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How many accounts if I want to specialize in everything?

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Author
re ld
The Not So Jolly Rogers Academy
Goonswarm Federation
#21 - 2016-04-20 05:50:33 UTC
Hi Aurelius,

Welcome to the game! As an altaholic of the highest order - last count I am over 100 , though not all subbed at the moment due to irl - I would like to present some of the work of others, as well as add my two cents.

I am going to break this down by quality of life and purpose, and then ease of life.
At some point in your EVE career you are going to have to make decisions regarding the qualify of life you want in EVE.

This mostly will tie into how you tend to generate your ISK or Plex subscription fees. They are seperated into things that are pure qualfity of life or PVP improvement living outside of hisec, vs more income generation oriented ones.

These often overlap so the ones that are suitable for your chosen playstyles should be first choices. They will focus on Characters and Assets. Characters being comprised of location/affiliation/and SP as the relevant stats. As the saying goes, its not what you know... it is who you know. This applies when you wish to play during a traditional downtime for one friend group, or wish to get away from a situation that does not interest you at the moment.

Each category is broken down by order of general importance in terms of priorities for alt/ main skilling and slot planning.

Keep in mind that the general assumption is that pvp is at least not uninteresting to you and so will be prepped for by your main - if not for offensive reasons, simply to keep your stuff in your wallet and hangar.

That said,

Income Generation: The spice must flow...



1. Market Alt - This is a lifestyle improvement before it becomes an income generation one. Being able to have a characters permenantly logged out in Jita 4-4 is a high quality of life improvement. You are able to quickly buy things for your PVP characters and courier it to Null, low, or wh space. This same toon can also be a cyno from Jita to a lowsec station if you end up using capitals of any type. A Market alt you can Margin trade, spec, manipulate the region with if that is your area of interest. This alt may also eventually get hauling skills if you do not outsource your trade hauling (you should, it is a waste of your time at high isk).



Typically this alt will have interceptors, T3 (Tengu), Blockade Runner, Freighter, Orca (optional). The ship order is important as Tengu is required for the actual standings grind if you choose to go that route.

EventualStandings 7/7+ to Caldari State/ Caldari navy. 8+/8+ Preferred

This alt NEEDS:

Contracting and Trade skills (Do trade first then contracting)

Social skills

Fitting skills when everything else is complete.



2. Production Alt - Similar to a market alt, these are generally T1 or T2 production chars. They will have Production and Science skills and generally a Freighter thrown on, or some method of hauling high value through dangerous space (think blockade runners, t3s, etc).



3. Logistics Alt - This character is for those that need the ability to move large quantities securely over distance - particularly nullsec or losec. It also applies to the Rorq pilot in mining operations. They will typically have trained Freighters/Jump Freighters and/or Rorqs. Carriers are usually the long term train as well. Since they should hand off to the Production Alt at the lowsec entry point they come after you already have a neutral Freighter in Highsec. Any heavy tower/ citadel industrial production will need this.



4. Null Market Alt - This is your alt for import/export, PI, Reactions administration. These functions can typically also be ran on a 2ndary or primary PVP character so its the least important.The player established empires burn through huge chunks of goods... make money off them.



Ease of Life:



1. Main Additions - Your Main character is almost always going to be a PVP char. However, it is very easy to add some quick skills to your main to make life easier. High Jump clone skills, Contracting, Starbase defense, Cynos, Tengus/Inties for nullfied, BR's for quick M3 movement, Carrier for moving your own ships.



2. Secondary PVP Alt - This is the character that eventually is cynoing your Main around, or scouting for it, possibly even serving as the logistics for them instead of a dedicated logistics alt. The long term train on these is often a supercarrier or Titan. These are essential to quality of life in areas outside of hisec.



3. Dedicated Supercarrier/Titan Pilot - The secondary PVP alt can often turn into this dedicated character while a new Secondary Subcapital alt is created.



re ld
The Not So Jolly Rogers Academy
Goonswarm Federation
#22 - 2016-04-20 05:55:41 UTC


Slot layout on accts gives ease of use and therefore quality of life. At first glance it appears you could squeeze these onto 2 accounts for most of your EVE life. Sadly, the real minimum setup for any serious EVE player is three accounts. More helps but three is the bare minimum where you have flexibility to live anywhere hi or no sec.



