These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

1st Phase Of Citadel Destruction :(

Author
Jenn aSide
Worthless Carebears
The Initiative.
#61 - 2016-05-18 12:51:11 UTC
Indahmawar Fazmarai wrote:


And you, you all, are PAYING for this.


So are YOU.

Why are you still here? You talk down to others for doing the exact same thing you are doing: paying someone you don't like for access to a game you can't stand.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#62 - 2016-05-18 12:57:54 UTC  |  Edited by: Vimsy Vortis
There's likely to be a lot of losses coming up due to people intentionally setting stupid vulnerability windows with the intent of letting the inconvenient timezones do the defending for them, only to find their unmanned, defenseless citadels under siege from 10 man corps from eastern Europe and Russia.

We've already had to turn down contracts for citadel defenses because defending a citadel at 06:00GMT/02:00EST on weekdays is just not going to happen.

Citadel owners need to stop trying to not have to defend the damned things because they cannot defend themselves any more than an empty ship can.
Rogwar Toralen
AZLE FUN STUFF
#63 - 2016-05-18 13:51:42 UTC
Hi-sec citadels are big targets and an isk spending pit for now. Many are going to want to blow them up. Hi-sec is probably the easiest place to do such.
Roenok Baalnorn
Baalnorn Heavy Industries
#64 - 2016-05-18 14:12:43 UTC
Quote:
These complaint threads are inevitable, simply because of high sec. High Sec creates false beliefs (like "it's high sec, therefore I must be safe"), gives a false sense of security, and (because partially insulates players from the actions of other players) it attracts the softest players, which in turn attracts the people who like watching soft people cry.
Moreso, it makes those that live in highsec into extremist. Either extreme carebears or extreme carebear killers.

High sec gives people a false sense of security. They become complacent. they think they are safe. They get wardecced by a merc or griefer corp/alliance and because of how high sec is designed it completely restricts their gameplay to dock spinning. Then they complain because they have to try to hide from deccers but they cant because deccers use locators to find them anyway.

Then we have their structures, they put their structures up thinking no one is going to find or take out their structure but it happens. They dont even consider the fact of how to defend things they stick in space before they actually stick it in space. They dont practice and get experience at pvp and im sure more than a few do not even own ships that you could classify as pvp fitted ships.

Finally, if they do decide to defend, they all could have 10 bil isk in their wallets and they will undock in t1 cruisers and frigs with maybe a few BC or BS for the players who like to live life on the edge. Then they think its impossible to defend against a merc fleet as they are quickly removed from space every time they try. So they just give up sit in the dock and spin instead of learning how to pvp and defend their stuff.

The carebear killers: Mercs, griefers, and gankers. Figured out that high sec targets are easy prey and often carrying a payday. They need very little effort to take out the targets. And thus this has made many of them lazy. When put up against proper pvp fleet they struggle hard. But no worries. PVPers stay in low and null for the most part. So they attack carebears and even when the carebears put together a fleet its like mowing your space lawn. Push forward and watch the parts come flying out. The killers spend their money on actual pvp ships. They are bringing faction, t2, and t3 to fight a cheap fleet. Its like fishing with dynamite to them.


Quote:
As usual, the problem isn't "Citadels" (you can insert any number of words instead of citidels too, wardecs, ganking, bumping, station games etc, they all fit), The problem is and has always been "High Security Space" and the people it attracts.


I do think citadels are a problem. They are too squishy. I think they should require a longer commitment than they do. I know people like to compare to fighting a POS and im sure this is something the devs thought a lot about. They know we are not fans of POS grinding. But with a POS you end up bashing a lot of extra structures many times and the POS itself. Whereas citadels you just base the citadel. So less to bash overall.

