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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Isaac Armer
The Soup Kitchen
#6021 - 2016-05-27 13:47:57 UTC  |  Edited by: Isaac Armer
Mike Voidstar wrote:
It's like hitting rewind on the whole conversation. Seriously, just go back and read the thread, or we will just do this for another 100 or so pages. Some times it feels like you are a Teckos alt who has had a stroke, sometimes just underinformed because you can't be arsed to read.

I don't want to hunt cloaked ships. That is irrelevant. Cloaked ships should be huntable, because they are in space doing things that people want to keep them from doing. It should be an option. Simply tolerating your enemy until he decides to attack is stupid, and invalidates home defender as a specialized profession for those so inclined.

Yes. You can see probes on d-scan. And it's completely reasonable that anyone operating in system be forced to hit dscan every 5 seconds to maintain their situational awareness and safety.... So long as the cloaked does too. If he just gets to sit there and impose one of the singular most asinine game dynamics ever devised with no cost or obligation of his own, then no. You seem very determined that fitting a cloak exempt a hunter from all the tedious parts of playing EVE while leaving all the parts that involve winning an encounter by default. Why is that?

You are the one confusing and conflating optional modules with universal game conditions. If you have some sort of lesson plan concerning modules, cloaks, and game concepts you might consider reviewing that material before offering to instruct others on it.

If you're in null you should be in a group that's big enough to be in a standing fleet. Words to live by... Now apply that same stance to your camping cloaker. Either the defense is present and active, or it's not. You can't use it's presence to justify cloaks and it's absence to victim shame your targets. Either everyone needs a fleet, or it's ok to create conditions where solo play is viable. Pick a side.

And good job finally understanding how the " cloaked ships are harmless" argument is supposed to work. I knew you would get there eventually. It relies on the idea that Intel is absolutely without value (false), that combat initiative is absolutely without value (really false), and that not doing direct damage with guns justifies unbreakable security (demonstratably false in several whole ship lines or just by voluntarily turning off your guns), but at least it shows you are paying attention.

While you are at it, if you want to have a real conversation you should stick to discussing the subject. Trying to discredit me by calling into question my combat record, where I play, how I play, etc... Just says you can't deal in reason or adequately answer the holes in your own 'logic'. Also, if you had read the thread (yes, that again) you would know quite a bit more about me, including that this is my main and only character. I have played everywhere, but my focus isn't on PvP at all. Your focus on killboards puts the lie to your own claims of being focused on PvE, but that's not really relevant to answering your arguments.


One more time. No. One. Can. Kill. Anyone. When. Cloaked.

You might as well ask anyone sitting in a POS or sitting in station to have to hit d-scan every 5 seconds using your "logic"

The cloaked ship *is* in a fleet when it attacks. That fleet is exactly what people are afraid of, not the cloaked ship itself. Have you ever actually played this game? I don't actively hunt other players, but given I'm hunted constantly yes, I care about PvP. If you have one character and don't ever leave HS, please get out of this discussion. The fact you spent hundreds of pages on this topic means one of two things. One: you're extremely, extremely bored. Two: you're flat-out lying about having only one character in HS and have a vested interest in changing how cloaks work for your main account.

I'm still going with option #2

Morrigan LeSante wrote:
This.

Still this and always this.


They want all the reward and none of the risk as it always has been, as it always shall be.


Has the "local has nothing to do with this" cherry been trotted out yet?


Yep. And he didn't even bother to read what I wrote. He used some argument from a hundred pages ago (when I didn't even know this thread existed) against me instead of actually reading my posts and responding like human beings do in normal conversation.
Mike Voidstar
Voidstar Free Flight Foundation
#6022 - 2016-05-27 14:24:19 UTC
I see... You are still confused.


It. Does. Not. Matter. That. You. Can't. Shoot. While. Cloaked.


You are in space, and someone wants to shoot you. Welcome to EVE. That's all the excuse needed to be hunted down and shot.

More to the point you can do things that others want to stop you from doing, like gathering Intel.

You know what someone in a station isn't going to do? Pop out behind you and start shooting. You know because you can go look. They can't see the grid. They can't run probes. They enter space at a known point, which can be monitored.

You accuse me of having an agenda, but you are the one reaching desperately for straws in an attempt to find some logic to make the situation ok, leaving cloaked ships with a 100% lock on combat initiative and a free ride for all eternity.

The only thing that has ever been proposed is that the cloaked ship be susceptible to some form, any form, of non-consensual hostile action. That it not be able to have its way for all time without effort. For all the yammering about safe ratters and whatever, it's still somehow ok for a cloak in the exact same system to be totally safe while people actively hunt it. Not want to hunt it from 5 systems over- but right there, guns ready, effort expended in futility hunt it.