There is one main mechanic forcing this setup. Cynos. One soft mechanic depending on your living style. Visibility



If you wish to move something on your logistics alt, you need 2 cyno characters to do this in complete safety. So you have 1 JF/Rorq/Carrier and 2 Cyno characters (one on each end) logged in at the same time. The real distance may be even longer. If you wish to do war profiteering (you trade, you should) you need 2 checking accounts logged in for jita and desto. If you typically leave your other characters out of position you end up with a fairly rigid character slot layout to accomplish this. You are also going to be 100% training your "main" in general so extra PLEX fees add up if you put more on the main account. The Second account should end up with the most temptation to dual train.

A good layout could look like this:

Main Account - Main PVP | Production Alt (start small) | Wildcard

Second Account - Secondary PVP Alt | War/ empire Market Alt | Logistics Alt

The Donald Trump Account - Main jita alt | Production Alt | Titan Pilot/Prod char



After all that work, you should hopefully see that a lot of possibilities stem from your careful planning of alt position on accounts. As I said at the beginning, I have a LOT of characters. You need not necessarily become a multiboxer like myself with window tiling and all sorts of things going on to make life interesting. I would advise you to create several alts and find different groups to be a part of... after all this is Eve, and most of the content is found in other players. I love being able to zip across the galaxy to play with a whole range of different people, and I think you might as well.

My favorite thing about being into alts was the ability to jump from content to content, and into different environments at will. If it is going slowly in null, or I get bored with market shenanigans, I go to do wormholes, or even hisec work. It all comes down to the work I put in place in order to make sure that I always have something to do.
Velarra
#23 - 2016-04-22 23:51:21 UTC
There's a refrain that seems common when this sort of line of questioning comes up that suggests:

There is no need for an all V character. In fact, that 4's for the most part are all that you really need. The 4's give you 80% of the skill's value for 20% of the time of training the whole skill. Some V's certainly do open up other skills and categories of activity, but that otherwise the V's are pretty much a waste of time and energy best devoted to other skills/activities in contrast with the seemingly limited value that one singular skill at 5 will give a character.

While i'm not about to argue against the notion that perfection's not all it's cracked up to be, - I am some what wary of this in an absolute sense. Full categories to V, and sets of related skills, in particular core (but not limited to), support skills that apply to all things you do in a ship at a given time do i'd argue make a very note worthy impact on one's play experience.

These V's come into play when you're trying to fit ships in unorthodox ways to achieve a goal that yes, another ship could do better...But if stuck with a sub par ship due to non-existent market or limited access to a market/ability to produce yourself? The V's can make an activity viable. And not just 1 V, but related and applicable sets of V, in conjunction with relevant and applicable hard wiring implants, which themselves improve specific skills.

Full skill sets at V permit margins for error, experimentation and just squeaking through situations where a generalist, there and then could not. Does this matter all the time? I doubt it. Perfection's not everything. ... Does the Generalist who runs with 4's and a few 5s here/there typically have an easier, and more flexible play style on average? I imagine they do.

If anything however, i'd only suggest focused perfection does have applicability and usefulness when you need to do things that are usually impractical without tool X, Y or Z especially under difficult circumstances that make use of X, Y, or Z impossible / a very bad idea.
Soolin S'an
Native Freshfood
Minmatar Republic
#24 - 2016-04-23 00:15:50 UTC
You can't "specialize in everything". That's self-contradictory.
Kenrailae
Center for Advanced Studies
Gallente Federation
#25 - 2016-04-23 00:17:53 UTC
1. Name it 1ron3ank and have all the SP.

The Law is a point of View

The NPE IS a big deal

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#26 - 2016-04-28 21:59:57 UTC
Re Id, the set up you describe seems exactly what I was looking for. It allows me to conveniently do whatever I want in eve in a relatively efficient manner.

Aside from the challenge to understand all the concepts you talk about and establish my accounts in the manner you describe, I will have to allign my personal goals with that of the current needs of my Corp and whatever my friends are doing. I just learned a friend does FW, so getting into that will be a short term goal now, as well as training for some ships my Corp would like me to fly in. However I love to have this long term goal in mind and I wish I could find words to express my gratitude for you, but also the others here, who provide me with all this advice!

So yeah, in the beginning of this thread some great tips on set ups I need for some specific chars and activities and especially later on the advice on a more meta level. I think I can move forward with this for the next few years. Eve...so awesome, so deep, absolutely love it and what a cool community providing all these tips!
Kaska Iskalar
Doomheim
#27 - 2016-05-03 02:51:18 UTC  |  Edited by: Kaska Iskalar
You'd need a lot of accounts. That or $28,000 of skill extractors to do it on 1 account. There's quite a few things to do in Eve. http://swiftandbitter.com/eve/wtd/

re ld wrote:
Sadly, the real minimum setup for any serious EVE player is three accounts. More helps but three is the bare minimum where you have flexibility to live anywhere hi or no sec.


