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Disabling old camera?

First post
Author
Kebabski
Vae Nexon
#1 - 2016-05-27 08:46:11 UTC
Ccp, why on earth are you disabling the old camera in the upcoming patch. I for one hate the new probe scanner, map and camera. It's why i, and others, have still been using the old features. Mainly because they feel more natural and better to play with than the new ones. I can't play properly with the new camera as zooming in and out and the centering of it;s position gives me headaches and i can't oversee the battelfield as i can now. This imo is just re-tarded. Hope you keep the feautre to be able to use the old camera

Keb
Thebriwan
LUX Uls Xystus
#2 - 2016-05-27 09:01:38 UTC
The old ones are not better. You are just accustomed to them.

You could choose to adapt, or you could come to the forums and... ohh wait.
March rabbit
Aliastra
Gallente Federation
#3 - 2016-05-27 09:46:12 UTC
I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.

The Mittani: "the inappropriate drunked joke"

Aaron Honk
Distributed Denial of Service
#4 - 2016-05-27 11:02:21 UTC  |  Edited by: Aaron Honk
Lugh Crow-Slave
#5 - 2016-05-27 11:28:12 UTC
i barley even noticed when it switched and the new tactical one is so helpful
Frostys Virpio
State War Academy
Caldari State
#6 - 2016-05-27 12:43:55 UTC
The new camera was needed for some new feature. The old camera will be canned because they don't want to support 2. It's as simple as that.
Daemun Khanid
Corbeau de sang
#7 - 2016-05-27 14:24:15 UTC
CaesarGREG
Brutor Tribe
Minmatar Republic
#8 - 2016-05-27 14:33:49 UTC
New one is not good enough , on tactical camera when trying to zoom in and zoom out by scroling mouse wheel its hard to locate ship sensivity of this camera is big mistake.
Mr Duffo
SQUIDS.
#9 - 2016-05-27 15:08:23 UTC
March rabbit wrote:
I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.


This. When I returned I had huge problem with new camera and it made me sick and puking stuff but after removing all the features my stomach settled and its fine again.

Skeggǫld, Skálmǫld, Skildir ro Klofnir!

Never forget! #OICXmassacre2014

Bumblefck
Kerensky Initiatives
#10 - 2016-05-27 20:02:56 UTC
/me whips out his 1970's Nikon


You like?



/me then smashes it against the wall



There, old camera disabled

Perfection is a dish best served like wasabi .

Bumble's Space Log

PAPULA
The Chodak
Void Alliance
#11 - 2016-05-27 20:37:52 UTC
Old camera is 100% better, it is more respossive and it is very simple to use.
New one is just slow, laggy and shows stuff that we don't need.

Evil
TigerXtrm
KarmaFleet
Goonswarm Federation
#12 - 2016-05-27 22:33:13 UTC
You can fine tune the camera to be an almost exact replica of the old one. Stop your entitled whining.

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Crosi Wesdo
War and Order
#13 - 2016-05-28 06:05:26 UTC  |  Edited by: Crosi Wesdo
TigerXtrm wrote:
You can fine tune the camera to be an almost exact replica of the old one. Stop your entitled whining.


No you cant, for some of us who small gang that relies on fast input the new camera is inconsistent and counter intuitive.

Thebriwan wrote:
The old ones are not better. You are just accustomed to them.

You could choose to adapt, or you could come to the forums and... ohh wait.


No, not true. This post will present an objective counterpoint to your misconception. You might say that its not a big deal. I would agree. I imagine it would be trivial to implement my suggestions which would indeed make it so the new camera could be almost the same as the old. For some of us though, that small difference will have a big effect.

------------------


CCP thinks its a good idea to make it so that looking up and down should be 2x more difficult than looking left and right.

This is obviously because the guy making it has never played EVE to any standard and doesnt realise that some of us want to be able to fly as easily in all directions.

Instead, they are focussing on 'polish' to make EVE look more slick on twitch and youtube with no regard that EVE becomes harder to play for some of us on May 31st.

I really detest how the new camera feels with its super rapid zoom and slightish vertical axis, and tbh im wondering if i can really be bothered undocking to do anything other than f1 monkey in large fleets since manually piloting is taking a significant nerf with the new camera.

The new camera is so close to being 'ok'. But until;

- Its vertical speed matches its horizontal speed
- Zoom speed and 'stiffness' can be customized.

...Its not close enough.

