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Community created PvE missions

Author
Demica Diaz
SE-1
#1 - 2016-05-22 09:04:34 UTC
Greetings,

What if CCP gave us toolkit to create mission pocket and ability to populate it with NPC rats. We would have ability to fit rat ships and be creative about rat fleet gangs. It would then allow us to upload to "CCP Central" where developers try out mission and either approve it or disregard it. Approved mission would then move to Testing server where its tested by players and if everything shows OK, mission appears on Main server.

Mission makers would also be able to chose which agent gives mission and even write short description of it.

Reward would be standard mission reward we currently have as my goal is to increase mission variety in EVE and make it less "Oh its this mission again...". But if CCP or someone has better suggestion then go ahead.


So what kind of missions? Well, if we go really creative then the more CCP gives us tools the more different missions we can create. For example; "Capture and secure pirate mining barge, commander!" Player is tasked to tackle pirate veldspar miner and defeat pirate combat ships that warp in as soon as barge is tackled. Barge will try to warp off if tackle ends. This will give player two things to worry about and players can Indirectly experience important feat (Tackling) that is big part of this game.

That was just one example of what community can create and communities in gaming are very creative if developers allow it to be so. Some top games are community created and some games are still played by thousands of players just because developers have given communities to create more content for themselves.

PS: Please remember this is strictly about EVE Online missions. I am very aware that in EVE players create their own content and have done so in most wonderful ways.

Thank you. Bear
Lugh Crow-Slave
#2 - 2016-05-22 09:15:53 UTC
and who is going to pay all the ppl who have to go though all the trash missions just to see if any are worth adding to the game
Demica Diaz
SE-1
#3 - 2016-05-22 09:46:05 UTC
EVE Online isnt massive in terms of player base and I doubt every single player is going to play with toolkit. There is also other ways to limit. For example one can upload single mission from your account and until its approved or disregarded you cannot upload another. CCP also does not need to be fast with mission approval. It can come out in packs during expansions.

This way CCP would not need to use time and resources on making their own missions all the time. Let sandbox be sandbox and let players create missions.

Needless to say one can also regulate "spam". CCP can give players hidden raiting that only they see. If player keep spamming nonsense missions and is trolling then CCP can just instantly disregard player. Actions and consequences.

Lugh Crow-Slave
#4 - 2016-05-22 09:56:00 UTC
still think it would over all be better bang for their buck just to pay professionals to make missions rather than pay ppl to weed though any adv joes crap
Kiddoomer
The Red Sequence
#5 - 2016-05-22 10:20:19 UTC
Well if we have to wait for CCP to do it, with all that they have to do for now, it will need years before any new mission (not burner at least) comes into the game.

I'm all for it, but the toolkit will need to be easy to create (created by players maybe ?), CPP will probably not have any time to spend people for that I think.

I really like the example given with the target to tackle, and I'm sure we could easily find other interesting ideas to make missions more fun to do, maybe more difficult if we could do burner-like missions.

This toolkit will need to show deadspace pocket with arrangement and timers for NPC and the compositions of rats, with a way to check the total bounty for npc and any DPS amount that rats can dish in each wave, to make sure it stays in line with the rest.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Bumblefck
Kerensky Initiatives
#6 - 2016-05-22 12:37:14 UTC
I'm not really feeling compelled to do CCP's job for them, sorry. Interesting idea, though

Perfection is a dish best served like wasabi .

Bumble's Space Log

Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2016-05-22 13:24:54 UTC
Like the art tools they thought about releasing to the playerbase, the mission tool kit will be too complex for the average joe to use. It'd have to be dumbed down at least. On top of that this tool has to be maintained. Updates, bug checks etc it's no small amount of work and it's not a one off job either.

Look at how many players post features and ideas. Plenty of players will want to post their missions and it will take a lot of time to quality check them all. Why pay someone to trawl through hundreds of submissions to only get a few good ones when you can pay someone to make 10 quality missions in a fraction of the time?

'let sandbox be sandbox and let players create missions'
Map editor =\= sandbox.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#8 - 2016-05-22 14:01:04 UTC
Another of those it would be great if CCP had unlimited resources to dedicate to projects like this.
And then we run straight into the simple reality of limited resources and where to spend them?
Creating missions is not an easy thing to do, especially balancing them so the new players have a chance at completing them. Other than the time needed my biggest concern would be an influx of missions that were set up for the vets that would be extremely difficult if not impossible for the new players to complete.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2016-05-22 14:55:21 UTC
Demica Diaz wrote:
EVE Online isnt massive in terms of player base and I doubt every single player is going to play with toolkit. There is also other ways to limit. For example one can upload single mission from your account and until its approved or disregarded you cannot upload another. CCP also does not need to be fast with mission approval. It can come out in packs during expansions.

This way CCP would not need to use time and resources on making their own missions all the time. Let sandbox be sandbox and let players create missions.

