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The bounty system.

First post
Author
Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#1 - 2016-05-18 09:38:50 UTC
The current bounty system is OK but could be improved.

What are your specific criticisms of the system. Please be constructive.

And what are the potential solutions.
Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#2 - 2016-05-18 10:41:54 UTC  |  Edited by: Tisiphone Dira
As somebody who has amassed at least 1b in bounty, I'm an expert on this. Here's how to fix the system:

Have the ability to assign the bounty to particular groups or individuals for them to collect, like kill-rights currently have, and let the payout be 100% (of killvalue, or of bounty) instead of the current 20% of KM value.

This fixes the problem of it being no incentive at the moment, and also ALLOWS for clever exploitation and scamming without it being the epidemic that comes with 100% payout available to everybody which just results in the bountied person killing themselves with an alt to collect all the bounty isk.

It would make it a real bounty system that can be set as high as the angry miner wants, and then if I want to collect it myself I have to infiltrate whoever they set it to be available too, or collude with them...

See how it would make for a fun and useful system that CAN be scammed, but not so easily scammed that it would be rampant or not worth bountying? Useful but fallible, that's what ccp should be aiming for with everything like this.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Terquil
Caldari Provisions
Caldari State
#3 - 2016-05-18 11:10:24 UTC  |  Edited by: Terquil
Tisiphone Dira wrote:
As somebody who has amassed at least 1b in bounty, I'm an expert on this. Here's how to fix the system:

Have the ability to assign the bounty to particular groups or individuals for them to collect, like kill-rights currently have, and let the payout be 100% (of killvalue, or of bounty) instead of the current 20% of KM value.

This fixes the problem of it being no incentive at the moment, and also ALLOWS for clever exploitation and scamming without it being the epidemic that comes with 100% payout available to everybody which just results in the bountied person killing themselves with an alt to collect all the bounty isk.

It would make it a real bounty system that can be set as high as the angry miner wants, and then if I want to collect it myself I have to infiltrate whoever they set it to be available too, or collude with them...

See how it would make for a fun and useful system that CAN be scammed, but not so easily scammed that it would be rampant or not worth bountying? Useful but fallible, that's what ccp should be aiming for with everything like this.


Marked the obvious nonsense for you
Lisbeth Riraille
Center for Advanced Studies
Gallente Federation
#4 - 2016-05-18 11:15:17 UTC
If this was implemented , the dude that bounties everyone in the Help channel would carry on doing that only he'd set the bounty group to Everyone, so the noobs would then not only get 'noob bounty stress' bu they'd also actually get killed for bounty more often due to the higher payout.
Jarrard Lorn
The Scope
Gallente Federation
#5 - 2016-05-18 11:18:43 UTC
I think something that would help hunters find bounties would be good, perhaps some kinda of spy system?

For example, a hunter can only track a few bounties at a time and there is some way that they're updated on the where abouts of the bounty.. maybe a 5 system radius and/or updates from concord on the last time they were in contact with them.
keeping it vague.

go for a cops and robbers system
let the bounties have a lot of room to move about but make them feel paranoid that someone could be coming after them
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-05-18 11:25:15 UTC
Jarrard Lorn wrote:
I think something that would help hunters find bounties would be good, perhaps some kinda of spy system?

For example, a hunter can only track a few bounties at a time and there is some way that they're updated on the where abouts of the bounty.. maybe a 5 system radius and/or updates from concord on the last time they were in contact with them.
keeping it vague.

go for a cops and robbers system
let the bounties have a lot of room to move about but make them feel paranoid that someone could be coming after them

Hunting people you know are online isnt something we need anymore help with, plenty of us are quite good at it already.
Ensuring the system isnt just gamed by the bounty without making it utterly irelivant on the other hand ...
Jarrard Lorn
The Scope
Gallente Federation
#7 - 2016-05-18 11:39:34 UTC
Ralph King-Griffin wrote:
Jarrard Lorn wrote:
I think something that would help hunters find bounties would be good, perhaps some kinda of spy system?

