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EVE New Citizens Q&A

 
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About Citadel Update

Author
Tipa Riot
Federal Navy Academy
Gallente Federation
#21 - 2016-05-13 22:53:38 UTC  |  Edited by: Tipa Riot
Ralph King-Griffin wrote:
Dark Lord Trump wrote:
Tau Cabalander wrote:
Lan Wang wrote:
Tipa Riot wrote:
I'm now able to switch clones multiple times a day without cooldown. Big smile

wut? Shocked

A feature of a citadel in w-space, since w-space jump clones can only be used for implant changes, and not movement.

Nope! That works in any citadel. I think that both clones must be in the same citadel though.

holy **** are you ****ing serious!? can you linky please? this is awesome if true.

Confirm, doing this for one week now, login, do logistic stuff, switch clone, PvP for the evening, switch back to learning clone, logout. You need to find a freeported one with clone bay and acceptable fee. Both clones need to be in same Citadel. Be careful with storing expensive clones for longer time, because they will be destroyed on Citadel destruction. I make sure to not have my learning clone left unattended for longer than my PvP session.

I'm my own NPC alt.

DeMichael Crimson
Republic University
Minmatar Republic
#22 - 2016-05-16 02:45:32 UTC  |  Edited by: DeMichael Crimson
Iria Ahrens wrote:
Viri Tellan wrote:
Don't know why adding Citadels is such a big deal.


They are the next step towards a completely player driven world. Devs have already expressed their vision that EVERYTHING will be built by players. Stations, skillbooks, and eventually, even the gates.

So look forward to the day when gates become destroyable objects. That day is now closer.

Yeah I'm gonna have to disagree with you on this.

First of all I very much doubt NPC stations will be removed from the game. Loot from a destroyed Citidal gets transferred into the closest NPC station unless another Citidal in the same system is designated to receive the loot. In W-Hole space if there's no other Citidal within the system, the loot get's dispersed into various containers.

That fact really bothers me which is why I will never use, visit or help set up a Citidal in this game. Too much time is invested in this game to acquire assets and the last thing I wanna do is log in and find all my assets have been relocated or worse, left in containers for others to do with whatever they want.

Another reason NPC stations won't be removed from the game is due to Captains Quarters and The Eve Store. There's a lot of players who buy various clothing items from the store and log into the CQ to view their characters. And CCP will never give players the ability to build the items sold through The Eve Store. Believe it or not, CCP actually makes cash on those items.

As for player made Jumpgates, those will be used by Null Sec Alliances to either bypass jump fatigue in order to attack and conquer other Null Sec Alliances or be used to explore and settle Jove space since their Jumpgate network is no longer active. Course that's if CCP ever get's around to opening up Jove space.

Now about skillbooks, players will never have the ability to make skillbooks nor will they be allowed to control the sales of skillbooks due to the fact that it could easily be manipulated and become an exploit. The same goes for all of the Faction items contained within LP stores.

Seriously, seems people always get caught up in the moment and forget to keep their eyes on the big picture.



DMC
Tipa Riot
Federal Navy Academy
Gallente Federation
#23 - 2016-05-16 04:24:20 UTC
DeMichael Crimson wrote:


First of all I very much doubt NPC stations will be removed from the game. Loot from a destroyed Citidal gets transferred into the closest NPC station unless another Citidal in the same system is designated to receive the loot. In W-Hole space if there's no other Citidal within the system, the loot get's dispersed into various containers.

That fact really bothers me which is why I will never use, visit or help set up a Citidal in this game. Too much time is invested in this game to acquire assets and the last thing I wanna do is log in and find all my assets have been relocated or worse, left in containers for others to do with whatever they want.


They won't remove NPC stations at least from highsec and probably also lowsec, but be prepared that CCP will make doing anything else than docking and hoarding stuff expensive, so people have to use Citadels in order to keep competitive. Otherwise the whole concept will fail. Also I hope there will be more features (like the JC service) which gives them a real edge over NPC stations. Not supporting Citadels won't make them go away. Blink Why not using the benefits of both worlds?