Needless to say one can also regulate "spam". CCP can give players hidden raiting that only they see. If player keep spamming nonsense missions and is trolling then CCP can just instantly disregard player. Actions and consequences.

CCP and the scientists thought that the first batch of pictures for Project Discovery would last for months, yet it only lasted 3 weeks. You can create L1 missions, even good ones, in 5-10 minutes and spam the process with them.

And when it comes to ratings, we all know how useless and outright missleading and missrepresenting ratings can be if you "annoy" the wrong kind of of people. Certain groups can rate brigade their members to push certain people out of the process. With such a rating system in place, you create more work for CCP than you would remove.

That aside, I do not agree that players should create the content we pay for to use. We pay CCP to do their job, not to offload their job onto us. Unless players who create these things and get them into the game receive a serious reduction to their subscription, the idea introduces a very irritating slippery-slope.

And put these glassed away, they make you look like a dense goof. Roll

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

elitatwo
Zansha Expansion
#10 - 2016-05-22 16:45:04 UTC
But we have group pve and group pvp and whole point of the sandcastle is that we solo- ermm play together or against each other.

Oh and CCP just hired a new guy who is currently redoing the missions and other pve things. Let's give him time to do so.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lugh Crow-Slave
#11 - 2016-05-23 07:06:43 UTC
Daichi Yamato wrote:
Like the art tools they thought about releasing to the playerbase, the mission tool kit will be too complex for the average joe to use.


this had nothing to do with why it wasn't realest. CCP selling skins is why it was not released
Demica Diaz
SE-1
#12 - 2016-05-23 08:47:43 UTC
Good points from many of you. Yes, being overwhelmed by submissions is one very real problem. It can be limited and like I previously said that not everyone will use toolkit, mr Bumblefck for example Bear and you cannot really compare Project Discovery submissions with this as one is just simple -click a picture- minigame. But I can see why you mentioned it as even 100 submissions would be quite big overload.

I also do get the feeling that creating toolkit to be easy and userfriendly for the community would take a lot of time and resources from CCP. Not to mention maintain it.

Mainly I am curious about this is to break monotonous feel in EVEs mission departement. There is another game I play that is called ARMA 3 and it has most dry singleplayer campaign ever. But developers gave players mission editor. It worked. Community keeps that game very popular by adding constant flow of content while devs work with community to improve tools for them. Needless to say ARMA is not EVE Online and ammount of hours it took ARMA devs to create their editor is something even Neil deGrasse Tyson could not pronounce.

I have nothing but respect to CCP folks who create new missions like burner ones and try to change old boring missions with AI tweaks. But in the end it is just a handful of people. The creative diversity behind community will always be greater than of the developers and I would love to experience EVE missions as -content provided by players, for players.-

Perhaps in 10 years. Blink
Lugh Crow-Slave
#13 - 2016-05-23 08:55:05 UTC
Quote:

Mainly I am curious about this is to break monotonous feel in EVEs mission departement


could try idk... not running missions
Demica Diaz
SE-1
#14 - 2016-05-23 09:18:50 UTC  |  Edited by: Demica Diaz
Lugh Crow-Slave wrote:
Quote:

Mainly I am curious about this is to break monotonous feel in EVEs mission departement


could try idk... not running missions


I finished Gallente Epic Arc month ago after its been in my logbook for over three years. Thats only mission I have done past years. (Excluding -let me test this ship fit on rats- spawned missions.) There is reason I am writing this and its not because I am bored. Its because I have seen many suggestions to change missioning and thought to add my own thoughts about subject and what would incite me to run mission or two. CCP is adding daily quests to make people log into game. Well, for me player made new missions would definatelly make me log in. Smile
Lugh Crow-Slave
#15 - 2016-05-23 10:34:10 UTC
considering how missions tend to cause ppl to move away from the social aspect of the game more than any other activity (except maybe station trading) encouraging more ppl to do them may not be the best goal
Demica Diaz
SE-1
#16 - 2016-05-23 12:04:34 UTC
Lugh Crow-Slave wrote:
considering how missions tend to cause ppl to move away from the social aspect of the game more than any other activity (except maybe station trading) encouraging more ppl to do them may not be the best goal


Current missioning yes, it is very solo and very same. Todays missions not only kill your EVE experience, it will also and most likely make you unsub from game. But it does not have to be like that. Thus the suggestion. Given tools people can be very creative and something completely new and unexpected can born from that. There are many examples from other games where game wasnt doing that well and suddenly someone creates something with tools devs provided and fast forward to present day its most popular thing in gaming industry. I see EVE community to be very creative folks. Only if they had more freedom.
Iain Cariaba
#17 - 2016-05-23 12:39:26 UTC
Demica Diaz wrote:
There are many examples from other games where game wasnt doing that well and suddenly someone creates something with tools devs provided and fast forward to present day its most popular thing in gaming industry.

Name one.

