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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Sella Lesbon
Brutor Tribe
Minmatar Republic
#6001 - 2016-05-26 12:23:48 UTC  |  Edited by: Sella Lesbon
Just make it so that it nullifies cap recharge while active and super slowly drains it. In such a way its easy to balanced based on ships cap level.

I have no idea why people are talking about cynos in this thread - as it is clearly about AFK cloaking. There are only two solutions

1) Make cloak time based ( drain or reactivation )
or
2) Bring "Away From Keyboard" kick into play.

> Never do something to someone that you wouldn't like to be done to yourself.

Isaac Armer
The Soup Kitchen
#6002 - 2016-05-26 14:10:28 UTC
Dictateur Imperator wrote:
Local don't shield people : How many people die everyday in 0,0 WITHOUT colloquy camper?
Station are not the problem : You can take it.

But you can't counter actual perma cloack.

The fact is people who want perma clocking are pvpbear : player who want easy kill with no risk. You want remove local from 0.0 to have easier kill ? OK no problem :remove cyno, remove gate, remove all intel you can have on the system on doitlan and other entity.... Ho wait it's call WH , and so in WH you have counter to this...it's call :no free intel for attacker, and it's easier to farm than 0,0 (yes call me : yes we need capital in C6 blablabla => you can go in C1 with one little ship, same as 0,0 people who can farm in cap or in vexor. ).

Actually perma cloack is unbalance, a lot of possible counter was remove with time : body list nerf (you can't add people of the hot drop fleet to see if they start to be active), carrier assist (perma cloack bank only a frigate... not really interesting no ?)...

So yes time to rebalance cloack is coming:)


Sure you can counter someone perma cloaked. Be in a fleet ready to respond to anyone dropping you. The cloaked ship isn't the threat, the potential fleet it could bring is the threat. Why are you in null in the first place if you aren't prepared to fight 100% of the time? I'm new by this game's standards (around a year in) and by far my biggest issue since moving to 0.0 is the sheer amount of people who don't pay attention to hostiles, do PvE AFK, and simply don't try to help anyone being attacked. I am a very, very bad PvP-er, but I still respond any time someone in the system I'm in needs help. That's part of the territory that comes with null, in my mind. A lot of people in this game apparently don't agree, and this thread is evidence of that.
Mike Voidstar
Voidstar Free Flight Foundation
#6003 - 2016-05-26 14:34:54 UTC  |  Edited by: Mike Voidstar
You mean well, but everyone should have the obligation to ensure their own safety. What you propose isn't a counter to the cloaked camp, merely tolerance of it with a higher bar to entry on its success.

That includes the guy hiding under the cloak.

If people actually are ignoring hostiles and making no effort to deal with them, then the permanent cloak isn't needed to hunt them. If they are making those efforts, then your point is invalid and they don't deserve to have those efforts made meaningless by a newbie ship with two modules fit.

The issue isn't just about null, nor about ratting. That's just one exceptionally egregious symptom- the perfect storm where things align on both sides of the issue to make for exceptionally bad play. People want to drag all of the attention to that to hide other issues it causes and protect their pet gameplay from effort and risk.
Isaac Armer
The Soup Kitchen
#6004 - 2016-05-26 14:43:13 UTC  |  Edited by: Isaac Armer
Mike Voidstar wrote:
You mean well, but everyone should have the obligation to ensure their own safety. What you propose isn't a counter to the cloaked camp, merely tolerance of it with a higher bar to entry on its success.

That includes the guy hiding under the cloak.

If people actually are ignoring hostiles and making no effort to deal with them, then the permanent cloak isn't needed to hunt them. If they are making those efforts, then your point is invalid and they don't deserve to have those efforts made meaningless by a newbie ship with two modules fit.

The issue isn't just about null, nor about ratting. That's just one exceptionally egregious symptom- the perfect storm where things align on both sides of the issue to make for exceptionally bad play. People want to drag all of the attention to that to hide other issues it causes and protect their pet gameplay from effort and risk.


Why do you assume everyone should have to ensure their own safety? That's one of the dumber things I've heard. This is a multiplayer game, and null is one of the more challenging parts of it.

Interacting and working with other people is one of the points. This is literally only about null, given it's the only part of the game where cloaky camping is a threat
Mike Voidstar
Voidstar Free Flight Foundation
#6005 - 2016-05-26 15:00:17 UTC
Isaac Armer wrote:
Mike Voidstar wrote:
You mean well, but everyone should have the obligation to ensure their own safety. What you propose isn't a counter to the cloaked camp, merely tolerance of it with a higher bar to entry on its success.

That includes the guy hiding under the cloak.