Even in null it doesnt give you a lot of time to put together a defense fleet so you might as well wait on the timer. They need both defense and offense increased by 50%, IMO. I do like content that pushes people out of high sec space, though. I encourage everyone to leave high sec and actually play the game rather than just a small boring unprofitable part of it known as high sec. High sec should be for noobs, shopping centers, and a place to temporary regroup after losing your space. It should not be a permanent home for anyone and it should discouraged to be that for players.
Ralph King-Griffin
New Eden Tech Support
#65 - 2016-05-18 14:31:51 UTC
Seriously ... A longer commitment ... These things take like 3 days to kill at minimum.
And thats just the smallest one.
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#66 - 2016-05-18 15:07:30 UTC
If they replace all stations woth player-owned destructable Cidadels, and I have to go **** about moving all my stuff every week to a new one because they keep getting blown up, that's going to get old fast.

Also, without any guaranteed NPC stations, what fills that gap? where do noobs dock up in their first weeks?

Eli Stan
Center for Advanced Studies
Gallente Federation
#67 - 2016-05-18 15:11:21 UTC
Memphis Baas wrote:
Eli Stan wrote:
A solo Citadel should absolutely be able to be destroyed by an attacker of course - but IMO at a cost in ships that's at least as much as the cost of the Citadel.


Where do you guys get these ideas?

I mean, you're requesting that every citadel attack is a hard-coded negative killboard balance. I mean, WTF?


It's the ultimate risk-vs-reward balance. Want to kill some 1.5 billion ISK thing? You should risk 1.5 billion ISK worth of ships. Seems perfectly reasonable to me that a medium citadel should be able to chew through six battleships or six T2 logi in the 90 minutes it takes the attacking fleet to go through shield, armor and hull. Without logi, that would be nearly doable by a Citadel. Alpha strikes are a possibility as Nana Skalski said, and CCP could do something like make the Standup anti-subcap missiles do enough damage to alpha a cruiser yet cycle slowly enough to maintain existing DPS stats, but that ignores the fact that the real cause of the issue is the subcap logi and how it effects gameplay. CCP figured this out for capitals, hence why capital remote reps are useless outside of triage and triage prevents incoming reps - now they need to apply this to subcap logi as well. They even figured this out for the AT, hence why they allow only a single remote-rep ship!
Eli Stan
Center for Advanced Studies
Gallente Federation
#68 - 2016-05-18 15:14:20 UTC
Ralph King-Griffin wrote:
Seriously ... A longer commitment ... These things take like 3 days to kill at minimum.
And thats just the smallest one.


Due to the damage mitigation system, they all take the same amount of time to kill, by the way - you just need to bring some extra DPS to do it to the larger ones. And depending on how you look at it, the time is either 90 minutes (30 minutes three times) or seven days. (Actually, I think in wormholes you are correct that the three 30 minute attacks are over a span of three days.)
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#69 - 2016-05-18 15:19:52 UTC
They have a freaking 6 day final reinforcement period, it literally takes over a week to kill one normally, it's absolutely abysmal.
Pandora Carrollon
Provi Rapid Response
#70 - 2016-05-18 15:29:06 UTC
You guys are quoting dev blogs that pretty much say they are going to be outdated by the time you finish reading them.

CCP developers make a lot of assumptions going into a project and then as it starts to become less vaporware and more real, those assumptions start falling into the prophetic stage of fulfilling the ass-u-me part. Toward the end of the testing stage Citadels were clearly shown to need defensive forces. Without potentially making them unkillable, this was going to be a necessity just by the nature of EVE and its players.

So, I don't think they can fix Citadels by making significant changes to the Citadels themselves. I think they need some combat support structures like remote batteries, minefields, patrol barges (nasty combat vessels incapable of warp), CAP flights of fighters from remote fighter bays, etc. In essence, you'll need to destroy the defenses before actually engaging the Citadels. This way a small corp can actually field and have a Citadel if it's wealthy enough to put large amounts of attackable but 'make it a pain in the tuckus to attack' defenses.

So, CCP can develop things to help Citadels survivability but for the time being, that thing is a large defensive fleet.
Teckos Pech
Hogyoku
Goonswarm Federation
#71 - 2016-05-18 16:06:43 UTC
Pryce Caesar wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!
I should at least be able to blow up a ship or two somehow.