I've been gaming for 30 years, and I can't think of a single instance in which this has occurred. Granted, it is 4:40 in the morning, and I just got up, but still.....
Daichi Yamato
Jabbersnarks and Wonderglass
#18 - 2016-05-23 13:57:20 UTC  |  Edited by: Daichi Yamato
You mean games that are played single player or are hosted on player servers/instances? Games like that can offer unofficial content because its entirely optional. They can afford to take things lightly because they can just press the reset button when it's over. Devs can see what's popular and use it in a tournament because that tournament does not have permanent effects that are forced upon the rest of the players. And even then it's rare.

Eve is not single player, it has no instances and every action within has permanence and is felt throughout the game. I can't think of any game that forces community made mods on it's playerbase. And that's not to say it couldn't be done, just that i can see it taking so much work it'd probably just be easier to get a dev to do a few missions and say 'current missions are a little samey. Spice things up a bit will you?'

And oh look we got new pve content in buckets over the last year.


The whole thing is fairly redundant when you think of eve as the pvp game it actually is. Players constantly adapt to eachother, pvp takes less work to update and has a much better retention rate than pve in every way. If players who got bored missioning got involved with it, you wouldn't have this boredom problem or constant need for new content.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

DrysonBennington
Eagle's Talon's
#19 - 2016-05-23 16:47:31 UTC
Player created missions could be a way to increase standings with a corporation especially in Null Space where the Pilot would have access to a Corporation or Alliance Mission Office. The Pilot would be able to conduct one of two mission types either being PvE or PvP that would reside within the normal mission parameters.

PvP Missions would be slightly different though and would have higher rewards because the missions would involve for example war decing a corporation or alliance. The Pilot would then attack the enemy corporations freighter or transport assets in any region where the transports are found.

The opposite side of the coin for the mission above is that the Pilot transporting goods for the corporation or alliance as a Neutral would be required to transport the cargo from point A to point B in a certain time frame.

PvP missions would require each player to carry a Token for the mission that would be presented at the end of the mission for payment and standings increase. The Token would be an insurance agreement between the Pilot and the corporation or alliance that if the mission failed then the issuing corporation or alliance would get to keep the Token Insurance. If the mission is a success then the Token Insurance is paid back to the Pilot plus the rewards established by the corporation or alliance.

If a Token falls into third party hands then it can be returned to the issuing corporation or alliance for a bounty fee assigned to the Token by the issuing corporation or alliance. The only way for the issuing corporation or alliance to receive their insurance payout is if the Token is insured to 75% of the value of the Token Insurance itself. If a Token is insured at 10,000,000 ISK the issuing corporation or alliance would have to place a bounty fee of 750,000 ISK to have the Token returned to them.
Demica Diaz
SE-1
#20 - 2016-05-23 18:24:01 UTC
Iain Cariaba wrote:
Demica Diaz wrote:
There are many examples from other games where game wasnt doing that well and suddenly someone creates something with tools devs provided and fast forward to present day its most popular thing in gaming industry.

Name one.

I've been gaming for 30 years, and I can't think of a single instance in which this has occurred. Granted, it is 4:40 in the morning, and I just got up, but still.....


ARMA series. In ARMA 2 its zombie mod DayZ plummeted Bohemia Interactive and people started to discover ARMA series which for us old vets was big welcome. More people played online than ever. BI continued its work to support their mission editor for ARMA 3 and once again mod Altis Life kicked in and you see thousands of people playing it. In itself ARMA 3 is good game but without its editor... it wouldnt be one among popular games on Steam.

Needless to say that is power of modding and I do not seek modding for EVE as it is very much so impossible. But what I am trying to sell here is power and creativity of the community and EVE missions is one aspect of game that perhaps need different touch.

Daichi Yamato wrote:
You mean games that are played single player or are hosted on player servers/instances? Games like that can offer unofficial content because its entirely optional. They can afford to take things lightly because they can just press the reset button when it's over. Devs can see what's popular and use it in a tournament because that tournament does not have permanent effects that are forced upon the rest of the players. And even then it's rare.

Eve is not single player, it has no instances and every action within has permanence and is felt throughout the game. I can't think of any game that forces community made mods on it's playerbase. And that's not to say it couldn't be done, just that i can see it taking so much work it'd probably just be easier to get a dev to do a few missions and say 'current missions are a little samey. Spice things up a bit will you?'

And oh look we got new pve content in buckets over the last year.


The whole thing is fairly redundant when you think of eve as the pvp game it actually is. Players constantly adapt to eachother, pvp takes less work to update and has a much better retention rate than pve in every way. If players who got bored missioning got involved with it, you wouldn't have this boredom problem or constant need for new content.


Modding is whole new level and its quite impossible to do in MMO like EVE. I am thinking of something more like Star Trek Online Foundry. My topic also has nothing to do with PvP. PvP does not need help in EVE, it is very much alive and thriving and most importantly it is getting support of developers constantly. This is not PvP vs PvE. The topic is about how can we make mission experience better.




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