Don't talk about anything else but that ship. Apply all those arguments you want to spew about how safe the guy you want to shoot is because he spent the effort of at least staying awake and at the keyboard to your cloaker who does not do even that much.

No one is asking for an instant uncontested way to banish cloaks. If he is in a fleet then congratulations! You have found a fight. If he isn't in a fleet then he is no more deserving of safety than the guy afking in an anom, or listening for the gate sound while tabbed, or whatever other afk or semi afk task you want to name.

What a ratter is doing justifies nothing about that cloak. No matter how much you want to not explode justifies nothing about that cloak. Either justify 100% safety in hostile space with active hunters expending time and effort to find you, or admit you just want the free ride.


Lugh Crow-Slave
#6023 - 2016-05-27 14:58:56 UTC
if i'm on grid able to pop up behind you i'm at risk of being d-cloaked. if i'm not then you have just as much Intel on me as i have on you
Mike Voidstar
Voidstar Free Flight Foundation
#6024 - 2016-05-27 15:00:39 UTC  |  Edited by: Mike Voidstar
Lugh Crow-Slave wrote:
if i'm on grid able to pop up behind you i'm at risk of being d-cloaked. if i'm not then you have just as much Intel on me as i have on you


Not if you are a competent pilot that understands how cloaks work.

Also, you can run probes while cloaked, watch the local station or POS. There's plenty of ways to gather Intel without being within 2k of your target.

Obviously you can choose to degrade your own safety for better results...

But that does not justify the immunity to non-consensual action you enjoy because you decided to watch from a spot 2k away from the nearest piece of trash.
Morrigan LeSante
Perkone
Caldari State
#6025 - 2016-05-27 16:21:52 UTC
Mike.

1).You have a complex if you assume I was talking about you.
2) titans? Really? You're still clinging to that? You're the one who suggested miners were hunted with the diligence of supers, not me.
3) Local has nothing to do with it? Tell me, how do you know own someone is there?
Mike Voidstar
Voidstar Free Flight Foundation
#6026 - 2016-05-27 17:48:43 UTC  |  Edited by: Mike Voidstar
Morrigan LeSante wrote:
Mike.

1).You have a complex if you assume I was talking about you.
2) titans? Really? You're still clinging to that? You're the one who suggested miners were hunted with the diligence of supers, not me.
3) Local has nothing to do with it? Tell me, how do you know own someone is there?


1 guilty, but given context likely accurate.

2. Amusingly, it was appropriate. Your charactization is not accurate. I likened the need for a defense fleet at all times to the effort required to keep a titan safe. You are the one that claims every miner and ratters in space should have a support fleet on hand at all times while advocating solo safety under a cloak for a titan is a required function in support of never changing cloaks.

3. Irrelevant. The camps are fine. The camps being 100% Safe for all time without any effort on the part of the camper is not.
Isaac Armer
The Soup Kitchen
#6027 - 2016-05-27 18:48:47 UTC
Mike Voidstar wrote:
I see... You are still confused.


It. Does. Not. Matter. That. You. Can't. Shoot. While. Cloaked.


You are in space, and someone wants to shoot you. Welcome to EVE. That's all the excuse needed to be hunted down and shot.

More to the point you can do things that others want to stop you from doing, like gathering Intel.

You know what someone in a station isn't going to do? Pop out behind you and start shooting. You know because you can go look. They can't see the grid. They can't run probes. They enter space at a known point, which can be monitored.

You accuse me of having an agenda, but you are the one reaching desperately for straws in an attempt to find some logic to make the situation ok, leaving cloaked ships with a 100% lock on combat initiative and a free ride for all eternity.

The only thing that has ever been proposed is that the cloaked ship be susceptible to some form, any form, of non-consensual hostile action. That it not be able to have its way for all time without effort. For all the yammering about safe ratters and whatever, it's still somehow ok for a cloak in the exact same system to be totally safe while people actively hunt it. Not want to hunt it from 5 systems over- but right there, guns ready, effort expended in futility hunt it.

Don't talk about anything else but that ship. Apply all those arguments you want to spew about how safe the guy you want to shoot is because he spent the effort of at least staying awake and at the keyboard to your cloaker who does not do even that much.

No one is asking for an instant uncontested way to banish cloaks. If he is in a fleet then congratulations! You have found a fight. If he isn't in a fleet then he is no more deserving of safety than the guy afking in an anom, or listening for the gate sound while tabbed, or whatever other afk or semi afk task you want to name.