Without AOE dmg to pop the drones or all of the ships sitting at 0m, it's just a zerg magnet.



They're space cities, not Death Stars.

They're intended to promote fleet gameplay, not meant to be stand-alone fortresses.


He did not write anything like that. He said he expected to lose the citadel just that he might take a ship or two with him. That is not totally unreasonable, IMO, given some of the other posts about how a medium citadel is supposed to replace a large POS. Turning a large POS into a ****star or even a deathstar in HS will mean only the largest sub-cap fleets will take them down. There does seem to be some issues here.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Flex Carter
Caldari Independant Mining Association
#72 - 2016-05-18 16:10:15 UTC
Jenn aSide wrote:
These complaint threads are inevitable, simply because of high sec. High Sec creates false beliefs (like "it's high sec, therefore I must be safe"), gives a false sense of security, and (because partially insulates players from the actions of other players) it attracts the softest players, which in turn attracts the people who like watching soft people cry.

A look at any killboard will show that most of these things that die do so outside of high sec. You don't see many people outside of high sec complaining, because unlike high sec folk, people in the rest of New Eden actually understand what EVE is and that things go pop from time to time.

As usual, the problem isn't "Citadels" (you can insert any number of words instead of citidels too, wardecs, ganking, bumping, station games etc, they all fit), The problem is and has always been "High Security Space" and the people it attracts.


I would have to disagree...So many of the Null-Sec alliances have high-sec alts and alt-corps. You guys even encourage all that high-sec is known for (mining, mission, trading, hauling, industry) but will be the first on the soap-box stating why High-Sec playing causes cancer…

You are right about the amount of Citadels getting blown up outside of high-sec though only because so many of us are so rich, we can afford to lose 3 or 4 compared to their benefits they provide us.

But really though, have you seen most of those fits on the KM’s? Majority of them aren’t even fitted at all... They were chalked up as an “L” from the get-go…

Teckos Pech
Hogyoku
Goonswarm Federation
#73 - 2016-05-18 16:11:29 UTC
Nana Skalski wrote:
Henry Plantgenet wrote:
Memphis Baas wrote:
Eli Stan wrote:
A solo Citadel should absolutely be able to be destroyed by an attacker of course - but IMO at a cost in ships that's at least as much as the cost of the Citadel.


Where do you guys get these ideas?

I mean, you're requesting that every citadel attack is a hard-coded negative killboard balance. I mean, WTF?


Because Logistics online (the ship, not the activity) is a displeasureable state of affairs that negatively affects the game. (had to use a different set of words than the single one i had in mind)

There is a way to nerf logistics. Its called alpha damage and switching targets.
Maybe tweaking weapons for Citadels would create such opportunities in fight.


1. Alpha is not a nerf to logistics, it is a counter. Sounds like the citadel cannot do this.
2. Switching targets only works if your weapons cycle quick enough before reps can be switched.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Amanda Guido
Federal Defense Union
Gallente Federation
#74 - 2016-05-18 16:12:57 UTC  |  Edited by: Amanda Guido
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.





You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir. If you have two items, one is big and expensive; the other smaller and cheaper, but the smaller item outperforms the larger in almost every way...... Why the F*ck should anyone buy the more expensive one?

It is simple common sense, not some ridiculous "fallacy." The only reason EVE players like to argue that fact, is because they are usually the offenders who reap the benefits of taking down other peoples big, juicy, expensive paperweights, which exist solely to soak up ISK and go boom in EVE online.

It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.
Ka Plaa
Doomheim
#75 - 2016-05-18 16:43:21 UTC
Amanda Guido wrote:
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.





You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir...

Sorry, but because you don't understand a basic element of EvE does not make it "BS".



Amanda Guido wrote:
It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.

Ah, ok, I see where you are coming from. ...So about your stuff...

Also...you think the game would be better if it were bigger? Interesting considering what you just said.




