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Recurring Opportunities coming soon

First post
Author
Lugh Crow-Slave
#2401 - 2016-05-25 08:03:29 UTC
Jeremiah Saken wrote:
Lavayar wrote:

Just do it! We need you for PCU!

but I already here doing stuff I like. In fact thing like that disencourage me to log on, bad design.


but we need to make sure you remember for next time
Kaybella Hakaari
State War Academy
Caldari State
#2402 - 2016-05-25 08:15:51 UTC
Jeremiah Saken wrote:
Lavayar wrote:

Just do it! We need you for PCU!

but I already here doing stuff I like. In fact thing like that disencourage me to log on, bad design.

Maybe take a week or two off? You'll be helping them learn what this feature is really going to do.
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#2403 - 2016-05-25 10:02:19 UTC
I still can't believe that they went ahead with the SP for Rats thing. If it was Bonus ISK/LP it would be fine, now you start loosing ground on everyone else if you don't login every day, and this makes it harder on the Casual/Weekend Warrior play-style that often puts in just as many hours into the game per week as other player, but they do it in lump sessions instead of consistently throughout the week.

Examples 2 people that know each other in RL, these players have different times that they can play at:
Player A can login for an hour a day
Player B can't play most of the week but can put in a 7 hour session every Saturday.
Both are playing 7 hours a week, however Player A gets an advantage over Player B just because this new system favours his play times.
Krevnos
Back Door Burglars
#2404 - 2016-05-25 10:23:34 UTC
Thank you CCP Rise for your generous reply. I am delighted to discover that you find your customers amusing. I would also like to report that I find it amusing that a company is paying for you to offer nothing original whatsoever.

The chief issue with dailies is two-fold:

1. It is aimed to generate a psyche whereby players feel obligated to log on in order to make their daily gain 'keeping up with the Joneses'. Attempts to deny this are futile - it's the very reason you're implementing the feature in the first place.

2. You are entirely avoiding the underlying issue of why players don't want to engage in PvE in the first place - because it's sh*t, CCP Rise. That's why people don't want to play it.

This initiative will fail because people don't like the PvE experience. Trying to push them into it is only going to cause angst.

So why not, instead of spending your time pi**ing us off, start work on something useful, like building a better, more challenging PvE experience?


Jeremiah Saken
The Fall of Leviathan
#2405 - 2016-05-25 11:12:34 UTC
Kaybella Hakaari wrote:

Maybe take a week or two off? You'll be helping them learn what this feature is really going to do.

It doesn't matter. I'm already playing with interwals. Sometimes it's continued 2 weeks of everyday login sometimes it's 2 days in a week. That's the beauty of this game, I don't have to login for raid like in wow.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

sero Hita
Science and Trade Institute
Caldari State
#2406 - 2016-05-25 11:58:28 UTC
Krevnos wrote:
Thank you CCP Rise for your generous reply. I am delighted to discover that you find your customers amusing. I would also like to report that I find it amusing that a company is paying for you to offer nothing original whatsoever.

The chief issue with dailies is two-fold:

1. It is aimed to generate a psyche whereby players feel obligated to log on in order to make their daily gain 'keeping up with the Joneses'. Attempts to deny this are futile - it's the very reason you're implementing the feature in the first place.

2. You are entirely avoiding the underlying issue of why players don't want to engage in PvE in the first place - because it's sh*t, CCP Rise. That's why people don't want to play it.

This initiative will fail because people don't like the PvE experience. Trying to push them into it is only going to cause angst.

So why not, instead of spending your time pi**ing us off, start work on something useful, like building a better, more challenging PvE experience?




Was the tone in this post really called for? And even more important, would you as CCP Rise reply to a post like this? I know I wouldn't

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

sero Hita
Science and Trade Institute
Caldari State
#2407 - 2016-05-25 12:11:32 UTC  |  Edited by: sero Hita
Caldari 5 wrote:
I still can't believe that they went ahead with the SP for Rats thing. If it was Bonus ISK/LP it would be fine, now you start loosing ground on everyone else if you don't login every day, and this makes it harder on the Casual/Weekend Warrior play-style that often puts in just as many hours into the game per week as other player, but they do it in lump sessions instead of consistently throughout the week.

