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Recurring opportunities will be deployed on May 24th

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#321 - 2016-05-25 16:10:25 UTC
Eliott Maelstrom wrote:

I get it, a simpler way of putting it would be to say you have to prioritize. We all already do that, I for one can't possibly do all the things I would need to do in a day.

As this entire mechanic is aimed at new / newer players, they are also the ones who will be subject to the pitfalls of this as it expands. Not today, not tomorrow and probably not this year. But as the current player base is refreshed with time it will be progressively worse.
We have the luxury of hindsight, why not use it?


I would argue that new players who will likely feel more compelled to use this mechanic are also logging in more frequently early on in their Eve “career” and that they also get bigger benefit. 100,000 SP will feel like a lot of SP to a guy with 1,000,000 SP than a guy with 100,000,000 SP. In the first case he’ll see a 10% bump in his SP, whereas the second guy will only see a 0.1% bump. Further, as the new player’s SP goes up he should feel less and less inclined to log in to get that “freebie”.

Further, the benefits of more SP is declining. That is, while more SP is better than less SP the marginal gain is decreasing over time. Yes, I have 135 million SP. But SP in say jump freighters is not helpful if I am in an interceptor fighting a guy in a similar ship or even a different ship. Similarly for my SP in fighters, large guns, and carriers. In that context they are all worthless in the benefit they provide in that context.

So over time a player should absolutely not feel compelled to log in just to do the dailies. If you do, maybe you should sit down and re-examine your life. Seriously. Try talking to somebody and see if maybe your priorities aren’t just a tad bit out of whack.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#322 - 2016-05-25 16:16:19 UTC
Raging Bull Unchained wrote:
Kaybella Hakaari wrote:

They already did make +5s a lot less effective:
[...]

I can´t see why the +5 work less effective. That would mean they "generate" less skillpoints.
But thatt´s not the case. The skillpoints are coming from different sources.



Actually, they aren't. If you don't want to log in for awhile and you want to keep building SP, this is a nice way to, in effect, do the daily.

Funny how people argue on the one hand: People will be overcome by extreme OCD and log in every day and do this and start hating the game.

Then on the other hand: +5s, which give slightly more, daily SP are no worthless and nobody will use them!

Guys, forget the treatment for your OCD, I highly recommend you get help for your schizophrenia. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#323 - 2016-05-25 16:19:36 UTC  |  Edited by: Teckos Pech
March rabbit wrote:
Lisbeth Riraille wrote:
The people against this are simply min-maxing to a ridiculous extent. It's 10k. It's a tiny SP boost. Don't be like a monkey with its fist in a jar trying to get the last peanut out when you're already sat on a massive pile of peanuts. Let it go, monkey.

Where were You when CCP removed learning skills? You know: those skills which provided small boost to rate of getting SP. And yet, some people never undocked before they finished all the learning skills to V (which takes something like month or two) BEFORE training anything other. Because 'MUH RATE OF GETTING SP'.
And CCP removed these skills. I wrote at that time that this is just the beginning of long road. And now we are here with dailies. Yes, you don't HAVE TO do them but you will 'lose your rate of getting SP'. Doesn't it sound familiar?


No, getting them all to V would take MONTHS, not a month. The second tier learning skills, IIRC, were like a rank 5 skill meaning each one would take a month--i.e. 5 months for just those. The tier 1 learning skills you might get to 5 across the board in a month.

Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.

Edit: Nope, the second tier learning skills, clarity, eidetic memory, focus, logic and presence, were rank three skills meaning it would take 3 times longer to train all of these to level 5 than the first tier learning skills which were rank 1.

