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L4 Missions: Apocalype Navy Issue or Machariel?

Author
Asuka Ishii
The Back Yard
#1 - 2016-05-20 09:03:16 UTC
After returning to the game a few weeks back I am getting ready to tackle L4 Missions. While I used Railguns and Gallente ships back then I found I am more comfortable with weapons with better tracking, which means shorter ranged weapons. Since blasters are TOO short ranged I checked other platforms and since my main is from Amarr, I started there. My second choice would be the Machariel and thus I need to decide between the two.

I realize the Machariel is more versatile due to ammunition, but it is also slightly more expensive. I don't have shield tanking skills yet, so I need to train those. Other than that, let's pretend I could fit T2 autocannons (actually I can't, but I could switch skillpoints over from Rails).

Anyway, I prepared three fits which my limited experience said would probably make sense, to better compare them.

Tank will always be adjusted to fit the missions, I also keep T2 medium drones around. I can't fly heavy or sentry drones yet, though.

I also put a slightly higher emphasis on tank and cap, since I just returned from a 2,5 years hiatus and am not a very experienced player. Better safe than sorry, I can always change that with more experience.

Those ships will be used to do highsec L4 missions, I am not interested in lowsec or 0.0.

So, any opinions? :)


[Apocalypse Navy Issue, L4]

Capacitor Power Relay II
Heat Sink II
Heat Sink II
Heat Sink II
True Sansha Large Armor Repairer
True Sansha Armor Thermal Hardener
True Sansha Armor EM Hardener
Imperial Navy Energized Adaptive Nano Membrane

Large Micro Jump Drive
Tracking Computer II, Tracking Speed Script
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x5


[Machariel, L4 Armor Tank]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
True Sansha Armor Thermal Hardener
True Sansha Armor Kinetic Hardener
Imperial Navy Energized Adaptive Nano Membrane
True Sansha Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Cap Recharger II
100MN Monopropellant Enduring Afterburner
Cap Recharger II

800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I


Hobgoblin II x5


[Machariel, L4 Shield Tank]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Pith A-Type Large Shield Booster
EM Ward Field II
Thermal Dissipation Field II
100MN Monopropellant Enduring Afterburner
Shield Boost Amplifier II

800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
Drone Link Augmentor II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x5
Ralph King-Griffin
New Eden Tech Support
#2 - 2016-05-20 09:32:26 UTC
cant speak for the Mac but i ran a similar Napoc for ages ,
its grand bar guristas missions which are always going to be a pain in the arse with a lazor boat,
look into the micro jump drive, will make life a hell of a lot easier.
Asuka Ishii
The Back Yard
#3 - 2016-05-20 09:44:25 UTC
The Navy Aproc has a MJD fitted, only my Machariel doesn't. I never used it, but I heard good things about it and it seems like almost being mandatory on Amarr and long range sniping ships.

Of course there will be problems with lasers, I plan to stick to Amarr space though. If I move out of Amarr again I will dump the Apoc and every other laser boat anyway, due to resists and damage types.
Ralph King-Griffin
New Eden Tech Support
#4 - 2016-05-20 09:48:10 UTC
ah , indeed it has ... need moar coffee.
elitatwo
Zansha Expansion
#5 - 2016-05-20 12:50:24 UTC
In my opinion it boils down to what you like better. Except for the blaster Gallente ships most battleships will do just fine.

The blaster ships are not bad of course they just don't give you much range to work with and are more suited for close range combat.
If you like armor tanking, the Apocalypse Navy Issue will be your choice and if you like shield tanking better then I guess you want to try the machariel.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Asuka Ishii
The Back Yard
#6 - 2016-05-20 12:57:57 UTC
If I would go for what I like and want, that would be a useful Abaddon. Because I love the design of that ship. But that is wishful thinking ;)

I never tried shield tanking, so there is that. I also never used autocannons yet, the Machariel would be something completely different. It is more versatile however and looks better than the Apocalypse ;)

But that's why I ask for opinion, so I can decide after talking with vastly more experienced people than I am :)
erg cz
Federal Jegerouns
#7 - 2016-05-20 13:07:37 UTC
Good luck applying em damage on Angel cartel ships.

Machariel is concidered one of the best ships for mission blitz because of warp speed bonus and simple fact, that it let you choose, what damage type you will apply.
Rattlesnake let you apply tons of DPS of proper type even if you are jammed to oblivion (drones and fof missiles). It is concidered to be one of the best mission runner when you wants to clean entire room.
Dominix allow you to sit 150 km from target and still apply reasonable DPS because it is still inside its optimal range for wardens II.
Marauders are the correct tool for L4 missions from the CCP point of view. But Kronos and Paladin are still limited in what concerns applied damage type.
Asuka Ishii
The Back Yard
#8 - 2016-05-20 13:18:29 UTC
Since I am a relatively new player I can't factor in Marauders yet. A Paladin would probably be my ultimate goal down the road, which will take at least another 6 months skill time. So for now it's all about T1 and faction/pirate ships.

