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Recurring opportunities will be deployed on May 24th

Author
Aaron Honk
Distributed Denial of Service
#1 - 2016-05-19 16:32:14 UTC
Pix Severus
Empty You
#2 - 2016-05-19 16:35:14 UTC
Inb4 rabble.

MTU Hunter: Latest Entry - June 12 2017 - Vocal Local 5

MTU Hunting 101: Comprehensive Guide

Yarosara Ruil
#3 - 2016-05-19 16:37:49 UTC
Rabble rabble.

I kinda like this feature.
Davian Thule Pirkibo
Caldari 1
Caldari Alliance
#4 - 2016-05-19 16:43:17 UTC
Free sp for being active? I like it too, I think someone calculated it to be an extra 3 mil sp if you do it the entire year, personally will use it on small utility skills I've yet to train
Lucas Kell
Solitude Trading
S.N.O.T.
#5 - 2016-05-19 16:49:40 UTC
160000 Bonus SP to sell every day? Yes please!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cara Forelli
State War Academy
Caldari State
#6 - 2016-05-19 17:08:15 UTC
Idiocy

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Terranid Meester
Tactical Assault and Recon Unit
#7 - 2016-05-19 17:48:45 UTC  |  Edited by: Terranid Meester
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes.
No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.

Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP.
Bring back Unifex.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#8 - 2016-05-19 17:52:50 UTC  |  Edited by: Nana Skalski
Lucas Kell
Solitude Trading
S.N.O.T.
#9 - 2016-05-19 17:58:54 UTC
Terranid Meester wrote:
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes.
No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.

Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP.
Bring back Unifex.
Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vollhov Jr
Viziam
Amarr Empire
#10 - 2016-05-19 18:07:09 UTC
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#11 - 2016-05-19 18:11:43 UTC
Lucas Kell wrote:
Terranid Meester wrote:
CCP have obviously not listened to the reasons why this is a bad idea, and are going full fled idiocy with no brakes.
No real response from CCP regarding the issues with it. They obviously do not give a rats arse. This is what they said in their skill injector blog 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' Shows you what the word of CCP is worth really when less than a year later they change their minds.

Not much reason for a CSM if this is the response from CCP. Thanks for not listening CCP.
Bring back Unifex.
Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Terranid Meester
Tactical Assault and Recon Unit
#12 - 2016-05-19 18:14:24 UTC
Lucas Kell wrote:
]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.

CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity.

A list of why Recurring Opportunities are bad


1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games.

2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' It proves that CCP are no longer the same developers that sang HTFU.

3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies.

4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay.

5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible.
Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good.
The new way is SP faucets in the form of dailies, yay!

6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks.

7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up.

8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#13 - 2016-05-19 18:23:23 UTC
Terranid Meester wrote:
It wowifies eve using EA level mechanics


its not even good enough to be an EA mechanic, this was thought up at 4:55pm on friday when everyone was on the way to the pub, atleast ea think about how to drone you out with tedious tasks

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2016-05-19 18:28:35 UTC
"... millions of voices suddenly cried out in terror, and were suddenly silenced. I fear something terrible has happened."
Lucas Kell
Solitude Trading
S.N.O.T.
#15 - 2016-05-19 18:37:04 UTC
Lan Wang wrote:
its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle
Not really, it's shooting a rat which most playstyles either will do naturally or can do with ease. I mean if you're a PvPer all you have to do is swoop into a belt, volley one rat and you're done. And remember this is just the first one which puts the system in place. Going forward there will be more with different rewards for different tasks. I imagine PvP tasks will be in there in the future too, as will mining and industrial tasks. I believe the reason a rat being killed was chosen is that it's readily available to the widest audience and allows them to build the basic system so it can be extended and balanced at a later date.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shayla Etherodyne
Delta Laroth Industries
#16 - 2016-05-19 18:41:55 UTC
Terranid Meester wrote:
Lucas Kell wrote:
]Not everyone hates it though, so you're suggesting the opinion of the people against it is somehow more important than the opinion of the people for it.

I give it two thumbs up!


People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.

CCP's holier than thou attitude of game design because they have had a monopoly on sandbox entertainment for some time is leading them down the path of conformity.

A list of why Recurring Opportunities are bad


1. This breaks the sandbox. Instead of setting your own goals this is about a time based CCP set goal. It wowifies eve using EA level mechanics which have already been proved to be detrimental to other games.

2. It proves that CCP are dishonest when in the skill injector blog they say 'while we make sure there is one single mechanism that brings new skillpoints in to the system – training.' It proves that CCP are no longer the same developers that sang HTFU.

3. Eve is supposed to be hard. The original idea of eve being hard is undercut when you add easy dailies.

4. Driving new players into mind-numbing pve options in a pvp game will not convince them to stay.

5. SP are in my opinion supposed to be a unique commodity like gold, you can make money but new gold is impossible.
Skill extractors take from an already existing pool, they evaporate some SP and the rest is in the injector. This is good.
The new way is SP faucets in the form of dailies, yay!

6. It damages other peoples playstyles if they for example choose to be pacifist. Instead of playing their way, they are being driven towards the rocky shore of daily tasks.

7. It actively discriminates against time limited players. If you only have 2 hours a week people who have more can not only always have more SP than you but also a part of your precious 2 hours are spent doing something mind numbing instead of something exciting, something YOU would like to do instead of playing catch up.

8. It hurts mission running in certain areas regarding standings, if for example you are doing Serpentis missions, if you kill a Serpentis npc to get your SP you lower your faction standing with Serpentis which can hurt what missions you can do. If you are stuck in a region with only Serpentis npcs, what can you do in order not to hurt your standings?



