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Dear CCP, consider changing daily reset to downtime instead after 22h

Author
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#41 - 2016-05-26 06:23:11 UTC  |  Edited by: Nana Skalski
Changing it to 16 hours would give anyone an 8 hours tolerance and freedom rather than 2 without any dependance on servers restarting anyway.
When they will remove downtime (if they remove it) and this is obviously made that way so that downtime is irrelevant, such timers would be anything what is left for them to separate certain events in time.
March rabbit
Aliastra
Gallente Federation
#42 - 2016-05-26 06:26:44 UTC
Nat Silverguard wrote:
oh fck, i missed mine yesterday. too tired to log in... Cry

but... but... PLAYER INTERACTION Shocked

The Mittani: "the inappropriate drunked joke"

Geronimo McVain
The Scope
Gallente Federation
#43 - 2016-05-26 06:29:15 UTC  |  Edited by: Geronimo McVain
I'm making around 480.000 SP per week (3+imps, reskill, 6xdaily). Writing this post will take longer then my worry if I miss out a daily. It's just hyped up. Most Vet could make more money doing their job and buying an injector then hunting for the SP. For me as a noob it's a nice bonus: Thanks CCPs

If someone quits over this he would quit anyway. You can't make everyone happy. Each decisions of CCP will pi** someone and even not making a decision will do so. So CCP should do what they think best and take a look at the reaction INGAME. I remember the forum posts that the introduction of injectors would be the end of EVE. Anyone here that quit because of injectorsP?
Hipqo
Tyde8
#44 - 2016-05-26 07:00:41 UTC
Joia Crenca wrote:

Skillpoints are pretty valuable to many EVE players. The distribution of them, if they're to have them at all, should be adjusted to be weekly or less. This feature, with the daily login requirement, may give some good statistics for CCP Hilmar in the very short term, but will lead to more EVE player burnout.


There are no daily login requirements.... You choose to log on.
And now you are complaining because your real life makes it so you cant take 100% advantage of what can only be described as "world of warcraft dailys" in EVE!
Dont get me wrong, its a great new feature to earn some free SP, but its completely optional and not needed to play the game or advance in the game.
So the obvious solution would be to quit your job and play EVE 24/7.

A life is best lived, to not step into your grave in a well preserved body. Instead, to slide in side ways, all battered and bruised, screamming, "Holy SH**! What a ride!"

Evasive Shadow Assassin
Sebiestor Tribe
Minmatar Republic
#45 - 2016-05-26 07:28:52 UTC
Dude if the missing of Sp bothers u

find a new interest to occupy u, you're addicted
Beta Maoye
#46 - 2016-05-26 09:33:39 UTC  |  Edited by: Beta Maoye
22 hours cycle gives me 1.75 hour window to complete the daily. Downtime reset gives me a window of 23.75 hours to do it. In the case of downtime reset, if I complete the daily in the morning in day one, I can miss the morning window in day two and complete the daily at night and I can still be able to get 20K sp within 48 hours time frame. In the case of 22 hours, if I miss the morning window in day two, I will miss the potential sp bonus of the time gap between morning and the time I complete the daily. The impact could be getting worse if I miss more windows in later days. Downtime reset provides much better flexible time schedule to me. I prefer the flexibility of downtime reset rather than the opportunity to gain a few more sp in the case of 22 hours cycle.
Amaya Kallio
Pandemic Horde Inc.
Pandemic Horde
#47 - 2016-05-26 09:44:28 UTC
KaarBaak wrote:
Joia Crenca wrote:
[quote=Frostys Virpio]

Skillpoints are pretty valuable to many EVE players. The distribution of them, if they're to have them at all, should be adjusted to be weekly or less. This feature, with the daily login requirement, may give some good statistics for CCP Hilmar in the very short term, but will lead to more EVE player burnout.

I could tell you how to make it weekly: Login and kill an NPC pirate once per week.

Your complaint seems akin to:
"I can't accumulate ore every day unless I login every day."
"I can't kill other players every day unless I login every day."

It's simply another game mechanic that you can participate in or not. You'll be rewarded accordingly.


Except I can log in when *I* have the time and mine ore for 15 hours nonstop to make up for the ore I could have obtained but did not by choosing not to play. This is game telling me when to log in, and if I don't then I am being punished for it. Do you see the difference?