A serious Eve player wouldn't be caught dead in high sec.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#28 - 2016-05-05 11:43:02 UTC
Surprised nobody mentioned boosting. Having an alt with gang links is extremely valuable.
ergherhdfgh
Imperial Academy
Amarr Empire
#29 - 2016-05-05 11:52:01 UTC
Tsukino Stareine wrote:
Surprised nobody mentioned boosting. Having an alt with gang links is extremely valuable.

no more OGB. They have or are getting rid of off grid boosters.

Want to talk? Join Cara's channel in game: House Forelli

Shiloh Templeton
Cheyenne HET Co
#30 - 2016-05-19 01:33:36 UTC
Aurelius Oshidashi wrote:
I'm not going to rush with skill injectors. I have all the time in the world to work towards experiencing all eve has to offer and obtain every available ship.

So is it ever a better idea to set up an alt when compared to starting a new account?

Congratulations on your enthusiasm and embracing the complexity of Eve. That's exactly the feeling I had when I started the game.

I like your idea to build your characters yourself, but I'd hold off building alts until you really know what you want them for. Hold off using SP injectors until you come up against things like the 4 week train for Advanced Weapon Upgrades so you can sit in a Marauder.

A lot of fans for single accounts above, but I really like having multiple accounts because it lets me do different things and makes many tasks more interesting.

I think you should think about what characters you want long term. For example, a DPS character that can fly all sub-caps. A scout that can do exploration. A capital pilot that can fly dreads and carriers. An industry/hauler character.

I think it's better to create a dedicated capital pilot rather than training those skills on top of another character.

I think it's best to start off all of your serious pilots on their own accounts if you can afford it. Later, after they have the skills they need you can move them to an alt slot on one of your other characters. It's cheaper to train them on their own account rather than paying for 2nd position concurrent training.

The alt positions of mains are good for short skill trains like trading, cyno, PI and picket alts.

Your long range master plan could be for 2-3 accounts with alts as appropriate. For example the 2 account mains could be a DPS and a scout/secondary DPS. A third account main could be a capital pilot where you may not have the account active if you're not using him at the time. The alts on the two accounts could be an Incursion/L4/FW pilot and an industry character. The 3rd slots could be PI/cyno characters.


Good luck and welcome to Eve.









Roenok Baalnorn
Baalnorn Heavy Industries
#31 - 2016-05-19 04:21:40 UTC
Whatever you decide to do now likely wont be the same thing your doing this time next year. So planning out the next 10 years on multiple characters is kind of a waste. Your tastes and activities will change as you learn more about the game. You will find things that you love about this game and things you cant stand doing( for me its mining and hauling). Those will change as well.

So the best advice i can give you:

1) Skill injectors are faster and likely cheaper than trying to keep training going on multiple characters.
2) The amount of accounts you need depends on what you are doing. If you want to have a mining fleet of you then you will need multiple accounts and characters. If you want a scout you will need just a second account. If you want to do a lot of indy or trading you will want multiple alts. If you are going to fly a cap and want to get yourself around, you will need multiple accounts. It really depends on how you play on how many accounts and alts you need. But to do everything in game you only need 1 character.
3)My final advice is: live for today and dont worry about tomorrow( or the next 10 years). If you spend all your time looking towards the future your going to miss a lot of the present.
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#32 - 2016-05-19 08:16:31 UTC
Thanks guys, I appreciate the advice.

@Roenok Baalnorn. There is no conflict in making long term plans, pursuing those and enjoying the moment as well. Actually, because I already so much like what I'm doing on the t1 level currently, I really feel no need for skill injectors. Why rush towards something while I have enough fun things to do already with my Corp and the 3 accounts I have atm?

The most difficult thing right now for me is that I see that my ideal long term set up doesn't match my short term goals. The best way forward right now is set up my accounts in such a way that they benefit my corps current goals. I will probably use skill extractors at some point because I'm training things I need now that I won't need on the long term. But injecting skills is probably something I will never be interested in. I will just sell my not needed skills through injectors on the market eventually.

I do believe I will continue to enjoy all eve has to offer. It's just too bad I can only spend about 8 hours in the weekend to play eve.

