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Recurring Opportunities coming soon

First post
Author
Duo Roman
The Dark Space Initiative
Scary Wormhole People
#2421 - 2016-05-25 16:45:10 UTC
HoboWithGuns wrote:

It's not even a 24h window (which shouldn't be hard to implement, hint: daily maintenance), it's kill time + 22h.


It's limited to once per day, so in effect it's a 24h window, but you get a chance to do it 2hours earlier in case your log-in time is different on the next day.
Jeremiah Saken
The Fall of Leviathan
#2422 - 2016-05-25 18:40:18 UTC
Frostys Virpio wrote:

Wow didn't force you to log-on to do raids and EVE does not force you to log-on to do this daily.

There are no game that is forcing us to do something. I had to be on certain hour 2,3 time per week online if I want to be in group for raid. If I didn't someone else was taking my spot. Was it by force? No But if i didn't choose to login I wasn't be able to see content that was not meant for solo player. Wow didn't force me to do them neither will eve with dailies, but they are completely different things. I choose to log on for fun content (raids) I won't login for something like dailies.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

NovaCat13
Ember Interstellar Inc.
The Curatores Veritatis Auxiliary
#2423 - 2016-05-25 18:44:37 UTC
sero Hita wrote:
Krevnos wrote:
Thank you CCP Rise for your generous reply. I am delighted to discover that you find your customers amusing. I would also like to report that I find it amusing that a company is paying for you to offer nothing original whatsoever.

The chief issue with dailies is two-fold:

1. It is aimed to generate a psyche whereby players feel obligated to log on in order to make their daily gain 'keeping up with the Joneses'. Attempts to deny this are futile - it's the very reason you're implementing the feature in the first place.

2. You are entirely avoiding the underlying issue of why players don't want to engage in PvE in the first place - because it's sh*t, CCP Rise. That's why people don't want to play it.

This initiative will fail because people don't like the PvE experience. Trying to push them into it is only going to cause angst.

So why not, instead of spending your time pi**ing us off, start work on something useful, like building a better, more challenging PvE experience?




Was the tone in this post really called for? And even more important, would you as CCP Rise reply to a post like this? I know I wouldn't

Considering Rise has only posted 5 times in a thread of 2423 posts, I don't think the occasional sarcastic post is what's preventing him from talking to the players.

Just say NO to Dailies

KaarBaak
Squirrel Team
#2424 - 2016-05-25 22:54:30 UTC
Princess Morenta wrote:
Aetran Molou wrote:
Memnon Shepard wrote:
Today I made it a point to log on, complete the daily, and immediately log off. I'll continue to do this as long as I don't have anything specific to do in Eve and the daily system is in place, if only because I'm too much of an addict to ignore free SP but don't want to reward CCP with an improved PCU for this lazy, boring, SP devaluing feature.


That's not very good protesting... That's just ruining the game experience for yourself.
Suit yourself, I guess.


Considering that is one of the metrics they are stated they are looking at, it would in fact be good protesting.

Did the same yesterday, was playing Total Warhammer - logged in to do my daily then logged off and back to it.

If CCP worked on more engaging content and systems in game then the logins and replayability would come naturally.

I don't understand the protest. You wouldn't have logged in at all. But, because of this new mechanic you DID login. So CCP gets credit for your login. Meanwhile, you're doing something you didn't plan to do...you took time away from something else you were doing...and you were upset about it enough to spend time posting.

Yeah...I can see how this is a victory for the masses. You go Cesar Chavez! Roll

Dum Spiro Spero

Memnon Shepard
The Occupation.
#2425 - 2016-05-26 03:44:32 UTC  |  Edited by: Memnon Shepard
KaarBaak wrote:
Princess Morenta wrote:
Aetran Molou wrote:
Memnon Shepard wrote:
Today I made it a point to log on, complete the daily, and immediately log off. I'll continue to do this as long as I don't have anything specific to do in Eve and the daily system is in place, if only because I'm too much of an addict to ignore free SP but don't want to reward CCP with an improved PCU for this lazy, boring, SP devaluing feature.


That's not very good protesting... That's just ruining the game experience for yourself.
Suit yourself, I guess.