I am a new player, so these 10k skill points are useful to me, maybe when I'll be sitting in a carrier I will simply shrug it off.
That is if by then CCP doesn't turn EVE into World of Warcraft that I fled here from.
IZZY EPIC
Best Kept Dunked
#48 - 2016-05-26 11:10:02 UTC
Beta Maoye wrote:
22 hours cycle gives me 1.75 hour window to complete the daily. Downtime reset gives me a window of 23.75 hours to do it. In the case of downtime reset, if I complete the daily in the morning in day one, I can miss the morning window in day two and complete the daily at night and I can still be able to get 20K sp within 48 hours time frame. In the case of 22 hours, if I miss the morning window in day two, I will miss the potential sp bonus of the time gap between morning and the time I complete the daily. The impact could be getting worse if I miss more windows in later days. Downtime reset provides much better flexible time schedule to me. I prefer the flexibility of downtime reset rather than the opportunity to gain a few more sp in the case of 22 hours cycle.


I was against dailies reseting in dt. But out of the entire thread, you' ve made the most senses about this.

I am a shift worker so i am bound to miss a day here n there when i change from dayshift to nightshift. Not that im too concerned though.
Aaron Honk
Distributed Denial of Service
#49 - 2016-05-26 12:01:35 UTC  |  Edited by: Aaron Honk
Frostys Virpio
State War Academy
Caldari State
#50 - 2016-05-26 12:26:12 UTC
Amaya Kallio wrote:
KaarBaak wrote:
Joia Crenca wrote:
[quote=Frostys Virpio]

Skillpoints are pretty valuable to many EVE players. The distribution of them, if they're to have them at all, should be adjusted to be weekly or less. This feature, with the daily login requirement, may give some good statistics for CCP Hilmar in the very short term, but will lead to more EVE player burnout.

I could tell you how to make it weekly: Login and kill an NPC pirate once per week.

Your complaint seems akin to:
"I can't accumulate ore every day unless I login every day."
"I can't kill other players every day unless I login every day."

It's simply another game mechanic that you can participate in or not. You'll be rewarded accordingly.


Except I can log in when *I* have the time and mine ore for 15 hours nonstop to make up for the ore I could have obtained but did not by choosing not to play. This is game telling me when to log in, and if I don't then I am being punished for it. Do you see the difference?

I am a new player, so these 10k skill points are useful to me, maybe when I'll be sitting in a carrier I will simply shrug it off.
That is if by then CCP doesn't turn EVE into World of Warcraft that I fled here from.


New player from 2011 that didn't get sold through the bazaar. You sure have a long time frame where you call yourself new.
Pak Narhoo
Splinter Foundation
#51 - 2016-05-26 12:33:29 UTC

I did 2 dailies sofar not going to today. Just f*k it. Smile Not going to dance to ccp's pipes. Mission failed. Big smile
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#52 - 2016-05-26 21:45:23 UTC
Perhaps CCP should just introduce +6 Implants.
They work like normal +5 Implants except for that last +1 that only gives skillpoints if the owner has logged in for at least 5 minutes each day. Though I am sure someone will find a way to complain about that too...

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Je suis [?]

Moac Tor
Cyber Core
Immediate Destruction
#53 - 2016-05-26 23:02:38 UTC
Sobaan Tali wrote:
KaarBaak wrote:
Matt Faithbringer wrote:
Shayla Etherodyne wrote:

People quitting for that will quit for countless other reasons: "i was ganked." "i have lost my bling ship to a mission." and so on.
The wouldn't stay long regardless.


I was ganked. I've lost my bling ship to a mission. And I'm not quiting over this. But it still is annoying.

No it's not. It's just something. And you let it annoy you.

You can continue to play the same way you've always played. Occasionally you'll accidentally get an SP bump. But otherwise it will not affect you whatsoever, if you don't let it.

If they introduced a mechanic that removed 10,000 SP each day that you didn't login...THAT would be annoying.

Not getting SP for not killing a rat is like not getting ore for not mining an asteroid.


Somebody gets it.

And it isn't you..

Take a moment to think. The reason CCP is implementing this feature is to encourage people to login. They know that the dailies for a large number of people have a psychological effect in which people feel compelled to login for the reward. If the reward isn't great enough then they will just increase it until enough people feel compelled to login until they meet their target.

Now go back and have a think about why it is stupid to tell people to HTFU and that they don't need to login when that is the whole purpose of these daily quests.
Arsine Elgan
Doomheim
#54 - 2016-05-27 01:34:22 UTC
Would be the, wait for it, hold on, "Logical" way to do it.

I don't care what you think, if you ever think at all.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#55 - 2016-05-27 02:12:11 UTC
Moac Tor wrote:
And it isn't you..