One thing that none of you could help me understand, is the benefit of having alts versus accounts. As far as I can see, they function exactly the same, with the exception that I can put all accounts up in space at the same time, while flying with an alt doesn't allow flying at the same time with the other alts on that account. Therefore I see no reason at all to ever use an alt, but stick with multiple accounts. Am I missing something here?

Thanks!
Memphis Baas
#33 - 2016-05-19 13:56:37 UTC
You're not "seeing it" because the downsides that we've listed are of no consequence to you:

- Multiple accounts cost subscription money. People typically can afford $15-$30 per month for a game, but 6-8 accounts cost in the $100 / month range, $1200 - $1500 / year, and that's a significant quantity worth thinking about, for people.

- That cost is not justified for a forum posting alt, or a trade alt that just sits in Jita to monitor prices, or a planetary industry alt that just logs in for approx 1 hr at the end of the day to flip over the PI factories and empty out the production bin.


Otherwise, injecting skills is useful in certain scenarios. Consider this: let's say you need a market alt, so you can at least reduce the higher taxes we have now, by training some skills. Alt won't be used much, maybe once a week when you sell stuff, so, just use a character slot on an account you have. To train the 5 million skillpoints that would give you full Trading skills, you can:

- use 3 PLEX to activate dual-training for that account for 3 months, and train the character at the rate of 1.6 M SP per month, for a total of 4.8 M SP.

- use 4 PLEX to buy injectors to 4 M SP, and apply them to the alt without having to modify the subscription on that account in any way, and you get the Trading alt you wanted within 1 hr. Because you're injecting skills for a character that's under 5 M points, there is no loss to the skill injectors and you get the full value, making them worth it.
Tipa Riot
Federal Navy Academy
Gallente Federation
#34 - 2016-05-19 16:04:55 UTC
Aurelius Oshidashi wrote:

The best way forward right now is set up my accounts in such a way that they benefit my corps current goals.

Don't ask what you can do for your corp but what the corp can do for you. Twisted

IMO managing more than one account for just 8h play per week is overkill. Enjoy, relax, have fun, don't rush into everything at once.

I'm my own NPC alt.

Roenok Baalnorn
Baalnorn Heavy Industries
#35 - 2016-05-19 16:22:52 UTC
Memphis Baas wrote:
You're not "seeing it" because the downsides that we've listed are of no consequence to you:

- Multiple accounts cost subscription money. People typically can afford $15-$30 per month for a game, but 6-8 accounts cost in the $100 / month range, $1200 - $1500 / year, and that's a significant quantity worth thinking about, for people.

- That cost is not justified for a forum posting alt, or a trade alt that just sits in Jita to monitor prices, or a planetary industry alt that just logs in for approx 1 hr at the end of the day to flip over the PI factories and empty out the production bin.


Otherwise, injecting skills is useful in certain scenarios. Consider this: let's say you need a market alt, so you can at least reduce the higher taxes we have now, by training some skills. Alt won't be used much, maybe once a week when you sell stuff, so, just use a character slot on an account you have. To train the 5 million skillpoints that would give you full Trading skills, you can:

- use 3 PLEX to activate dual-training for that account for 3 months, and train the character at the rate of 1.6 M SP per month, for a total of 4.8 M SP.

- use 4 PLEX to buy injectors to 4 M SP, and apply them to the alt without having to modify the subscription on that account in any way, and you get the Trading alt you wanted within 1 hr. Because you're injecting skills for a character that's under 5 M points, there is no loss to the skill injectors and you get the full value, making them worth it.


This.

If your scouting you need a second account. If your lighting cynos for an alt you need at least a second account though 3 accounts would be easier. If your mining you need as many accounts as you want alts to mine at once.

If your trading, you can use alts on the same account. I used my alts on my 3 accounts for trading alts for a couple of years. If your doing research, manufacturing, PI, etc you can use alts on the same account. No need to have multiple accounts for each activity.

Though i would note that when i traded i kept an alt in jita and another on a second account at the destination hub. The jita alt did the buying and hauling. The selling alt only had skills to sell( this was before injectors and multi alt training was possible).

Ultimately how many accounts you need depends on what active activity you need and to which degree you are going to do it. The most accounts are consumed by mining. Ive seen up to 12 alts mining at a time. I think its ridiculous and a total waste of money but to each their own.
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#36 - 2016-05-19 17:38:50 UTC
Tipa Riot wrote:
Aurelius Oshidashi wrote:

The best way forward right now is set up my accounts in such a way that they benefit my corps current goals.

