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Issues, Workarounds & Localization

 
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Camera Motion Issue Resolved 0_0 18+ mths later

Author
Velarra
#1 - 2016-05-20 18:58:27 UTC
A very long time ago, I want to say easily 18 months or more now, - CCP introduced a truly terrible "feature". I spent a year docked in a station, unable to fly anywhere because of it (station trading is fun btw). After much effort, the realization that obeying the film / motion picture 180 rule was useful when moving around a camera... seemed to finally dawn and was implemented into the camera motion (at a system stargate) algorithms. However if you ever go on a long trek the camera motion does get a bit annoying. If only it would stop moving around all the time.

Fast forward many, many months, - and begin using citadels....Which lead to a completely perfect resolution to the camera movement issue. Unlike past claims via the art department that it'd be impossible! ... You've finally created a way to stop the camera from moving when using system star gates.

Of course, the Devil is ever in the details. Things like reproduction steps, settings and camera type are probably necessary information. I suppose at worst, this might be related to a ( lol ) cache issue. But that said, on the off chance this is an accidental feature -

Use old Camera.
Deactivate all motion options,
Deactivate all "new" Camera features
Use "Advanced Camera Menu"

Dock with a citadel. view both hanger and exterior views.
Switch between these views more than few times, spinning the view point, zomming in & out.
Repeatedly undock from citadel and moments later redock, a la 'station games' or other irrational reasons to dock/redock seconds apart.
Repeat this process several times until ship has undocked from every possible citadel exit point.

Finally, use a system star-gate, and take a trip several jumps out. Notice how the camera no longer moves. No longer forcefully rotates at all. At worst, the inter-system transition tunnel animation gets a bit squirly, but otherwise, it's nothing compared to the ease of using Eve again without the camera constantly moving around at all.

At worst this camera 'fix' seems to get undone after docking with a normal station, that's not a Citadel.