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My revised take on Wardecs.

Author
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#141 - 2016-05-16 20:45:03 UTC
This is now one of my favorite threads on these Forums. Mad props to OP.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Kaelhula Waki
Galaxy Comittee of Ship Destruction
#142 - 2016-05-16 22:13:08 UTC
Quote:
If people really want fly a particular way, for the most part, you can. Changes may make it more expensive or more difficult to do, but we all have to adapt. Really, if it's not profitable any more, then you have to ask yourself WHY you like playing that way. It's possible some nerf to one thing completely killed your play style in collateral damage, but the reality is, it was likely considered in some fashion and done ANYWAY. If that's so, your play style might have be intentionally nerf'd for some reason. So consider adjusting the play style to either go more with the winds of change or fight them if you want. However, to keep the sailing metaphor, tacking against the wind is many times more effort for far little gain in distance. So do so knowing it will take vast amounts of effort for little progress.

I suggest a different approach. Try thinking about it in gain/loss terms. If you take out 100 War Decs at 50mil each, that's 5 billion in ISK. That buys a lot of seriously powerful small ships capable of suicide ganking. Now if you're after those Loot Piñata's, you will need to do your homework, War Dec the right corps and know the players habits, etc. Time for real Private Eye work.

If you are looking to make easy money off of HiSec, you are in the wrong section of space. It's low risk-low return and that's what CCP seems to want. They have consistently nerf'd anything with low risk-med/high return in HiSec... and I've only found ONE exception: Trading.

If you start making good ISK off of War Dec's they will nerf it. If it gets you nothing but frustration, then I think CCP is patting themselves on the back about doing a good job.

Look at the entire picture of the game and their moves make sense. They aren't out to get your play style, they are out to enforce their image of HiSec, LoSec and NullSec.


I agree with most of what you said. The point is i have no way to deal with it so i leave. I answered to this topic simply because i was upset i couldn't fight back and wanted to say it was not that easy to do.

Rogwar Toralen
AZLE FUN STUFF
#143 - 2016-05-16 23:17:18 UTC
E-Uni has been perma-dec'd since I started with them more than a year ago. You just get used to it and learn to work around.
lollerwaffle
Tribal Liberation Force
Minmatar Republic
#144 - 2016-05-17 03:30:34 UTC
Kaelhula Waki wrote:
Station shenanigans


Don't play station games with wardec corps in highsec. Here are some tips you can try to either succeed, or at least avoid failing:

1. Make insta-undocks. These are bookmarks typically at least 200km - 1000km away. When you undock, and someone is camping you, just warp to the instant undock and you will be able to get away. In fact, take some time when the enemy isn't around to fly in a fast ceptor and make bookmarks EVERYWHERE.

2. The key to avoid him re-docking is either to get him to aggress, or pull him away from station. A few tactical bookmarks and warp ins can help pull him away from docking range. To get him to aggress, use bait, and have your corpmate ready in a DPS heavy ship. Another thing you can do is bumping him in a larger ship (also works as bait). Just undocking and locking him up to attack won't do anything since he can dock up at any time if he's not aggressed.

3. Learn to fit your ships properly (in case you don't know how to).

4. Deploy elsewhere for a few weeks. Don't bring everything you need, just a few ships + mods. Let them come hunt you, you could always just move around. Low sec is especially good. Don't know anyone in low sec? Pick a quiet corner out of FW zone, or make friends with some pirates :)

The idea is to make hunting you as difficult for them as possible, and where they find you, you take them out every time.

Really, this should all be advise that is given to you by more experienced players. Being in a newbie corp (as in, everyone in the corp is a newbie) is a death sentence since you're telling the world that 'Hey, I'm ready to stand on my own feet and play with the big boys' when you form a corp. My recommendations is for you and your friends to join another corporation that has the same objectives as you, and fit well with your personalities (you could always ignore other people in corp). Learn as much of game mechanics and how to defend a corporation from the older / more experienced corp members. You can always restart your new corp again once you have a better grasp of the mechanics.

Station games are cancer anyway, and you shouldn't be playing them. Station games in highsec are cancerous AIDS.



Valkin Mordirc
#145 - 2016-05-17 04:31:58 UTC
Just to add to LollerWaffle's post. Most Highsec Mercs have themselves set up to win station games. They have logi on stand-by and have a multitude of ships ready to switch either by Dock or Bowhead Fleet hangers.