Considering that is one of the metrics they are stated they are looking at, it would in fact be good protesting.

Did the same yesterday, was playing Total Warhammer - logged in to do my daily then logged off and back to it.

If CCP worked on more engaging content and systems in game then the logins and replayability would come naturally.

I don't understand the protest. You wouldn't have logged in at all. But, because of this new mechanic you DID login. So CCP gets credit for your login. Meanwhile, you're doing something you didn't plan to do...you took time away from something else you were doing...and you were upset about it enough to spend time posting.

Yeah...I can see how this is a victory for the masses. You go Cesar Chavez! Roll


So many assumptions in so few letters!

I can only speak for myself, but I certainly don't think that people changing their playing habits think of themselves as Chavez or even necessarily as protesters. Is the effect the update had on our playing less valid than the player who dutifully starts setting alarms to max the silly 22 hour timer? Here's the best way I can sum up my behavior:

1) Prior to this update, I often kept the Eve client open in the background even when I wasn't actively playing to chat, trade, tinker with ship fits, etc.

2) I don't like the concept of daily quests to boost a number CCP needs to report on, especially with how this particular system was implemented with so few options for completing it. I loved the fact that Eve prior to this update had a single source of SP that was time based, and I believe that if dailies had to be implemented then LP or AUR would have made better rewards.

3) CCP will be looking at how player activity changes in response to this update, and said they would make modifications accordingly (I assume this includes potentially removing it entirely, but I'm obviously not getting my hopes up).

4) I recognize that a 5 minute task is worth 10k SP to me. Participating does not force me to also like that daily quests are a feature in the game, I still would rather have the option removed.

5) I saw an opportunity to change my behavior in hopes that I wouldn't contribute to an increased average online player count where prior to this update I assume I was logged in more frequently than the average player.

My breaks between Netflix, Reddit and Twitch are now filled with games other than Eve. It's not a civil rights protest, it's a legitimate effect the update had on me as a player. A lot of people are saying "you probably don't even like Eve," "then you shouldn't be playing this game anymore," or "if you are't going to play just quit." I love Eve, but I think it's important to point out that updates which lead to long time paying customers coming to these realizations aren't a good thing. Dailies, as far as I can tell, aren't meant to bring in new subscribers and more than a handful of players were put off by their introduction. Even those who like this system in it's current state must agree that it will be better for CCP to focus on new engaging content that people choose to participate in for fun rather than spending time tying carrots to activities players are known to tire of quickly.
FoxFire Ayderan
#2426 - 2016-05-26 05:06:23 UTC

Fantastic idea!

Love you CCP. Especially when you ignore the incessant nay-sayers, who if you'd listened to them we'd be playing EVE as it was when it launched, and... few if any would be left playing it.

Gregor Kado
Kado Corp
#2427 - 2016-05-26 05:20:40 UTC
Brilliant. Gives players a reason to get out in space every day instead of treating the account like a skill horse to sit idle for training. Great idea. Just expand it and make it in depth so it does not turn into a grind everyday. Variety is the mother of all gaming success. Keep it up.
Vash Bloodstone
State War Academy
Caldari State
#2428 - 2016-05-26 06:36:06 UTC
Hello, I'd like to take this moment to offer my humble opinion on this subject. After much thought and deliberation and seeing firsthand some of the results of this new mechanic, I have come to the conclusion that it is a bad idea and a failure.

First of all, it seems clear that this recurring opportunity is meant to incentivize log-ins and also as a way to get people to UN-dock. On both these accounts, it will fail. I am not privy to the log-in numbers and I wouldn't be surprised if for the short term, log-ins did increase, but it will be a false victory. First, we must understand a few basic things. In EvE online, we live in a sandbox, and there are "rewards" to be gained by completing tasks. But like real life, each reward in eve requires work and effort equal to that of the reward and sometimes you get no reward for a lot of work. Going further, many tasks in eve are done with the knowledge that the rewards will be meager or that it will even cost resources to engage in. I am sure that many here might say that the funniest things to do EvE often have no rewards at all. For example, many acts of PvP may end with no reward and may in fact result in great losses. So, why do people do those things than? If you don't know already, they do it because it's *FUN.*

