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Recurring Opportunities coming soon

First post
Author
Sykes Makar
State War Academy
Caldari State
#2321 - 2016-05-20 13:22:37 UTC
Frostys Virpio wrote:
Fun fact, unless you were pushing top tier content in hard mode, they were not required. Hell if your group was good enough, you could skip it anyway unless you wanted the mounts and other related stuff. Shoulder enchant are always named as a reason why people grinded the rep except anyone who look at the mat of what they provided would understand they were not really required. The 10k SP is the same. We don't NEED those SP but people will do it all the time because they feel they do.


Most Factions you had to rep grind also had crafter blueprints, mounts, minions, tabards, fluff gear for transmutation and titles, of course. A secondary matter would be the monetary income.
I was only pointing out for the most obvious reasons you would go for grinding the reps in the first place there.

Matt Faithbringer
YOLO so no taxes please
#2322 - 2016-05-20 13:38:01 UTC
Sodia Alkalinas wrote:
I personally do not have a problem with giving an incentive/reward to login (although imo eve does not need that), but I feel it is done poorly at the moment. The system as it is feels bad, especially as newer player that is still starving for SP: I feel like I have to get the 10k each day, and I am losing out a lot if I dont. However, I simply do not have time to login every day, which leaves me frustrated. I really enjoyed not having to worry about eve, and you can argue that I will still train, but it is 20% less efficient, and I fully miss out if I do not find time.

Now, a possible solution is to give a login incentive, but avoid frustrating players too much would be to stack the SP reward after completing the daily after a certain number of days with exponentially diminishing returns, as e.g. by the following formula

XP_Total = SUM[i=1->number_of_days] 10000 * efficiency_factor^(i-1)

If you now select e.g. 0.8 as efficiency factor, you get:

Day 1: 10000
Day 2: 18000
Day 3: 24400
Day 4: 29520
Day 5: 33616
Day 10: 44631
Day 50: 49999
Day 100: 50000

Reddit discussion link: https://www.reddit.com/r/Eve/comments/4k7dkx/ccplease_make_the_sp_reward_from_dailies_stack_up/


First, let me say I'm not against stacking, would probably like it. BUT:

1) even with the 0.8 factor, still I'm not sure if it would be strong enough incentive to log in to fulfill where CCP is going with this
2) "I fully miss out if I do not find time" that's true. now thing about how much ISK you ARE MISSING ON BY NOT RATTING 23/7 EVERY DAY! Quite a bit right? Should this be stacking too somehow?
Matt Faithbringer
YOLO so no taxes please
#2323 - 2016-05-20 13:39:01 UTC
Jeremiah Saken wrote:
Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity).
Achievements will be here soon. Then I will be laughing and every dev posting how special eve is.


good, I like achievements
Xargun
X-Industries and Design
#2324 - 2016-05-20 13:44:25 UTC
Jeremiah Saken wrote:
Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity).
Achievements will be here soon. Then I will be laughing and every dev posting how special eve is.


Not sure if you realized or not but we already have achievements, what do you think the whole mastery levels on ships is ?

Xargun

Jeremiah Saken
The Fall of Leviathan
#2325 - 2016-05-20 14:14:11 UTC
Xargun wrote:
Quote:
Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity).
Achievements will be here soon. Then I will be laughing and every dev posting how special eve is.
Not sure if you realized or not but we already have achievements, what do you think the whole mastery levels on ships is ?

Xargun

Right. Just because I have "IV" near caldari freighter doesn't mean I am the "master of coffins". I never flown damn thing, nor will be. I have no idea what are those masteries, they are not achievements.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Saqara
Equestrian Postal Service
#2326 - 2016-05-20 15:56:59 UTC
I like this idea, help speed up those long as hell skill training. Not by much, but time shaved off if always good news!
ApertureKubi
Blut Krieg Sturmtruppen
#2327 - 2016-05-20 17:30:12 UTC
Why not mimic the Clone Soldier Tag system in all space? That encourages getting out there, lore can basically be "pirate factions are smuggling skill boosters to their pilots to make them better. Though not as good as injectors Capsuleers can use them too!" Being able to combine game mechanics with lore is one of my favorite parts of Eve, even if all I do these days is Planetary Ineractionville.

Also opens up a window to customize those injectors. Maybe one patch cycle Serpentis is working on getting their newbies up to par, so injectors hard coded to core skills drop from Serpentis couriers. Next patch cycle they're ready to skill into actual faction ships, so more specialized hard coded injectors drop. But if you're still a newbie yourself and you want those core skill injectors, you have to move so say Sansha space where core injectors are dropping now. Encourages people to not sit in one system all the time and mixes up combat. And it really makes it more useful for newer players and less useful (i.e. intended or feeling mandatory) for older players.

If the system is "free sp for the first rat you kill every day(ish)" to encourage daily logins, the bar is pretty low for that daily carrot. You may get more logins, but each login session will be lower.
Xorekle Shadowstepper
Viziam
Amarr Empire
#2328 - 2016-05-20 17:34:39 UTC
Having read everyone else's thoughts, my ideas on a better system would be give us something like a "a small percentage bonus" to the amount of SP earned, and that bonus would have an expiration timer, that logging in and doing x amount of qualified activities would refresh.

This would increased online activity, still have a daily, without tying a direct skill point number/reward to the act of killing an npc.

Help A Dad Pay Debt | skype - live:bderagon

Drago Shouna
Doomheim
#2329 - 2016-05-20 18:18:28 UTC
I'd still prefer it if it went into the the redeem list and I could allocate it to an alt, that way I just run a L4 mission and give to whichever alt I need it on.