It is "KIll 1 NPC ", what is the time needed? 5 minutes. That make your point 1, 4 ,6,7 and 8 irrelevant or false.

Point 2 . At the time it was true. Now CCP ahs decided to change that. "How sad."

Point 3. LOL. So you think that hard is the same as "LP are accrued at specific rates". What is hard is knowing what you should do with your LP.

Point 5. We make more SP every day we are subbed, so your analogy don't work.


Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#17 - 2016-05-19 18:51:54 UTC  |  Edited by: Lan Wang
Lucas Kell wrote:
Lan Wang wrote:
its the fact that it incetivises 1 playstyle while giving a middle finger to every other playstyle
Not really, it's shooting a rat which most playstyles either will do naturally or can do with ease. I mean if you're a PvPer all you have to do is swoop into a belt, volley one rat and you're done. And remember this is just the first one which puts the system in place. Going forward there will be more with different rewards for different tasks. I imagine PvP tasks will be in there in the future too, as will mining and industrial tasks. I believe the reason a rat being killed was chosen is that it's readily available to the widest audience and allows them to build the basic system so it can be extended and balanced at a later date.


lots of rp'ers who live in systems where the faction they support are the main rats wont shoot that rat because you know if fcks the immersion and story that the players created, which this sandbox game once promoted.

lets not forget traders and haulers who will also miss out on this, even though these people are active in the game.

the reason this daily was made was because they couldnt be bothered to think of something more structured and just wanted numbers raised asap, nothing more, please dont paint it like a well thought idea as its a totally terrible execution

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Lucas Kell
Solitude Trading
S.N.O.T.
#18 - 2016-05-19 18:52:08 UTC
Terranid Meester wrote:
People that don't hate it should and/or have been led to believe that this kind of gameplay is anything but detrimental to the fundamental aspect of eve as was intended. The sandbox and the premise of not having goals thrust upon the person.
Sandbox doesn't mean there's no goals, it simply mean there's no forced goals. You don't have to use the opportunities system, just like you don't have to do missions, but they both have reason and benefits to doing them.

Terranid Meester wrote:
A list of why Recurring Opportunities are bad
1. You still can set your own goals, you just have different benefits now when choosing what to do each day.

2. Sure, but I think since then they'e realised that the ability to buy and sell SP has converted them into an asset which can be awarded, and they've chosen to use that. By picking a fixed amount of SP too, they ensure that newer players benefit considerably more from the SP which is excellent.

3. It's never been hard. Figuring out what to do when you first start is pretty much the only hard part of the game, after which everything becomes about ISK. You can never lose anything that doesn't come down to ISK, so balancing your losses vs your earnings is the only real challenge. What's great is that they've even got a policy where cheaper ships can still be effective, so you can choose to make it even easier on yourself. Since ISK has been ludicrously easy to gain as far back as I can remember though, it's really not difficult to be pretty much unaffected by anything that occurs in the game.

4. No, but giving them SP for something they are doing anyway and encouraging them to log in more will. In the future there will be PvP opportunities too.

5. We make SP all the time. Hell, I now make 3 times as much SP as I used to because I can sell it on. Getting it for shooting rats really isn't that big a change.

6. They aren't driven anywhere, they are given the choice. Just like you can choose to never undock, station trade in Jita and buy injectors to get more SP too.

7. It always has. If you can only play 2 hours a week you are unlikely to achieve the same level of income as someone playing 40 hours a week. That's just the nature of games with any form of fixed progress, players who play more can gain it faster.

8. That's based on your choice to live in an area with Serpentis rats on a character that favours Serpentis standings. You could however take a single level 1 security mission for Serpentis, or with any other agent that sends you to kill drones or another faction and you'll get rat kills doing that. I feel you're really scraping the bottom of the barrel looking for reasons to hate this change at this point.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Terranid Meester
Tactical Assault and Recon Unit
#19 - 2016-05-19 18:53:10 UTC
Shayla Etherodyne wrote:


It is "KIll 1 NPC ", what is the time needed? 5 minutes. That make your point 1, 4 ,6,7 and 8 irrelevant or false.

Point 2 . At the time it was true. Now CCP ahs decided to change that. "How sad."

Point 3. LOL. So you think that hard is the same as "LP are accrued at specific rates". What is hard is knowing what you should do with your LP.

Point 5. We make more SP every day we are subbed, so your analogy don't work.



How does time killing something have anything to do with 1,4,6 and 7?
I bet you thought the Incarna expansion was the best thing since sliced bread too.

I mean for a CCP fanboy you can spell but it looks like reading is beyond you.
Perhaps you should learn, go back to school.

Lucas Kell
Solitude Trading
S.N.O.T.
#20 - 2016-05-19 18:55:13 UTC
Lan Wang wrote:
lots of rp'ers who live in systems where the faction they support are the main rats wont shoot that rat because you know if fcks the immersion and story that the players created, which this sandbox game once promoted.

the reason this daily was made was because they couldnt be bothered to think of something more structured and just wanted numbers raised asap, nothing more, please dont paint it like a well thought idea as its a totally terrible execution
Then do a level 1 security mission for that faction or go shoot a rat a region over when hunting players.

You can believe what you want, but they've already stated there are other opportunities on the way once this one beds the system in a bit. I really can't think of a single type of player that won't be able to achieve this one with relative ease. You've pretty much have had to extract your rookie ship skills to be incapable of this.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

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