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Crime & Punishment

 
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Zappity's Adventures

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Author
Zappity
New Eden Tank Testing Services
#441 - 2016-04-04 04:33:29 UTC
Mike Adoulin wrote:
You are learning the ways of MJD-fu, young battleship pilot. Now go forth and use it....offensively....Bear

I have been looking at this! The realisation that you can lock out past 100km with the right fit is very appealing.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#442 - 2016-04-12 02:53:55 UTC
It was time for some fleet action. I have discovered logistics. Not the ‘hauling stuff about’ variety, which I was already far too familiar with, but the ‘repairing other ships’ variety. I am still confused as to why CCP thought this was a good name for the class since the proper usage of the word is hardly rare. But regardless of the nomenclature, I have discovered the role and I quite like it.

The problem with large fleet fights is that they are boring. The FC does a huge amount of management (usually with a second account), the tackle and niche roles (command destroyers, webbers etc) do varying amounts (but these are by definition not numerous) and the DPS does absolutely bugger all. It is terrible. You wait for the target to appear in the fleet window, lock it and hit F1. Occasionally you might reload but that's about it.

I really do understand CCP Larrikin’s desire to change fleet mechanics to make individual members more involved.

And then, after hearing constant calls for logi (“we need more logi” is a most common refrain heard prior to unlocking), I finally trained Logistic Cruisers and Logistics Frigates to V and took my first Oneiros out for a fight. It was magnificent. I was locking things up left, right and centre, juggling targets and reps as the frantic demands for armour appeared. I was managing capacitor and heat (we were only just holding). I had to carefully manage my prop mod to keep range but not destroy my meagre cap reserve. I had to time the armour repper cycles correctly to ensure that the cycles ended in time. And, finally, I had to die when I was micro-jumped away from the fleet into an angry nest of interceptors. Oh well.

More recently, I took a Scalpel on a destroyer roam into Imperium space. This little ship has a tiny 5 m3 drone bay into which the conscientious pilot will slot an armor repair drone and the selfish pilot will slot a DPS drone. I fall into the latter category and thus took a Warrior II, solely for the purpose of recording my conquests on the killboard.

We left from Okagaiken and easily evaded a Caracal fleet in Saranen, the Imperium staging system. We were soon winging our way through Pure Blind and, eventually, into SMA space in Fade to torment the locals as they evacuated. There were freighters going everywhere. It was amazing. But we concentrated on the carriers and Hurricanes sitting upon the undock. Unfortunately, they refused to fight. We eventually got bored and, getting wind of a ruckus in Deklein, we quickly made our way up the map.

Allies had managed to bubble three Marauders 70 km from the station. They died so quickly that my promiscuous little drone barely had time to contribute damage! Flying logistics was a complete waste of time on this fleet because nobody needed reps.

Paladin #1: https://zkillboard.com/kill/53001504/

Paladin #2: https://zkillboard.com/kill/53001531/

Paladin #3: https://zkillboard.com/kill/53001536/

We successfully extricated ourselves from the system without any friendly fire incidents (not an easy feat with not-blue-blues and a bunch of noobs) and were soon heading back towards Okagaiken via Fade, happy with our shiny kills. For some reason, there was a lot of singing on comms.

P.S. CCPls give killmails for logi somehow now that I have started flying them.

Zappity's Adventures for a taste of lowsec and nullsec.

Cara Forelli
State War Academy
Caldari State
#443 - 2016-04-12 03:44:27 UTC
Zappity wrote:
More recently, I took a Scalpel on a destroyer roam into Imperium space. This little ship has a tiny 5 m3 drone bay into which the conscientious pilot will slot an armor repair drone and the selfish pilot will slot a DPS drone. I fall into the latter category and thus took a Warrior II, solely for the purpose of recording my conquests on the killboard.

The conscientious selfish pilot uses ECM drones. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Zappity
New Eden Tank Testing Services
#444 - 2016-04-12 05:04:25 UTC
Cara Forelli wrote:
Zappity wrote:
More recently, I took a Scalpel on a destroyer roam into Imperium space. This little ship has a tiny 5 m3 drone bay into which the conscientious pilot will slot an armor repair drone and the selfish pilot will slot a DPS drone. I fall into the latter category and thus took a Warrior II, solely for the purpose of recording my conquests on the killboard.