It saves running a L1 with an alt :)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Sgt Ocker
What Corp is it
#2330 - 2016-05-20 20:17:40 UTC
The kicker here is - Anyone looking at the effect this simple "daily opportunity" has on players logging in will know it is not a real number.
The only real number that matters is how many players are logged for longer than the 2 minutes it takes to complete dailies.

Padding online numbers with this sort of thing smacks of desperation due to a diminishing player base.
That of course is due to all the restrictions CCP is introducing to how the game is played.

Dailies suck but CCP don't know what else to do, they have lost touch with the average player and so really have no idea what they want....... And worst of all, they don't really care.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Ivan Stoner
Optimistic Wasteland Inc.
Fraternity.
#2331 - 2016-05-20 20:27:50 UTC  |  Edited by: Ivan Stoner
Sgt Ocker wrote:
The kicker here is - Anyone looking at the effect this simple "daily opportunity" has on players logging in will know it is not a real number.
The only real number that matters is how many players are logged for longer than the 2 minutes it takes to complete dailies.

Padding online numbers with this sort of thing smacks of desperation due to a diminishing player base.
That of course is due to all the restrictions CCP is introducing to how the game is played.

Dailies suck but CCP don't know what else to do, they have lost touch with the average player and so really have no idea what they want....... And worst of all, they don't really care.


CCP knows what they have to do, that they got told by the players since years. But with skill trading and the dailys you can earn money. On a short term it will look good in your balance sheet, on a long term it will kill your company.

Instead of introducing the "Dailys", CCP should create more PVE content more epic arc's, making mining more intresting and making the social interaction better. But thats not easy to made, needs time and brain. Its way easier for a Dev to create dailys, to push his own career.

In the end it will lead CCP back to Incarna. Time will tell if they survive that again.
Sisso Taron
Brutor Tribe
Minmatar Republic
#2332 - 2016-05-20 21:56:59 UTC
The solution to keep players playing a boring game is to force them to do boring stuff every day, until they start to like it.
Wanda Fayne
#2333 - 2016-05-20 22:35:58 UTC
No

"your comments just confirms this whole idea is totally pathetic" -Lan Wang-

  • - "hub humping station gamey neutral logi warspam wankery" -Ralph King-Griffin-
Gezko Wargo
HISPANOSAURUS
Curatores Veritatis Alliance
#2334 - 2016-05-21 05:41:12 UTC
It is a good idea to motivate new players and also for players who are not as rookies.

Skills points always come in handy.
Lugh Crow-Slave
#2335 - 2016-05-21 05:52:00 UTC
Gezko Wargo wrote:
It is a good idea to motivate new players and also for players who are not as rookies.

Skills points always come in handy.


new players are irrelevant in this change CCP said so themselves. and the SP is not the issue its how they are giving the SP that is the issue.

honestly it seems the only reason most ppl are on board with this is because it means they will get more SP rather then them thinking it is good for the game
Arcturus Ursidae
Federal Defense Union
Gallente Federation
#2336 - 2016-05-21 07:03:44 UTC
Still not on the test server but may becoming on May 24th.

Disappointed it will be implemented in this fashion. Especially without further communication from the Dev team.

Again it is not logging In every day, or incentives for logging in or skill point rewards I object to but the fact it requires logging in at the same time every day and has a lazy interface.

Having 100mill plus points I can afford to miss a few logins, however this will become such a key focus for new new players and yet is badly designed and socially disruptive.

Welcome to the recurring chore.
Lugh Crow-Slave
#2337 - 2016-05-21 07:07:04 UTC  |  Edited by: Lugh Crow-Slave
oh silly it's not logging in at the same time every day ^.^. you have to log in two hours earlier than the previous day or you are losing time. CCP took the effective conditioning tool of dailies and brought it up a level
Shandra Manaya
Prision Break Inc.
#2338 - 2016-05-21 08:27:16 UTC
It was pretty clear
Only one char per account will be rewarded and this char is the one you use to kill your 1 npc of the day.
Gully Alex Foyle
The Scope
Gallente Federation
#2339 - 2016-05-21 08:30:44 UTC
Matt Faithbringer wrote:
2) "I fully miss out if I do not find time" that's true. now thing about how much ISK you ARE MISSING ON BY NOT RATTING 23/7 EVERY DAY! Quite a bit right? Should this be stacking too somehow?
It's quite different.

You can rat any time you want. Ratting for 4 hours once a week is the same as ratting 4 times a week for 1 hour. Dailies force you to play, you know, daily. Which is annoying for anybody that can't or doesn't want to.

Also you have countless alternatives to ratting for making ISK, from trading to exploring to scamming. You can choose the ISK-making activity that you like best and/or that gives you the best buck for your time. For most (if not all) of us, it's quite satisfying to learn about or think of more efficient ways to make ISK.

On the other hand, there's almost nothing that can beat 10,000 SP for 5 minutes effort.


So sure, you can just ignore it (I definitely will), but it definitely comes with the price of 'missing out' on something valuable.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Lugh Crow-Slave
#2340 - 2016-05-21 08:51:15 UTC
Shandra Manaya wrote:
It was pretty clear
Only one char per account will be rewarded and this char is the one you use to kill your 1 npc of the day.


of the 22hrs you mean unless they have changed something.

and the only one toon per acc thing was just tossed in there as some cheap attempt to look like they were responding to feedback