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Recurring opportunities will be deployed on May 24th

Author
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#281 - 2016-05-24 15:18:11 UTC
Lucas Kell wrote:
Caldari 5 wrote:
Lucas Kell wrote:
Just FYI guys, I have 16 accounts with 48 training characters, but I'm not subbed. No way are CCP making money out of me!

Not sure if Troll or just really doesn't understand how PLEX works?

PLEX is not seeded by CCP in game, it has to be bough through channels by another player and then redeemed into game. All PLEX was originally bought by a player.

I know however that CCP does have some PLEX that they have confiscated from "Gold Traders"/RMTers that they sometimes sell to keep the market less volatile, and even this stockpile was originally redeemed into the game through the above means.

So whilst you "PLEX" your account, you are still using someone's money to play the game.
*facepalm*

Read back a bit and you'll see me saying the same to Ni Neith. The quote you've got above is my sarcastic response to his claim that he is not subbed because his account is plexed and how he's done that to deny CCP money.

Oh ok :) Hadn't read the thread in full yet.
Eliott Maelstrom
Space And Astrogeological Research Foundation
#282 - 2016-05-24 19:08:58 UTC
Dear CCP,

I noticed today that the "Recurrent Opportunities" were live and tried it out.
I am sure this is meant for players to be more active and go out and about in New Eden to do stuff. Much like the increased brokers fee forced my trading alt out of the station to get that standing up so I wouldn't be ripped off each time I placed a sell order.
Which I am perfectly fine with actually because it provided another element that I had to deal with in order to streamline my operations as much as possible. i.e increased level of difficulty.

However, regarding Recurrent Opportunities.
It INSTANTLY made me think of another game that I played for years, (Yes it was WOW, please don't hate me everyone) and I cannot say it was a good feeling.
Recurrent opportunities or "dailies" is a slippery slope, ultimately it will ruin the game. Logging in to do something that in this case will grant you just shy of 4 MILLION SP each year is just too good to pass on. Consequently I will log in everyday and do this daily with no increase in content what so ever. And the only outcome is turning players into mindless busy-workers feeling like they have to complete this task or else they will lose out. NEVER a good feeling.
Trust me, I know, and anyone else who played WOW knows.

Now lets look at that example, WOW.
They started with dailies and then they expanded on the subject much like you have planned. Introducing "content" like this might be easy and you might think "Hey lets make some more so players can spend some more time each day doing this and in the process they might come across some pvp or contesting over the dailies".

I'm sure Blizzard though the same way you are thinking right now, but it spiraled out of control and nowadays the players are stuck in their "content providing activities" and the community is basically non existent. Much like the subscribing customers...

I am not even going to debate on the issue that the reward for these dailies are SP. I am sure you can guess my thoughts on that.

PLEASE CCP do not ruin the game. It does not need to be easier, it does not need to constantly keep you occupied, it does not need to force you to log in. We still will, but not if you take away the reason so many of us play this game and that being it's unforgiving and relentless nature.


Anyway, those are just my thought as an experienced mmorpg player...


Shayla Etherodyne
Delta Laroth Industries
#283 - 2016-05-24 20:23:26 UTC  |  Edited by: Shayla Etherodyne
@ Eliott Maelstrom

for me it mean I will still do whatever I do normally, run some mission, explore some cosmic signature, mine, run alts around to do Pi and R&D agents. Simply I will get a bonus on every account for doing that.

I can change a bit the order in which I do things, as I could want to get the extra SP on my main or one of the alts, but it will not make me a na automaton running after the reward.

If I had less SP, maybe, but I would probably have less characters too. It become really bad only if you have several accounts.
Teckos Pech
Hogyoku
Goonswarm Federation
#284 - 2016-05-24 20:52:55 UTC
Lan Wang wrote:
Lucas Kell wrote:
Terranid Meester wrote:
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes.
No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.

Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP.
Bring back Unifex.
Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle


What play style does it incentivize?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vollhov Jr
Viziam
Amarr Empire
#285 - 2016-05-24 21:15:52 UTC
Teckos Pech
Hogyoku
Goonswarm Federation
#286 - 2016-05-24 21:16:03 UTC
Terranid Meester wrote:
Lucas Kell wrote:
]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.

CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity.

A list of why Recurring Opportunities are bad


1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games.

2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' It proves that CCP are no longer the same developers that sang HTFU.

3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies.

4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay.

5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible.
Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good.
The new way is SP faucets in the form of dailies, yay!

6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks.

7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up.

8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?


Wow talk about throwing stuff at a wall and hoping something sticks.

1. Isn't time always a factor in game? Time is what determined the rate at which you acquire SP which in turn determined a considerable amount of what you could do (fly a BS, use a T2 module, etc.). If anything, this changes it that a little bit.

2. This is a good point and I'd like to see this point addressed by CCP.

3. Okay, but gaining SP has always been stupidly easy. You just set up your training queue and log in now and then to update it.

4. Much of what new players can do is mind numblingly boring. Mining and missions, IMO, suck donkey balls. Trading is boring. Ratting sucks too. PvP is about the only thing that is not horribly boring. I have to do some of these boring things so I can afford the ships for PvP, but generally speaking they are boring.

5. Brand spanking new SP are created every day in vast quantities.

6. Not getting a benefit is not imposing a cost nor damaging. If I win the lottery and get millions are you somehow made poorer?

7. No, if anything it provides an additional benefit for time limited players. Now you can log in blap a single rat and get a nice reward. Shouldn't take too terribly long.

8. So, go shoot another type of rat in another region.

So out of your 8 I see 1 where you really had a good point. Should have ran with that one.

Personally, I imagine this will be something newer players take more advantage of. I won't be using it much. Depending on how it works, is shooting a rat with a bunch of other people sufficient? If so I'll get some extra SP on occasion when an FC has us shoot the gate rats. Other than that, I doubt I'll get this benefit very often and I certainly will not be logging in every day just to get it. I have 135 million SP already. Getting 10,000 each day is not much...at least not enough for me to feel like I need to log in every single day and go shoot a rat. It is called opportunity cost.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Roenok Baalnorn
Baalnorn Heavy Industries
#287 - 2016-05-24 21:16:37 UTC
Teckos Pech wrote:
Lan Wang wrote:
Lucas Kell wrote:
Terranid Meester wrote:
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes.
No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.

Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP.
Bring back Unifex.
Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle


What play style does it incentivize?


the playstyle of undocking and doing pve. You know, playing the game.
Teckos Pech
Hogyoku
Goonswarm Federation
#288 - 2016-05-24 21:24:04 UTC
Eliott Maelstrom wrote:
Dear CCP,

I noticed today that the "Recurrent Opportunities" were live and tried it out.
I am sure this is meant for players to be more active and go out and about in New Eden to do stuff. Much like the increased brokers fee forced my trading alt out of the station to get that standing up so I wouldn't be ripped off each time I placed a sell order.
Which I am perfectly fine with actually because it provided another element that I had to deal with in order to streamline my operations as much as possible. i.e increased level of difficulty.

However, regarding Recurrent Opportunities.
It INSTANTLY made me think of another game that I played for years, (Yes it was WOW, please don't hate me everyone) and I cannot say it was a good feeling.
Recurrent opportunities or "dailies" is a slippery slope, ultimately it will ruin the game. Logging in to do something that in this case will grant you just shy of 4 MILLION SP each year is just too good to pass on. Consequently I will log in everyday and do this daily with no increase in content what so ever. And the only outcome is turning players into mindless busy-workers feeling like they have to complete this task or else they will lose out. NEVER a good feeling.
Trust me, I know, and anyone else who played WOW knows.

Now lets look at that example, WOW.
They started with dailies and then they expanded on the subject much like you have planned. Introducing "content" like this might be easy and you might think "Hey lets make some more so players can spend some more time each day doing this and in the process they might come across some pvp or contesting over the dailies".

I'm sure Blizzard though the same way you are thinking right now, but it spiraled out of control and nowadays the players are stuck in their "content providing activities" and the community is basically non existent. Much like the subscribing customers...