The conscientious selfish pilot uses ECM drones. Big smile

Consider my fits suitably amended :)

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#445 - 2016-04-18 06:07:23 UTC
I was flying a Sabre, accompanying a Thrasher roam into Deklein. SMA had just been burned out of Fade and Pandemic Horde had decided to use the O1Y-ED as our staging system. Only a couple of days before we had been camping this system, tormenting the locals.

We found a Chimera, ratting in a system. Deklein was still chock full of ratters despite the ongoing destruction of their empire. But this worked well for us because we wanted to hunt them! The FC herded our fleet of Thrashers while I concentrated on keeping the Chimera bubbled. This was pretty fun. I dropped the first bubble and darted out while he targeted me. I then burned away and dropped a bookmark at warp range. Every minute or so I jumped back and dropped another bubble on top of him.

Unfortunately, our fleet was not large enough to kill him. But we did kill a lot of drones, including eight Geckos! It was good practice for the newer players in their Thrashers, not to mention me in my Sabre. Eventually, we decided that it was time to depart so we continued to the next constellation where we killed a bunch of stuff.

Ishtar: https://zkillboard.com/kill/53082441/
Devoter: https://zkillboard.com/kill/53082672/
Vexor Navy Issue: https://zkillboard.com/kill/53082747/
Ishtar: https://zkillboard.com/kill/53082862/

I suspect this sort of thing will only increase in the coming weeks.

Of course, kicking the Imperium out of their space isn’t all fun and games. A ping went out for an entosis fleet and I dutifully joined, having nothing better to do at the time. After the first hour we had taken a couple of I-Hubs and TCUs, as well as a station or two. Our fleet was divided into an entosis group, who were distributed across the constellation, and a defence group, who were camping the constellation entrance. The defence fleet was probably even more bored that the entosing fleet since there was a noticeable absence of enemies. So we started playing a game.

Every time a neutral entered the system they were tackled and interrogated. Many of our captors were unwilling to play along and simply forced us to kill them. (It may also have had something to do with the fact that many of our fleet seemed to have trouble with the concept of non-violent interaction.) But we found one interesting case.

A Merlin jumped into system. He was in a highsec corp and had a decidedly high sec oriented killboard. We politely enquired as to the purpose of his visit and were told that he had read about the war against the Imperium and wanted to help. Sure enough, he had an entosis link fit and wanted to do something nasty to their stuff. That was pretty much as far as he had got in terms of tactical thinking but it was good enough for us. He accepted our invite to fleet and helped us defend the system while the clocks ticked!

Zappity's Adventures for a taste of lowsec and nullsec.

Mike Adoulin
Happys Happy Hamster Hunting Club
#446 - 2016-04-21 10:31:20 UTC
I mourn the Gecko's.

I mourn them, I do.

Sad

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#447 - 2016-04-24 21:32:36 UTC
I had finally bitten the proverbial bullet and decided to do a few jump freighter runs out to Fade. I had been a bit slack on the market activities and my stockpile in Jita had built up considerably as a result of the slow buy orders by which I typically stock up. I had also started a buyback service to help our newer players out in Fade staging system and had lots of stuff waiting for transport back to Jita. So I filled the Anshar and made my way out to the edge of empire for the final jump to O1Y-ED.

Zappity’s partner in crime undocked from O1Y and made her way over to the cyno bookmark while I undocked the Anshar. Just as I clicked to light the cyno the station disappeared from the screen. It seemed like an odd visual glitch but I ignored it, already absorbed in my routine to jump to the cyno on the main screen. But I sure paid attention when my Anshar appeared 50 km from the station undock. Someone playing silly buggers with a command destroyer had jumped my cyno ship away from the station!

I still had an out-cyno lit on the other screen but had a jump fatigue delay of roughly a minute. The numerous ships on grid were all theoretically friendly since my trading corp was blue to Pandemic Horde. But everybody knows that Pandemic Horde is filled with spies and there were plenty of reds in system regardless.

I watched carefully, waiting to see whether anyone was approaching. I aligned to a celestial on the other side of the solar system, just in case I needed to warp away before the fatigue timer had cleared. While I was waiting I checked my cargo, suddenly curious about the value of my load: 17 billion worth of assorted ships and modules, plus the jump freighter, totalled an uncomfortably high 24 billion ISK on the line.