If people actually are ignoring hostiles and making no effort to deal with them, then the permanent cloak isn't needed to hunt them. If they are making those efforts, then your point is invalid and they don't deserve to have those efforts made meaningless by a newbie ship with two modules fit.

The issue isn't just about null, nor about ratting. That's just one exceptionally egregious symptom- the perfect storm where things align on both sides of the issue to make for exceptionally bad play. People want to drag all of the attention to that to hide other issues it causes and protect their pet gameplay from effort and risk.


Why do you assume everyone should have to ensure their own safety? That's one of the dumber things I've heard. This is a multiplayer game, and null is one of the more challenging parts of it.

Interacting and working with other people is one of the points. This is literally only about null, given it's the only part of the game where cloaky camping happens.


Lol, ok.

Perhaps you missed the vital uses they are put to in keeping titans alive? How about the vital fleet functions served in all areas of space by uncounterable scouts. The wormhole shenanigans?

It's not just about null, not just about ratting. It's really not even about being afk. 'afk' cloaking is symptomatic of the bad design inherant in cloaks being both 100% effective and unbreakable (within their specific design parameters), and eternal.

I would say to go read the thread, where all of this was discussed exhaustively, only to have it all dragged right back to 'screw balance so long as null ratters die'.
Mike Voidstar
Voidstar Free Flight Foundation
#6006 - 2016-05-26 15:08:42 UTC
But I forgot your first sentence.... You think everyone ensuring their own safety is a dumb idea.

I am not sure if you are serious, or just another dogmatic troll lurching out to defend afk cloaking because other players should always be easier to kill than npcs. Or because it counts as being vulnerable to non-consensual PvP if you are the attacker. Or if you are honestly so incredibly entitled that you deserve an unbreakable lock on all combat initiative for having a spare utility high and 100 extra cpu.

Your confusion over why anyone should be required to make active effort to ensure their own safety, especially deep in enemy space while projecting threat, hunting and forcing others to resppond to your presence has got to be among the dumbest things ever presented in defense of this atrocious game design.
Wander Prian
Nosferatu Security Foundation
#6007 - 2016-05-26 16:00:41 UTC
Oh Mike, the reason we keep talking about nullsec ratting is because in all of these 300 pages, only people doing ratting in nullsec (especially sov-null) seem to have problems with cloaks. I haven't seen anyone who lives in highsec or lowsec complaining about cloaks. Neither has anyone from w-space. So somehow this "huge" problem only affects the minority of players? Or maybe the problem isn't in cloaks at all...

Wormholer for life.

Isaac Armer
The Soup Kitchen
#6008 - 2016-05-26 16:17:02 UTC  |  Edited by: Isaac Armer
Mike Voidstar wrote:
Lol, ok.

Perhaps you missed the vital uses they are put to in keeping titans alive? How about the vital fleet functions served in all areas of space by uncounterable scouts. The wormhole shenanigans?

It's not just about null, not just about ratting. It's really not even about being afk. 'afk' cloaking is symptomatic of the bad design inherant in cloaks being both 100% effective and unbreakable (within their specific design parameters), and eternal.

I would say to go read the thread, where all of this was discussed exhaustively, only to have it all dragged right back to 'screw balance so long as null ratters die'.


Ok, let's go through your list.

1. titans: why are you logged in with a titan pilot without a substantial support fleet?
2. wormholes: since when did wormholers start complaining about cloaks? every ship anyone brings into a wormhole either has a cloak on it, or a cloak and mobile depot as cargo.
3. yes, let's talk about those vital fleet functions. none of which matter as far as cloaking is concerned given I assume anyone in any group outside of HS is in a fleet of their own. That's the counter. Well, that and the 100% safe, free intel that local gives you.

You want balance? Fine. Get rid of local, replace it with a player made, destructable structure that both grants local as well as grants an ability to slowly scan for cloaks. Getting rid of the only counter to carebears doing PvE (local) without addressing that intel source (local again) is the opposite of balance.

I've read a lot of this thread. Your sole theme seems to be "I want to live on my own outside of HS, but I have a tough time doing it out of fear of someone cloaked." Maybe people weren't meant to live solo outside of HS? (even though I've done that for months upon months, and while I suck at PvP, have never once been caught by a cloaked ship. hmm...maybe if you pay attention to the tools you have, cloaked ships aren't a problem)

Mike Voidstar wrote:
But I forgot your first sentence.... You think everyone ensuring their own safety is a dumb idea.

I am not sure if you are serious, or just another dogmatic troll lurching out to defend afk cloaking because other players should always be easier to kill than npcs. Or because it counts as being vulnerable to non-consensual PvP if you are the attacker. Or if you are honestly so incredibly entitled that you deserve an unbreakable lock on all combat initiative for having a spare utility high and 100 extra cpu.