For example, a hunter can only track a few bounties at a time and there is some way that they're updated on the where abouts of the bounty.. maybe a 5 system radius and/or updates from concord on the last time they were in contact with them.
keeping it vague.

go for a cops and robbers system
let the bounties have a lot of room to move about but make them feel paranoid that someone could be coming after them

Hunting people you know are online isnt something we need anymore help with, plenty of us are quite good at it already.
Ensuring the system isnt just gamed by the bounty without making it utterly irelivant on the other hand ...



Its more to keep the bounties on there toe's rather then help the hunters, I'm thinking most people who gank around low sec are probably not paranoid that someone could be coming after them as much as say a wormholer is.

I'm still new to this game though so I dont fully know all the in's and outs of pvp and/or bounties, but part of the reason I love exploring WH space is the paranoia and the excitement that comes from that, even in my T1 Frig.
March rabbit
Aliastra
Gallente Federation
#8 - 2016-05-18 11:47:21 UTC  |  Edited by: March rabbit
20% payout + no legal rights to attack = useless system.

I used to have 100 million ISK bounty on my head. And i only flew cheap ships. Never cared about bounty.
I kill someone and i get little payout on the top of l00t. Nice but won't make me spend effort hunting for bounties.

To collect someones bounty you either need to get CONCORDOKKEN (lose your ship + lose your SS) or somehow scam the person to get LE. Either way i'm not sure who will seriously look at this as profession without proper reward. And 20% of Eve's value of killed ship (which is already deflated because some stuff has value 0ISK) won't make it.

I'm not sure if bounty system can be fixed as long as bounty does not give hunter rights to legally kill the target. And this will not exist for obvious reasons.

Having ability for bounty putter to set payout amount for each kill (like giving 100 million ISK for every kill) will make bounty hunting interesting. This way hunter can check if bounty worth suiciding or spending time scamming the target for LE or not.
But it WILL be used to harass newbees and still will need to be protected from using your own alts to clear your bounty.

The Mittani: "the inappropriate drunked joke"

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#9 - 2016-05-18 11:55:51 UTC
Terquil wrote:
Tisiphone Dira wrote:
As somebody who has amassed at least 1b in bounty, I'm an expert on this. Here's how to fix the system:

Have the ability to assign the bounty to particular groups or individuals for them to collect, like kill-rights currently have, and let the payout be 100% (of killvalue, or of bounty) instead of the current 20% of KM value.

This fixes the problem of it being no incentive at the moment, and also ALLOWS for clever exploitation and scamming without it being the epidemic that comes with 100% payout available to everybody which just results in the bountied person killing themselves with an alt to collect all the bounty isk.

It would make it a real bounty system that can be set as high as the angry miner wants, and then if I want to collect it myself I have to infiltrate whoever they set it to be available too, or collude with them...

See how it would make for a fun and useful system that CAN be scammed, but not so easily scammed that it would be rampant or not worth bountying? Useful but fallible, that's what ccp should be aiming for with everything like this.


Marked the obvious nonsense for you


I spout A LOT of nonsense, this post contained none, one of my few actual good-posts ever, you should feel honoured.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Ralph King-Griffin
New Eden Tech Support
#10 - 2016-05-18 12:02:56 UTC
Jarrard Lorn wrote:
Ralph King-Griffin wrote:
Jarrard Lorn wrote:
I think something that would help hunters find bounties would be good, perhaps some kinda of spy system?

For example, a hunter can only track a few bounties at a time and there is some way that they're updated on the where abouts of the bounty.. maybe a 5 system radius and/or updates from concord on the last time they were in contact with them.
keeping it vague.

go for a cops and robbers system
let the bounties have a lot of room to move about but make them feel paranoid that someone could be coming after them

Hunting people you know are online isnt something we need anymore help with, plenty of us are quite good at it already.
Ensuring the system isnt just gamed by the bounty without making it utterly irelivant on the other hand ...