Take a moment to think. The reason CCP is implementing this feature is to encourage people to login. They know that the dailies for a large number of people have a psychological effect in which people feel compelled to login for the reward. If the reward isn't great enough then they will just increase it until enough people feel compelled to login until they meet their target.

Now go back and have a think about why it is stupid to tell people to HTFU and that they don't need to login when that is the whole purpose of these daily quests.
Maybe you should also take some time for consideration.

Yes, some people will login for the reward, and obviously that is the point. What you're suggesting on the other hand is that CCP is just pants on head with the whole thing and will work to make it as close to compulsory as they can without actually taking SP away for not participating.

Further, it's probably not a good idea to encourage more rampant high level SP generation now that SP is a commodity. You wind up shooting your SP farming customers in the foot by devaluing their product, which jeopardizes that sub/PLEX revenue.

They also don't want it to be too good because they actually don't want just logins. That's the part people miss. They want people to log in yes, but they want them to stay and play more than just the time required to do the daily. They want more people doing more things online. That's what login incentives are for: come for the incentive, stay since you already bothered to log in and do more. Too good of incentives and you just get people cycling accounts for via routine which doesn't increase the likely hood any one account stays in. Quite the opposite as moving to the next is that much more beneficial. Especially here where interaction is content.

That or, as I'm sure many probably feel, CCP is indeed completely incompetent and just looking for that unique login number and will screw over any mechanisms and players they have to to get it.
Frostys Virpio
State War Academy
Caldari State
#56 - 2016-05-27 03:41:38 UTC
Moac Tor wrote:
Sobaan Tali wrote:
KaarBaak wrote:
Matt Faithbringer wrote:
Shayla Etherodyne wrote:

People quitting for that will quit for countless other reasons: "i was ganked." "i have lost my bling ship to a mission." and so on.
The wouldn't stay long regardless.


I was ganked. I've lost my bling ship to a mission. And I'm not quiting over this. But it still is annoying.

No it's not. It's just something. And you let it annoy you.

You can continue to play the same way you've always played. Occasionally you'll accidentally get an SP bump. But otherwise it will not affect you whatsoever, if you don't let it.

If they introduced a mechanic that removed 10,000 SP each day that you didn't login...THAT would be annoying.

Not getting SP for not killing a rat is like not getting ore for not mining an asteroid.


Somebody gets it.

And it isn't you..

Take a moment to think. The reason CCP is implementing this feature is to encourage people to login. They know that the dailies for a large number of people have a psychological effect in which people feel compelled to login for the reward. If the reward isn't great enough then they will just increase it until enough people feel compelled to login until they meet their target.

Now go back and have a think about why it is stupid to tell people to HTFU and that they don't need to login when that is the whole purpose of these daily quests.


The fact that they want you to log in does not mean that you need to log in. The need to log in comes from the SP addiction. You should want to log in because it's nice to have but still understanding that you don't NEED to.
Dibz
Doomheim
#57 - 2016-05-27 09:54:26 UTC  |  Edited by: Dibz
That's why this daily is a bad idea: Before, it didn't matter if you didn't log in (after the skill queue changes). Now, you know that for each day you don't log in and do the daily you are losing roughly 4 hours' worth of SP gain per day. You don't have to be addicted for that to bother you.
TigerXtrm
KarmaFleet
Goonswarm Federation
#58 - 2016-05-27 10:33:46 UTC
Dibz wrote:
That's why this daily is a bad idea: Before, it didn't matter if you didn't log in (after the skill queue changes). Now, you know that for each day you don't log in and do the daily you are losing roughly 4 hours' worth of SP gain per day. You don't have to be addicted for that to bother you.


What about kills? Could have gotten so many kills if you had just logged on more! Or what about ISK? Such an optimized ISK per hour but you missed out on it all because you couldn't log on and had a life! Damnit CCP why do you force this upon us! Stop forcing us to play your game!! Evil

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Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#59 - 2016-05-27 11:00:50 UTC
The above logic makes no sense. I log on to do the things I enjoy until I'm satisfied, I shouldn't have to worry about my SP gain in the background nagging me like a bad migraine
TigerXtrm
KarmaFleet
Goonswarm Federation
#60 - 2016-05-27 11:08:57 UTC
Why doesn't it make sense? If you're not min-maxing this game to oblivion then a tiny 10k SP boost shouldn't bother you in the slightest. Especially when you can buy at least 150k off the market whenever you wish.

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