I am not even going to debate on the issue that the reward for these dailies are SP. I am sure you can guess my thoughts on that.

PLEASE CCP do not ruin the game. It does not need to be easier, it does not need to constantly keep you occupied, it does not need to force you to log in. We still will, but not if you take away the reason so many of us play this game and that being it's unforgiving and relentless nature.


Anyway, those are just my thought as an experienced mmorpg player...




I'll leave this here for you.

Opportunity Cost

And yes, I'll likely be passing up much of that "free" SP.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#289 - 2016-05-24 21:30:34 UTC
Roenok Baalnorn wrote:
Teckos Pech wrote:
Lan Wang wrote:
Lucas Kell wrote:
Terranid Meester wrote:
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes.
No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.

Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP.
Bring back Unifex.
Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle


What play style does it incentivize?


the playstyle of undocking and doing pve. You know, playing the game.


That is completely outrageous. I demand a recount.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Shawn Sukara
Doomheim
#290 - 2016-05-24 21:30:55 UTC
i like this feature, nice small bonus, but encourges people to log in. how is this a bad thing?


also it is only 10k sp and 3.5 million in a ENTIRE YEAR assuming you logged on every day......

Teckos Pech
Hogyoku
Goonswarm Federation
#291 - 2016-05-24 21:32:29 UTC
Frostys Virpio wrote:
Lan Wang wrote:
Lucas Kell wrote:
Stuff


"you updated a market order and ended up playing for an hour" - additional dailies added will cover this time, you'll be logging in for an hour to do dailies then logging out, so you wont be interacting you will simply be doing chores like everyone else.

I kind of agree with the wormhole post, its similar to an rp'ers point where i either have to do a mission (finish mission or lose standings) or jump a ship a load of jumps so im not shooting my own faction rats.

But its implemented anyway so this post is pointless, enjoy the daily chores. Roll


Depends how it's implemented. They could add any number of them but limit each account to let's say 3 reward/cycle. Then most people would be able to find 3 they would normally do during their game play and still make it so you can do it all relatively fast so you still have time to do other things with your game time. If they don't put a cap, then people will definitely burn out by forcing themselves to do even more stuff they dislike in the name of MOAR SP.

For the people who feel forced to do them, there is effectively nothing that can be done unless the feature goes away because you could probably have them punch themselves in the crotch on a daily basis if it awarded SP... Their best bet is a repeat of the "team" situation.


I too like to do things I really dislike because....well...uhhh....*reasons*

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

u3pog
Ministerstvo na otbranata
#292 - 2016-05-24 21:37:30 UTC
Same talk about injectors 3 months ago, over 200 pages, mostly criticism...Now most people are used to them, same thing will happen to "dailies". The game does not obligate you to do them, plus you can earn the bonus just by doing your usual activities, so It will pass, like every time. It sure needs to develop in some way though. I know CCP can handle it.
KaarBaak
Squirrel Team
#293 - 2016-05-24 21:56:41 UTC
Teckos Pech wrote:
Terranid Meester wrote:
Lucas Kell wrote:
]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.

CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity.

A list of why Recurring Opportunities are bad


1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games.

2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' It proves that CCP are no longer the same developers that sang HTFU.

3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies.

4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay.

5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible.
Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good.
The new way is SP faucets in the form of dailies, yay!

6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks.

7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up.

8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?


Wow talk about throwing stuff at a wall and hoping something sticks.

1. Isn't time always a factor in game? Time is what determined the rate at which you acquire SP which in turn determined a considerable amount of what you could do (fly a BS, use a T2 module, etc.). If anything, this changes it that a little bit.

2. This is a good point and I'd like to see this point addressed by CCP.

3. Okay, but gaining SP has always been stupidly easy. You just set up your training queue and log in now and then to update it.

4. Much of what new players can do is mind numblingly boring. Mining and missions, IMO, suck donkey balls. Trading is boring. Ratting sucks too. PvP is about the only thing that is not horribly boring. I have to do some of these boring things so I can afford the ships for PvP, but generally speaking they are boring.