An interceptor suddenly appeared on grid, 50 km away. I still had 30 seconds to go on the timer. He began burning at me. I hit warp, thankful for once that freighters had a slow warp speed and even more thankful that I was already aligned. I warped to the celestial at 50 km, cursing myself for not having shared Zappity’s safe spots with the trading corp. By the time I was slowing out of warp the timer had expired. The interceptor was already at the celestial but, luckily, it was at zero. I was hovering over ‘Jump To’ and clicked as soon as I dropped out of warp.

Phew!

Zappity's Adventures for a taste of lowsec and nullsec.

Mike Adoulin
Happys Happy Hamster Hunting Club
#448 - 2016-04-29 05:40:23 UTC
Zappity wrote:
IBut everybody knows that Pandemic Horde is filled with drooling homicidal maniacs and there were plenty of reds in system regardless.


Fixed that for ya.

Bear

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#449 - 2016-05-15 07:45:51 UTC
Capital ship changes had come to EVE. The fact that there were changes would have undoubtedly been more relevant had I actually flown capital ships beforehand. But nevertheless, the changes incited me to action and I decided to investigate.

I had been quietly preparing for a move into capital ships for some time. I had already trained up Jump Drive Calibration (the one that increases the range at which you can jump to a cyno) to V along with a pack of support skills and was ready to choose which ship to fly. Of course, I couldn't decide (or, more accurately, I sequentially decided upon most of them) and ended up injecting a whole bunch of skill books. I'm sure they'll come in useful some time.

I was initially most interested in dreadnoughts, imagining that I could fit a Moros (the Gallente one) like a gigantic Incursus and go roaming, swatting my feeble enemies out of the sky like mere flies. To be honest, a solo dreadnought roam is practically inevitable and you will no doubt have a good chuckle at my quite literal expense before long.

But before these dreams of magnificence could be realised, a ping went out to the Pandemic Horde capitals channel (yes, there is such a thing) for carrier practice on Singularity. I logged in.

A fit of dubious quality was linked and I soon found myself undocking a shiny new Nidhoggur. To be honest I didn't really care about the fit - I just wanted to see what the new fighter mechanics were like. But I did notice an interesting new high slot module called the “Networked Sensor Array” which, when activated, greatly increased the carrier’s lock speed.

However, the ability to quickly lock something is not tremendously useful if you do not know how to kill it. I looked intently at my Fighter Bay window, a new variant of the old Drone Bay which looks very fancy. Having successfully remembered to buy some fighters before I undocked, I figured that the first thing I needed to do was drag a bunch of them into the launch tubes. This was pretty straightforward and I was soon dragging stacks of fighters into the appropriate part of the window. They loaded. Success!

Fighters, however, are of limited value while stuck in the launch tube. I figured that the next step was to send them forth to do my evil bidding. There were some nice, big arrows on the launch tubes and, sure enough, my fighters were soon circling my ship. Now, go kill something!

“Stupid fighters”, I thought. “Obviously bugged.” For there is was, hitting ‘F’ as hard as any seasoned drone warrior could hit it, all to no avail. My fighters were stubbornly orbiting my ship instead of going forth to conquer. I examined the interface more closely, just on the slim chance that I was doing something wrong. Ah, the fighter squadrons each had their own little module buttons!

I selected my target, then clicked the fairly obvious ‘go kill it’ button on the first squadron. It went! The squadron also had a ‘go fast’ button which activated a MWD and a particularly interesting ‘kill it faster’ button which unleashed one of a limited salvo of rockets, greatly increasing the damage.

As it transpired, there were three main fighter categories. First, the standard ‘light’ damage fighters have an MWD, a normal damage module, and a limited number of ‘alpha strike’ charges. These worked tremendously well against sub-capitals and, in quantity, against other capitals. Next, there was an anti-fighter class which was designed almost solely to kill other fighters, having an enormous damage buff for this purpose. These ones also had a tackle button to slow down enemy squadrons. Finally, there was a utility class which, depending upon race, would web, jam, point or neut enemy ships.