Examples 2 people that know each other in RL, these players have different times that they can play at:
Player A can login for an hour a day
Player B can't play most of the week but can put in a 7 hour session every Saturday.
Both are playing 7 hours a week, however Player A gets an advantage over Player B just because this new system favours his play times.


And it is fine as Player A has a lifestyle that CCP want to reward, whereas player B has a playstyle they want to reward with 1/7 of player A. the thing is Player B only need to log in 2 min to kill a rat. If he choose not to, he has also chosen not to receive the bonus. It is okay to reward certain behavior, like clubs are theoretically available for everyone old enough, but have opening times that reward those who can stay out late clubbing, whereas those of us who have other obligations has to choose not to go, or go but go home earlier. CCP does not have to cather for people who have a busy RL, as the people made the choice of what is important for them and I am sure they are old enough to handle the consequences of their actions (Chosing RL over EVE, missing the bonus).

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Mandor M Sawall
Whiskey Tango Zulu
#2408 - 2016-05-25 13:00:48 UTC
Ok, now that this is live.
What kid of a timer is implemented? once between DT? 24h? Because i got my SP yesterday and today i killed a rat and did not get it.
Marcus Tedric
Zebra Corp
Goonswarm Federation
#2409 - 2016-05-25 13:34:54 UTC
Mandor M Sawall wrote:
Ok, now that this is live.
What kid of a timer is implemented? once between DT? 24h? Because i got my SP yesterday and today i killed a rat and did not get it.


It's a 22 hr timer as planned. Open the 'Recurring Opportunities' dropdown and it even has a timer! Blink

Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium

Princess Morenta
Republic Military School
Minmatar Republic
#2410 - 2016-05-25 13:43:19 UTC
Aetran Molou wrote:
Memnon Shepard wrote:
Today I made it a point to log on, complete the daily, and immediately log off. I'll continue to do this as long as I don't have anything specific to do in Eve and the daily system is in place, if only because I'm too much of an addict to ignore free SP but don't want to reward CCP with an improved PCU for this lazy, boring, SP devaluing feature.


That's not very good protesting... That's just ruining the game experience for yourself.
Suit yourself, I guess.


Considering that is one of the metrics they are stated they are looking at, it would in fact be good protesting.

Did the same yesterday, was playing Total Warhammer - logged in to do my daily then logged off and back to it.

If CCP worked on more engaging content and systems in game then the logins and replayability would come naturally.
HoboWithGuns
Uridium Inc.
#2411 - 2016-05-25 14:08:27 UTC
I started playing Eve about a month ago, and this greatly benefits me. However....
no, no, and NO!
What part of NO you don't understand?
nein
nyet
non
ne
nej
f**k no!!
I ***** hate daily/weekly crap, it's one of the things that's killings the MMOs.
Matt Faithbringer
YOLO so no taxes please
#2412 - 2016-05-25 14:19:46 UTC
HoboWithGuns wrote:
I started playing Eve about a month ago, and this greatly benefits me. However....
no, no, and NO!
What part of NO you don't understand?
nein
nyet
non
ne
nej
f**k no!!
I ***** hate daily/weekly crap, it's one of the things that's killings the MMOs.


than don't do them
Frostys Virpio
State War Academy
Caldari State
#2413 - 2016-05-25 14:20:45 UTC
Jeremiah Saken wrote:
Kaybella Hakaari wrote:

Maybe take a week or two off? You'll be helping them learn what this feature is really going to do.

It doesn't matter. I'm already playing with interwals. Sometimes it's continued 2 weeks of everyday login sometimes it's 2 days in a week. That's the beauty of this game, I don't have to login for raid like in wow.