Its more to keep the bounties on there toe's rather then help the hunters, I'm thinking most people who gank around low sec are probably not paranoid that someone could be coming after them as much as say a wormholer is.

I'm still new to this game though so I dont fully know all the in's and outs of pvp and/or bounties, but part of the reason I love exploring WH space is the paranoia and the excitement that comes from that, even in my T1 Frig.

March rabbits post details the issues fairly well,
its the agression right thing thats the catching point, if the bounty offers one then you can just buy the right to shoot anyone without the need for them to be in a player corp or leaving them with any recourse.
Nedless to say we cant have that in empire.
Dracvlad
Taishi Combine
Astral Alliance
#11 - 2016-05-18 12:28:02 UTC
Tisiphone Dira wrote:
Terquil wrote:
Tisiphone Dira wrote:
As somebody who has amassed at least 1b in bounty, I'm an expert on this. Here's how to fix the system:

Have the ability to assign the bounty to particular groups or individuals for them to collect, like kill-rights currently have, and let the payout be 100% (of killvalue, or of bounty) instead of the current 20% of KM value.

This fixes the problem of it being no incentive at the moment, and also ALLOWS for clever exploitation and scamming without it being the epidemic that comes with 100% payout available to everybody which just results in the bountied person killing themselves with an alt to collect all the bounty isk.

It would make it a real bounty system that can be set as high as the angry miner wants, and then if I want to collect it myself I have to infiltrate whoever they set it to be available too, or collude with them...

See how it would make for a fun and useful system that CAN be scammed, but not so easily scammed that it would be rampant or not worth bountying? Useful but fallible, that's what ccp should be aiming for with everything like this.


Marked the obvious nonsense for you


I spout A LOT of nonsense, this post contained none, one of my few actual good-posts ever, you should feel honoured.


Actually that was a good idea in that the person applying the bounty has the right to assign it to a group or different people.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#12 - 2016-05-18 13:02:46 UTC
Dracvlad wrote:
Tisiphone Dira wrote:
Terquil wrote:
Tisiphone Dira wrote:
As somebody who has amassed at least 1b in bounty, I'm an expert on this. Here's how to fix the system:

Have the ability to assign the bounty to particular groups or individuals for them to collect, like kill-rights currently have, and let the payout be 100% (of killvalue, or of bounty) instead of the current 20% of KM value.

This fixes the problem of it being no incentive at the moment, and also ALLOWS for clever exploitation and scamming without it being the epidemic that comes with 100% payout available to everybody which just results in the bountied person killing themselves with an alt to collect all the bounty isk.

It would make it a real bounty system that can be set as high as the angry miner wants, and then if I want to collect it myself I have to infiltrate whoever they set it to be available too, or collude with them...

See how it would make for a fun and useful system that CAN be scammed, but not so easily scammed that it would be rampant or not worth bountying? Useful but fallible, that's what ccp should be aiming for with everything like this.


Marked the obvious nonsense for you


I spout A LOT of nonsense, this post contained none, one of my few actual good-posts ever, you should feel honoured.


Actually that was a good idea in that the person applying the bounty has the right to assign it to a group or different people.


abusable, the bounty payoff can be assigned to the alt corp. of the person applying the bounty, what now.

Just Add Water

Yang Aurilen
State War Academy
Caldari State
#13 - 2016-05-18 13:29:01 UTC
Prolem: Bounties placed on me dissapears every time I PVP
Solution: Bounties must be permanent!

Post with your NPC alt main and not your main main alt!

Tristan Agion
Royal Amarr Institute
Amarr Empire
#14 - 2016-05-18 13:47:10 UTC
Natural CloneKiller wrote:
The current bounty system is OK but could be improved. What are your specific criticisms of the system. Please be constructive. And what are the potential solutions.

Currently, bounties are just a pleasing bonus that one gets upon killing someone. I know nobody who actually plays as a professional bounty hunter, and I have not heard of PVPers checking bounties to select their targets. The actual usage among players, or rather the lack thereof, shows that it is essentially a broken system.