After playing around for an hour I was marginally less terrible at operating my fighters and decided that the only logical thing to do was to take a carrier on a solo roam of Providence! Unfortunately, the patch had only just dropped and the marketeers were asking the most exorbitant prices imaginable. Disgraceful. And there weren't even any Networked Sensor Arrays available. I was disappointed. But my time will come!

Zappity's Adventures for a taste of lowsec and nullsec.

Mike Adoulin
Happys Happy Hamster Hunting Club
#450 - 2016-05-15 21:10:49 UTC
Zappity wrote:
. Finally, there was a utility class which, depending upon race, would web, jam, point or neut enemy ships.





Shocked

Attention


Idea

Bear

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#451 - 2016-05-22 10:36:45 UTC
I started a corp buyback program. It is magnificent. And, fittingly, it is called ‘Zappity's Magnificent Buyback Program’. Now that I write it out, I must admit that the title isn't quite as imaginative as I imagined when I thought it up. Still, it gets the point across.

Why am I telling you about this? Well, I have been travelling a LOT lately for work. I can sadly report that the Pacific Ocean is of precisely the same immensity as it has previously been and I wish they would introduce a new and even faster Concorde with an Australia-US leg and also teleportation. Actually, just teleportation would be adequate.

Before I was distracted I was about to say that I have not been much in the mood for PvP. This isn't all bad because I do not like to pretend that PvP is the only thing that I find interesting in EVE. So here is an adventure about breaking into a new market activity.

It was not at all planned. I was messing about in Jita when a ping went out about a change to corporation policy. Apparently, the powers that be had decided to change the corp buyback rate from 90% of Jita buy via evepraisal.com to 70%. This was purportedly to make room for independent marketeers to move into the space and take over but I think it is just because Gobbins is tight.

I looked at my trading corp wallet and saw lots of ISK and thought, “Hey, I could do that”. So I posted in the thread, “Gobbins is tight and is only paying out 70%. I'll do 90%.” And the contracts started rolling in. I didn't want anything too bulky so I initially excluded ore and minerals and PI (which scares me because I don't understand it) but after about a week I had paid out 10B.

Which was far too long in my opinion.

I took a careful look at the forums. There were buyback programs everywhere! This was just unacceptable. If I was going to bother with this thing then I was obviously going to have to crush them all.

I pondered my options. I pondered that I had a reasonably-sized 12-digit war chest, having liquidated a fair chunk of my trading items prior to the release of citadels and the price crash as a consequence of the inevitable liquidity squeeze. I pondered that I could probably manage for a while paying even 100% of the Jita buy price, admittedly with a sadly diminished profit margin. And I pondered that it was easier to retain customers than it was to get new ones.

So I posted that I was now accepting 100% of Jita buyback in Fade. Even more contracts started rolling in! Ha! After a week or so, I dropped the price back to 92%, confident that the general magnificence of the program, the higher payout, and the relatively rapid turnaround that I was managing would encourage people to hang around. I decided to ignore the Querious stations because they were just too far away. And because I was lazy.

Next, however, news went out that Pandemic Horde was moving into Fade properly and, subsequently, abandoning Querious. The corp program was paying 80% on everything. Hmm.

I added Querious to my program at 92% and bought another jump freighter in Amarr. I was still excluding really bulky cheap stuff (PI, ice etc) and was soon unfortunately forced to add non-faction T1 ships to the list. I thought a lot about ‘ISK density’, the curse of jump freighter pilots everywhere. But even excluding these items, I had soon paid out over 150B in Querious and needed to move some of it to Amarr.

I don't like jump fatigue for jump freighters. CCP supposedly likes to support ‘gameplay enablers’. I don't feel particularly supported to be honest. Jump fatigue is awful and frustrating. I understand the point of it - I even understand the need for it - but I don't like the way it feels, especially for a non-combat ship.

Things eventually calmed down in Querious and I was able to turn my attention back to Fade. My main competitor was now offering 93%! Disgraceful! Just the sort of shabby trick you'd expect them to play while I was busy. You just can't trust some people.

In addition to having a troublesome competitor, I had decided expand into ore and minerals. (I have a lot of blueprints, some admittedly more nefariously acquired that others, so I might as well do something useful with them.)