They also have very extensive taticals set up around the station and sometimes the gates, basically you are going to be at a serious disadvantage.

You have to play your strengths, Using local to cover a gank fleet, is surprisingly effective. Most people in Mercenary or Wardec alliances, See a lot of wartargets in system will not instantly make the connection that 10 of them are waiting for them to agress.

Also poke the bitches a few times to test how they react. Do they Undock Vindicators? T3s? Do they have Logi support, is it nestors or Augs? Maybe Oni's? Do you see links on D-Scan? Most people's Links in Highsec doubles as a scout. So It'll be on a gate or near the station they are gaming on.

You can learn a ton about anyone just by watch on how they react to pokes and jabs.
#DeleteTheWeak
Dracvlad
Taishi Combine
Astral Alliance
#146 - 2016-05-17 14:44:08 UTC  |  Edited by: Dracvlad
Kaelhula Waki, thanks for explaining it from the viewpoint of a new player. Basically agreeing with what I and a number of players have been saying. And of course my thanks to certain players who detailed what you can do against merc war dec corps / alliances.

I would advise people to go to Zkill, then do a seach for Vendetta Mercenary Group, then click losses and select that Stratios loss, then click related. Now you see what you have to deal with, it is something like that, or a GTFO svipul. I was listening the other day to a certain very good hisec PvP player who had gone after war deccers and he said it was either GTFO ships that ran away or they moved in groups that he was unable to deal with. Now look at what took out that VMG gang, a WH alliance fleet funded perhaps by the main courier contract scam ganker. So without beating around the bush, how many hisec entities can deal with that and look what was needed to take them down, note the two out of alliance Guardians... Now go back to the losses, a Mega killed by 13 man fleet of -A-, what else do we see, another merc group getting a kill on them or small tackle losses. Keep looking at the losses and get a feel, then head off and look at the kills, you will see some nice 4 men fleets in shiny ships which are of course backed up by the two out of alliance guardians.

That is what you have to deal with. Ralph King-Griffin gave a very good view of how to get kills, but my point is simply this, there is very very few hisec entities that have the numbers and a strong enough core group to take that on. I had a good look at VMG, as I did at all the others that war decced me, I watched them carefully during my TZ, I know what they do, often how and where. I know what I can do, or in reality what I cannot do.

In reality if I go after that all I am doing is giving them kills, however I might get lucky, after all I am pretty used to this type of nab a kill get out type of fighting, but generally its very difficult to catch a group that is very well grouped or using GTFO ships on pipes and VMG are certainly that. I could say the same for BAW. Marmite stay in one real area now, so thats difficult to do on them. A better player than me said he could not do it.

In truth what hisec entity has the ability to fight that, when the majority are one men corps or indy / mission running corps built around a few people.

I will of course be told that I am whining or some sort of throw away line, but changing hisec is important for this game, which is why war decs matter and why my suggestion based around Observatory structures and some sort of constellation level watch list ability could have an impact because people could then resist by attacking those structures and impede the merc operations in their endeavours which gives leverage above not playing for a week or two and make people like Kaelhula Waki feel they can fight back in some way.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Pandora Carrollon
Provi Rapid Response
#147 - 2016-05-17 14:59:51 UTC  |  Edited by: Pandora Carrollon
Kaelhula Waki wrote:
I agree with most of what you said. The point is i have no way to deal with it so i leave. I answered to this topic simply because i was upset i couldn't fight back and wanted to say it was not that easy to do.


I fully understand. Leaving the game is 'voting with your wallet' and that's a valid way to handle the situation.

What is interesting to me is how creative the players actually are. Many have found ways around the issues of Watchlist removal (The mass War Dec process being one of them) and such.

Another interesting thing is that it actually opens up a career path here for some intrepid players. You actually could be a Private Eye, track and find people and get paid for your troubles. I don't think I'd be the first to think of that possibility. It just takes a person of a certain mindset. It would be even more awesome if they had some writing ability and kept a blog of their activities written in a 'Pulp Detective' novel style. They could even charge a few ISKies for the latest chapters. I'm pretty sure they'd get a following. How it would be done might involve a lot of trial and error though...

Anyway, I hate to see someone leave such a diverse game over something that impacts part of it. Like Ralph KG says though, it really put the whollop on the Mercenary play style. I hope CCP actually finds something better.
Kaelhula Waki
Galaxy Comittee of Ship Destruction
#148 - 2016-05-17 22:23:55 UTC
News from the front !

