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Online Player SP Gain Multiplier

Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-05-18 12:18:27 UTC
towerston11 wrote:

Yes to all three. The AFKing is a necessary evil for the greater good.




**** off with your idea that reward idling.
towerston11
The Scope
Gallente Federation
#22 - 2016-05-18 14:32:58 UTC
Frostys Virpio wrote:
towerston11 wrote:

Yes to all three. The AFKing is a necessary evil for the greater good.




**** off with your idea that reward idling.


Aww, is it a bit too hard to offer any criticism like only one single person in the entire forum has? (Thank you for that, Iain Cariaba)


Regardless, people already do it, my friend. People already idle while mining. People already idle while running an in-game business. At worst it'd make people a bit more active.

I'll admit, though, an SP multiplier might not be the best way to go about it, which is why I had suggested something such as allowing any active activity done to accrue a small bit of SP you otherwise wouldn't have. Or, maybe, just let people reallocate their starting SP into things they actually like in the same vain that you can allocate attribute points.
towerston11
The Scope
Gallente Federation
#23 - 2016-05-18 14:36:42 UTC
Jeremiah Saken wrote:
This is idea is stupid enough to change fundaments of the game, I bet CCP will implement it sometime soon. It's similar to "lure more player by giving them SP for shooting one rat".
EvE last so long because it was different than other MMOs, now it's becoming the clone of every other.

It seems like everyone here is 'afraid' of EvE changing.
News flash: if EvE doesn't change, only people like you will ever like it. Seem like a good thing? It is until you could expect and predict every single reply or word said, or every single action taken.

Oh, and it benefits CCP to up their game in leu of many more subs and in turn more money to create expansions and content, or even a whole new game with an entirely different concept. It benefits them to ignore people like you.
Donnachadh
United Allegiance of Undesirables
#24 - 2016-05-18 14:56:52 UTC
towerston11 wrote:
The first thing: dailies are something anyone and everyone can do at any time, and yet only once per day. Not even really related to the purpose of my post, actually.

I never stated that only new players can benefit from the dailies, I stated that the dailies benefit players like you who CAN LOG IN everyday. Like Iain Cariaba unavoidable RL issues(my job) have prevented me from logging in for nearly 2 weeks. And yes I can still check the forums and respond to bad ideas like yours via this wonderful gadget they call a smart phone but I cannot log into the game.

towerston11 wrote:
Second thing: ISK.
A logical fallacy in itself. See, the entire purpose of the multiplier would be to help newbies get skills faster if they enjoyed playing a game as an actual game, right? Well, um, hate to break it to you, but newbies get less ISK on average than long-time players do, and the entire purpose of the multiplier is to alleviate that to a minor degree.

As Iain Cariaba pointed out in his response the ability to make ISK is not directly tied to a characters SP, like him I have alts with less than a week worth of training that can make billions every month and do so very easily. None of them have made a single ISK in the last two weeks because I cannot log them in due to RL issues (my job). And yet a new player (Les than one month) to the game and a personal friend of mine has made several billion ISK while I have been away simoky because he can log in everyday and for multiple hours every session.

towerston11 wrote:
1.15x isn't even remotely too generous, either. It'd reduce the value of injectors by 0.2%, and, to crush the dreams of whoever thinks that extractors would stay the same, it'd reduce their value by 0.175% to compensate. If you left your PC on 24/7, Average Joe would get an extra 6800 SP, whereas the average player (4 hours) would get an extra 1088 SP.
So, so apocalyptic. It might crash the market!
Tell me if my math is wrong. I'm smoking a bowl.

Insufficient information provided to check your math. However I now understand where this lousy idea came from, you found it buried in the bottom of a bowl of a mind altering substance and in that altered state of mid you thought it was a good thing to happen to EvE. And now you are searching in the bottom of yet another bowl of that same mind altering substance to find a way to defend your terrible idea.