Your confusion over why anyone should be required to make active effort to ensure their own safety, especially deep in enemy space while projecting threat, hunting and forcing others to resppond to your presence has got to be among the dumbest things ever presented in defense of this atrocious game design.


Wait....you're calling someone a dogmatic troll? Right....

Are you honestly saying in space that collective groups of players own in a multiplayer game, people shouldn't rely on each other? I spend most of my time in an area where a lot of people mine. I don't. I never have. There's only so much a mining ship can do to protect itself. So what do you do? You stay in a fleet and on comms with each other so that if something bad happens you can go help.

What does the second "M" in MMO stand for again?
Mike Voidstar
Voidstar Free Flight Foundation
#6009 - 2016-05-26 18:58:58 UTC  |  Edited by: Mike Voidstar
Your list shows you didn't read.

Every point on it was brought up in defense of cloaks. Can't change cloaks because someone logging in a titan for the first time in 3 years might die- they need the cloak to evade hunters that have waited literally years for them. Apparently.

Wormholes- every ship. *every* ship has a cloak as a mandatory part of its fit.... You don't see that as a sign of something broken? In a PvP focused game where flipping weapons can be optional. Cloaks come even before a probe laujcher. Ships are modular to enable and support diverse tactics. When one of those modules becomes mandatory regardless of any other factors in the meta... You really don't see an issue?

3. Those Intel networks that twist so many panties? The backbone is cloaked scouts. Eyes on your wormholes.... Cloaked scouts. Everywhere it's considered important, your Intel is cloaked scouts. Guess what... The enemy should be able to hunt those scouts. Of course, that would just break the game! Not really, but it seems that Intel should stay cheap and easy for those people.

Local isn't a part of the balance on cloaks. It may or may not go to the OA, but that just means that people who 'do it right' don't fly without a confirmed functioning OA in the area... Which will likely be done through the use of a cloaked scout that the enemy can't use because it's not their OA. If anything, it makes it worse for hunters. But whatever.

Are you honestly saying it's ok that a single unsupported ship several jumps from friendly space should have zero obligation beyond pushing a magic button and moving slow be perfectly safe until the moment it chooses to strike? You advocate that every single ship operating outside of high sec have a complete support fleet on standby... *except* the cloaked one that everyone wants to hunt down but is instead forced to tolerate because *reasons*? Which is it? Everyone in fleets all the time, or occasional solo action ok for everyone? If anyone should be ok for a bit unsupported it should be the guy in his home system right? Either they are responsive to threats, or they are not. The defense you seem to be using is that cloaks are needed due to responsive defense, yet locals are undeserving of that defense because there is no responsive defense. Just say what you really mean, which is everyone should be responding to your threat, while you are perfectly safe from theirs....
Swamp Donkee
Swamp Donkey's United
#6010 - 2016-05-26 19:17:16 UTC  |  Edited by: Swamp Donkee
So lets sum it up this far:

AFK Cloakers DO NOT AFFECT:
1) High-Sec
2) WH Space

AFK cloakers DO AFFECT:
1) Null sec

Sounds to me like the null sec community is getting pretty care-bearish this days. Is this post simply about the null sec community frustrated that they can't keep a local chat channel perfectly blue all hours of the day? Isn't that what null sec is all about...how anyone can come into your space at any time of the day?

Are the people in this post trying to suggest that CCP deny the right of players who depend on cloaking while in null sec as there is no other place for them to dock?

I smell a bunch of care-bears gone null sec players who think that a null sec system should be exactly how they want it to be...totally blue. Which is NOT WHAT NULL SEC IS!!

There is no other better feeling in the world than dropping 2 AFK cloakers in a level 5 industry system in null while you go to work for about a week straight. Then watch that index FALL.

That is null sec. Get used to it or pack your bags.
Isaac Armer
The Soup Kitchen
#6011 - 2016-05-26 19:30:54 UTC
Mike Voidstar wrote:
Your list shows you didn't read.

Every point on it was brought up in defense of cloaks. Can't change cloaks because someone logging in a titan for the first time in 3 years might die- they need the cloak to evade hunters that have waited literally years for them. Apparently.

Wormholes- every ship. *every* ship has a cloak as a mandatory part of its fit.... You don't see that as a sign of something broken? In a PvP focused game where flipping weapons can be optional. Cloaks come even before a probe laujcher. Ships are modular to enable and support diverse tactics. When one of those modules becomes mandatory regardless of any other factors in the meta... You really don't see an issue?

3. Those Intel networks that twist so many panties? The backbone is cloaked scouts. Eyes on your wormholes.... Cloaked scouts. Everywhere it's considered important, your Intel is cloaked scouts. Guess what... The enemy should be able to hunt those scouts. Of course, that would just break the game! Not really, but it seems that Intel should stay cheap and easy for those people.