If you can take anything away from what I say, let it be that the main reason people play EvE is to have Fun. Yes, people play EvE to have FUN and not to earn "rewards." Oh, but Vash, can't people have fun earning rewards by doing daily opportunities? You tell me, can they? When you set-up a reward system, you change how a person's brain works. In general, people will do things that they think are fun. They will make this decision on their own, often not not on the basis on how many rewards they will get, but on how much fun they will have. How else can you explain why so many people engage in PvP, or how many people in industry make stuff even though the profit margins are thin or non-existent? If people only did things based on rewards, than there would hardly be any PvP and we'd probably see a lot more PvE action.

One of the best things that I like about EvE is its unique reward system. Rewards are variable and getting better rewards require more risk and ingenuity. They are fun because it mirrors real life in that things are uncertain and you never know what your going to get. What this recurring opportunity does is fundamentally change all that.

Ask yourself this question: Why did you log in to eve today?

Before this abomination of recurring opportunities, most people would of gave very nice answers like: explore, pvp, mine, etc, etc. But now today, a growing number of people will now say: I logged in to get the 10k sp bro. This is the death bell of eve online. There is one thing you must understand about human motivation. Rewards do not foster creativity, and in fact they stifle it. Studies have shown this. If you pay people based on getting good test scores, they will do worse than those who just studied because they felt it, (with no incentive).


When people log in to get the 10ksp, that's exactly why they are logging in, to get 10ksp and NOT to play Eve online. This may seem like a odd statement, but this is what rewards do to our brain. They change our perspective. When we have rewards on the mind, that's all we can focus on. The thing is, by turning the task of logging in to eve and killing a single NPC into a reward, you've now turned that simple activity into a chore. Because inside people's brain's, what happens is that deep inside, people start thinking, if I have be incentivized to do this task, that means the task must not be worth doing in of itself.

So, whether CCP intended or not, they now just destroyed a certain number of their players. Its probably not many, but now some people are going to think that EvE online must not be worth playing because they have to give out rewards just to get people to log in.

Anyway, this recurring opportunities thing seems small, and many of you will probably just shrug your shoulders, but it is the spirit behind it that is so toxic and why it must be stopped. Please get rid of this abomination. Don't turn eve online into a chore. If you want people to play eve more, than let it be because its fun, and not because of some lousy reward. Ultimately, if you get players to play just because of rewards, you will just end up with a bunch of zombies and this game will end up in oblivion. End Daily tasks now.

Sorry if my post dragged on...may the force be with you....







Aehren Armitage
#2429 - 2016-05-26 08:28:02 UTC
So...

Pros:

-Newbies get to skip 1-3 hours waits to get into certain ships, be it to suddenly get into a ship an FC wants them to use, or if they want to try something new

-Those of us who are actually actively playing the game (not the meta, hun) get a little boost to our SP

-More people will log in for the small SP bonus and perhaps stay logged on instead of playing skillqueue offline, leading to a more active world- or at the very least giving gankers something to shoot at

-Those who don't care for it lose nothing but the opportunity cost, which is at their sole discretion given nothing is changing for their SP acquisition otherwise, and is as much -or less- of a cost than choosing to have +5s or not (PvPers didn't get to realistically use these btw)



Cons:

-People with 12 accounts feel it inconveniences them

-People who have been playing for years think it's unfair since they didn't get it this whole time and it's totes crap that all these newbies have it so easy and eve is WoW etc. and they much prefer the old system, where all one had to do was create an account 10 years ago to be competitive


I love ya CCP

Our lives are not our own.

From womb to tomb, we are bound to others, past and present.

And by each crime, and every kindness, we birth our future.

Daniel Tissant
Garoun Investment Bank
Gallente Federation
#2430 - 2016-05-26 12:10:23 UTC
I am 100% happy with this

let me tell you why.

I'm two months into this and I got frankly stuck with skill points. Here's the thing I bought skill injectors, sure but they cost a lot of ISK for a new player.

This means I can actually reduce the 6 months of training down - haven't worked out by how much.

I got to the point where I was logging in every 5 days or so to do something get killed and see how the skill points were going.