I'm my own NPC alt.

DeMichael Crimson
Republic University
Minmatar Republic
#24 - 2016-05-16 04:52:13 UTC
Tipa Riot wrote:

They won't remove NPC stations at least from highsec and probably also lowsec, but be prepared that CCP will make doing anything else than docking and hoarding stuff expensive, so people have to use Citadels in order to keep competitive. Otherwise the whole concept will fail. Also I hope there will be more features (like the JC service) which gives them a real edge over NPC stations. Not supporting Citadels won't make them go away. Blink Why not using the benefits of both worlds?

I'd rather pay a high tax to NPC stations then make a player run corp / alliance richer with my hard earned ISK.


DMC
Sabriz Adoudel
Move along there is nothing here
#25 - 2016-05-16 10:07:34 UTC
Vimsy Vortis wrote:
Gully Alex Foyle wrote:
They're conflict drivers

They're really not.


Sadly they aren't, there's not enough incentive to attack a Citadel.

I support the New Order and CODE. alliance. www.minerbumping.com

Tipa Riot
Federal Navy Academy
Gallente Federation
#26 - 2016-05-16 11:13:54 UTC
DeMichael Crimson wrote:
Tipa Riot wrote:

They won't remove NPC stations at least from highsec and probably also lowsec, but be prepared that CCP will make doing anything else than docking and hoarding stuff expensive, so people have to use Citadels in order to keep competitive. Otherwise the whole concept will fail. Also I hope there will be more features (like the JC service) which gives them a real edge over NPC stations. Not supporting Citadels won't make them go away. Blink Why not using the benefits of both worlds?

I'd rather pay a high tax to NPC stations then make a player run corp / alliance richer with my hard earned ISK.

I agree with you in the strong dislike of a potential "market cartel", but I'm opportunistic and capitalist enough to try grabbing my share on any new mechanics as long as it does not force me to change my entire playstyle. Most of the ISK in my wallet comes from other players anyway.

I'm my own NPC alt.

Gully Alex Foyle
The Scope
Gallente Federation
#27 - 2016-05-16 11:59:54 UTC
Sabriz Adoudel wrote:
Vimsy Vortis wrote:
Gully Alex Foyle wrote:
They're conflict drivers

They're really not.


Sadly they aren't, there's not enough incentive to attack a Citadel.
I guess you're thinking about highsec?

Because denying the enemy a staging point in (or close to) your territory is a big incentive in the rest of space.

Also a good excuse as any to generate fights, since whoever put it up will most likely try to defend it (because of assets, jump clones, etc.).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

lollerwaffle
Tribal Liberation Force
Minmatar Republic
#28 - 2016-05-17 06:00:37 UTC
Psyke Thevisitors wrote:
I've never seen Citadel, I will never see Citadel.
In this case I would like the developer explain how it is an improvement of the game for players or if it's just for a minority of players who will benefit or if it's just to justify an update and do a nice video

By that logic, CCP shouldn't add anything to the game, since a portion of players will never see or use them?
Aleria Angelis
Black Sun Enclave
Blue Echo
#29 - 2016-05-18 21:05:15 UTC
Do you need sovereignty of the system to put up a citadel in null sec space?
Dark Lord Trump
Infinite Point
Pandemic Horde
#30 - 2016-05-18 22:57:43 UTC
Aleria Angelis wrote:
Do you need sovereignty of the system to put up a citadel in null sec space?

No. Good luck keeping it up though.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Tau Cabalander
Retirement Retreat
Working Stiffs
#31 - 2016-05-18 23:14:29 UTC  |  Edited by: Tau Cabalander
Vimsy Vortis wrote:
Gully Alex Foyle wrote:
They're conflict drivers

They're really not.

For some reason DBRB & Swordfleet comes to mind.

https://imgur.com/02T6jyr
https://www.youtube.com/watch?v=aFxClaoOwnA
https://www.youtube.com/watch?v=_ifaZlwiyBk
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