I only ask about the Apoc and Machariel, because I already discounted all other ships. I don't like to use missiles, I consider drones a secondary armament and don't like to use drone ships, the other ships either look so horrible I can't justify using them or are simply too difficult to use or fit.

I am fully aware that I am setting limitations for myself, but that's okay. Sometimes you gotta set priorities, even if it's just a ship you can stand to look at :D

I actually prefer the design of the Machariel actually, it reminds me slightly of Battlestar Galactica. No idea if it's worth redistributing skills for though and if I actually manage to keep the ship. I read something about being a higher priority target for highsec ganker than other ships...
Tam Arai
Mi Pen Rai
#9 - 2016-05-20 14:47:02 UTC
buy all the ships

using 2 or 3 different ships for different missions is better than bodging 1 for all

napoc is good for em damage and tanking but terribad against angels explosive tank and damage. mach is great against angels

i have a nightmare and mach that use often and am replacing my raven with a rattlesnake for kin/therm . that covers every possible mission

choose a combo thats good for you, your skills and preferred playstyle

Asuka Ishii
The Back Yard
#10 - 2016-05-20 16:03:58 UTC
Buying all of them is a valid strategy for the long run, unfortunately I can only afford one for now. And I can't decide which one :(
Bumblefck
Kerensky Initiatives
#11 - 2016-05-20 18:54:23 UTC  |  Edited by: Bumblefck
I recommend a Garmur, a Wolf, a Daredevil, and a Retribution.


Whoopsies

Perfection is a dish best served like wasabi .

Bumble's Space Log

Arthur Aihaken
CODE.d
#12 - 2016-05-20 19:43:19 UTC
Asuka Ishii wrote:
Buying all of them is a valid strategy for the long run, unfortunately I can only afford one for now. And I can't decide which one :(

I personally like the armor Machariel the best. Can apply almost any type of damage, handles like a dream. Only downside is that it chews through ammunition like there's no tomorrow.

I am currently away, traveling through time and will be returning last week.

Kairavi Mrithyakara
#13 - 2016-05-21 02:27:30 UTC
Welcome back to the game! Okay, on to ship choice.

If you have hybrid weapon skills, have you considered moving into Gallente or Caldari space to mission? Rail fit Gallente battleships (Hyperion, for example) can eat through L4s at a decent pace. Also, your current skills are easily adapted.

But on to your question. IMO, Machariel is just about the perfect ship for clearing and/or blitzing L4s, apart from Marauders . So I would recommend going for that over anything else.

My personal preference is a shield-tanked fit. In that L4 Shield Tank fit you have pasted, I would swap out the Shield booster + shield boost amp for an XLBS and a cap booster using navy charges. Yes, you get lower shield boost rates, but the cap boosters allow you to burn your AB longer, allowing you to zip about the room faster. Speed is the name of the game with the Machariel, and with the insane fall off from your ACs and the high speed, you can clear rooms and move on to the next one seriously fast.

As for the rigs, replace two of them with one Polycarbon Engine Housing (moar speed) and one core defense field extender (to improve buffer). The third rig is around for any fitting issues you have, because this is a tight fit: I suspect CPU problems abound, depending on your fitting skills, but if there are none, get an EM shield rig or something.

So the fit would look something like:

[Machariel, OMNOMNOM]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

100MN Y-S8 Compact Afterburner
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
Pith B-Type X-Large Shield Booster

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Drone Link Augmentor I

Large Core Defense Field Extender I
Large Polycarbon Engine Housing I
Large Processor Overclocking Unit I

Warrior II x5
Hornet EC-300 x5
Hobgoblin II x5


Navy Cap Booster 800 x20


About 520 mill in total, including the hull.

So in L4 missions, you warp in, drop your MTU, and burn for rat groups. Use EVE Survival to stay smart about aggro/spawn triggers. Pick off scramming/webbing rats with your drones. Then have fun :D

If you're concerned about being ganked, consider missioning in 0.7 space and up. 0.5-0.6 are prime ganker territory... just take a look at the killboards for systems like Apanake. Usually, you can avoid gankflies by keeping your d-scan open, with a dedicated overview to warn you about being probed down. Setting up zero-warp bookmarks is also a good practice. Also, a fit with hundreds of millions worth of deadspace modules will attract gankflies. And they really aren't necessary; L4s aren't easy, but your tank works with plain old T2s just fine.
Zhilia Mann
Tide Way Out Productions
#14 - 2016-05-21 03:37:11 UTC
Just get a Mach. NApoc is fine as it goes but it can't hold a candle to the Mach. Shield tank or armor tank, the thing is a beast.
Roenok Baalnorn
Baalnorn Heavy Industries
#15 - 2016-05-21 06:17:25 UTC
Asuka Ishii wrote:
If I would go for what I like and want, that would be a useful Abaddon. Because I love the design of that ship. But that is wishful thinking ;)

I never tried shield tanking, so there is that. I also never used autocannons yet, the Machariel would be something completely different. It is more versatile however and looks better than the Apocalypse ;)

But that's why I ask for opinion, so I can decide after talking with vastly more experienced people than I am :)


What is wrong with abaddon? I use to use it on sansha null rats, its a great ship.