Neither you nor CCP can control the price of a skill injectors on the market and even if CCP dropped the costs to those who bought them there is no guarantee that the costs to buy them on the market would change because prices on the market are determined buy those who sell and those who buy. And yet even if CCP could perform some magic and force a 0.2% drop in the price of injectors on the market it would not change anything. Perhaps it is that bowl, or perhaps it is a failed understanding of math or how to use a calculator but here is the real math. If an injector is selling for 1 billion ISK a 0.2% drop is only 2 milllion ISK. Yes that's right just a measly 2,000,000 ISK and in the face of a 1 billion ISK expenditure that is as they say insignificant to the point of being irrelevant. But in the end none of that is important because it is not the costs that matters, it is more fundamental than that. EvE is different than every other game and one of those major differences is that you CANNOT GRIND FOR SKILLS, at least not directly. If you change this then you change EvE at a fundamental level that would be bad for the game.

towerston11 wrote:
I'd genuinely appreciate a reason that it'd be a terrible idea that *doesn't* stem from 'Oh god he's trying to challenge a system that benefits me because I've played the longest'. Please think of someone that isn't you, such as someone new to the game, or even people who enjoy playing the game like it's an actual game and not a waiting sim.

So let me rephrase this. You want to change from a time based system where EVERYONE who pays their subscription fees can train skills at the same rate to a grind based system where those who can or will log in gain SP while those who cannot gain very little or possibly even no SP, and some how you think this would be fair?
In other words you want to change a system that you think benefits the veteran players for a system that benefits YOU.

I cannot and will not speak for others but I came to EvE simply because it is the only online game I have ever found where I am not punished skill point (levels if you will) wise because of my limited gaming time. The day CCP changes EvE to the grind for SP (levels) idea that you are proposing is the day I un-sub all of my accounts and put EvE in my rear view mirrors. I do not know how many others would leave but I suspect there are quite a few of us around.

But in the end here is the only thing that really matters. EvE is a game with a set of rules and a skills system, if you do not like the rules or that skill system them move on there are many other space combat simulation games for you to try.
towerston11
The Scope
Gallente Federation
#25 - 2016-05-18 15:39:08 UTC  |  Edited by: towerston11
Donnachadh wrote:
...

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?

Either way, it stems from generally good game-design philosophy.
Iain Cariaba
#26 - 2016-05-18 17:23:56 UTC  |  Edited by: Iain Cariaba
towerston11 wrote:
Donnachadh wrote:
...

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?

Either way, it stems from generally good game-design philosophy.

It is rewarded. In most cases, you gain zero isk if you're not logged in. As a player, you gain no added ability to actually play the game, making larger, more expensive gear feasible, if you're not logged in. Without being logged in, you cannot impact your killboard, allowing you to brag about the size of your epeen to those who think such matters.

And no, trying to make EvE into every other game on the market is not a good game design philosophy. EvE has survived for 13 years, despite its faults, because it is unique.
Cyrus Tybalt
Blap n Pew
#27 - 2016-05-18 17:52:00 UTC
The problem has already been fixed with skill injectors. You want faster SP gain? Then grind for isk, buy injectors and boost your SP.

I don't think it's the right path to reward players with more SP by virtue of simply starting up the game. You need to go out there and earn/steal/scam.
Cyrus Tybalt
Blap n Pew
#28 - 2016-05-18 17:53:48 UTC
towerston11 wrote:
Donnachadh wrote:
...

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?

Either way, it stems from generally good game-design philosophy.


No it shouldn't. Time invested SMARTLY in the game should be rewarded, which is is: with isk.
Ralph King-Griffin
New Eden Tech Support
#29 - 2016-05-18 18:39:41 UTC
towerston11 wrote:

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
with isk
Quote:
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?
you can , grind isk , buy injectors
Quote:
Either way, it stems from generally good game-design philosophy.

no it most certainly does not
towerston11
The Scope
Gallente Federation
#30 - 2016-05-18 19:34:59 UTC  |  Edited by: towerston11
Ralph King-Griffin wrote:
towerston11 wrote:

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
with isk
Quote:
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?
you can , grind isk , buy injectors
Quote:
Either way, it stems from generally good game-design philosophy.

no it most certainly does not

To you, it doesn't. To someone who has taken courses on the subject, it is.