Don't ask what you can do for your corp but what the corp can do for you. Twisted

IMO managing more than one account for just 8h play per week is overkill. Enjoy, relax, have fun, don't rush into everything at once.


True, that's why trying to experience all eve has to offer for me is a 10 year plan.
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#37 - 2016-05-19 17:47:36 UTC
Memphis Baas wrote:
You're not "seeing it" because the downsides that we've listed are of no consequence to you:

- Multiple accounts cost subscription money. People typically can afford $15-$30 per month for a game, but 6-8 accounts cost in the $100 / month range, $1200 - $1500 / year, and that's a significant quantity worth thinking about, for people.

- That cost is not justified for a forum posting alt, or a trade alt that just sits in Jita to monitor prices, or a planetary industry alt that just logs in for approx 1 hr at the end of the day to flip over the PI factories and empty out the production bin.


Otherwise, injecting skills is useful in certain scenarios. Consider this: let's say you need a market alt, so you can at least reduce the higher taxes we have now, by training some skills. Alt won't be used much, maybe once a week when you sell stuff, so, just use a character slot on an account you have. To train the 5 million skillpoints that would give you full Trading skills, you can:

- use 3 PLEX to activate dual-training for that account for 3 months, and train the character at the rate of 1.6 M SP per month, for a total of 4.8 M SP.

- use 4 PLEX to buy injectors to 4 M SP, and apply them to the alt without having to modify the subscription on that account in any way, and you get the Trading alt you wanted within 1 hr. Because you're injecting skills for a character that's under 5 M points, there is no loss to the skill injectors and you get the full value, making them worth it.


I read your comment 3 times and each time I seem to understand a little bit more. Quite a few replies on the thread contain concepts I'm unfamiliar with.

So here's a question of which the answer would help me out a lot. I thought that an alt brings with it exactly the same cost to keep it online as another account. I need one PLEX to activate an alt so it starts training and I can fly with it. Same as another account needs 1 plex for having it online for 30 days. Is this incorrect? Can I activate an alt for 30 days for less plex than an account?

Another probably noob question. Is buying game time cheaper than buying plex?
Roenok Baalnorn
Baalnorn Heavy Industries
#38 - 2016-05-19 18:35:12 UTC  |  Edited by: Roenok Baalnorn
Aurelius Oshidashi wrote:


I read your comment 3 times and each time I seem to understand a little bit more. Quite a few replies on the thread contain concepts I'm unfamiliar with.

So here's a question of which the answer would help me out a lot. I thought that an alt brings with it exactly the same cost to keep it online as another account. I need one PLEX to activate an alt so it starts training and I can fly with it. Same as another account needs 1 plex for having it online for 30 days. Is this incorrect? Can I activate an alt for 30 days for less plex than an account?

Another probably noob question. Is buying game time cheaper than buying plex?


If you sub normally with a second account its actually cheaper( unless you buy the plexes in game on the market for isk) than plexing an alt on the same account as the main for that account. However you can buy game time cards convert to plexes, sell in game, buy already filled skill injectors and inject alts. In this way your alts are useful for mostly passive tasks such as trading, P.I, and industry. It does not take a lot of SP to train an alt up to make it decent at one of these passive tasks. And being able to do multiple of these tasks( as opposed to what you can do with just one character) increase your income stream and abilities without further spending real money on training( unless you want to improve them further). So your alts are not just useless slots on your account they are now generating you income without actually costing you anything. They can also specialize in something special such as reprocessing and thus you dont need to waste time to train this on a main.

If your spending real money, A year long sub is the cheapest way to go. a monthly sub is cheaper than a game time card. Buying plexes in game will allow you to play for free but you have to grind isk every month for the plex and in many cases even at an entry level job wage its more profitable time wise to just work extra time a month at real job. For example at minimum US wages, you would have to work an extra 2 hours a month to pay for a sub. In game it may take you from 5-40 hours of grinding depending on the task, how efficient you are, and how skill your character is at it, to afford a plex.

Edit to Add: plexes do have their uses, but they are not always the best choice even if they seem like they are upfront. It just depends on your situation really.
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#39 - 2016-05-19 18:54:09 UTC
Roenok Baalnorn wrote:
Aurelius Oshidashi wrote:


I read your comment 3 times and each time I seem to understand a little bit more. Quite a few replies on the thread contain concepts I'm unfamiliar with.