What a ratter is doing justifies nothing about that cloak. No matter how much you want to not explode justifies nothing about that cloak. Either justify 100% safety in hostile space with active hunters expending time and effort to find you, or admit you just want the free ride.


So following your logic anyone gathering intel needs to be able to be shot. Right, so that means I shouldn't be safe in a station, in a pos, logged out while jumping around in a newbie ship on a trial account, etc.

There are many, many ways to gain intel in EVE. Why are you picking only ONE to whine about? Why do you ignore the biggest form of intel, local chat? Sitting in a station, or in system with a rookie ship on a throwaway character I have 100% perfect intel on everyone, far more than a simple cloak gives me. Local chat + pirate's little helper is ridiculously overpowered as far as intel goes.

Either justify 100% safety of ratting in hostile space that local chat brings, or admit you just want an easy kill.

I spend 90% of my time ratting in nullsec. Why would I defend AFK cloaking for any reason other than the fact that it's not a problem? I am the target of PvP, not the hunter. Do you even read? Or are you just copy/pasting from a set of canned responses?
AstrumVir Amatin
The Scope
Gallente Federation
#6028 - 2016-05-27 19:07:57 UTC
personal perspective about cloaky online gameplay ,

They are used to camp mostly null sec sov systems indeed , they are used by mercenaries , or rich coalitions who make ISK 's ,money badgers and so on , by camping sov systems and killing young players or the players who not capable to face they shiney toys .So my qestion would be to CCP it self , do you support people who tryin to establish in null and learn to live and make isk , then makin or buying their ships and then possible makin or trying to make fun fights in general becouse they would't be worrying to loose ships couse they ( in this case would't be affraid to loose one and only ship ) cud buy new ones in that way generating content for everyone .OR ... you support Cloaky Online gamestyle who can blap they countless shiney black ops and veterans so called mercenaries just to bully yougsters by siting in their home systems( by suckin billions in they accounts), cloaky UNTOUCHABLE forever and ever without givin a new or not new player ( aliance or coorp) in this case does't matter any chances to track them down . So on that note all those systems getting abandonned and folks move on ( or in some cases stop playin eve becouse of cloaky online frustrations) somwhere else becouse they have no guns to take shiney camper blap fleets whos mostly taking a mic of miners or ratters . That way all those mercenaries or just general **** taking veterans who have loaded them selfs with they alts and max skilled toons and trillions and trillions of isk's can just destroy the game for mostly folks who just possibly wanted to have some fun in they own sov system , even if they could try to have some fight , but all they cud get was >>> u can't see me and u wont see me unless u will get your mining barge out or your ratting ship... or pay me 210 bill every month so i stop campingfor 1 week .. so My question or even more HUGE request to CCP would be , cud u give some chances to track cloaky ships down to make this game not AFK again ...
Teckos Pech
Hogyoku
Goonswarm Federation
#6029 - 2016-05-27 19:24:19 UTC
Mike Voidstar wrote:
stuff


First I never said anything about keeping local clear. Whether local is clear or not does not negate its usefulness as a source of intel.

Second, I keep talking about ratting and null because that is where AFK cloaking generally takes place AND people whine about it. Nobody cares about AFK cloaking in HS. Some might care in LS, but then again most people who routinely live in LS have already HTFU so they don’t come and whine about it. You keep forgetting this is a thread about AFK cloaking not simply cloaking….although it is abundantly clear you have an issue with cloaks in general even people who are ATK.

And I see we you are still stuck on this notion of “[t]here is still no way to compel a cloaked ship to put itself at risk”. So what? As I have pointed out to maintain that safety means the player in question severely limits his actions in game. To be precise, to maintain this “flawless safety” I have to sit at a safe, and do pretty much nothing other than D-scan, **** up local, maybe play with contracts and that is about it. I warp to a gate, anomaly, station, etc. I increase my risk and in some cases dramatically. If a player wants to be that safe…why should you care? Because he is in space? He has taken measures to obtain that level of safety which come at some cost…so why not? And your claim that a cloaked ship hunting other players is safer than a station. That is just completely untrue.

Now for a few of your more silly statements….

Quote:
The conditions that break a cloak are well known and completely under the pilots control. There is no danger to a cloaked ship that the pilot does not choose to risk.


Yes, but like a brain dead nincompoop you keep ignoring the costs that come with that choice.

Quote:
By every measure cloaked ships do not meet any standards for risking non-consensual PvP.


I’m sorry Mike, but that is just a complete and utter lie. Even you admit it when you write,

Mike Voidstar wrote:
Third- ships with cloaks die. So what?


If they do not meet the risk of non-consensual PvP how come you wrote that sentence?