So, a rough calculation to get them all to 5 would be 4 months. Probably less, though because as you learned the learning skills you'd learn the subsequent levels slightly faster if you did by first learning all the tier 1 skills to level 1, then level 2, then 3 and finally 4. Then injecting the tier 2 learning skills and training a level or 2 of those. The point still remains, you'd spend at least 2 or 3 months training those skills which was boring and kind of sucked. Getting rid of them was a good thing, even though the whine from the veteran players was rather intense. Of course, when they got several million SP to put wherever they wanted they kinda shut up by and large.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#324 - 2016-05-25 16:22:36 UTC
Lucas Kell wrote:
Eliott Maelstrom wrote:
[quote=Eliott Maelstrom]Literally not very impossible at all, I guess that's an argument?
No it literally is impossible. If you are logging in and undocking daily you are creating content. A small amount of content, given, but thousands of people doing that adds up to a lot of content.


I have to agree with Lucas (and damn you all to Hell for making me write that Big smile ).

Are you going to log in and try to do your daily during say a war dec? During and invasion of your space if you are in NS? If so you also have another name: target.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Frostys Virpio
State War Academy
Caldari State
#325 - 2016-05-25 16:31:28 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Eliott Maelstrom wrote:
[quote=Eliott Maelstrom]Literally not very impossible at all, I guess that's an argument?
No it literally is impossible. If you are logging in and undocking daily you are creating content. A small amount of content, given, but thousands of people doing that adds up to a lot of content.


I have to agree with Lucas (and damn you all to Hell for making me write that Big smile ).

Are you going to log in and try to do your daily during say a war dec? During and invasion of your space if you are in NS? If so you also have another name: target.


Who care about the circumstance? Every time a player undock, that player is a potential target which mean content.
Teckos Pech
Hogyoku
Goonswarm Federation
#326 - 2016-05-25 16:38:10 UTC
Frostys Virpio wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Eliott Maelstrom wrote:
[quote=Eliott Maelstrom]Literally not very impossible at all, I guess that's an argument?
No it literally is impossible. If you are logging in and undocking daily you are creating content. A small amount of content, given, but thousands of people doing that adds up to a lot of content.


I have to agree with Lucas (and damn you all to Hell for making me write that Big smile ).

Are you going to log in and try to do your daily during say a war dec? During and invasion of your space if you are in NS? If so you also have another name: target.


Who care about the circumstance? Every time a player undock, that player is a potential target which mean content.


That too. You become a potential target for a gank, being logged in makes you a potential target for a scam, or just seeing more people in system.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

KaarBaak
Squirrel Team
#327 - 2016-05-25 22:36:36 UTC
Teckos Pech wrote:

Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.

The problem is that you'd have to choose between learning the basic skills to get out and fight in a suitably-fit frig or learning the learning skills which would help you learn the frig skills faster.

So, you spend a week learning skills to get out and pvp...then a few weeks getting learning skills up...then get into a regular skill plan.

Or, you spend a week or two getting those first learning skills (and consuming 3d party knowledge) and 2 days getting those basic frigate pvp skills.

It was a legit issue, but it was kind of like waiting in line at the Post Office. You're grumpy and upset about while you're in line, but happy and laughing at the people behind you when you're walking out.

But it was similar in that it really had no affect on the people who were the most vocal complainers.

Dum Spiro Spero

Teckos Pech
Hogyoku
Goonswarm Federation
#328 - 2016-05-26 00:18:31 UTC
KaarBaak wrote:
Teckos Pech wrote:

Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.

The problem is that you'd have to choose between learning the basic skills to get out and fight in a suitably-fit frig or learning the learning skills which would help you learn the frig skills faster.

So, you spend a week learning skills to get out and pvp...then a few weeks getting learning skills up...then get into a regular skill plan.

Or, you spend a week or two getting those first learning skills (and consuming 3d party knowledge) and 2 days getting those basic frigate pvp skills.

It was a legit issue, but it was kind of like waiting in line at the Post Office. You're grumpy and upset about while you're in line, but happy and laughing at the people behind you when you're walking out.

But it was similar in that it really had no affect on the people who were the most vocal complainers.


Well...yes and no. No in that it wouldn't get you into that frig much faster since you'd first be spending time doing learning skills, and maybe science skills so you can do implants. Remember we are talking about a frigate and the basic frigate modules. So learning skills delayed that. The pay off for learning skills did not come until later on. Basically, learning skills delay learning other skills, but the learning skills add on to how fast you learn skills later, so eventually you "catch up" in terms of SP, but not until later on, and the longer you delay in learning the learning skills the further out that catch up time is.