I faced a decision. Should I accept the presence of my feeble, so called competitors? Or should I CRUSH THEM!

Zappity's Adventures for a taste of lowsec and nullsec.

Wanda Fayne
#452 - 2016-05-22 10:53:12 UTC
Crush them, of courseAttention

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Mike Adoulin
Happys Happy Hamster Hunting Club
#453 - 2016-05-22 12:27:12 UTC
Zappity.


What is best in life?


Bear

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#454 - 2016-05-29 02:57:14 UTC
I have been asked about how I made my ISK and, being of a naturally sunny disposition, I will now explain. My current position:

137,986m assets (Jita sell price)
22,000m liquid ISK
59,000m active sell orders (Jita sell price)
3,000m 10/20 BPOs (unresearched value)

Total: 222B ISK. Depressingly, I am not even wealthy. Still, I have enough ISK to do whatever I wish (within reason) and that's almost good enough for me. I was asked whether I was an ‘old player’, having accumulated assets over time. The answer is somewhat subjective so I will simply state that Zappity was created in early 2013 and that my market activities began at about the same time.

Region trading (the act of buying in one region and moving the goods to another location before selling) made me my first few billion. I moved faction ammunition between Jita and the other hubs, predominantly Amarr and Dodixie. This triggered my first foray into spreadsheets, using Google Sheets to pull eve-central.com volume data for the ammunition I was interested in, highlighting good buy opportunities when they were a certain percentage below the other hubs. The main limitation here was that I did not have the capital to do spread across buy orders and, instead, bought straight from sell orders. That cut into my profits and, more importantly, meant that I had to actively update sell orders because I needed to recoup much margin as possible. This 0.01 ISKing lasted about a fortnight before I burned out. I decided that I needed a better plan.

I took my hard earned billions into invention and T2 production. I put up a medium tower a few jumps out of Jita and made Expanded Cargoholds, Nanofibers, Damage Controls, Inertial Stabs plus a few other things I can’t remember. I would check the market prices and commence runs on whatever would be most profitable that particular week. I bought all the minerals from Jita and freighted them out myself. It was quite profitable but also quite tedious. It earned me a few billion more ISK before I exited just prior to the Crius changes.

At this point, I had about 6B ISK and roughly doubled it by cheating and buying an additional 6B worth of plex. This allowed me to establish a good array of low-price buy orders after training Margin Trading to V on my trading alt. I pulled sales volumes from eve-marketdata.com and selected the 300 highest (in terms of ISK) T2 items being sold. At this point I transitioned from Google Sheets to my own PHP scripts plus MySQL database. My scripts reported the item list and altered me when either my buy orders or inventory were getting low. This allowed me to see at a glance whether anything required attention, especially buy orders that had been filled and needed replacing. There was a continual balance between trying to keep individual orders small enough that I could service the payouts but large enough that I didn't need to continually replace the orders.

At this point I was turning over about 1-2B each day in Jita (more on the weekends, less mid-week) with roughly 10% profit. I managed a reasonable turnover because I bought at Jita plus a three jump range, relying on public courier contracts to move stuff back to base for me. Three jumps around Jita does not include any lowsec systems but does cover a lot of producers, some of which are happy to save the travel and sell directly to a buy order. I paid couriers about 0.1% reward with 150% collateral, meaning that I paid 20k reward to transport 20m goods back to Jita at a 30m collateral. I wrote a script to report the current worth of assets in The Forge, sorted by station value, along with the collateral and reward required for each station.

This was easy. I added replacement market orders every day or two, I never updated sell orders, and I still made a reasonable profit. This continued until I had accrued about 50B. The next major breakthrough occurred when I went POS hunting. I made another 50B with about a month of intensive POS scanning and war declarations. But it was too tiring to maintain and I felt bad for the poor fools I was stripping bare.

100B ISK was a major milestone. At this point I decided that a change of tactics was required. It was becoming increasingly difficult to spend all my ISK on buy orders so I diversified my items and bought a jump freighter. I toyed with lowsec for a while but soon concluded that sov nullsec was the place to be. I began stocking an alliance staging system and was soon turning over about 2-3B per day with 20% profit. Much better!

And that brings us up to the present day. Well, almost. It brings us up to the buyback program which is another story altogether.