Now I'm back in every day.

Daniel.
http://www.eveblog.space

Lavayar
Haidamaky
UA Fleets
#2431 - 2016-05-26 12:36:18 UTC
Aehren Armitage wrote:



Cons:

-People with 12 accounts feel it inconveniences them

-People who have been playing for years think it's unfair since they didn't get it this whole time and it's totes crap that all these newbies have it so easy and eve is WoW etc. and they much prefer the old system, where all one had to do was create an account 10 years ago to be competitive


I love ya CCP


You forgot frequent answers "I'm doing my daily" on question "Where da hell you gone?"
I'll hope FC will shoot anyone for such answer.
Krevnos
Back Door Burglars
#2432 - 2016-05-26 15:07:58 UTC
sero Hita wrote:


Was the tone in this post really called for? And even more important, would you as CCP Rise reply to a post like this? I know I wouldn't


Usually I would say no, however when a company sees fit to mock its customers, it becomes entirely acceptable to retort. Remember, a customer is king: they pay the wages of workers. While a customer should generally treat a company with respect, where a company condones employees insulting the intelligence of its customers it becomes open game. As a departing customer, I want to make absolutely certain that the company with which I have done business is absolutely aware of the reason I have chosen to discontinue their service.

I don't write expecting replies on forums, I am far too versed with the practices of CCP for that. I am also well versed on the practice of ignoring the requests of customers in the interest of earning 'quick bucks', a practice which has become prevalent at CCP in recent months.

This recent move is not made in the interest of offering a quality product, but instead purely with profit in mind (because no benefit is gleaned by any player) at the expense of quality (boring task). The same can be said for skins, skill point trading and double account training.
Visello Gaterau
The Scope
Gallente Federation
#2433 - 2016-05-26 15:26:11 UTC
Since when has it ever been healthy to feed the lazy players that wont put some effort and patience into the game. ccp shouldnt even bother trying get those players. The person that came up with this idea should really be ashamed of himself.

we can only hope to see this will get removed and the person behind this will never raise the hand agian to come with more unhealthy ideas for eve agian. What a scrub...
MortisLegati
Everything Went Black
#2434 - 2016-05-27 05:13:35 UTC
This change flies in the face of EVE's core tenets. I leave games when I feel compelled to play a game that I don't feel like playing that day to complete dailies to keep up or not be put far behind people with more free time than me.

If I'm setting a timer for every 22 hours every day, that game becomes a chore. (Log into the other characters on my account to get free 10kSP to get more market order slots, whee.) I don't want EVE to be a chore. I want to have fun. Playing EVE, a unique game full of opportunities. Skill Points aren't going to tell you whether you can have fun or not. You can do all activities, with the help of a corporation, as a day-old player. *Core tenet* Encouraging a specific behavior every day merely encourages people to become jacks-of-all-trades through the game rather than their circumstances.

Skill injectors were great because they added flexibility to the character trading mechanic. One could always have spent real-world money for PLEX then sell it for ISK then use that ISK to trade for a character trained the way they liked. That mechanic fills the hole for new players regarding direct skillpoint gains for the new and impatient and allows older players looking to 'trade up' a method to push their skills forward without losing their identity.

How skills are trained and how much they cost early or late-game aren't going to be fixed or adjusted with free, unallocated skillpoints. We're putting a band-aid over something that doesn't need a band-aid and it's going to hurt when we rip it off the hairy arm of skilltraining, or just leave a rash if left on unneeded.
Lugh Crow-Slave
#2435 - 2016-05-27 06:10:28 UTC
Visello Gaterau wrote:
Since when has it ever been healthy to feed the lazy players that wont put some effort and patience into the game. ccp shouldnt even bother trying get those players. The person that came up with this idea should really be ashamed of himself.

we can only hope to see this will get removed and the person behind this will never raise the hand agian to come with more unhealthy ideas for eve agian. What a scrub...


lol this wont get removed because more ppl will log on every day than will stop playing. there is a reason so many games use such a toxic system.
zluq zabaa
Inhumanum Legionis
#2436 - 2016-05-27 12:05:56 UTC
I like it. Thanks CCP. Please add more diversity to it and EVE will flourish.