It's almost like the 'I haven't seen it so it can't happen' fallacy.
Danika Princip
GoonWaffe
Goonswarm Federation
#31 - 2016-05-18 19:47:30 UTC
EvE is not WoW.

Please stop trying to remove one of EVE's unique features.

Please explain why I should be rewarded for logging in and leaving my computer on while I go to work.
ShahFluffers
Ice Fire Warriors
#32 - 2016-05-18 20:07:03 UTC
Also going to chime in and say "no" to this idea.

One of the big reasons I have stayed with EVE is because there is no stupid XP grinding or "be more active gain more skills" cliche.

And yes... I am rather okay with EVE remaining as a "niche game" rather than appeal to the masses. That is what makes the game great in my opinion!

People who "get it" join the game. Those who don't and want the game to be more in-line with what they think a game should be, leave.

I swear... EVE is inching ever closer to the same demise that befell Ultima Online.
Ralph King-Griffin
New Eden Tech Support
#33 - 2016-05-18 20:39:31 UTC
towerston11 wrote:
Ralph King-Griffin wrote:
towerston11 wrote:

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
with isk
Quote:
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?
you can , grind isk , buy injectors
Quote:
Either way, it stems from generally good game-design philosophy.

no it most certainly does not

To you, it doesn't. To someone who has taken courses on the subject, it is.

It's almost like the 'I haven't seen it so it can't happen' fallacy.

Then stop trying to remove one of eves best u.s.p's,
ye are already getting daylies.
No to power grinding, afk or not, degree or not.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#34 - 2016-05-18 22:05:46 UTC
towerston11 wrote:
Donnachadh wrote:
...

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?

Either way, it stems from generally good game-design philosophy.



First of all please explain why did you ever decide to install Eve client on your PC? And looks like after all you've not managed to find a proper way to satisfy your expectation from this game. You've tried the major activities you've went many paths available here and only the value you found to be most satisfiable for you appeared to be SP which devs should give to you in form of reward only because you've run Eve client but not actually doing anything in game. For me it is sounds even worse than afk miners. SP afk farmer that's basically it. While younlog on and actually do something according to your goals and succesfully achive those so THIS consider your reward for the time you've just spent while been online.

Having Eve's client running only to receive some SP in a form of reward only for doing that and consider that time as your investments? You probably better go and spend more time in RL instead. But claiming Eve changes as corrective tool to satisfy your expectations that's something wrong mate.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Lugh Crow-Slave
#35 - 2016-05-19 00:41:29 UTC  |  Edited by: Lugh Crow-Slave
towerston11 wrote:
Ralph King-Griffin wrote:
towerston11 wrote:

Yes, because as I said, time invested in a game when it could easily be spent elsewhere, should be rewarded.
with isk
Quote:
or maybe it's just that the idea of being unable to manually influence progression is just outright dumb?
you can , grind isk , buy injectors
Quote:
Either way, it stems from generally good game-design philosophy.

no it most certainly does not

To you, it doesn't. To someone who has taken courses on the subject, it is.

It's almost like the 'I haven't seen it so it can't happen' fallacy.


you're like one of those kids who took a phyc class


EDIT:

But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure


but we want games that are fun to play not games that we feel we need to be playing
Zatar Sharisa
New Eden Heavy Industries Incorporated
#36 - 2016-05-19 03:59:26 UTC  |  Edited by: Zatar Sharisa
Lugh Crow-Slave wrote:
EDIT:

But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure


but we want games that are fun to play not games that we feel we need to be playing


^This. This right here. Too often today it seems that games are coming out to take advantage of the latest fad, to get as many people playing as possible as fast as possible, so that as much money as can be made is made right then and there. Who cares that in less than a year the game's a flop and relegated to the heap of so much, "Been there, done that." There's already lots of rewards in game for logging in, being active, and being engaged. There needs to be a reward in -EVERY- category for such? Sounds more like a desire for an "I win!" button to me.

I understand about indecision, but I don't care if I get behind.  People livin' in competition.  All I want is to have my peace of mind.

"Peace of Mind"  --  Boston

Donnachadh
United Allegiance of Undesirables
#37 - 2016-05-19 14:46:52 UTC
towerston11 wrote:

To you, it doesn't. To someone who has taken courses on the subject, it is.