Amanda Guido
Federal Defense Union
Gallente Federation
#76 - 2016-05-18 16:46:25 UTC  |  Edited by: Amanda Guido
Ka Plaa wrote:
Amanda Guido wrote:
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.





You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir...

Sorry, but because you don't understand a basic element of EvE does not make it "BS".



Amanda Guido wrote:
It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.

Ah, ok, I see where you are coming from. ...So about your stuff...

Also...you think the game would be better if it were bigger? Interesting considering what you just said.






I understand the concept plenty. Bigger, more expensive items exist for one reason in EVE: To give gankers a juicy target and go boom. There is absolutely ZERO reason to buy anything expensive in EVE, because you are wasting ISK and getting no added benefit for doing so.

But gankers and griefers will love you for it, because they will get all that PHAT LOOTZ and drink your tearz. Ya, after being around since conception, I think I get it by now.

Terrible community, catered to by DEVs who making a killing on the "Golden Goose" as they put it, of people spending real world money to get it blown up over and over. Am I hitting the nail on the head or what?
Flex Carter
Caldari Independant Mining Association
#77 - 2016-05-18 16:49:04 UTC
Pandora Carrollon wrote:
So, I don't think they can fix Citadels by making significant changes to the Citadels themselves. I think they need some combat support structures like remote batteries, minefields, patrol barges (nasty combat vessels incapable of warp), CAP flights of fighters from remote fighter bays, etc. In essence, you'll need to destroy the defenses before actually engaging the Citadels. This way a small corp can actually field and have a Citadel if it's wealthy enough to put large amounts of attackable but 'make it a pain in the tuckus to attack' defenses.


I really like this idea and some of us stated so (not specifically mind you) when we did two of the Mass testing (but the theme was the light show of a Citadel going boom.)

***Double your money bet, that if no changes are made to their defenses, we'll see a KM with a Citadel being taken out exclusively by five Catalyst destroyers in the next six months...***
Ralph King-Griffin
New Eden Tech Support
#78 - 2016-05-18 16:53:51 UTC
Vimsy Vortis wrote:
They have a freaking 6 day final reinforcement period, it literally takes over a week to kill one normally, it's absolutely abysmal.

oh crist that'l be fun,
so to correct my previous statement , it takes an eight day week to kill one.
Jenn aSide
Worthless Carebears
The Initiative.
#79 - 2016-05-18 17:01:58 UTC
Amanda Guido wrote:
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.





You know, I hear this load of BS all the time in EVE. "Bigger and more expensive does not equal better in eve." Allow me to hit you with some common sense, sir. If you have two items, one is big and expensive; the other smaller and cheaper, but the smaller item outperforms the larger in almost every way...... Why the F*ck should anyone buy the more expensive one?

It is simple common sense, not some ridiculous "fallacy." The only reason EVE players like to argue that fact, is because they are usually the offenders who reap the benefits of taking down other peoples big, juicy, expensive paperweights, which exist solely to soak up ISK and go boom in EVE online.

It is also the reason why EVE fails to entertain a community beyond the sadistic few who currently inhabit the servers.


Sadistic few? You mean like you, an EVE player (evidenced byt the fact that you can post here)? Most people who play EVE don't do anything nearly 'sadistic', EVE is relatively small because it doesn't cater to the spergy, entitled, instant gratification crowd for whom 'bigger means better' is a reasonable idea.

And it's no one elses fault if you choose to fly expensive paper weights that go boom when knowledgeable p-layers sneeze in it's general direction.
Roenok Baalnorn
Baalnorn Heavy Industries
#80 - 2016-05-18 17:08:57 UTC
Ralph King-Griffin wrote:
Seriously ... A longer commitment ... These things take like 3 days to kill at minimum.
And thats just the smallest one.
They need a longer commitment to being on the field and shorter time between timers. For example 45 min for shield timer, 90 min for armor and structure( taken out on same timer so 45 min each) and then 24-48 hour timer between shield and finish it off