The ennemy succeded in destroying an dreadful Orca when he was picking up the last modules of the PoS. What a thrilling fight it was !...

Irony apart I thought i would come back next year to see if but now i'm not so sure now.

Wardec are fine.

Soz Pandora if i'm a bit bitter and not that positive.
Pandora Carrollon
Provi Rapid Response
#149 - 2016-05-17 22:31:03 UTC
Kaelhula Waki wrote:
Soz Pandora if i'm a bit bitter and not that positive.


Thanks for thinking of me. I'm still kinda new so still a little shiny and not very beat up. I might be in your shoes in a year or two... maybe a week or two? ShockedLol

Good Luck!
Morgan Agrivar
Doomheim
#150 - 2016-05-17 22:57:27 UTC
tiberiusric wrote:
TheDamned wrote:
So,
after a long winded rant about how destructive wardecs are in EVE and many of you telling me how wrong I was, I set out to launch a solo corp to wardec a number of corps for kills and learn the other side of the equation.

Result?

A. Since the buddy list changes, finding war targets is virtually impossible. Even with 5 or more large corps decced, I would rarely see a target anywhere with the exception of an occasional miner.

B. I still think there should be a limit on the number of wardecs, however, I understand that due to the buddy list change, if you ever want to score a kill, you have to go big or dont bother. Its just a waste of 50 to 200m ISK for the dec.

C. I'm too nice for solo wardeccing. I couldn't help but feel guilty about what I was doing. Maybe I'm just too carebear. I wouldn't have felt so bad had I been targeting pirate corps, but those guys travel in packs everywhere, gatecamps etc and I wouldn't stand a chance solo.

D. Overall, Wardecs are fine. Having been on the other side of them now I understand they just mean, "be careful, but don't turtle up and stop playing for a week". There are plenty of precautions you can take in defense of a wardec and its likely you will lose a ship or two but the value of those ships depend on how eager you are to lose money. If you want to continue mining, great, do so in a 26m miner instead of a 230m barge. Slows you down but its better than mining for an hour to lose the ore and a 230m ship while fueling a continued wardec.

I have learned a lot by my experience in solo wardeccing and though I dont feel its for me, I realize its not the personal, fear inducing attack on ones corp I used to.

To everyone who gave me advice before and told me a lot of this already, I apologize for my ignorance. I have to learn things for myself and am in fact always learning.

Fly safe.



sorry but im struggling to understand how the buddy list made any difference. it doesnt tell you where they are. i mean ok might help if u knew they always lived in a system. we managed quite well with war decs before the ability of knowing if someone was online

war decs are so not fine

The buddy list used to tell you if they were online or not, and most of the time the person you had there did not know you had them there. I would go to evewho and put each member of a corporation I was wardeccing onto the list and it would tell me if they were online or not. Then I would use locater agents to find what system they were in, then get in my PvP ship and go say hello with guns blazing.

Now, to see them online, they have to approve the 'invite' to the buddy list. You can have them on your watch list but they won't appear online unless they approve it. I had one person on my buddy list and it showed he was offline, but I saw him in local one day.

The issue with the locater agents now is it doesn't tell you if they are online (active) or not, it just says where they are. They could have been docked up and inactive for days or weeks. Completely uneffective if hunting wartargets during a war.

CCP, please bring the watchlist back. Screw capital pilots.
Rogwar Toralen
AZLE FUN STUFF
#151 - 2016-05-17 23:10:23 UTC
Doesn't the wardec system now mainly benefit docking ring or pipe campers where they have a large number of active decs?

I guess it could also be used in a local conflict.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#152 - 2016-05-17 23:59:29 UTC
Rogwar Toralen wrote:
Doesn't the wardec system now mainly benefit docking ring or pipe campers where they have a large number of active decs?

I guess it could also be used in a local conflict.

It's not so much that those people benefit from it, rather that's the type gameplay that it is most conducive to and that that particular use of it has a snowballing effect.

The short answer is that wars are both fairly expensive and quite dangerous for a small or inexperienced group to pursue as a sustainable source of content without a fairly significant income source. This is what leads to the whole big fat merc alliance thing.