Quote:
This is why it is possible to engage a cloak with 100 active hunters in system and go AFK for the rest of the day in safety.


Yes, but that player is literally a threat to no one. And once it is determined that he is very likely AFK…go about your business. Use a standing fleet. Get on comms, and call for help if on the off chance he does come back to the Keyboard.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6030 - 2016-05-27 19:28:23 UTC
Mike Voidstar wrote:
You mean well, but everyone should have the obligation to ensure their own safety.


Talking out of both sides of your mouth I see. How exactly do you propose to have your cake and eat it too? Oh yeah, you'll eat someone else's cake and keep yours.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6031 - 2016-05-27 19:39:49 UTC
Mike Voidstar wrote:
You know what someone in a station isn't going to do? Pop out behind you and start shooting.




WTF? Sure they can. Jesus, try living in NPC NS or LS. Happens all the time. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#6032 - 2016-05-27 19:43:26 UTC
Mike Voidstar wrote:

3. Irrelevant. The camps are fine. The camps being 100% Safe for all time without any effort on the part of the camper is not.



Ahhh this old chestnut.

Yes, no effort. No effort to get into the system. No effort avoiding gate camps. No effort putting the ship together. No effort learning to use the ship effectively. No effort in setting up safes and perches/pings.

Yep, no effort at all.

GMAFB.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Morrigan LeSante
Perkone
Caldari State
#6033 - 2016-05-27 20:27:03 UTC  |  Edited by: Morrigan LeSante
Teckos Pech wrote:
Mike Voidstar wrote:

3. Irrelevant. The camps are fine. The camps being 100% Safe for all time without any effort on the part of the camper is not.



Ahhh this old chestnut.

Yes, no effort. No effort to get into the system. No effort avoiding gate camps. No effort putting the ship together. No effort learning to use the ship effectively. No effort in setting up safes and perches/pings.

Yep, no effort at all.

GMAFB.



Don't forget I didn't day camps. I asked how he knew the cloaker is there. LOCAL.

There's a disconnect here, on one hand I have people howling that cloaks are unfair. On the other I have people saying carriers are basically not droppable now. How bizarre.
Morrigan LeSante
Perkone
Caldari State
#6034 - 2016-05-27 20:28:07 UTC  |  Edited by: Morrigan LeSante
Double post
Henry Rutherford Hill
Deep Core Mining Inc.
Caldari State
#6035 - 2016-05-27 23:50:57 UTC
Seems a bit silly to be arguing over this. Ones feelings about whether or not cloaky camping should have some counter, is academic really. There wont ever be a change to the game play. There are a couple of reasons for this:

1) It's way too difficult to come up with some sort of reasonable counter to it, at least one that would satisfy people who want this. All of which center on some ability by the defenders to de-cloak the campers and kill them. This is development effort that really doesn't serve to help anyone other than "null bears"

2) It keeps accounts subbed. There's actually a disincentive for CCP to fix this here, wild guess, but since cloaky camping "locks up" an account cloaky campers are likely all alt accounts that are basically idling in systems. Remove the invulnerability in using these accounts afk, and there's no incentive to having them.

3) The inherent instability caused by cloaky camping (Lower ADM's, easier to troll entosis, less isk in the economy) helps keep things blowing up. That's what people at the end of the day want really, is to blow things up, if cloaky camping is some how counterable it'll only serve to make assaulting null sec entities that much more difficult.

Look at the end of this day, this isn't a problem that will ever see the design table for an honest solution if that's what you're looking for. There's no point in arguing about it.

As an aside; I get the point of having this thread. Just realize that nothings ever going to be done to "stop" cloaky camping.
Mike Voidstar
Voidstar Free Flight Foundation
#6036 - 2016-05-28 00:24:39 UTC
Teckos Pech wrote:
Mike Voidstar wrote:

3. Irrelevant. The camps are fine. The camps being 100% Safe for all time without any effort on the part of the camper is not.



Ahhh this old chestnut.

Yes, no effort. No effort to get into the system. No effort avoiding gate camps. No effort putting the ship together. No effort learning to use the ship effectively. No effort in setting up safes and perches/pings.

Yep, no effort at all.

GMAFB.


Litterally all of that is true no matter what you do in game. It's not exclusive to cloaks, or even combat ships. Locals had to get there too, they used diplomacy rather than gate crashing.

There is no point of merit here.
Mike Voidstar
Voidstar Free Flight Foundation
#6037 - 2016-05-28 00:27:26 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
You know what someone in a station isn't going to do? Pop out behind you and start shooting.




WTF? Sure they can. Jesus, try living in NPC NS or LS. Happens all the time. Roll


From inside a station? Neat trick.