Also you have to watch your bling in high sec. To much bling and you will find yourself getting suicide ganked.
Zhilia Mann
Tide Way Out Productions
#16 - 2016-05-21 06:44:07 UTC
Roenok Baalnorn wrote:
What is wrong with abaddon? I use to use it on sansha null rats, its a great ship.


What's not to love for PvE? Poor range, abysmal application, slow as frozen syrup, cap issues. In a PvE environment every other laser battleship does better.

But it looks sexy I guess?
elitatwo
Zansha Expansion
#17 - 2016-05-21 06:52:01 UTC
Tam Arai wrote:
buy all the ships

using 2 or 3 different ships for different missions is better than bodging 1 for all

napoc is good for em damage and tanking but terribad against angels explosive tank and damage. mach is great against angels

i have a nightmare and mach that use often and am replacing my raven with a rattlesnake for kin/therm . that covers every possible mission

choose a combo thats good for you, your skills and preferred playstyle



Yeah that sounds good. I have both a Nightmare and a Rattlesnake.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Asuka Ishii
The Back Yard
#18 - 2016-05-21 08:23:21 UTC
Thanks a lot for the detailed analysis, Kairavi!

I've never used a cap booster before, mainly because of the additional costs and logistic and because it was never necessary on my battlecruisers (even my Harbinger is cap stable). I'll definitely check that out.
Since my shield tanking skills are not trained so far, I'd probably start armor tanking it before switching to shields. At least on paper I should be able to armor tank it as well, right?

As for Gallente, my first two L4 missions I did with a Rail Mega and it just didn't work. I couldn't keep my distance and got almost ripped apart by close orbiting frigates my drones couldn't clear fast enough. I took that as a sign to try more close ranged weapons with better tracking. I still have the Mega tucked away near Dodixie, but I might have to use a skill extractor or two to temporary switch skill points from rails into autocannons.
Kairavi Mrithyakara
#19 - 2016-05-21 12:33:23 UTC
Asuka Ishii wrote:
Thanks a lot for the detailed analysis, Kairavi!

I've never used a cap booster before, mainly because of the additional costs and logistic and because it was never necessary on my battlecruisers (even my Harbinger is cap stable). I'll definitely check that out.
Since my shield tanking skills are not trained so far, I'd probably start armor tanking it before switching to shields. At least on paper I should be able to armor tank it as well, right?



YW, and yes, an armour tank works just fine, Machs are very flexible that way. It's your choice, really, what kind of tank you fit. You don't HAVE to train into shields, you can continue to use the armour tank fit if you prefer. Of course, it is always useful to have both tanking skills trained up.

The armour fit you've posted earlier would work. Here's another variant, modified for speed.


Quote:
[Machariel, ARMOURNOMNOM]

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Armor Thermal Hardener II
Energized Adaptive Nano Membrane II
True Sansha Large Armor Repairer

Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Optimal Range Script
True Sansha Heavy Capacitor Booster, Navy Cap Booster 800
500MN Cold-Gas Enduring Microwarpdrive

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
Drone Link Augmentor I

Large Projectile Collision Accelerator I
Large Polycarbon Engine Housing I


Warrior II x5
Hornet EC-300 x5
Valkyrie II x5



I've left the final rig slot blank. You can fill it in with anything you'd like; perhaps an explosive pump, just to plug the hole, or for when you get Angel missions. As for the polycarbon housing: is it worth sacrificing armour for speed on an armour-tanked fit? To me, yes, absolutely.

The rest of the fitting is pretty standard. MWD is interchangeable with an AB. AB is better suited for manoeuvrability and sustained burning, MWD is for larger rooms.


Asuka Ishii wrote:
As for Gallente, my first two L4 missions I did with a Rail Mega and it just didn't work. I couldn't keep my distance and got almost ripped apart by close orbiting frigates my drones couldn't clear fast enough. I took that as a sign to try more close ranged weapons with better tracking. I still have the Mega tucked away near Dodixie, but I might have to use a skill extractor or two to temporary switch skill points from rails into autocannons.


Megathron isn't an ideal missioning ship, TBH. The Hyperion is a better option than the Thron for L4s, which is sad, given how awesome the Thron hull looks. Of course, Dom = best Gallente mission runner, because flexible damage type and ridiculous range.
The Bigpuns
United Standings Improvement Agency
#20 - 2016-05-21 13:53:25 UTC
+1 for the mach, of those two. It's very versatile, and when you get good at it, mission blitzing offers great isk/hr.

I personally don't like using the mach, because I like to clear every rat out of a room before moving on, which is more suited for the rs or a marauder, and also the machs serious appetite for ammo. But these are minor considerations really, the mach is a good boat, and will serve you well in any space.
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