You can find my suggestion on how to fix the bounty system here. Please note that the a number of objections are answered in the thread (I hope).
Dracvlad
Taishi Combine
Astral Alliance
#15 - 2016-05-18 14:06:36 UTC  |  Edited by: Dracvlad
Nat Silverguard wrote:
Dracvlad wrote:
Tisiphone Dira wrote:
Terquil wrote:
Tisiphone Dira wrote:
As somebody who has amassed at least 1b in bounty, I'm an expert on this. Here's how to fix the system:

Have the ability to assign the bounty to particular groups or individuals for them to collect, like kill-rights currently have, and let the payout be 100% (of killvalue, or of bounty) instead of the current 20% of KM value.

This fixes the problem of it being no incentive at the moment, and also ALLOWS for clever exploitation and scamming without it being the epidemic that comes with 100% payout available to everybody which just results in the bountied person killing themselves with an alt to collect all the bounty isk.

It would make it a real bounty system that can be set as high as the angry miner wants, and then if I want to collect it myself I have to infiltrate whoever they set it to be available too, or collude with them...

See how it would make for a fun and useful system that CAN be scammed, but not so easily scammed that it would be rampant or not worth bountying? Useful but fallible, that's what ccp should be aiming for with everything like this.


Marked the obvious nonsense for you


I spout A LOT of nonsense, this post contained none, one of my few actual good-posts ever, you should feel honoured.


Actually that was a good idea in that the person applying the bounty has the right to assign it to a group or different people.


abusable, the bounty payoff can be assigned to the alt corp. of the person applying the bounty, what now.


Why does that matter? Though I would remove that stupid WANTED applied to your picture, not because it annoys me, but because its pretty stupid in terms of frivolous rreasons and is used to grief people. I would be quite happy to be able to stack up bounties against a couple of people and make it available to mercs that actually hunt.

Yes it can be abused by making your own alts have the ability only, but if the bounty is only shown to them and they get their own ISK back so why would that matter to me?

EDIT: And aggression would still need to be dealt with in the war dec system, no free for all...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#16 - 2016-05-18 14:14:27 UTC
Bounties are next to useless imo other than an added benefit for someone killing someone normally. Even if you have a high bounty on yourself you will work it off naturally in low, null or wh space and you will keep it permanently if you are in high if your even remotely not stupid. It takes some time if you fly cheap ships but not so much with moderately priced stuff.



Even a locator type function with actual RNG variables to range( number of systems, constellations or entire regions) or even just being dead WRONG and giving false information wouldnt solve the issue as like the above posters have said it is worthless in high sec without an aggression factor thrown in. The other factor is if you DO throw in an aggression factor and the minimum buyout is 100K and people will bounty entire systems or groups itd just become a cheap way to shoot people for free basically. To make a lower limit cutoff, ie once your bounty gets high enough you can get aggressed because concord waives your right to... blah blah blah*RP mode on/* in high sec and youd now be talking about something. But again would it just be a griefing tool for the super rich? Likely yes but might work in someones favor if you had a higher payout as your bounty goes up giving people more of a reason to aggress you one way or another even in high sec.

Personally Id like to see locator agents basically be wrong about intel or give assumptive intel so you still have to hunt and then limit the usage from several minutes to maybe once a day or at least several hours between as well as a HUGE isk usage increase. 250K for eve wide was BIG isk back in 2003 but it hasnt been changed since.Roll

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Pandora Carrollon
Provi Rapid Response
#17 - 2016-05-18 15:44:09 UTC
Either ditch it entirely or make it like a real life bounty.

You must pay Concord a significant fee or tax on a bounty to become a Licensed Bounty Hunter.

A Bounty can only be posted AT a Concord facility. The person placing the Bounty must pay an additional 10% (or more) of the bounty as a Concord Handling Fee.

A Bounty can only be collected AT a Concord facility, all you get at time of 'kill' is a 'record' of the kill in your cargo bay that you must turn in for the Bounty (this also allows the Bounty Hunter to be targeted and ganked by another BH for their kill record, ie, the Bounty).