Zappity's Adventures for a taste of lowsec and nullsec.

Cara Forelli
State War Academy
Caldari State
#455 - 2016-05-29 03:27:37 UTC  |  Edited by: Cara Forelli
Fascinating post! I always find market success stories very interesting.

Zappity wrote:
At this point I transitioned from Google Sheets to my own PHP scripts plus MySQL database. My scripts reported the item list and altered me when either my buy orders or inventory were getting low.

I dabbled in this myself but gave up eventually because I always seemed to be crashing something or other with way too many calls. I suspect this was a result of my engineering background - writing code the straight-forward way, not the efficient way. Out of curiosity, did you monitor all items in your database, or just the ones you identified as potential trades? I really wanted a script that would alert me to new market opportunities, but monitoring every item in the game on a daily basis got out of hand really quickly with my limited programming knowledge.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Zappity
New Eden Tank Testing Services
#456 - 2016-05-29 04:05:27 UTC
Cara Forelli wrote:
Fascinating post! I always find market success stories very interesting.

Zappity wrote:
At this point I transitioned from Google Sheets to my own PHP scripts plus MySQL database. My scripts reported the item list and altered me when either my buy orders or inventory were getting low.

I dabbled in this myself but gave up eventually because I always seemed to be crashing something or other with way too many calls. I suspect this was a result of my engineering background - writing code the straight-forward way, not the efficient way. Out of curiosity, did you monitor all items in your database, or just the ones you identified as potential trades? I really wanted a script that would alert me to new market opportunities, but monitoring every item in the game on a daily basis got out of hand really quickly with my limited programming knowledge.

That is a very good question. Careful item selection is a major factor in success. The last thing you want is your isk tied up in items that aren't turning over.

I have never monitored the entire market but have rather focused on categories that I understand. Thus, I have never had much success with mining-related equipment but have had much better outcomes with PvP stuff.

I selected in a two stage process:

Work through the items in the market one category at a time, copying candidates into a shortlist.
Pull volumes from eve-central or eve-marketdata.com. This is critical - you will realistically only capture a percentage, say 5%, of daily trades in any one item. 5% of 1B traded is much more than 20% of 50m traded.

This should be a continual process. You want to monitor changes in the market and your profitability, similar to the post I made a few months ago about the importance of item selection.

You need to be careful, though. Damage Control II is traded at very high volumes in practically every hub or staging system. This, however, does not mean that your turnover of this item will be huge because everybody knows it. Search for the items which sell well but are not stocked as thoroughly. I ended up dropping some ‘common sense’ items (Mag Stabs, DCUII, Gyros, EANMs etc) when stocking alliance staging because they were so abundantly stocked. Medium Core Defence Field Extender IIs, however, earned more than all these combined.

So I would recommend putting effort into generating a short list of a fee hundred and then concentrating on data capture around those. Make it items that you understand and that are commonly destroyed in PvP.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#457 - 2016-06-01 12:56:05 UTC
You, astute reader, will have noticed that I did not comment on the progress of the Buyback War in the last post. It was something of a disappointment, mainly because I was just too victorious. Maybe that has something to do with the north.

It goes without saying that I decided to go with the ‘crush them’ option. I raised my payout back up to 100% under a “Welcome to Fade” introductory offer. This was very good timing because the die hard UVHO folk (the ratting and mining deadend system in Querious) had finally been dislodged from their abode and were making their way up to Fade with heavy hearts. My magnificent rates were there to greet them! Win-win!

I dropped a few mobile depot adverts around the stations I operated out of. People kept killing them but the timers are long enough that this doesn't really matter. I charitably assumed that the destruction of these belongings was performed by Goons camping our system rather than disgruntled competitors. I made sure to turn over the contracts fast, clearing them in the morning and evening. And, finally, I was polite and helpful to people who were having difficulties, even on the rare occasion that their difficulties were not caused by me buggering up.

Eventually, this buggering up became a bit of a problem. I was getting about a hundred contracts a day, and the manual processing was becoming too much and quite error-prone. I lost count of the times I had to beg people to return ISK I had mistakenly sent. I also occasionally messed up and sent people too little ISK, especially when they submitted multiple contracts at the same time.

