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New player industry

Author
HornetSRB
State War Academy
Caldari State
#1 - 2016-05-20 20:10:49 UTC
I have a friend who is starting to play EVE online. I am miner and he wants to be industrial. What are best/profitable items for him to build at start? Any advices? And after basic things what he needs to focus on later? Any newer good guide for industry for beginers?
Thanks in advance.
Mephiztopheleze
Laphroaig Inc.
#2 - 2016-05-20 21:41:53 UTC
One rather large problem new industrialists face: they're competing against much older industrialists with maxed out production skills across the board and, often but not always, a Sov Fuel Bonus on any POS they run. This heavily skews the profit margins the way of the established folk.

Honestly, the 'best' thing for new folk to produce is probably Planetary Interaction materials. Any of the P2 POS fuel components are always a good thing to make). You'll want to do any extraction in low, null or WH space. HiSec's low extraction coupled with high taxes won't make the endeavour worthwhile.

I'd suggest training some combat skills and go shoot someone in the face. Worry about Fun/Hour more than ISK/Hour. Finding a good corp to fly with is also a good idea.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Fat Buddah
Federal Navy Academy
Gallente Federation
#3 - 2016-05-21 03:44:42 UTC
The key is to first have your friend hooked to Eve.
.
Maybe he can produce things for your mining activities such as crystals and so on.
Such arrangement should give yo friend a sense of accomplishment (providing things for a friend) and motivation.
Profit making can come later if you can tank for your friend for a while
Brynjard
Meaal Contractors
#4 - 2016-05-21 03:58:09 UTC  |  Edited by: Brynjard
I agree with both.
Here are some tips.
1. Stay away from large trade hubs and their regions.This is why: Mephiztopheleze said it clear. Older industrialists already own the market there. And they also play the 0.01 ISK game, so it's hard to get stuff sold at a decent prize.
So find a system near some mission hubs(I'll show how to find later) Or/and starter system.

2. Make ammo and drones for the mission hub. Typical modules for the starter system.

- How to find starter systems: Google starter system. There are several within each race.
- How to find mission hubs: Use http://evemaps.dotlan.net/
Find a region and sort by NPC kills. The amount of NPC kills identify the mission hub. It can be the system next to or nearby. Fly over there and check it out.
Also make sure you don't make missiles in gallente space. Those will not sell as good as hybrid ammo.
Use the market history tab in the market window to understand what is selling and what is not.

GL :)
Vir Aurilen
The Scope
Gallente Federation
#5 - 2016-05-21 06:00:32 UTC
All good points above but here are some additional thoughts.

1. Try to build in less utilized systems since manufacturing, research, invention, etc. fees are calculated by average industry activity in the area. I.E. if someone is building a lot within the constellation it will raise the cost of manufacturing fees for everybody nearby. You can see the manufacturing or other industry index by facility/service in the industry window.

2. Try to acquire your own BPOs over the long run since BPC cost can erode margin.

4. Try to use buy orders to procure material where possible and makes since. If the gap is narrow between highest buy prices and lowest sell prices you might be able to do better buying directly from a sell order.

5. Train trading skills especially accounting and broker relation to lower your brokerage and tax costs for buy and sell orders improving your margin.

6. If time allows grind standing for your corp for the respective station owners where your market orders will be placed. This will lower your fees.

7. POS arrays usually have a material deduction and/or time benefit for many industry actitivities which can improve your productivity per toon and increase margin by lowering cost.

8. If using POSes and you can afford faction tower it will save you on the fuel.

9. As with the BPOs versus BPCs the more vertically integrated you can become the more profit you can make so consider producing some if not all materials and components to increase your margin.

10. Materials/Components are not free so make sure you evaluate the market value of those materials and components you've built for your final products to see if it's more profitable to just sell them straight versus building the final product. Don't forget all fees that will be incurred when calculating the difference.

11. Don't confuse ROI with meaning most profitable activity. ROI indicates the effiecency of the capital in use, but not necessarily profit once you consider for market demand/volume. Example: If you build 2 Kronos which cost 1b a piece to build and sell for 1.1b with 100m profit ROI will be 10%. If you built a Thorax for 8m and sold it for 12m the ROI is 50% so to match the profitability of of the Kronos you have to sell 25 thorax which may not be possible at your current margin considering demand and competition.

Hope this helps.

“I think a lot of psychopaths are just geniuses who drove so fast that they lost control.”

Zad Murrard
Frozen Dawn Inc
Frozen Dawn Alliance
#6 - 2016-05-21 10:39:44 UTC  |  Edited by: Zad Murrard
Another opinion here.

Important notes, while doing all these activities, do as much missions in the background as possible, loot & salvage all. You can sell everything, but keep rig related materials.

1. Queue few basic PI skills. Watch PI related youtube and eve university tutorial videos.
2. Start with PI, produce whatever & whereever
3. Queue some more PI skills along with trading related skills, especially tax deduction skills

If you want to keep things easy and light, don't continue to further steps, just keep doing this until you have mastered this.