5. Brand spanking new SP are created every day in vast quantities.

6. Not getting a benefit is not imposing a cost nor damaging. If I win the lottery and get millions are you somehow made poorer?

7. No, if anything it provides an additional benefit for time limited players. Now you can log in blap a single rat and get a nice reward. Shouldn't take too terribly long.

8. So, go shoot another type of rat in another region.

So out of your 8 I see 1 where you really had a good point. Should have ran with that one.

Personally, I imagine this will be something newer players take more advantage of. I won't be using it much. Depending on how it works, is shooting a rat with a bunch of other people sufficient? If so I'll get some extra SP on occasion when an FC has us shoot the gate rats. Other than that, I doubt I'll get this benefit very often and I certainly will not be logging in every day just to get it. I have 135 million SP already. Getting 10,000 each day is not much...at least not enough for me to feel like I need to log in every single day and go shoot a rat. It is called opportunity cost.


It seems like the bulk of the naysayers' posts come down to #6. They feel like just because it's there, it's something they have to do. The same argument can be made for datacore harvesting, planetary resources, incursions, etc. Let alone mining, mission running or even PvP.

By not doing the dailies you don't lose anything. I'll be doing as several folks have posted...going about the same activities I've always done and will occasionally get a bump of SP in the course I'm sure. Great. But if I miss it for a day..a week...a month...I'm no worse off. Comparing yourself to everyone else (eeek...I'm falling behind char X in SP accumulation) seems like a recipe for eternal negativity. You're always going to be behind someone in SP.

Not to mention, as I recall pilots are often commenting that it's not the SP accumulation that 'makes' a pilot...it's their actual skill at piloting (and fitting) their ship. If you put your ruler away (or whatever measuring device you prefer) and stop constantly setting your self-worth in relation to other people...you'll be much more relaxed behind the wheel.

Dum Spiro Spero

Cara Forelli
State War Academy
Caldari State
#294 - 2016-05-24 22:00:04 UTC
Roenok Baalnorn wrote:

the playstyle of undocking and doing pve. You know, playing the game.

I would argue that is hardly playing the game at all. Imagine the fits people would throw if you actually had to shoot another player for the bonus though.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

KaarBaak
Squirrel Team
#295 - 2016-05-24 22:05:43 UTC
Cara Forelli wrote:
Roenok Baalnorn wrote:

the playstyle of undocking and doing pve. You know, playing the game.

I would argue that is hardly playing the game at all. Imagine the fits people would throw if you actually had to shoot another player for the bonus though.


If that were the daily task...would you still complain?

Dum Spiro Spero

Cara Forelli
State War Academy
Caldari State
#296 - 2016-05-24 22:16:20 UTC
KaarBaak wrote:
Cara Forelli wrote:
Roenok Baalnorn wrote:

the playstyle of undocking and doing pve. You know, playing the game.

I would argue that is hardly playing the game at all. Imagine the fits people would throw if you actually had to shoot another player for the bonus though.


If that were the daily task...would you still complain?

No, because it suits me and actually promotes player interaction. I wouldn't actively support it either though.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Eliott Maelstrom
Space And Astrogeological Research Foundation
#297 - 2016-05-24 22:25:18 UTC
Teckos Pech wrote:
Eliott Maelstrom wrote:
Dear CCP,

I noticed today that the "Recurrent Opportunities" were live and tried it out.
I am sure this is meant for players to be more active and go out and about in New Eden to do stuff. Much like the increased brokers fee forced my trading alt out of the station to get that standing up so I wouldn't be ripped off each time I placed a sell order.
Which I am perfectly fine with actually because it provided another element that I had to deal with in order to streamline my operations as much as possible. i.e increased level of difficulty.

However, regarding Recurrent Opportunities.
It INSTANTLY made me think of another game that I played for years, (Yes it was WOW, please don't hate me everyone) and I cannot say it was a good feeling.
Recurrent opportunities or "dailies" is a slippery slope, ultimately it will ruin the game. Logging in to do something that in this case will grant you just shy of 4 MILLION SP each year is just too good to pass on. Consequently I will log in everyday and do this daily with no increase in content what so ever. And the only outcome is turning players into mindless busy-workers feeling like they have to complete this task or else they will lose out. NEVER a good feeling.
Trust me, I know, and anyone else who played WOW knows.