The final straw came when I did a batch of contracts in evepraisal.com which were significantly undervalued. There was a temporary problem with the site in which some modules incorrectly registered zero buy value. (evepraisal.com is a really great site and fantastic service for the community btw but I felt really bad in consequence.)

Now, please feel free to skip the next paragraph because I am go to explain how my scripts work. This is primarily because it took me ages to get them right and I am very proud of the outcome if not the execution. I program metabolic pathways instead of scripts for a job and am therefore bad at this sort of thing.

First, I pulled Zappity's contracts from the API, selected the ones which were assigned to her, rather than buy her, and flagged the ones which were evilly located at non-buyback locations, even though I often take them anyway. The script then pulled the items from each individual contract and built a list of items that hadn't had their prices updated in my local database in a while. The prices, once updated at the fantastic eve-central.com, were then used to calculate the value of the entire contract and report a breakdown of each item with Jita buy and sell prices, total buy and sell value, and adjusted price according to my current buyback rate. It also flagged whether there was a price already included in the contract (very infrequent) and, if so, whether it was reasonably appropriate in terms of magnitude.

This made things a lot easier. I now scrolled down the page which displayed the items in each contract with flags if an abnormal price appeared, pasted the adjusted amount into the Send Money box, accepted the contract and moved onto the next one. The only drawback is that I didn't have an evepraisal.com link to paste into the description. But the values are very close and nobody has complained yet.

The success of my campaign did lead to a bit of a problem, however. I had started accepting ore and minerals and now had an enormous and very difficult to move stockpile!

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#458 - 2016-06-12 11:45:50 UTC
I recall listening to SMA’s State of the Alliance update a few months before Citadel dropped. SMA was at its peak, proud of their achievements in Fade. They discussed their plans regarding citadels, indicating that they would build citadels in every system in Fade to provide the best infrastructure possible for their members.

And here we are a few months later. I bought a citadel and installed it in Fade! Not one of those plebeian little Astrahus ones (although I'm sure they have their place) but one of those large Fortizar ones.

A thread went up on the Pandemic Horde forums stating that members could now ‘adopt’ (read ‘donate’) a citadel. In return, you chose the fitting and where to place it. The fittings would be provided by the corp and, most importantly, so would the defence that would inevitably be required. Why, I decided, not? Sure, it'll get lost eventually but it will be an experience.

I looked at my wallet: 24B. I looked at the market: no Fortizars for sale. I looked at contracts: the cheapest Fortizar was 20B. So I bought it. (By the way, why are people putting them on contracts instead of on the market?)

It was installed a couple of days later, a thousand kilometres off the gate leading to the region’s ratting and mining constellation and in line with the only other gate in system. I had been very specific when stating my fitting requirements: “One of those nasty ones sitting on a stop bubble just off the gate with the smart bomb thing. Like the one that killed my alt last week. Bastards.” The Fortizar is magnificently named “Served by Zappity's Buyback” which is a not-so-subtle double entendre since a) it was funded entirely out of profits, and b) anyone who lands in the trap is going to get served good. It also happens to serve as an advertisement for the program but I'm sure that's just a coincidence.

The first thing I killed was a Svipul that demonstrated a deplorable lack of caution by warping gate-to-gate. He landed in my bubble and tried in vain to burn away. I activated all the smart bombs (I think they are called Point Defense Whatsits) and the Svipul died! And then got podded! Ha! That'll learn him.

Svipul: https://zkillboard.com/kill/54502422/

Pod: https://zkillboard.com/kill/54502423/

Most unfairly, I didn't get on the killmail even though I was controlling the structure. That really isn't on. CCPls fix.

Over the coming days, my magnificently placed bubble got on more kills, and the next time I was controlling the Fortizar I killed a couple of Goon bombers who were trying to catch up with their fleet. I haven't yet caught a whole enormous fleet like I really want to but my time will come.

Hound: https://zkillboard.com/kill/54559041/

Manticore: https://zkillboard.com/kill/54559043/

Most of the time I am forced to gaze upon plagues of interceptors warping straight through the trap. I had my epiphany: anchored bubbles that are being entosed should stop interceptors. It's just logical because that way I would catch more people.