That is, suppose you have 2 characters. Bob and Joe. Bob trains the tier 1 and 2 learning skills to 5/4. Joe just jumps into training for a frigate. While Bob is waiting for the learning skills to finish Joe now has 2,927,570 SP towards a flying a frig that Bob does not. However, Bob is now learning things faster than Joe, so Bob is gaining on Joe in just over 5 months Bob will have more SP than Joe. Still it probably took Bob 2-3 maybe 4 months to close that gap.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shallanna Yassavi
qwertz corp
#329 - 2016-05-26 01:35:09 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Eliott Maelstrom wrote:
[quote=Eliott Maelstrom]Literally not very impossible at all, I guess that's an argument?
No it literally is impossible. If you are logging in and undocking daily you are creating content. A small amount of content, given, but thousands of people doing that adds up to a lot of content.


I have to agree with Lucas (and damn you all to Hell for making me write that Big smile ).

Are you going to log in and try to do your daily during say a war dec? During and invasion of your space if you are in NS? If so you also have another name: target.

Jump clones said hi. At least to the ten or so people who thought "Maybe I'd better leave a clone with a properly fitted ship off in the middle of nowhere. You know, just in case."

A signature :o

Cara Forelli
State War Academy
Caldari State
#330 - 2016-05-26 02:19:31 UTC
Shallanna Yassavi wrote:
Jump clones said hi. At least to the ten or so people who thought "Maybe I'd better leave a clone with a properly fitted ship off in the middle of nowhere. You know, just in case."

Or you know...jump two systems over and they'll never find you without watchlist. Rip war decs.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Zathra Narazi
Viziam
Amarr Empire
#331 - 2016-05-26 07:21:03 UTC  |  Edited by: Zathra Narazi
Galaxy Pig wrote:
"If you decide to do it it takes an entire 2 or 3 seconds a day"

Another gross misrepresentation of how much of a pain in the ass this can be.

How can killing 1 rat possibly be a pain in the ass?

Edit: Sorry Teckos.
Lucas Kell
Solitude Trading
S.N.O.T.
#332 - 2016-05-26 07:50:07 UTC
Zathra Narazi wrote:
Get out of my game you limp-wristed carebear poof. It's Eve. You're always a target. I'm in militia so I'm war dec'd and being invaded permanently. Hasn't stopped me from doing my daily.
Yeah that was actually his point. It won't stop you doing your daily, thus content is provided. That said, Frostys had it right that it doesn't really matter if you are wardecced or not, undocking at all provides content.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Zathra Narazi
Viziam
Amarr Empire
#333 - 2016-05-26 07:51:17 UTC  |  Edited by: Zathra Narazi
Teckos Pech wrote:
While Bob is waiting for the learning skills to finish Joe now has 2,927,570 SP towards a flying a frig that Bob does not. However, Bob is now learning things faster than Joe, so Bob is gaining on Joe in just over 5 months Bob will have more SP than Joe.

And even after 5 months Joe will still have more SP in frigs, while Joe's so-called "more SP" is all in learning skills that literally take years to break even on. Bob apparently sucks at math.

Lucas Kell wrote:
Zathra Narazi wrote:
Get out of my game you limp-wristed carebear poof. It's Eve. You're always a target. I'm in militia so I'm war dec'd and being invaded permanently. Hasn't stopped me from doing my daily.
Yeah that was actually his point. It won't stop you doing your daily, thus content is provided. That said, Frostys had it right that it doesn't really matter if you are wardecced or not, undocking at all provides content.

Oh. In that case I misunderstood. I thought he was whining about the daily making him a target.
March rabbit
Aliastra
Gallente Federation
#334 - 2016-05-26 08:32:37 UTC
Teckos Pech wrote:
March rabbit wrote:
Lisbeth Riraille wrote:
The people against this are simply min-maxing to a ridiculous extent. It's 10k. It's a tiny SP boost. Don't be like a monkey with its fist in a jar trying to get the last peanut out when you're already sat on a massive pile of peanuts. Let it go, monkey.