Local isn't a part of the balance on cloaks. It may or may not go to the OA, but that just means that people who 'do it right' don't fly without a confirmed functioning OA in the area... Which will likely be done through the use of a cloaked scout that the enemy can't use because it's not their OA. If anything, it makes it worse for hunters. But whatever.

Are you honestly saying it's ok that a single unsupported ship several jumps from friendly space should have zero obligation beyond pushing a magic button and moving slow be perfectly safe until the moment it chooses to strike? You advocate that every single ship operating outside of high sec have a complete support fleet on standby... *except* the cloaked one that everyone wants to hunt down but is instead forced to tolerate because *reasons*? Which is it? Everyone in fleets all the time, or occasional solo action ok for everyone? If anyone should be ok for a bit unsupported it should be the guy in his home system right? Either they are responsive to threats, or they are not. The defense you seem to be using is that cloaks are needed due to responsive defense, yet locals are undeserving of that defense because there is no responsive defense. Just say what you really mean, which is everyone should be responding to your threat, while you are perfectly safe from theirs....


Sorry, but what? You brought up titans first, not me. They're a non issue given you should have a strong enough fleet and intel when flying something that substantial.

Lets keep using your astounding logic.

Quote:
every ship. *every* ship has a cloak as a mandatory part of its fit.... You don't see that as a sign of something broken


Every ship uses a warp drive. You don't see that as a sign of something broken?
Every pilot uses stations to dock, you don't see that as a sign of something broken?
Every pilot outside of WHs uses local chat, you don't see that as a sign of something broken?
Every pilot in null alliances use out of game forums/websites, you don't see that as a sign of something broken?
Every ship repairs damage *EVERY SHIP* every ship does it, so something must be broken!!!

You will never, NEVER die to a cloaked ship if you're paying attention to the tools in the game. You're just upset you can't do semi-AFK PvE-ing as well. Sorry kid, I don't support that.

Given that cloaked ships can't hurt anyone, no I have no problem. They are 100% avoidable to anyone paying attention. Scout ships and exploration are parts of this game. Have you ever actually spent a week roaming undocked? If so, I find it very hard to believe you would say that its 100% safe with a straight face.

PvE-ers in nullsec who are actually paying attention, however, are 100% safe. You should be upset about that.
Mike Voidstar
Voidstar Free Flight Foundation
#6012 - 2016-05-26 19:55:03 UTC  |  Edited by: Mike Voidstar
/sigh. No. I didn't bring up Titans first. This is why I said you should read the thread. Without reading the thread you just don't have the background to discuss this with any degree of competence. It's pretty long though, I understand why you wouldn't.

Warp Drive
Stations
Local Chat (I assume you mean the Roster)
3rd Party resources
Damage Repair


Seriously? This is your argument? The only item on your list that is a module is damage repair, and it's a viable tactic to rely on buffer and remote reps, station repairs, or plain old passive shield regen.

It's not about Null Sec, or Ratters. You, and nearly every other supporter of AFK cloaking, keep trying to drag it back to that point, but it's not except as a sign and symptom of the root cause- The bad design of cloaks.

You even missed the obvious point, that no one ever dies to a cloaked ship at all. You should be ashamed of yourself. You seem to have absorbed the party line but failed to grasp how it is applied. Except the part how cloaks aren't 100% because there are situations where cloaks can't be used---Bravo. Sure, Cov-ops die on Gates and due to pilot error all the time. It's been trotted out a lot in the parts you didn't read as well... quite vocally by the same person that said cloaks were vital to Titan's Survival.

But you shoot your own argument in the foot with this:

Quote:
PvE-ers in nullsec who are actually paying attention, however, are 100% safe


It's not only false, but it highlights why cloaks need a change. The guy under a cloak has no need to pay attention. Your ever so hated ratter has to pay attention, and take action when hostiles appear anywhere in system. Regardless if he wants to reship and attempt to engage, wait for defense fleets, or log off because it's all such a hassle... he had to do something, which meant he was at the keyboard, playing the game, paying attention. It also meant he was vulnerable, which is why he had to take action, and his defensive strategy worked---which is why you are so butthurt.

Your guy under the cloaked logged in and pushed his magic button, and is now safe until the server goes down or he choses to do something else. Does not matter if 1, 100, or 1000 people come into the system to hunt him down, he is safe until he chooses not to be, which enables him to go AFK with active hunters in system, which is why an endless parade of individuals have come through the forums for a decade asking for cloaks to not be perfect, or not be eternal, and the same smallish group of long term posters shouting them down, because that's how an entitled minority works.
Mike Voidstar
Voidstar Free Flight Foundation
#6013 - 2016-05-26 20:17:38 UTC
Swamp Donkee wrote:
So lets sum it up this far:

AFK Cloakers DO NOT AFFECT:
1) High-Sec
2) WH Space

AFK cloakers DO AFFECT:
1) Null sec

Sounds to me like the null sec community is getting pretty care-bearish this days. Is this post simply about the null sec community frustrated that they can't keep a local chat channel perfectly blue all hours of the day? Isn't that what null sec is all about...how anyone can come into your space at any time of the day?