The loss of the watchlist just serves to make actually finding a small number of people or single individuals who have no particular need to be in a specific place extremely difficult while it doesn't affect trade hub camping in any way at all.
Khergit Deserters
Crom's Angels
#153 - 2016-05-18 00:19:13 UTC  |  Edited by: Khergit Deserters
Posting because this might be the only fairly active and interesting thread in all of EVE forums. Bump
Arthur Aihaken
CODE.d
#154 - 2016-05-18 00:58:50 UTC
Morgan Agrivar wrote:
CCP, please bring the watchlist back. Screw capital pilots.

Stalker begone. So no. Hell no.

I am currently away, traveling through time and will be returning last week.

Rogwar Toralen
AZLE FUN STUFF
#155 - 2016-05-18 04:30:16 UTC
Vimsy Vortis wrote:
Rogwar Toralen wrote:
Doesn't the wardec system now mainly benefit docking ring or pipe campers where they have a large number of active decs?

I guess it could also be used in a local conflict.

It's not so much that those people benefit from it, rather that's the type gameplay that it is most conducive to and that that particular use of it has a snowballing effect.

The short answer is that wars are both fairly expensive and quite dangerous for a small or inexperienced group to pursue as a sustainable source of content without a fairly significant income source. This is what leads to the whole big fat merc alliance thing.

The loss of the watchlist just serves to make actually finding a small number of people or single individuals who have no particular need to be in a specific place extremely difficult while it doesn't affect trade hub camping in any way at all.


Thanks for the answer. It helps me to better understand the eve environment in order to be able to explain it to really new players.
Geronimo McVain
The Scope
Gallente Federation
#156 - 2016-05-18 06:41:20 UTC  |  Edited by: Geronimo McVain
Kaelhula Waki wrote:
News from the front !

The ennemy succeded in destroying an dreadful Orca when he was picking up the last modules of the PoS. What a thrilling fight it was !...

Irony apart I thought i would come back next year to see if but now i'm not so sure now.

Wardec are fine.

Soz Pandora if i'm a bit bitter and not that positive.

You can quit and let them win or you can beat them.
1. switch corp. Switch to an NPC corp for the wardecc. Go out and wave at them, they can kill you but they will loose their ships too: not likely. They will just waste their money. Or make a new corp and switch to another when they decc the new one. They will realize that they are just spending money but will get nothing out of it. Taunt them when they can't harm you.

2. go where they don't want to go. Go to Null or low: There are miner renter corps and not just PVP corps. There you have organized resistance that can easily match wardeccers, cause there they loose all their advantages.

CCP trys to be fair but Eve isn't build around "fair". A scam that will get you kicked out of any other game is legal in EVE.

There is more then just high sec and war deccs. At least try it before you leave. A wardecc in null or low is a joke and more of a statement then a real threat.
Deadmeat Zukalick
Republic University
Minmatar Republic
#157 - 2016-05-19 02:25:43 UTC
Blue Macaw wrote:

Also ... logistics... Tell me exactly how a corp of newbs is supposed to fight back when the only place where they can buy the things they need to fight back is camped - PushX? The rush prices may appear low to us vets, but 30m is a LOT to a newbie, even 10M would be for a batch of frigs...


I assume that by newbie corp you mean a corp own and staffed by only newbies. If such a corp gets wardecced and can't handle it Is their own fault. If you dive off a cliff without checking and injure yourself, you don't get to blame the rocks afterward.

Behold the horror that is my sense of humour

Trace Kel'le
The Scope
Gallente Federation
#158 - 2016-05-19 14:10:00 UTC
Prof Dr Haxxx wrote:
Are your alts in Marmite bro?

How about addressing them and the dozens of other corps with 300+ active wardecs that just sit off stations in highsec? The 'leet' pvpers who don't dare spend half a second in low, much less nullsec to find a real fight. just wardeccing indy/freight corps for easy kills.

If you don't see a need for a limit then you have done about 10% of the 'research' needed.

a limit of 50 wardecs would be considered a massive nerf compared to groups like Marmite. And that is way too many.

Wardecs have no purpose other than a license to be a dck. They should have real purpose and real meaning otherwise just remove them and take CONCORD away.


Oh its worse than that. When I was in a corp not in alliance we were wardecced mainly for extortion purposes.

I almost understand corps like Astara who basically create 10 shell corps and then anytime they are wardecced just rotate making the wardec useless. The LLC sounds like a great idea.



Zathra Narazi
Viziam
Amarr Empire
#159 - 2016-05-19 17:44:12 UTC
War decs aren't destructive. The need for them is. High sec is Eve's Trammel and should be killed with fire.