Now lets look at that example, WOW.
They started with dailies and then they expanded on the subject much like you have planned. Introducing "content" like this might be easy and you might think "Hey lets make some more so players can spend some more time each day doing this and in the process they might come across some pvp or contesting over the dailies".

I'm sure Blizzard though the same way you are thinking right now, but it spiraled out of control and nowadays the players are stuck in their "content providing activities" and the community is basically non existent. Much like the subscribing customers...

I am not even going to debate on the issue that the reward for these dailies are SP. I am sure you can guess my thoughts on that.

PLEASE CCP do not ruin the game. It does not need to be easier, it does not need to constantly keep you occupied, it does not need to force you to log in. We still will, but not if you take away the reason so many of us play this game and that being it's unforgiving and relentless nature.


Anyway, those are just my thought as an experienced mmorpg player...




I'll leave this here for you.

Opportunity Cost

And yes, I'll likely be passing up much of that "free" SP.



I get it, a simpler way of putting it would be to say you have to prioritize. We all already do that, I for one can't possibly do all the things I would need to do in a day.

As this entire mechanic is aimed at new / newer players, they are also the ones who will be subject to the pitfalls of this as it expands. Not today, not tomorrow and probably not this year. But as the current player base is refreshed with time it will be progressively worse.
We have the luxury of hindsight, why not use it?
Lucas Kell
Solitude Trading
#298 - 2016-05-24 22:35:34 UTC
Eliott Maelstrom wrote:
Recurrent opportunities or "dailies" is a slippery slope, ultimately it will ruin the game.
People said that about a lot of changes, generally incorrectly.

Eliott Maelstrom wrote:
Consequently I will log in everyday and do this daily with no increase in content what so ever.
Literally impossible.

Eliott Maelstrom wrote:
feeling like they have to complete this task or else they will lose out. NEVER a good feeling.
They already miss out on hundreds of other activities they could partake in each day. Why does the limit make it worse? And why do people not freak out if they don't complete the epic arcs they can only repeat once every three months?

Eliott Maelstrom wrote:
I'm sure Blizzard though the same way you are thinking right now, but it spiraled out of control and nowadays the players are stuck in their "content providing activities" and the community is basically non existent. Much like the subscribing customers...
And not only is WOW still an absolutely massive game with a huge amount of revenue, but the existence of dailies is not generally considered one of it's major failings. The utter destruction of old content in cataclysm and the introduction of kung fu panda however...

Eliott Maelstrom wrote:
that being it's unforgiving and relentless nature.
So wait, it's unforgiving and relentless, but if they add missions you can complete once per day, that all goes away? It's not and has never been unforgiving and relentless since the only thing you can really lose is ISK, which is dead easy to make, and the introduction of recurring opportunities won't change a thing about that regardless.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaybella Hakaari
State War Academy
Caldari State
#299 - 2016-05-25 01:35:26 UTC
KaarBaak wrote:
Cara Forelli wrote:
Roenok Baalnorn wrote:

the playstyle of undocking and doing pve. You know, playing the game.

I would argue that is hardly playing the game at all. Imagine the fits people would throw if you actually had to shoot another player for the bonus though.


If that were the daily task...would you still complain?

CODE. could do away with mining permits on its less active characters.

"I shot that Venture for my daily 10k SP" would be a perfectly valid excuse.
Shayla Etherodyne
Delta Laroth Industries
#300 - 2016-05-25 06:46:51 UTC
Cara Forelli wrote:
KaarBaak wrote:
Cara Forelli wrote:
Roenok Baalnorn wrote:

the playstyle of undocking and doing pve. You know, playing the game.

I would argue that is hardly playing the game at all. Imagine the fits people would throw if you actually had to shoot another player for the bonus though.


If that were the daily task...would you still complain?

No, because it suits me and actually promotes player interaction. I wouldn't actively support it either though.



It suit your you, sure.
Player interaction? People would shot an alt, 0 player interaction.