Are the people in this post trying to suggest that CCP deny the right of players who depend on cloaking while in null sec as there is no other place for them to dock?

I smell a bunch of care-bears gone null sec players who think that a null sec system should be exactly how they want it to be...totally blue. Which is NOT WHAT NULL SEC IS!!

There is no other better feeling in the world than dropping 2 AFK cloakers in a level 5 industry system in null while you go to work for about a week straight. Then watch that index FALL.

That is null sec. Get used to it or pack your bags.


To which I offered:
Mike Voidstar wrote:
I will happily trade you an invulnerable, immobile force field that disallows scanning, probing and a view of the grid which can be scanned, monitored and camped for the ability to make cloaks scannable and huntable. I will even let it repair all 3 hit bars at a slow rate and grant regional access to the market with interbus shipping if further than 5 jumps from the nearest accessible station, and a 30 second invulnerability to ewar upon shutdown. Now you got your portable station...



AFK cloaking is a symptom of the bad design of cloaks. They are problematic in many ways, this is just one very annoying one because it's an area of space that is supposed to benefit from collaborative efforts aimed toward empire building. There is a wide gulf between enabling stealth gameplay and making stealth 100% effective and unbreakable with the exception of controlled circumstances.

What Null Sec is, or what it should be... is supposed to be determined by those who take it. It's player housing on a huge scale. You want some Null to be a risk free PvP hunting ground? Go take a piece and make it that way. Others don't agree, and they have just as much right to strive for their vision as you do yours.


Quote:
There is no other better feeling in the world than dropping 2 AFK cloakers in a level 5 industry system in null while you go to work for about a week straight. Then watch that index FALL.



That you can do that is wrong. Not the part where you can damage them by disrupting their industry... The part where you can do it while AFK for a whole week at zero danger to yourself at any time. It is equally wrong that they let it happen--- but be honest, do they have a legitimate recourse other than simply tolerating your presence? Should your mad fitting skills of a utility high and 100 CPU guarantee your safety even when they bring in active hunters and fleet up to deal with your implied threat?

I'm sure it is hilarious to you. Which is the real core of the problem, because the Devs are just like you.
Isaac Armer
The Soup Kitchen
#6014 - 2016-05-26 20:53:43 UTC  |  Edited by: Isaac Armer
Mike Voidstar wrote:
/sigh. No. I didn't bring up Titans first. This is why I said you should read the thread. Without reading the thread you just don't have the background to discuss this with any degree of competence. It's pretty long though, I understand why you wouldn't.

Warp Drive
Stations
Local Chat (I assume you mean the Roster)
3rd Party resources
Damage Repair


Seriously? This is your argument? The only item on your list that is a module is damage repair, and it's a viable tactic to rely on buffer and remote reps, station repairs, or plain old passive shield regen.

It's not about Null Sec, or Ratters. You, and nearly every other supporter of AFK cloaking, keep trying to drag it back to that point, but it's not except as a sign and symptom of the root cause- The bad design of cloaks.

You even missed the obvious point, that no one ever dies to a cloaked ship at all. You should be ashamed of yourself. You seem to have absorbed the party line but failed to grasp how it is applied. Except the part how cloaks aren't 100% because there are situations where cloaks can't be used---Bravo. Sure, Cov-ops die on Gates and due to pilot error all the time. It's been trotted out a lot in the parts you didn't read as well... quite vocally by the same person that said cloaks were vital to Titan's Survival.


/sigh, I skimmed a few dozen pages, but are you honestly asking someone to read 300 pages before they respond to you? Is that what you're resorting to?

I said I disagree with the point made about cloaks being vital to titans. If you actually *read* what I wrote you'd understand that. I'm not parroting what other people said, I'm giving my personal opinion. Respond to what I said. That's how conversation works. You do know that, right?

Do you live in HS? Yes, where cloaking is a non-issue. Move somewhere where cloaking is actually relevant so that you can talk about it with a degree of competence.

People using cloaks die to player error. People ratting die to player error, people PvP-ing die to player error. Pick a new line to grasp at. You used the slightly ridiculous argument that everyone in a WH uses a cloak, which means it's a problem. Using your logic, any service or module in game that everyone uses is a problem. Apologies for using your own logic against you.