If you want to make things more complicated, continue reading

Forget about POSses for now. They are not important for now.

4. Explore how system cost index, material cost for items and taxes work in Eve online.
5. Make a spreadsheet with some T1 small/medium rigs, which calculate the manufacturing costs, take taxes into account
and tell how much profit you would potentially make selling the items in some location X.
Make sure the BPOs you have bought are such that actually sell.
The spreadsheet can be simple and does not need to automatically fetch prices etc. anywhere. Just input them yourself.
6. Queue some basic manufacturing & research skills
7. Buy some small/medium rig blueprint. Research those blueprints to material efficiency 10.
Steps 4 & 5 should tell you why this is needed.
8. Start producing T1 rigs, make sure to select some rather low index cost system.
Steps 4 & 5 once again should be a good motivation for this.
Also make sure you either produce the rigs from mission salvage or buy from sell orders in Jita/Amarr.
9. Sell them somewhere. Most T1 rigs have a decent profit even in Jita. Though in trade hubs you have to update your orders more frequently.
10. Repeat, get some more blueprints.

11. Think how to make things smoother and require less work. Watch youtube videos to get ideas. Read older posts in this forum to get ideas.
12. Once you have more than 1B in you wallet, stuff like buy orders or POS might become meaningful. But don't worry about them yet.
Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2016-05-21 11:31:11 UTC
To find things worth to build, check the market use these tools: https://eve-industry.org/calc/ and http://eve-productions.org/

With the fee and tax increase it is important now to look one or more levels deep, and try to produce expensive components on your own or alternatively sell those components directly. http://eve-productions.org/ allows you to easily switch between buying on the market vs. own production, to figure that out (though you have to take the BPO costs into account).

I'm my own NPC alt.

Raz Muesin
Imperial Academy
Amarr Empire
#8 - 2016-05-21 18:42:07 UTC
Markets change quick in Eve,

This application is your best friend if you want to be an industrialist in Eve.

IPH
Do Little
Bluenose Trading
#9 - 2016-05-22 13:00:02 UTC
You can do very well as a new industrialist making and selling T1 products but it does require some effort. I recommend starting with small rigs. The blueprints are cheap and easily researched and it isn't difficult to find profitable stuff to build. A couple of minutes looking through my own prints turned up Small Anti-EM Screen Reinforcer 1 Blueprint: Estimated cost - 15,398 ISK, Estimated selling - 35,116 ISK. Pretty good margins by anyone's standard.

This level of profit will attract more sellers pushing the price down but opportunities like this are always available. The regional market app has a Price History tab that shows the market cycle for up to a year. You should establish a "floor" price (price below which you will not chase the market down) for each product around the midpoint in the cycle. If the market goes below that just be patient, let it come to you.

Small rigs use salvage that can be purchased in small quantities at low prices in backwater stations throughout empire space. The exploration frigate you get free in the career missions will hold as much salvage as most new players can afford (more than most can afford to lose). The small industrialist actually has an advantage over the large who needs to buy large quantities from aggregators at trade hubs.

Do not sell to buy orders. Train the trade skills (particularly broker relations and accounting) and create sell orders in smaller trade hubs - for a small industrialist, Jita is a good place to buy but not a good place to sell - try Hek, Rens or Dodixie.

Do not expect the same items to always remain profitable. Prices will move in a cycle. Good profits attract more sellers pushing prices down. Low prices attract more buyers pushing prices up. Pick a dozen or so rigs with good volume and reasonable profitability in the top half of their cycle. When you're ready to build something pick a product that is on its way up - not one that is on its way down!
Julien Brellier
Federal Navy Academy
Gallente Federation
#10 - 2016-05-23 09:10:23 UTC
Step 1: Locate any L4 Security Agent.
Step 2: Build lots of Battlship sized ammo.
Step 3: Sell the ammo at the L4 agent station. Mission runners are lazy and will happily pay a premium for ammo at the station they are in rather than going to get it from further away.
Step 4: Profit.
Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2016-05-23 09:20:29 UTC
Yes, cycling is important and not putting all eggs in one basket. I switched products two times in the last 3 weeks, with a 1-2 day cycle of production / sells.

I'm my own NPC alt.

Gilbaron
The Scope
Gallente Federation
#12 - 2016-05-24 06:49:45 UTC
Julien Brellier wrote:
Step 1: Locate any L4 Security Agent.
Step 2: Build lots of Battlship sized ammo.
Step 3: Sell the ammo at the L4 agent station. Mission runners are lazy and will happily pay a premium for ammo at the station they are in rather than going to get it from further away.
Step 4: Profit.


interesting idea. but that's trading and has nothing to do with industry.
Scarlett LaBlanc
University of Caille
Gallente Federation
#13 - 2016-05-26 11:47:47 UTC
Gilbaron wrote:
Julien Brellier wrote:

Step 2: Build.


interesting idea. but that's trading and has nothing to do with industry.


That would be called industry.