nullsec if grief play too if you read it "the right way"? Or is this a Highsec special snowflake thing?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#355 - 2016-05-28 21:50:40 UTC
even if only a Miner II and a Scrap Metal falls out, it's still profit. Because you don't suicide anything. It is not a snowflake thing, but it is splitting hairs. If you've been on the forums long enough, you come to realize anything you do griefs Mr. Entitled.

In this case, Kaybella's right tho.
Kaybella Hakaari
State War Academy
Caldari State
#356 - 2016-05-28 21:59:22 UTC
Ima Wreckyou wrote:
Kaybella Hakaari wrote:
Quote:
A grief player, or "griefer," is a player who devotes much of his time to making others’ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way.

... which popping random miners fell under, or could have if you read that article the right way.

So popping a Venture in nullsec if grief play too if you read it "the right way"? Or is this a Highsec special snowflake thing?

You get to keep your ship if you kill it in null. Maybe. If you were careful.
In hisec, you were going to lose that cata immediately after killing that venture. It was almost certain red ink on your balance sheet.

Everyone has different ideas of what "making others' lives miserable" means, which is probably why you'd have to go to the Wayback Machine to get that page. Add to that the "no profit" part and the red ink from losing the cat, and you need the permit to hand out. Suicide ganking to an almost guaranteed loss was right on the line which seemed to be drawn out in that page.

Yes, it probably was a hisec special snowflake thing, because hisec bears are the only ones who would make a ticket about getting killed. Just about everyone else knows better.
Ima Wreckyou
The Conference Elite
Safety.
#357 - 2016-05-28 22:23:26 UTC
Kaybella Hakaari wrote:
Ima Wreckyou wrote:

So popping a Venture in nullsec if grief play too if you read it "the right way"? Or is this a Highsec special snowflake thing?

You get to keep your ship if you kill it in null. Maybe. If you were careful.
In hisec, you were going to lose that cata immediately after killing that venture. It was almost certain red ink on your balance sheet.

Everyone has different ideas of what "making others' lives miserable" means, which is probably why you'd have to go to the Wayback Machine to get that page. Add to that the "no profit" part and the red ink from losing the cat, and you need the permit to hand out. Suicide ganking to an almost guaranteed loss was right on the line which seemed to be drawn out in that page.

Yes, it probably was a hisec special snowflake thing, because hisec bears are the only ones who would make a ticket about getting killed. Just about everyone else knows better.

I do this miner ganking thing for like 2.5 years or something. I don't gank haulers or bling mission ships, usually only miners. While the not every single gank is ISK positive, the whole profession is. There is much more to it than the single gank which is usually just the starting point where everyone gets angry and then stuff happens and more ships explode.

And what about the whiny carebears? We can simply ignore them since they will always whine no matter if it is profitable or not:

If it is profitable:
They will call for nerfs because it is "easy ISK" and cheap catalysts should never be able to kill a ship which is more expensive than they are. etc..

If it is not profitable:
They will say this is simply greif play because nothing can be gained by doing it.
Galaxy Pig
New Order Logistics
CODE.
#358 - 2016-06-08 04:28:39 UTC  |  Edited by: Galaxy Pig
"They couldn't just suicide gank just for giggles: there had to be something to gain.".

Lies.

Please stop propagating this nonsense.

We are allowed to shoot each other for whatever reason we see fit. Ask a GM, he/she will tell you the same thing.

For crying out loud, where do people get this stuff?

CCP created the mining permit to justify bumping

I say again: BUMPING


Kaybella, why do you feel the need to make things up?

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Galaxy Pig
New Order Logistics
CODE.
#359 - 2016-06-08 04:42:28 UTC
Brokk Witgenstein wrote:
even if only a Miner II and a Scrap Metal falls out, it's still profit. Because you don't suicide anything. It is not a snowflake thing, but it is splitting hairs. If you've been on the forums long enough, you come to realize anything you do griefs Mr. Entitled.

In this case, Kaybella's right tho.


No, she's really not.

Kaybella could not be less correct.


I honestly can't believe some people really think EVE works this way...

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Caleb Seremshur
Commando Guri
Guristas Pirates
#360 - 2016-06-08 05:21:05 UTC
Galaxy Pig wrote:
"They couldn't just suicide gank just for giggles: there had to be something to gain.".

Lies.

Please stop propagating this nonsense.

We are allowed to shoot each other for whatever reason we see fit. Ask a GM, he/she will tell you the same thing.

For crying out loud, where do people get this stuff?

CCP created the mining permit to justify bumping

I say again: BUMPING


Kaybella, why do you feel the need to make things up?


CCP created the mining permit? Really?