Quote:
It's not only false, but it highlights why cloaks need a change. The guy under a cloak has no need to pay attention. Your ever so hated ratter has to pay attention, and take action when hostiles appear anywhere in system. Regardless if he wants to reship and attempt to engage, wait for defense fleets, or log off because it's all such a hassle... he had to do something, which meant he was at the keyboard, playing the game, paying attention. It also meant he was vulnerable, which is why he had to take action, and his defensive strategy worked---which is why you are so butthurt.

Your guy under the cloaked logged in and pushed his magic button, and is now safe until the server goes down or he choses to do something else. Does not matter if 1, 100, or 1000 people come into the system to hunt him down, he is safe until he chooses not to be, which enables him to go AFK with active hunters in system, which is why an endless parade of individuals have come through the forums for a decade asking for cloaks to not be perfect, or not be eternal, and the same smallish group of long term posters shouting them down, because that's how an entitled minority works.


A few things for you. First, most of what you just said is 100% irrelevant. A guy under a cloak can't *do* anything. Can't operate a module, can't hurt anyone. He poses no danger.

Second, I am the ratter most of the time. Look at my killboard. I'm not a PvPer by any stretch of the imagination. Why is someone waiting for a defense fleet? Why aren't they in one 100% of the time they are logged in? Again, the cloaked ship can't attack (and can't bring his fleet in) when not at the keyboard, so he is a non-threat. I can link you a guide to the basic mechanics of cloaking if you would like. It seems like you don't understand the fundamentals of how they work.

Third, there are a LOT of ways for a player to be safe. Why don't you want to get rid of the rest of them?

Fourth, don't use the term 'butthurt', it makes you sound like a 12 year old.

When you talk about an entitled minority, are you talking about someone who lives in HS (where cloaks are irrelevant), refuses to use current game mechanics, and still tries to forum warrior it to change something they obviously know next to nothing about? Talk about the pot calling the kettle black

Mike Voidstar wrote:
That you can do that is wrong. Not the part where you can damage them by disrupting their industry... The part where you can do it while AFK for a whole week at zero danger to yourself at any time. It is equally wrong that they let it happen--- but be honest, do they have a legitimate recourse other than simply tolerating your presence? Should your mad fitting skills of a utility high and 100 CPU guarantee your safety even when they bring in active hunters and fleet up to deal with your implied threat?


As someone living in null (don't worry, you'd understand if you left HS) This isn't the fault of the cloaker, it's the fault of the residents. I'll just get in a fleet, watch out on comms and do what I do anyway. As anyone living in null should. What you described is a symptom of people who treat sov null like glorified HS, and that's the problem.
Mike Voidstar
Voidstar Free Flight Foundation
#6015 - 2016-05-26 21:36:34 UTC  |  Edited by: Mike Voidstar
If you disagree with the point about Titans, then you disagree with people who support your position.

I am aware the thread is 300 pages, I was here for almost all of it, and for years previous in the many other threads of similar content.

Sure, I live in HS now, but I have not always. Even in HS, I'd like the ability to hunt, or at least find, cloaked ships. I happen to like using smartbombs, and I can't, because cloaks. I don't want the ability by default or for free, I'm happy to pay the same cost the cloaker did for his cloak---fitting space and module slot, and even a little extra by having to intentionally look for him.

As it turns out, while the idea that a cloaked ship is harmless is a popular defense argument, there are a few points that break that argument... First, they are capable of seeing the grid and running probes to gather detailed info. If your argument is that info has no value and isn't worth proactively protecting... well... you are wrong. Second, if being harmless is a justification for 100% safety then please explain why Pods, Shuttles, Freighters, and most Industrials are targetable. Even better, as all a cloaked ship has to do is deactivate the cloak, why is any ship that voluntarily deactivates all it's modules not also enjoying some kind of nigh unbreakable defensive effect? Never mind that the cloaked ship is still projecting threat and demanding a defensive response from a 100% safe position. Tactics are a thing, not all danger needs to come directly from a ship's guns.

As to defense fleets... Just because you are in a fleet does not make it instantly available the moment you get attacked. The question is why is it required for the defender to have such a fleet on hand at all times yet the aggressor can remain solo indefinitely and in perfect safety? Why is a cloaked ship 100% immune to aggression of any kind, always being in the position of attacker in any engagement that does not involve careless flying or blind jumps?

There are indeed many ways to be safe. All of them, other than docking and cloaks, require proactive effort on the part of the pilot to stay that way, especially over long periods of time. Docking is that way for very good reasons...and yet despite being a fairly trivial module in terms of cost and fitting cloaks are in some ways even safer than being docked. Go figure. Roll

Quote:
People using cloaks die to player error. People ratting die to player error, people PvP-ing die to player error. Pick a new line to grasp at. You used the slightly ridiculous argument that everyone in a WH uses a cloak, which means it's a problem. Using your logic, any service or module in game that everyone uses is a problem. Apologies for using your own logic against you.