Where were You when CCP removed learning skills? You know: those skills which provided small boost to rate of getting SP. And yet, some people never undocked before they finished all the learning skills to V (which takes something like month or two) BEFORE training anything other. Because 'MUH RATE OF GETTING SP'.
And CCP removed these skills. I wrote at that time that this is just the beginning of long road. And now we are here with dailies. Yes, you don't HAVE TO do them but you will 'lose your rate of getting SP'. Doesn't it sound familiar?


--
Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.
--

...The point still remains, you'd spend at least 2 or 3 months training those skills which was boring and kind of sucked. Getting rid of them was a good thing...


It looks like these two parts were written by two different persons What?

The Mittani: "the inappropriate drunked joke"

March rabbit
Aliastra
Gallente Federation
#335 - 2016-05-26 08:42:24 UTC
Teckos Pech wrote:
KaarBaak wrote:
Teckos Pech wrote:

Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.

The problem is that you'd have to choose between learning the basic skills to get out and fight in a suitably-fit frig or learning the learning skills which would help you learn the frig skills faster.

So, you spend a week learning skills to get out and pvp...then a few weeks getting learning skills up...then get into a regular skill plan.

Or, you spend a week or two getting those first learning skills (and consuming 3d party knowledge) and 2 days getting those basic frigate pvp skills.

It was a legit issue, but it was kind of like waiting in line at the Post Office. You're grumpy and upset about while you're in line, but happy and laughing at the people behind you when you're walking out.

But it was similar in that it really had no affect on the people who were the most vocal complainers.


Well...yes and no. No in that it wouldn't get you into that frig much faster since you'd first be spending time doing learning skills, and maybe science skills so you can do implants.

Me personally used to create plan for like 2-3 months, then using EveMon apply learning skills for which this plan can be finished faster, then just walk the road.
This way i was getting 'optimal' result for my current needs. Yes, i only got these skills up to IV if i'm not mistaken. But i have never waited just for them before i can go and train what i need. They were always helping me reach my target faster.

So nope. It WAS possible to use learning skills for the benefit and not as reason to not play the game. But as it was too complex thing to understand for many players CCP removed all this system. Like they said 'lowering the bar'.

The Mittani: "the inappropriate drunked joke"

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#336 - 2016-05-26 08:43:49 UTC
With the introduction of skill injectors and now sp for the first rat kill of the day, CCP have moved away from what made EVE stand out back in the day.

They have moved away from a system where time gave you the edge, to a system where a little effort gives you an edge.

Log in every day and kill a rat for 10k sp ? there's a 20 percent training increase right there.

Work hard, make real money, spend it on aurum and a skill injector. There's a huge advantage in skill training right there.

Work hard in eve, make lots of isk and spend it on game time and skill injectors. ditto.


How does this affect the core game? It doesn't. You can pontificate all you want, and quote reams of data both accurate and imaginary, but the bottom line remains the same. The game is the same.

What has changed is that there are now a growing number of pilots flying blingier ships, ships that they have the skills to fly, but not the Skill to fly if you get my meaning.

Yes it has devalued the time I spent gaining my huge number of skill points the old fashioned way, but so what?

If you think eve is all about the skill points then you are missing what makes EVE.. well, EVE.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Kaybella Hakaari
State War Academy
Caldari State
#337 - 2016-05-26 12:16:54 UTC
Teckos Pech wrote:
Raging Bull Unchained wrote:
Kaybella Hakaari wrote:

They already did make +5s a lot less effective:
[...]

I can´t see why the +5 work less effective. That would mean they "generate" less skillpoints.
But thatt´s not the case. The skillpoints are coming from different sources.



Actually, they aren't. If you don't want to log in for awhile and you want to keep building SP, this is a nice way to, in effect, do the daily.