What does it actually change?

• rewards activity vs. just passive income (while crying in forums)
• creates an SP shower as a counterweight to the massive SP drain induced by skill injectors
• realizes SP as one of the most precious commodities (inb4 someone lessoning about SP: blablabla, you need them as well as experience, only one of the two won't help you much)
• it adds a reward that's not straightforward exploitable by the already (isk/sp) rich

People who are whining are:

• guys who invested billions over billions in skill injectors
• oldbros who got few million free sp for cruiser/bc V (newbros have to train each of them one by one)
• people who complain being »forced« to do something, while they don't use most of the opportunities already out there
• guys who thought they're finally good at this game
• generally people who don't care about EVE as a community game, but about themselves getting/staying on top of it


EVE is a great game, because it evolves, because it changes. Creating opportunities and more content for new players is very much desireable for the whole game. It's basically the only way EVE can strive. Catering the entitled feelings of bitter oldbros would be the one thing that slowly kills this game. If it was up to me, I'd decide to shake up all of it far more to ensure that EVE stays interesting and not a muddy pit of habit, stasis and boredom. Maybe add a Single Player version of EVE for all the people who hate change.

* Theoretical max. of +327k SP/month per Account for logging in every 22h is the (current) equivalent of spending between 385M and 1.9B per month on Skill Injectors (depending on your current overall SP). Instead of logging in every day, just log in once, make some ISK and pay someone else for SP

* It's hilarious how people will threaten to leave this game over and over again. It would be so nice if some of those actually left the game. There are many people with different interests in here. Be a part of it and accept that not everything will always be in your favor. Or just go. Really - if you hate it so much, please just leave the game. It will be better for yourself and EVE, if you don't poison the atmosphere and your own mind by your constant whining.
Lugh Crow-Slave
#2437 - 2016-05-27 12:35:40 UTC
lol

you mean

people in favor of this idea

"free SP yippi"

ppl against the idea

"i don't give a crap about new bros getting sp the idea of dailies has no place in a sandbox"
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#2438 - 2016-05-27 19:10:06 UTC
Lugh Crow-Slave wrote:
lol

you mean

people in favor of this idea

"free SP yippi"

ppl against the idea

"i don't give a crap about new bros getting sp the idea of dailies has no place in a sandbox"

This^^

The people who like this or are at least not against it are mostly of the "yay, extra sp for meeeee" mindset, only a few seem to actually think this would be good for the game overall. The ones thinking "yay sp" don't realize or don't care that this is bad for the game, they just want more sp, either to accumulate or extract and sell. Some even try to justify this insanely bad idea because skill trading (another insanely bad idea) is already a thing (it shouldn't be).

The people who (like me) hate this idea are against it because it has no place in a sandbox as it is directed gameplay; and its a mechanic that many EVE players (myself included) have left other games to get away from.

There were a few people early in this thread that pointed out this kind of thing would be much easier to accept if it actually were limited to new players. I would still say even this would have been bad, just less bad.
Dallenn
Sebiestor Tribe
Minmatar Republic
#2439 - 2016-05-27 23:46:14 UTC
It's pretty stupid. Roll

And the effect is exactly the opposite of intended: reducing activity and diversity of activity.

You are giving a 200 M isk per month bonus to the ratting population. (Or a chance of about 66M isk/h activity if we assume 5 minutes per day.) How about PvPers and industrialists? This is favoritism.

Eve already has a great diversity of rewards - and gameplay approaches. Why does it need something like this? It's not your regular MMO!

We're here because we want to enjoy the best gaming experience available in the early 21st century, not because we get an instant XP/credits reward.

FoxFire Ayderan
#2440 - 2016-05-28 02:25:40 UTC

Forum Whiners Unite !
Lol

A remarkable number of people in Eve don't read or post in the fourms. Shocked I know right!

Seems that the majority who talk about this new Recurring Opportunity in game are quite happy about it.

So.... as usual the forums is largely a place for enjoying BVTs .

The newbros, and the oldbros, and the newish oldbros (like me) think this is great, as was the ability for SP laden oldtimers to transfer some of those SP to up-and-comers.