I am sorry you thought that linking a whole slew of inherent game conditions tangentially to the function of a module was logical, or related in any way to something I wrote. It wasn't, in either case. I will give you points for trying, and for being more original than most who do that by including more than stations and local chat.

In point of fact, the relative power and need for rebalance of almost all modules, and ships for that matter, is determined and decided upon by how commonly it's used. So... yeah... you have a circumstance where a module has reached near complete saturation in every meta present in wormhole space. That indicates a problem just like when all tanks become armor buffers, or all weapons are lasers, etc... We have seen FOTM arguments of this sort for everything over the years, many of which resulted in change, and nothing has ever approached the umbiguity of cloaks in wormhole space.
Lucien Visteen
Imperial Academy
Amarr Empire
#6016 - 2016-05-26 23:36:02 UTC
Swamp Donkee wrote:
There is no other better feeling in the world than dropping 2 AFK cloakers in a level 5 industry system in null while you go to work for about a week straight. Then watch that index FALL.
This. This right here is the biggest issue with afk cloaking. You are having an effect on the world while doing absolutely nothing. This needs to be addressed, given the fact that CCP openly encourage active gameplay.

I have no doubt that the dwellers in that level 5 industry system would be more than happy to fight you for those indexes. And I believe that they would have less issues loosing those indexes if the result came from your active participation.

Since it is far easier to jump into an alt, why spend any effort chasing a ghost? Those indexes can be regained when you are gone after all.

The ships hung in the sky in much the same way that bricks don't.

Isaac Armer
The Soup Kitchen
#6017 - 2016-05-27 00:54:38 UTC
Mike Voidstar wrote:
If you disagree with the point about Titans, then you disagree with people who support your position.

I am aware the thread is 300 pages, I was here for almost all of it, and for years previous in the many other threads of similar content.

Sure, I live in HS now, but I have not always. Even in HS, I'd like the ability to hunt, or at least find, cloaked ships. I happen to like using smartbombs, and I can't, because cloaks. I don't want the ability by default or for free, I'm happy to pay the same cost the cloaker did for his cloak---fitting space and module slot, and even a little extra by having to intentionally look for him.

As it turns out, while the idea that a cloaked ship is harmless is a popular defense argument, there are a few points that break that argument... First, they are capable of seeing the grid and running probes to gather detailed info. If your argument is that info has no value and isn't worth proactively protecting... well... you are wrong. Second, if being harmless is a justification for 100% safety then please explain why Pods, Shuttles, Freighters, and most Industrials are targetable. Even better, as all a cloaked ship has to do is deactivate the cloak, why is any ship that voluntarily deactivates all it's modules not also enjoying some kind of nigh unbreakable defensive effect? Never mind that the cloaked ship is still projecting threat and demanding a defensive response from a 100% safe position. Tactics are a thing, not all danger needs to come directly from a ship's guns.

As to defense fleets... Just because you are in a fleet does not make it instantly available the moment you get attacked. The question is why is it required for the defender to have such a fleet on hand at all times yet the aggressor can remain solo indefinitely and in perfect safety? Why is a cloaked ship 100% immune to aggression of any kind, always being in the position of attacker in any engagement that does not involve careless flying or blind jumps?

There are indeed many ways to be safe. All of them, other than docking and cloaks, require proactive effort on the part of the pilot to stay that way, especially over long periods of time. Docking is that way for very good reasons...and yet despite being a fairly trivial module in terms of cost and fitting cloaks are in some ways even safer than being docked. Go figure. Roll


* You do realize there are more opinions than "all or nothing" right? Come on. Titans should be rare, cloaks don't help them do that. Cloaks on all other ships aren't a big deal.

* Is this your thing? Ignoring what I said? Mike, stop copy/pasting what you wrote for 300 pages and respond to me if you want to be taken as anything more than a whiny 13 year old.

* You want to hunt cloaked ships. You've killed zero ships. You don't want to hunt anyone. Stop bullsh*tting everyone.

* You do realize you can see probes on d-scan, right? Here's a tip for you, since you seem clueless. You see probes on d-scan close to you when PvE-ing, reship or run. You can thank me with some ISK if you want. Just like cloaks, I can send you a link to the basics of how modules work in EVE. It seems like you are completely clueless to them.

* If you're in null (which again, is the ONLY place cloaky campers are risky ATM) you should be in a group that's big enough to be in a standing fleet. Why do you own your own space if you can't defend it 24/7?