Wow didn't force you to log-on to do raids and EVE does not force you to log-on to do this daily.
Matt Faithbringer
YOLO so no taxes please
#2414 - 2016-05-25 14:24:40 UTC
any dev feedback in regards to switching to resetting at downtime instead after 22 hours?
HoboWithGuns
Uridium Inc.
#2415 - 2016-05-25 14:43:03 UTC
Matt Faithbringer wrote:
than don't do them

then*

And keep losing SP?
Why should I log in every day at about the same time? Did I sign up to be a midless lemming?
It's not even a 24h window (which shouldn't be hard to implement, hint: daily maintenance), it's kill time + 22h. Terrible implementation (of a terrible idea).
At this point pve/missions is what I do, so this crap will auto-complete on a daily basis anyway. But how it's implemented it rewards you for being a good trained monkey. And if you can't see how that doesn't benefit you as a person in the long run, your loss.

But all this is irrelevant, because it shouldn't have been implemented in the first place. I don't want Eve to turn into McEve Lite.
HoboWithGuns
Uridium Inc.
#2416 - 2016-05-25 14:45:05 UTC
Matt Faithbringer wrote:
any dev feedback in regards to switching to resetting at downtime instead after 22 hours?


Well, at least we can agree on that.
Frostys Virpio
State War Academy
Caldari State
#2417 - 2016-05-25 15:37:46 UTC
HoboWithGuns wrote:
Matt Faithbringer wrote:
than don't do them

then*

And keep losing SP?



You don;t lose a single SP by skipping it. Just look at your character sheet and you will see skipping a day will not lower your SP total.
Braden Fanguard
Science and Trade Institute
Caldari State
#2418 - 2016-05-25 15:42:00 UTC
OK so my 0.02 ISK on the subject.

First, I'm OK with dailies if it is something I can see myself doing on a regular basis anyway. Killing 1 rat? I don't think a single day goes by in eve where I don't already do this, so i don't see it as demanding I log in. I am a bit uneasy about using SP as a reward. I was OK with skill injectors because the SP has to come from some character somewhere in Eve, but this 10,000 from the daily is just pulled out of the ether. On the other hand, I'm hard pressed to find something more motivating than SP to get me to do these little quests. So we will see where this goes for now. As long as these dailies don't become demanding of me (say battlestar galactica online levels) I think this will work out OK. However, I implore you CCP to find some other kind of reward besides SP. Perhaps CONCORD LP, or cosmetic items?

Edward Pierce
State War Academy
Caldari State
#2419 - 2016-05-25 16:01:47 UTC
It took us 6 years to move away from having to log in at a certain time a day to change skills. Now, years after the skill queue was introduced, I'm having to log in at a certain time every day once again to make sure I don't waste any SP.

Thanks CCP_Rise.

Seriously though, if these were to reset with downtime, we'd be able to get our daily kill in at any time of the day without running into the problem where I either lock myself in to doing it at the same time every day (-2 hours) or I am being a bit inefficient about my SP again.

And since we're talking about SP efficiency, why the hell are we still dealing with remaps and attributes? Get rid of attributes and make implants give a flat +SP/hr per slot, that way they keep their relative value and we can train what our hearts desire.
Gardav
Center for Advanced Studies
Gallente Federation
#2420 - 2016-05-25 16:25:55 UTC  |  Edited by: Gardav
Matt Faithbringer wrote:
HoboWithGuns wrote:
I started playing Eve about a month ago, and this greatly benefits me. However....
no, no, and NO!
What part of NO you don't understand?
nein
nyet
non
ne
nej
f**k no!!
I ***** hate daily/weekly crap, it's one of the things that's killings the MMOs.


than don't do them


Perhaps CCP can give us a way to remove the Recurring Opportunities "alarm clock" notification and the RO "switch" from the top left of our UI so we can blissfully forget this new content exists. Much better for all concerned overall. Less whining. Those of us that don't like this new feature will never have to see it again, and those who do like it can partake of it to their heart's content because they see it on their UIs as they wish to.

I think allowing players the option to turn this thing off on our UIs would go a long ways in cooling off the fires of discontent with this new feature.

And I'm going to keep suggesting this when it's appropriate because we have options to turn other things off on our UIs, why not this too?