It's almost like the 'I haven't seen it so it can't happen' fallacy.

Oh there we go let us trot out the "I have taken courses" so I am an expert in game design crap. Wondering what was in the bowl you found that in.

Pong is the very first video game I ever played and I started when it was first released and I have been playing computer games ever since. In many ways that 43 plus years of video game experience is more valuable than your class or classes. Throughout this long computer game journey I have had untold hours of conversations with gamers I meet on the subject of what attracts them to a specific computer game, and yes like you I have even taken classes on computer game design and those included sections on the psychology of how and why players are attracted to games. In reality I probably have enough information and experience on the subject of game design to teach those classes you took, you know those classes that you think make you a better judge of what EvE needs to become than we are. And after wasting everyone's time reading all of that we get to the important point none of it matters because games are about personal preferences not about classes or years of experience.

Several of the other posters have stated this but I will restate it as well.
EvE is not meant to appeal to the masses of "must reach max level" game grinders in this world, if that is your idea of a good game then EvE is not for you and I advise you to cut your loses and move on.

EvE is meant for those of us that want something more in our games, something more than the mindless grinding through level after level of the same old crap simply to level up.
EvE is meant for those who when presented with a challenge open their minds to find a solution using what they have available to them and that includes their current SP. Most of us responding here have seen a player with more SP lose to a player with significantly less SP, and many of us have been that higher SP character and we like it that way. Because in EvE SP is rarely the determining factor in the outcome of a battle solo or fleet. The skills, knowledge and creative thinking abilities of the human being behind the character are in most cases the most important factor. That is the fundamental difference between EvE and the rest of the games out there and this fundamental difference is what attracts many or us to EvE.

And so we will add your name to the list of people that have come here and tried to convince us that the game design features we like the most about EvE are in reality very poor game design and need to be changed.

My last comment here is even though you will not have much due to your short time in EvE when are finally fed up with the lack of grind for SP and you leave the game please contract whatever you have to a new player assistance program like the Magic School Bus or The Angel Project, or even a group like EvE University they cam always use help getting more stuff.
Frostys Virpio
State War Academy
Caldari State
#38 - 2016-05-19 14:52:42 UTC
Zatar Sharisa wrote:
Lugh Crow-Slave wrote:
EDIT:

But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure


but we want games that are fun to play not games that we feel we need to be playing


^This. This right here. Too often today it seems that games are coming out to take advantage of the latest fad, to get as many people playing as possible as fast as possible, so that as much money as can be made is made right then and there. Who cares that in less than a year the game's a flop and relegated to the heap of so much, "Been there, done that." There's already lots of rewards in game for logging in, being active, and being engaged. There needs to be a reward in -EVERY- category for such? Sounds more like a desire for an "I win!" button to me.


Games are a business so they act like business.
Lugh Crow-Slave
#39 - 2016-05-19 18:22:56 UTC
Frostys Virpio wrote:
Zatar Sharisa wrote:
Lugh Crow-Slave wrote:
EDIT:

But if by good game design you mean "something that encourages ppl to play your game" rather than "something that enhances the enjoyment of the game" then yeah sure


but we want games that are fun to play not games that we feel we need to be playing


^This. This right here. Too often today it seems that games are coming out to take advantage of the latest fad, to get as many people playing as possible as fast as possible, so that as much money as can be made is made right then and there. Who cares that in less than a year the game's a flop and relegated to the heap of so much, "Been there, done that." There's already lots of rewards in game for logging in, being active, and being engaged. There needs to be a reward in -EVERY- category for such? Sounds more like a desire for an "I win!" button to me.


Games are a business so they act like business.


ofc it's just troubling when the consumer side starts helping them with thatShocked
Lady Rift
His Majesty's Privateers
#40 - 2016-05-19 18:29:51 UTC
isn't a 1.15 or any multiplier just going to make getting +5 implants all that much more important. 2000 *1.15=2300 300 sp extra an hour. 2700 * 1.15 = 3105. 405 sp extra an hour.


which would hurt new bros the most?
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