As a player who pushed the old camera to its limits, having fundamental nerfs to how the new camera 'moves' in comparison to the old camera, its just gonna feel like dog shite to me and is doubly annoying since there is no good reason for them to not integrate the 2 (common sense) suggestions above.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#14 - 2016-05-28 08:37:49 UTC
March rabbit wrote:
I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.

This, you can set up the 'new' camera to behave almost exactly like the old one did.
Aves Asio
#15 - 2016-05-28 09:59:05 UTC
Tippia wrote:
The following issues remain unresolved:

• There is no way (at least none that is obvious) to adjust the tracking point of the tracking camera. This leads to most targets being hidden behind the ship. This solves the old design fault of not having your ship centred at all times, but does so in such a way as to ensure you don't see the target instead. Bring back the old tracking point setting, and remember to still keep your own ship centred. Effectively, this means that the tracking camera still isn't a tracking camera, but now it isn't one in a completely new (but equally useless) way than the previous attempt.

• Turning auto-tracking on does not track your current target. You have to enable the tracking camera, then select an object for it to start tracking, rather than the old behaviour where just turning tracking would… well… turn the tracking on. While there is a separate “track target” command, there is no rhyme or reason to the auto-tracking not auto-tracking when it is turned on.

• Tracking camera does not toggle. If you are tracking a target, turning the tracking camera off does not turn the tracking camera off — all it does is ensure that the next time you pick an object, that object is not being tracked. You still have to break the tracking manually. This holds true for both the auto-track, and single-track commands.

• Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the “selected objects” panel actually does offer a functional toggle — it just doesn't carry over to the camera shortcut.

• FoV adjustments are insanely limited. While the shortcut for adjusting FoV is more convenient than the old Ctrl-Alt-RL-Mouse Drag, the actual range of the adjustment is crippled to hell. You used to be able to look right down the throat of a station undock from 500km away (a pretty important feature for properly lining up insta-undocks); now even the most narrow zoom still leaves the station a speck in the distance. The old keyboard combination is still there, but offers the exact same adjustment and is therefore pointless.

• Still not independent RClick-slewing of the camera that lets you quick-look away and then snap back to your previous direction.

• Still no equal and linear acceleration on zoom, pan, and tilt.

• Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you.

But two things have been fixed at least:

• Settings like the tactical overview seem to persist between mode switches.
• Minimum inertia offers a useful camera stability.


Conclusion, same as before: just fully reimplement every last bit of functionality of the old camera, because it is still in every way vastly superior to all new camera modes combined. If you absolutely must have a tactical view to make the new carrier drone UI make sense, and you feel very strongly about having a dynamic view for movie making, then that's fine. They're secondary to the point of utter and complete irrelevance compared to having a basic camera that works, though, so get working on that part some time much later when you've refactored the old camera fully into the new system.

New camera is not ready for prime-time and remains turned off.

Crosi Wesdo
War and Order
#16 - 2016-05-28 10:21:36 UTC
Neadayan Drakhon wrote:
March rabbit wrote:
I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.

This, you can set up the 'new' camera to behave almost exactly like the old one did.


If you ignore all the things that are not exactly the same. Some of which are objectively worse, like the speed of looking up and down is half that of looking left and right.
Sepheir Sepheron
State War Academy
Caldari State
#17 - 2016-05-28 10:52:20 UTC
The old camera's custom tracking position is already being sorely missed. Please implement this into the new one!
March rabbit
Aliastra
Gallente Federation
#18 - 2016-05-28 11:13:06 UTC
Neadayan Drakhon wrote:
March rabbit wrote:
I'm using new camera for quite long. Disabled all the 'features' of it and tuned some slider. Now it looks like ok. So no loss here.

This, you can set up the 'new' camera to behave almost exactly like the old one did.

Well... i'm not tanking 'like old did'. Actually i don't remember 'old one'. But for my needs 'new camera' feels ok now.

The Mittani: "the inappropriate drunked joke"

Demolishar
United Aggression
#19 - 2016-05-28 12:33:33 UTC
With the new camera you can 'look at' distances over 100km, this alone makes it superior to the old camera.
Crosi Wesdo
War and Order
#20 - 2016-05-28 21:23:47 UTC
Demolishar wrote:
With the new camera you can 'look at' distances over 100km, this alone makes it superior to the old camera.


I would need that once in a blue moon.

I have to look up and down all the time, but unbelievably its twice as hard to just look up and down with the new camera.
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