They were in a known place, which could be monitored.
Mike Voidstar
Voidstar Free Flight Foundation
#6038 - 2016-05-28 00:29:24 UTC
Teckos Pech wrote:
Mike Voidstar wrote:
You mean well, but everyone should have the obligation to ensure their own safety.


Talking out of both sides of your mouth I see. How exactly do you propose to have your cake and eat it too? Oh yeah, you'll eat someone else's cake and keep yours.


No, you whine that some one was paying attention and evaded, and call that 100% protection as if local somehow magically shielded them from harm while they were afk. That only actually works for cloaks.
Mike Voidstar
Voidstar Free Flight Foundation
#6039 - 2016-05-28 00:47:40 UTC
Teckos Pech wrote:


First I never said anything about keeping local clear. Whether local is clear or not does not negate its usefulness as a source of intel.

Second, I keep talking about ratting and null because that is where AFK cloaking generally takes place AND people whine about it. Nobody cares about AFK cloaking in HS. Some might care in LS, but then again most people who routinely live in LS have already HTFU so they don’t come and whine about it. You keep forgetting this is a thread about AFK cloaking not simply cloaking….although it is abundantly clear you have an issue with cloaks in general even people who are ATK.

And I see we you are still stuck on this notion of “[t]here is still no way to compel a cloaked ship to put itself at risk”. So what? As I have pointed out to maintain that safety means the player in question severely limits his actions in game. To be precise, to maintain this “flawless safety” I have to sit at a safe, and do pretty much nothing other than D-scan, **** up local, maybe play with contracts and that is about it. I warp to a gate, anomaly, station, etc. I increase my risk and in some cases dramatically. If a player wants to be that safe…why should you care? Because he is in space? He has taken measures to obtain that level of safety which come at some cost…so why not? And your claim that a cloaked ship hunting other players is safer than a station. That is just completely untrue.

Now for a few of your more silly statements….

Quote:
The conditions that break a cloak are well known and completely under the pilots control. There is no danger to a cloaked ship that the pilot does not choose to risk.


Yes, but like a brain dead nincompoop you keep ignoring the costs that come with that choice.

Quote:
By every measure cloaked ships do not meet any standards for risking non-consensual PvP.


I’m sorry Mike, but that is just a complete and utter lie. Even you admit it when you write,

Mike Voidstar wrote:
Third- ships with cloaks die. So what?


If they do not meet the risk of non-consensual PvP how come you wrote that sentence?

Quote:
This is why it is possible to engage a cloak with 100 active hunters in system and go AFK for the rest of the day in safety.


Yes, but that player is literally a threat to no one. And once it is determined that he is very likely AFK…go about your business. Use a standing fleet. Get on comms, and call for help if on the off chance he does come back to the Keyboard.


You talk about a symptom as if it was the root of the problem because it's convenient for you. Glad to see you finally admit there is some impact out of null. It's less of a shiny discussion topic, but issues still exist. Even in High Sec there are issues.

You seem to have a reading comprehension issue. CloakED ships do not risk non-consensual anything. Ships that happen to have a cloak fitted die all the time. See the difference? It's kind of important. Just because some idiot makes a blind jump into some smartbombs or flies into some garbage does not make a ship that is actually CloakED risk anything, ever, except by accident or incompetence.

It's important that you cannot compel a CloakED ship into risking itself because there is also no way to bring risk to a CloakED ship against its will. This is kind of important because a key point of EvE is non-consensual PvP, which is the very thing you are claiming the null bear is not risking even as they actively evade your attacks.

The *cost* of maintaining a cloak does not justify its security. If it did, then any ship that voluntarily shut off it's modules would be safe. Ships that can't even fit modules would be safer. Ships that can't fit modules and are even weaker than cov-ops would be gods.

The safety is unwarranted. Other solutions to stealth gameplay and mobile security need to be developed, as they should not be together in such a strong form.

James Zimmer
Republic University
Minmatar Republic
#6040 - 2016-05-28 00:50:26 UTC  |  Edited by: James Zimmer
One man's opinion:

The issue with AFK cloaks has nothing to do with cloaks at all, it has everything to do with cynos. A single cloaked ship is weak, and people in even slightly competent PvE ships should be able to drive most covert ops ships away, or kill them outright. However, when that single covert ops ship can decloak, scram you, light a cyno, and bring in 20 battleships before you could possibly warp out, that covert ops ship becomes a much larger threat. Something as simple as giving cynos a 30 second delay before ships can go through would reduce the threat of covert ops ships in null dramtically, to something closer to what they are in wormholes, where they are not that big of a deal.