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Nerf carriers.

Author
Arthur Aihaken
CODE.d
#41 - 2016-05-19 18:26:52 UTC
Is this still going? Good grief, get over it already...

I am currently away, traveling through time and will be returning last week.

advii
Ministry of War
Amarr Empire
#42 - 2016-05-19 18:37:52 UTC
They seem to be fine otherwise but the lock speed and volley combined with the application are just a bit too much.

Lower the scanres with NSA down to like ~450 ish(?)

Halve(?) the volley and its cooldown.

and/or

Make it apply a bit less to cruiser and below.
Syrias Bizniz
some random local shitlords
#43 - 2016-05-19 18:49:19 UTC
QUICK GUIDE ON HOW TO PILOT WHEN ON GRID WITH HOSTILE CARRIERS



Are his fighters nearby?


Yes: GTFO
No: It's fine


THE END




No seriously what's so hard to grasp about it.
It's the same if you are flying a nano ship and engage hostiles.
Are several ships closing in and trying to scram you? If the answer is yes, it's probably time to GTFO and get another warpin.


Get a dictor (important part: the cloak.), keep the carrier bubbled, and get rid of it's fighters before you churn on it's EHP.
And if you see the fighters coming for you, it's time to GTFO.

Like it's time to GTFO when 30 Nado's land at optimal to you and you get yellowboxed. Just GTFO.

Stop whining, adapt or ******* unsubscribe, you won't be a loss to EVE with that **** of an attitude.
advii
Ministry of War
Amarr Empire
#44 - 2016-05-19 20:56:21 UTC  |  Edited by: advii
"Just don't go near it" and "leave it alone" are bad arguments when it comes to balance discussion.
Even if you have a ****** band aid workaround doesn't mean the ship is balanced.

Are you saying that because you can just "GTFO" if the fighters are close to you it means the carrier is balanced and the balance should not be discussed? Are the numbers fine because you can "GTFO"?

It sounds like nerfing them is against your interests.
Syrias Bizniz
some random local shitlords
#45 - 2016-05-19 21:18:05 UTC  |  Edited by: Syrias Bizniz
I didn't say leave it alone. Kill it, by all means, just know how to not suck.

I'm not saying the whole gang / fleet whatever should GTFO. Just you, as an individual pilot, when you notice that the fighters are coming for YOU.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#46 - 2016-05-20 05:37:16 UTC
Terquil wrote:
You do realize that in your opinion the carrier locked you in 5secs? Cant understand how the **** u died but idc either.

A carrier SHOULD be able to solo a small gang


No he shouldnt, carriers are cheap as ****. They are less then a proper pirate bs + fit and way more powerfull, im fine with them being strong, but im not fine with them being that strong for 1.5 billion isk - thats nothing.


They either should lose their absurd blap potential or go up by at least 4 billion in price.
Terquil
Caldari Provisions
Caldari State
#47 - 2016-05-20 05:44:20 UTC
advii wrote:
"Just don't go near it" and "leave it alone" are bad arguments when it comes to balance discussion.
Even if you have a ****** band aid workaround doesn't mean the ship is balanced.


True, but the OP wants a nerf because he got killed by a CARRIER. ALONE. IN A T1 FRIG. WITH BAD FITTING.

All we suggest here is: for holy FU**ING sake as soon as you see a carrier and you're ALONE IN A T1 FRIG WITH BAD FITTING, just gtfo.

Come again with a fleet, adapt your tactics and kill him.


Jeremiah Saken
The Fall of Leviathan
#48 - 2016-05-20 05:44:52 UTC
W0lf Crendraven wrote:

No he shouldnt, carriers are cheap as ****. They are less then a proper pirate bs + fit and way more powerfull, im fine with them being strong, but im not fine with them being that strong for 1.5 billion isk - thats nothing.

fully fitted carrier with full fighterbay cost 1,5 bil?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

W0lf Crendraven
The Tuskers
The Tuskers Co.
#49 - 2016-05-20 05:58:23 UTC
Terquil wrote:
advii wrote:
"Just don't go near it" and "leave it alone" are bad arguments when it comes to balance discussion.
Even if you have a ****** band aid workaround doesn't mean the ship is balanced.


True, but the OP wants a nerf because he got killed by a CARRIER. ALONE. IN A T1 FRIG. WITH BAD FITTING.

All we suggest here is: for holy FU**ING sake as soon as you see a carrier and you're ALONE IN A T1 FRIG WITH BAD FITTING, just gtfo.

Come again with a fleet, adapt your tactics and kill him.




That doesnt matter though, his point is true. If a punisher pilot complained about the orthrus prenerf as being op he was right at doing so, even if no punisher could ever beat an orthrus and if tried he was being dumb.


And yes, a fully fit carrier after insurance comes to about 1.5bil or so, they are cheap as ****. As are basicely all regular capitals.
Zhilia Mann
Tide Way Out Productions
#50 - 2016-05-20 06:59:27 UTC
W0lf Crendraven wrote:
And yes, a fully fit carrier after insurance comes to about 1.5bil or so, they are cheap as ****. As are basicely all regular capitals.