Bounty Hunters must abide by LoSec/HiSec rules. If there is a bounty on someone, they must be baited into firing first or going suspect before the BH can engage them in normally restricted combat areas. If they go in guns a blazing, they must face Concord. Interesting mechanics here is that it might be possible for the player to loot their own Bounty at this point if their ship was killed as they'd have rights to the BH wreck.

The whole idea is to legitimize the process while making it challenging to do as a player. This provides the 'cat and mouse' feel that a real modern Bounty Hunter goes through. A good side job for these BH folks would be Private Eye as well.

If it can't be made fun and worthwhile to the players, I suggest just dumping it.

Natural CloneKiller
Commonwealth Mercenaries
BLACKFLAG.
#18 - 2016-05-18 17:45:59 UTC
So far people suggest the bounty system just is not worth it.

So instead of 20% this should be reviewed to reflect a viable incentive to become a bounty hunter.

Also people seem to be suggesting we need to protect vs scams so including some form of investment initially from the bounty hunter.

I like to keep things simple so could this work?
Hal Morsh
Doomheim
#19 - 2016-05-18 22:12:11 UTC
I bountied a person months ago, and it hasn't stopped spamming my notifications since.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Malcanis
Vanishing Point.
The Initiative.
#20 - 2016-05-19 08:22:27 UTC  |  Edited by: Malcanis
The current bounty system is about as good as we're going to get until CCP care to take the time to integrate bounty hunting into the contract system (or some similar mechanism).

If I can issue a bounty contract on a player (or corp, or alliance) to a specific corp/player/alliance, then I have at least some agency over who can collect. Sure, corps and alliances can be infiltrated, but that takes some work, and if there are multiple competing outfits, probably isn't ISK efffective.

CCP could structure bounty contracts something like this:

They can be issued against specific individuals.
They can be issued against specific corporations
They can be issued against specific alliances

Any destroyed implants, hulls, items or structures belonging to the target counts for the bounty contract.



They can be issued by individuals or corporations
They can set to have the following acceptance parameters:

1) Private: the contract has been issued to a specific individual character. Only that character can collect bounty from the contract.
2) Corp: the contract has been issued to a specific corporation. Only members of that corp can collect bounty from the contract.
3) Alliance: the contract has been issued to a specific alliance. Only members of that alliance can collect bounty from the contract.
4) Coalition: the contract has been issed as an open contract. Only individual characters with a standing set by the issuer to equal or greater than the required level can collect bounty from the contract.
5) Open: anyone can collect bounty from the contract.


As observed several times in this thread alone, restricting who can collect the bounty is the key to the issue. If there's no way to stop anyone from collecting it, then the bounty has to be limited to irreducable loss, the way it is now. But fully open bounties can be fun, and they have their place in the scheme of things, so leave them in as an option.

Having decided who gets the contract, the issuer then sets the bounty conditions:

0-100% of destroyed implant value
0-100% of uninsured hull value
0-100% of insured hull value
0-100% of destroyed item value
0-100% of dropped item value
0-100% of destroyed structure value

This allows bounty issuers a fairly straightforward method to decide who the contract is aimed at, and also enables fine granularity of reward conditions to incite specific results.

So for example, if all I care about is paying bounty hunters to destroy pods because I'm fighting a group like Snuff* who all use HG slaves, I might set the implant value to a high percentage, the hull values low, and destroyed/dropped modules to 0 - I don't care if the hunters are spending their time blowing up shuttles and t1 haulers, as long as they're popping the pods.

Alternatively, if I want them to target Snuff's capital ships, I could set a high rate on hull values.

Or if I just want Snuff's staging towers killed, then I put a high value on structures and low or zero on everything else.

If I'm the IWI guy and I want goons dead and damb the cost, I could just set them all to 100%. And so on.

Because of the different bounty conditions, contracts can be tailored towards specific groups and even drive specific playstyles.




*No Snuff members were harmed in the making of this post.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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