So here's a question of which the answer would help me out a lot. I thought that an alt brings with it exactly the same cost to keep it online as another account. I need one PLEX to activate an alt so it starts training and I can fly with it. Same as another account needs 1 plex for having it online for 30 days. Is this incorrect? Can I activate an alt for 30 days for less plex than an account?

Another probably noob question. Is buying game time cheaper than buying plex?


If you sub normally with a second account its actually cheaper( unless you buy the plexes in game on the market for isk) than plexing an alt on the same account as the main for that account. However you can buy game time cards convert to plexes, sell in game, buy already filled skill injectors and inject alts. In this way your alts are useful for mostly passive tasks such as trading, P.I, and industry. It does not take a lot of SP to train an alt up to make it decent at one of these passive tasks. And being able to do multiple of these tasks( as opposed to what you can do with just one character) increase your income stream and abilities without further spending real money on training( unless you want to improve them further). So your alts are not just useless slots on your account they are now generating you income without actually costing you anything. They can also specialize in something special such as reprocessing and thus you dont need to waste time to train this on a main.

If your spending real money, A year long sub is the cheapest way to go. a monthly sub is cheaper than a game time card. Buying plexes in game will allow you to play for free but you have to grind isk every month for the plex and in many cases even at an entry level job wage its more profitable time wise to just work extra time a month at real job. For example at minimum US wages, you would have to work an extra 2 hours a month to pay for a sub. In game it may take you from 5-40 hours of grinding depending on the task, how efficient you are, and how skill your character is at it, to afford a plex.

Edit to Add: plexes do have their uses, but they are not always the best choice even if they seem like they are upfront. It just depends on your situation really.


Many thanks, now I understand!

One of the fun things of playing EvE is that I don't have to log in to play the game. When traveling I'm just writing in my notebook to make plans on what to do when I log in and how to set up these accounts. Currently my plans change every week due to new insights I get. Absolutely amazing how complex this game is. More challenging than RL I feel currently lol
Memphis Baas
#40 - 2016-05-19 19:38:21 UTC  |  Edited by: Memphis Baas
Yeah, you need to pay the $15 per month to keep an account active. Account active means you can log into that account, and get to the character selection screen. Character selection screen shows you have 3 character slots, thus you can create 3 characters for the price of an account. 1 main, 2 alts.

The next restriction is that only 1 character can train skills per account. You can certainly train your main for 1 month, then stop the skills, log into the alt and get that training for a month, then stop that and repeat for the third alt. Doesn't cost extra.

OR, if you want to pay extra, you can "unlock" the ability to train 2 characters at the same time, for 1 month, by paying a PLEX. Your main character can continue training uninterrupted, and the PLEX activates the ability to get the alt started with skills. At the end of the month, the alt is forced to stop, and the main continues to train as normal.

So basically you get 3 characters per account, so as long as that account is active with subscription, you can have 1 main and 2 useful alts. Main is the PVP warrior, runs around shooting everyone, alts are sat in Jita and Dodixie watching prices and selling the main's loot with low tax rate.

The alts won't need more than 3 months of training each.

So, to do this same scenario with 3 accounts, you pay 3 subscriptions and you train 3 "main" characters and have 6 empty slots. And after 3 months, you get a "main" and 2 "alts" that are trained in the market, right? Same as above. But now you have to continue to pay for 3 accounts, because as soon as you stop on the 2 "alt" accounts, you can no longer log in to get to them.

EDIT:

So, for alts that don't need more than 5 M skill points that mostly sit in station watching prices or factories, use the empty slots that you have on your current account.

For "alts" that you need to fly with you, to scout the enemy or to help repair your main ship in combat, use different accounts so they can log in at the same time as your main.

SUB PRICES:

- Monthly subscription $15
- 6-month subscription $80 = $13/month
- full year subscription, $132 = $11/month
- PLEX = $21 / month (or, if you gather 1 billion ISK in-game, you can buy another player's PLEX on the market, thus technically $0 / month)
- transfer character from one account to another account so you can "park it" or start training = $20

- training instantly via skill injectors = $30 - $50 - $100 to accumulate the skill points you would otherwise get "per month" (the more points you have, the worse it is). Or, again, you can buy these for billions of ISK from other players.

- buying already-trained characters from the Character Bazaar subforum = billions of ISK, equivalent to the cost of subscription that would be required to train however many skillpoints that character has. Or whatever ISK amount you manage to negotiate with the seller.
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