Funny how people argue on the one hand: People will be overcome by extreme OCD and log in every day and do this and start hating the game.

Then on the other hand: +5s, which give slightly more, daily SP are no worthless and nobody will use them!

Or people will just have a "Gotta catch 'em all!" attitude: remap, +5s, daily. It's the fastest way to hit whatever skill target they're trying to hit, short of plex/isk/injector.

Ask the obvious question of what the point of the daily is. If it's not to tell people to log in every day and do whatever the game tells them, what is it? You can mock peoples' self-control all you want, but that is the point by design.

We keep calling it a daily, and it's presented as a daily, but it's more like an energy/rested XP system: game tells you to log in daily to use all your rested XP for maximum efficiency.
Quote:
Guys, forget the treatment for your OCD, I highly recommend you get help for your schizophrenia. Roll

Drugs for schizophrenia have, to put it politely, side effects of "diminished capacity." Whoever is being treated with them often end up dependent on someone else to take care of them.

Not so funny when you think about it.
Sella Lesbon
Brutor Tribe
Minmatar Republic
#338 - 2016-05-26 12:20:14 UTC
I like it.

> Never do something to someone that you wouldn't like to be done to yourself.

Frostys Virpio
State War Academy
Caldari State
#339 - 2016-05-26 12:58:37 UTC
March rabbit wrote:
Teckos Pech wrote:
KaarBaak wrote:
Teckos Pech wrote:

Why you wouldn't undock until then...why? They provided no other benefit other than speeding up learning other skills. So you were no better at flying any ship after you finished them than you were once you finished them. In fact, your practical hands on knowledge would be less than if you had undocked.

So if this was true, those people were stoopid.

The problem is that you'd have to choose between learning the basic skills to get out and fight in a suitably-fit frig or learning the learning skills which would help you learn the frig skills faster.

So, you spend a week learning skills to get out and pvp...then a few weeks getting learning skills up...then get into a regular skill plan.

Or, you spend a week or two getting those first learning skills (and consuming 3d party knowledge) and 2 days getting those basic frigate pvp skills.

It was a legit issue, but it was kind of like waiting in line at the Post Office. You're grumpy and upset about while you're in line, but happy and laughing at the people behind you when you're walking out.

But it was similar in that it really had no affect on the people who were the most vocal complainers.


Well...yes and no. No in that it wouldn't get you into that frig much faster since you'd first be spending time doing learning skills, and maybe science skills so you can do implants.

Me personally used to create plan for like 2-3 months, then using EveMon apply learning skills for which this plan can be finished faster, then just walk the road.
This way i was getting 'optimal' result for my current needs. Yes, i only got these skills up to IV if i'm not mistaken. But i have never waited just for them before i can go and train what i need. They were always helping me reach my target faster.

So nope. It WAS possible to use learning skills for the benefit and not as reason to not play the game. But as it was too complex thing to understand for many players CCP removed all this system. Like they said 'lowering the bar'.


The problem is that just like right now, some people were OCD about their SP gains and would not train anything until they got their "progress speed" up to the max one. While they could still technically do a lot of thing in space, your race was the deciding factor for your base skills so if you choose base on look for example, you might not have the tools to do something. I'm pretty sure not all race had prop jamming which would make PvP a hard sell until you train it.
Flitz Farseeker
Federal Navy Academy
Gallente Federation
#340 - 2016-05-26 13:19:35 UTC
Mithandra wrote:
What has changed is that there are now a growing number of pilots flying blingier ships, ships that they have the skills to fly, but not the Skill to fly if you get my meaning.
QFT. I earned my skills gradually over the years, training up learning skills to V, creating optimized training plans, blah, blah, blah. Now anyone can just buy and train more SP than I have in a single day. Doesn't mean they are better at the game, just changes what they can fly.

An extra 10k for shooting a rat, sure I'll do that if I am online. Good for noobs, alts and shaving some time off that 22 day skill I'm currently training. It also only takes a couple of minutes to swing past a belt, blap a rat and leave. Who knows, I might run into an elite or officer spawn.