* One more time, explain to me how a cloaked ship can hurt anyone. I love how you simply ignore that problem. "If I just ignore the things I can't explain, imma prove my point!" --Mike, "logic king" Voidstar

Quote:
I am sorry you thought that linking a whole slew of inherent game conditions tangentially to the function of a module was logical, or related in any way to something I wrote. It wasn't, in either case. I will give you points for trying, and for being more original than most who do that by including more than stations and local chat.

In point of fact, the relative power and need for rebalance of almost all modules, and ships for that matter, is determined and decided upon by how commonly it's used. So... yeah... you have a circumstance where a module has reached near complete saturation in every meta present in wormhole space. That indicates a problem just like when all tanks become armor buffers, or all weapons are lasers, etc... We have seen FOTM arguments of this sort for everything over the years, many of which resulted in change, and nothing has ever approached the umbiguity of cloaks in wormhole space.


One more time, respond to what I actually said, mmkay? You seem to be doing nothing but copy/pasting the same responses. Try conversation. I can talk slower if that helps!

Mike, how much time have you spent in wormhole space? And can you start posting on this forum with your main character? zero kills, but you're an expert on PvP. No talk of doing anything in wormholes, but you're an expert on them, yet you talk about having multiple accounts on these forums. Hiding behind this persona to avoid risk like this makes taking you serious simply impossible.

Send me a message in game if you don't want to post your main character here. I'd love to chat with the real you
Mike Voidstar
Voidstar Free Flight Foundation
#6018 - 2016-05-27 03:55:38 UTC
It's like hitting rewind on the whole conversation. Seriously, just go back and read the thread, or we will just do this for another 100 or so pages. Some times it feels like you are a Teckos alt who has had a stroke, sometimes just underinformed because you can't be arsed to read.

I don't want to hunt cloaked ships. That is irrelevant. Cloaked ships should be huntable, because they are in space doing things that people want to keep them from doing. It should be an option. Simply tolerating your enemy until he decides to attack is stupid, and invalidates home defender as a specialized profession for those so inclined.

Yes. You can see probes on d-scan. And it's completely reasonable that anyone operating in system be forced to hit dscan every 5 seconds to maintain their situational awareness and safety.... So long as the cloaked does too. If he just gets to sit there and impose one of the singular most asinine game dynamics ever devised with no cost or obligation of his own, then no. You seem very determined that fitting a cloak exempt a hunter from all the tedious parts of playing EVE while leaving all the parts that involve winning an encounter by default. Why is that?

You are the one confusing and conflating optional modules with universal game conditions. If you have some sort of lesson plan concerning modules, cloaks, and game concepts you might consider reviewing that material before offering to instruct others on it.

If you're in null you should be in a group that's big enough to be in a standing fleet. Words to live by... Now apply that same stance to your camping cloaker. Either the defense is present and active, or it's not. You can't use it's presence to justify cloaks and it's absence to victim shame your targets. Either everyone needs a fleet, or it's ok to create conditions where solo play is viable. Pick a side.

And good job finally understanding how the " cloaked ships are harmless" argument is supposed to work. I knew you would get there eventually. It relies on the idea that Intel is absolutely without value (false), that combat initiative is absolutely without value (really false), and that not doing direct damage with guns justifies unbreakable security (demonstratably false in several whole ship lines or just by voluntarily turning off your guns), but at least it shows you are paying attention.

While you are at it, if you want to have a real conversation you should stick to discussing the subject. Trying to discredit me by calling into question my combat record, where I play, how I play, etc... Just says you can't deal in reason or adequately answer the holes in your own 'logic'. Also, if you had read the thread (yes, that again) you would know quite a bit more about me, including that this is my main and only character. I have played everywhere, but my focus isn't on PvP at all. Your focus on killboards puts the lie to your own claims of being focused on PvE, but that's not really relevant to answering your arguments.
Morrigan LeSante
Perkone
Caldari State
#6019 - 2016-05-27 10:14:55 UTC
Isaac Armer wrote:

As someone living in null (don't worry, you'd understand if you left HS) This isn't the fault of the cloaker, it's the fault of the residents. I'll just get in a fleet, watch out on comms and do what I do anyway. As anyone living in null should. What you described is a symptom of people who treat sov null like glorified HS, and that's the problem.



This.

Still this and always this.


They want all the reward and none of the risk as it always has been, as it always shall be.


Has the "local has nothing to do with this" cherry been trotted out yet?
Mike Voidstar
Voidstar Free Flight Foundation
#6020 - 2016-05-27 12:36:11 UTC  |  Edited by: Mike Voidstar
Hey, there she is. Ask her about how cloaks can't be changed under any circumstances because Titans might die. Roll


Of course it's been mentioned that local is not a part of the problem.

Sad to see you still can't really debate either, preferring to talk about me rather than the subject.