That's an incredibly optimistic take these days. Even without a full fighter bay you're looking at a 700m fit (T1 capital modules with T2 subcap modules) on a 1.4bil ship. Capital fitting costs have gone way up with new capital modules.
Switch Savage
Center for Advanced Studies
Gallente Federation
#51 - 2016-05-20 08:52:11 UTC
Zhilia Mann wrote:
W0lf Crendraven wrote:
And yes, a fully fit carrier after insurance comes to about 1.5bil or so, they are cheap as ****. As are basicely all regular capitals.


That's an incredibly optimistic take these days. Even without a full fighter bay you're looking at a 700m fit (T1 capital modules with T2 subcap modules) on a 1.4bil ship. Capital fitting costs have gone way up with new capital modules.


Factor in insurance and he is about right.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#52 - 2016-05-20 09:15:05 UTC
Lan Wang wrote:

bit easier to just drop a dread on a combat carrier than suffer battleship losses from fighters thus capitals to kill capitals is a bit more efficient, who are you calling an f1 monkey?

Scorpions and Geddons. ECM the fighters. Neuter the carrier.

.....

Profit?
Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#53 - 2016-05-20 09:56:59 UTC
Terquil wrote:
Maybe......MAYBE a ****-frig which everyone can fly after 2 weeks isn't supposed to tackle and hold a ship in place which one can fly after YEARS... before citadel those carriers were just helpless, now you can't solo them anymore which is good.

oh and besides: who said you need another capital? Oh...forget it. I do not expect a null/lowsec F1 monkey to work out something new


But I think it used to be one f the selliong points of this game that the whloe catching up to the vets is not necessary because even a noob in a frigate could hero tackle a carrier and make a change. If this is no longer the case, it should be noted.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#54 - 2016-05-20 10:42:13 UTC
Sequester Risalo wrote:

But I think it used to be one f the selliong points of this game that the whloe catching up to the vets is not necessary because even a noob in a frigate could hero tackle a carrier and make a change. If this is no longer the case, it should be noted.


Yeap! The vets finally caught up with the noobs: even a vet can shoot a frigate now.

Seriously though ... don't fight five sizes above your weight?
Anthar Thebess
#55 - 2016-05-20 11:17:13 UTC
It is not above weight or ship price.
OP just did basic mistake - landed near fighters in a T1 frigate and ignored them.

I wonder if we would get similar issue if he would land near svipul and died because of this.




migy
Stain Corp.
R I O T
#56 - 2016-05-20 11:38:51 UTC
I woud nerf all subcaps to make it sense... carriers are fine now and 1 carrier shoud kill any sub cap fleets up to 20 people... that's basic logic and makes perfect sense... that was just ******* stupid, when ever some1 seen a carier in ds was like let's kill it and if there was a fleet of 5 cruser the carrier died... comn that's just stupid.. glory for the carriers and stfu all u kill whores out there who ar fl-ng t1 frigs just to get on kb.... whic needs to be fixed also.... God job cpp this I the right path...
Anthar Thebess
#57 - 2016-05-20 11:43:08 UTC  |  Edited by: Anthar Thebess
Carriers just super awesome toys now.
They warp and align slow - unless totally un-taked.
Unless you are baited or tackled by something else - you chose to fight with the carrier.
Syrias Bizniz
some random local shitlords
#58 - 2016-05-20 12:20:17 UTC
Brokk Witgenstein wrote:
Lan Wang wrote:

bit easier to just drop a dread on a combat carrier than suffer battleship losses from fighters thus capitals to kill capitals is a bit more efficient, who are you calling an f1 monkey?

Scorpions and Geddons. ECM the fighters. Neuter the carrier.

.....

Profit?




10 RLML Caracals, blap Fightersquads in a matter of seconds.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#59 - 2016-05-20 13:05:12 UTC
migy wrote:
I woud nerf all subcaps to make it sense... carriers are fine now and 1 carrier shoud kill any sub cap fleets up to 20 people... that's basic logic and makes perfect sense... that was just ******* stupid, when ever some1 seen a carier in ds was like let's kill it and if there was a fleet of 5 cruser the carrier died... comn that's just stupid.. glory for the carriers and stfu all u kill whores out there who ar fl-ng t1 frigs just to get on kb.... whic needs to be fixed also.... God job cpp this I the right path...


Sure, but not for the current price. If you have a ship that can solo 1v20 it should not cost about as much as 5 fitted hacs but as much as multiple fitted priate BS.
Anthar Thebess
#60 - 2016-05-20 13:11:35 UTC
Syrias Bizniz wrote:
Brokk Witgenstein wrote:
Lan Wang wrote:

bit easier to just drop a dread on a combat carrier than suffer battleship losses from fighters thus capitals to kill capitals is a bit more efficient, who are you calling an f1 monkey?

Scorpions and Geddons. ECM the fighters. Neuter the carrier.

.....

Profit?




10 RLML Caracals, blap Fightersquads in a matter of seconds.

Just this, or get 3-5 ships capable of clearing fighter squadrons.
Old carriers where broken.

Useless alone, overpowered in slowcat blob.
No more instant damage from sentry drones, that can be hauled in thousands.