I also took my carrier out for the first time. It was a very boring POS bash but it was only one jump away and I had nothing else to do. Anyway, I really wanted something low pressure to get used to things. I realise that the correct ship for the job was my dread (awww, little Zappity is growing up so fast) but I had not yet brought up all the fittings. So I jumped my Nidhoggur to the cyno and went to town on the structure:

POS: https://zkillboard.com/kill/54562472/

I managed to get the killing blow by saving one of the fighters’ rocket salvos for the last percent. I also learnt that when you cyno away and forget your fighters (honestly, what a noob) you cannot cyno back in and reconnect to them like you can drones. It is very annoying. Finally, you need ~70% cap to jump to a cyno, regardless of how much fuel you have. I did know about this but have never had that problem with my jump freighter since I am always jumping straight into a station. I need to carry a mobile depot and a refit.

It is all very exciting. But I still want to catch a whole fleet with my citadel and CRUSH them.

Zappity's Adventures for a taste of lowsec and nullsec.

Mike Adoulin
Happys Happy Hamster Hunting Club
#459 - 2016-06-14 00:50:22 UTC
Zappity wrote:
It is all very exciting. But I still want to catch a whole fleet with my citadel and CRUSH them.



Contact Brave. They're good at that.

Make sure to request the Rookie Ship Death Fleet.

Pirate

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Zappity
New Eden Tank Testing Services
#460 - 2016-06-18 03:42:30 UTC
I had just finished killing an Astero and Hound who were intent on doing mischief in the ratting pocket somewhat protected by my magnificent citadel. Unfortunately, a Pandemic Horde Svipul was untethered at the time and also died:

Astero: https://zkillboard.com/kill/54580025/
Pod: https://zkillboard.com/kill/54580026/

Hound: https://zkillboard.com/kill/54580362/
Pod: https://zkillboard.com/kill/54580370/

Svipul: https://zkillboard.com/kill/54580024/
Pod: https://zkillboard.com/kill/54580027/

He wasn’t very happy about that so I sent him some ISK and put a thread up in the forums entitled, “Bubble traps and you, or, Don’t warp straight to the gate”. A ridiculously steady trickle of folk warp directly to the out gate and thereby visit the citadel. Which is fine as long as they are tethered and really bad news for them if they are not.

Shortly after this a ping went out for a fleet. I joined, feeling somewhat guilty over not having been out on a fleet for ages. I bought a Vexor Navy Issue from contract and we made our way to Saranen where a Goon Astrahus was patiently waiting to be killed. We landed below the citadel and our drones swarmed upward, enveloping it and taking chunks out of the shield. I occasionally received zero damage notifications which I guess meant we had reached the damage cap.

An Imperium fleet of Hurricanes kept warping in and out, trying (successfully in my case) to alpha poor, innocent VNIs off the field:

VNI: https://zkillboard.com/kill/54581477/

That was really embarrassing. I didn’t even have my hardeners on, although with that many people intent on seeing the colour of my blood I doubt it would have mattered. Gobbins had recently posted on the forum that VNI losses were now subject to SRP. Furthermore, somebody left their Geckos behind and I was able to pocket a couple in an interceptor that I hastily replaced my VNI with. I managed to get on eight Hurricane kills in addition to the Astrahus which, despite being unfit, died in a tremendously impressive manner. It first caught on fire, then there were some little bursts of flame, and then it exploded:

Astrahus: http://i.imgur.com/B0QQfdq.png

I think the explosion even killed some drones. That is good because an explosion that size SHOULD kill drones. I think it should also damage ships to be honest.

A little later I got bored and went looking for trouble in Svippy. I had just hit jump when I spotted the Omen who had cross jumped. By the time I had burned back to the gate he was already over a hundred kilometres from the gate. I aligned to an anomaly behind him and bounced off it back to the gate as fast as possible.

He was 30 km away. I overheated my 10mn afterburner and went for him. He walloped me a couple of times and I changed direction a little to increase transversal. I let him keep chipping away at me to keep him interested and was soon in scram range. I landed tackle before turning the repper on.

He was dying quite satisfactorily, already in low armour, when a corpie warped in on me and started helping. Oh well, I'm not greedy.

Omen: https://zkillboard.com/kill/54602347/

Zappity's Adventures for a taste of lowsec and nullsec.