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1st Phase Of Citadel Destruction :(

Author
TheDamned
Imperial Academy
Amarr Empire
#1 - 2016-05-17 20:56:24 UTC
Its a sad day for us lowly industry types as I watched our Astrahus shields be blown through in about 45 minutes.
2 missile launchers, ECM, painter and weapon disruptor did absolutely nothing in defense of the not to mention the fighter dron squadrons that posed no threat as they were zerged by the aggressing fleets drones.

It was so bad it was comical honestly as the Citadel was completely useless in defending itself.

I'm not complaining, just letting everyone know that is considering setting one of these up that, its pointless unless you have a huge alliance to defend it. Otherwise, it wont even be able to blow up a single ship of the fleet has more than 2 Logis.

I expected this to happen when we put the thing up but I thought I would at least have fun blowing up a few ships as the Citadel was being worked over. Nope. hah!

Tomorrow I will get to watch our armor be dismantled. :(

You also can't changed fittings at all after the first phase either so no strategy changes. Just sit and watch it go boom!

I will say, the guys that Wardecced us know what they are doing.
TigerXtrm
KarmaFleet
Goonswarm Federation
#2 - 2016-05-17 20:58:57 UTC
It was an Astrahus, what were you expecting?

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Maekchu
Doomheim
#3 - 2016-05-17 21:00:23 UTC
I don't think it is intended to be defended alone against a group of organized people.

Working as intended. Go find some friends, then put up a new citadel.
TheDamned
Imperial Academy
Amarr Empire
#4 - 2016-05-17 21:01:27 UTC
I expected a little more of a fight. It's a CITADEL!
I should at least be able to blow up a ship or two somehow.

Without AOE dmg to pop the drones or all of the ships sitting at 0m, it's just a zerg magnet.

Maekchu
Doomheim
#5 - 2016-05-17 21:07:39 UTC
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.



Ralph King-Griffin
New Eden Tech Support
#6 - 2016-05-17 21:17:43 UTC
have ye considered defending the thing?
seems to me to convey a fairly hefty home field advantage , even to a smaller force.
TheDamned
Imperial Academy
Amarr Empire
#7 - 2016-05-17 21:20:17 UTC
Our corp isn't really big enough to defend a well structured fleet. Lets be honest.
We recruit miners to build things to sell. PVP pilots like FW/Low/Null Sec corps.

It's ok, we will lose this one but like everything else, Im learning a lot about how much less and less I like High Sec.

Cien Banchiere
Extrinsic Arcadia Distribution
#8 - 2016-05-17 21:25:29 UTC
You basically put up a fancy large POS. Yes, if you really want to utilize items like that and learn to work with others in defense of it you need to go to low or 0.0. Also, there is no rule stating Indy corps can't recruit combat pilots.
Ralph King-Griffin
New Eden Tech Support
#9 - 2016-05-17 21:27:30 UTC
TheDamned wrote:
Our corp isn't really big enough to defend a well structured fleet. Lets be honest.
We recruit miners to build things to sell. PVP pilots like FW/Low/Null Sec corps.

It's ok, we will lose this one but like everything else, Im learning a lot about how much less and less I like High Sec.


have ye tried.
Emiko P'eng
#10 - 2016-05-17 21:31:11 UTC  |  Edited by: Emiko P'eng
Humm!

Well you have 2 more stages to go before you lose your Citadel.

Armour & Structure.

So as the Citadels are supposed to be trade hubs.

Now is the time to go and ask those who have rented offices in your Citadel to help by becoming your ally to help in the fight!

If you have a Jump Clone Facility and rent space, ask the renters for help!

If you have a Ore Processor, ask the corps that use it for help!

Etc...

If that is not enough hire mercenaries!

If you haven't got enough money to hire mercenaries, be creative offer them free access to Jump clones, Reprocessing or Offices!

You still have nearly a week to think of something.
TheDamned
Imperial Academy
Amarr Empire
#11 - 2016-05-17 21:43:10 UTC
Any corp that offered assistance in the defense of the Citadel would be granted Free Reprocessing, Clone Bay use and office space.

The citadel has only been up for 2 days so not enough time to really get anything else going with it.

If you want an office in Stegette, jump clones, etc. This could be a good way.
Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2016-05-17 21:51:13 UTC
Maekchu wrote:
TheDamned wrote:
I expected a little more of a fight. It's a CITADEL!

Just because it is bigger and more expensive, doesn't mean it is necessarily "better".

It's a fallacy many people believe to be true, but it will only generate content for people who knows better.



He did not say "better" just that he thought it might take out a ship or two along with it. But hey, keep on beating up that straw man and lecturing us on fallacies. Roll

To the OP,

Thing is when guys in ships bring a solid fleet comp you'll need to overcome any logistics the attackers have. That is going to be a hard thing to do when the attackers already know your damage output, they'll just be sure to bring enough logi.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#13 - 2016-05-17 21:52:55 UTC
TheDamned wrote:
Our corp isn't really big enough to defend a well structured fleet. Lets be honest.
We recruit miners to build things to sell. PVP pilots like FW/Low/Null Sec corps.

It's ok, we will lose this one but like everything else, Im learning a lot about how much less and less I like High Sec.



That's the spirit! Go to LS or NS, or even w-space, make new friends, kill some of them...get killed by them, have some laughs, then put up another citadel when you can get your friends to come help you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Ralph King-Griffin
New Eden Tech Support
#14 - 2016-05-17 21:54:32 UTC
the sort of lads you will want to be poking with this are over in "crime & punishment" Blink
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#15 - 2016-05-17 21:58:42 UTC
The fighters are bugged and even if that wasn't the case the citadel itself is not a substitute for a defense fleet.

Given CCPs notorious history of putting out intensely bugged content you should have done your research before putting one up.

Secondly welcome to EVE, you don't get to have a thing if you can't protect that thing and somebody else really wants to deprive you of it.
Yang Aurilen
State War Academy
Caldari State
#16 - 2016-05-17 22:02:23 UTC  |  Edited by: Yang Aurilen
Memphis Baas
#17 - 2016-05-17 22:11:16 UTC  |  Edited by: Memphis Baas
Sorry for your loss.

It's unfortunate but you could have learned this lesson a week or more ago, if you'd read reddit/r/eve. Because Citadels were announced on that forum (and to a lesser extent here) with forum posts along the lines of "we blew up the first citadel!" "first in highsec!" "fist medium blown up" "first citadel destroyed for our group!" "yea we got one too".

Citadels are:

- way too expensive for what they do (especially if you're thinking of replacing POSes).
- way easier to kill than properly set up POSes.
- a PVP magnet.

The math (cost vs. their stats) has shown this since before day 1.

The game is very healthy because so much value is getting blown up, and CCP loves it. The release trailer shows exactly what they wanted to accomplish with the Citadels release (more things getting blown up), so it's definitely NOT false advertising.
Memphis Baas
#18 - 2016-05-17 22:14:05 UTC
Also, congratulations on volunteering to check CCP's "your stuff is safe" mechanic when your citadel explodes. Make sure to file bug reports and take screenshots.
Indahmawar Fazmarai
#19 - 2016-05-17 22:14:27 UTC
TheDamned wrote:
Its a sad day for us lowly industry types as I watched our Astrahus shields be blown through in about 45 minutes.
2 missile launchers, ECM, painter and weapon disruptor did absolutely nothing in defense of the not to mention the fighter dron squadrons that posed no threat as they were zerged by the aggressing fleets drones.

It was so bad it was comical honestly as the Citadel was completely useless in defending itself.

I'm not complaining, just letting everyone know that is considering setting one of these up that, its pointless unless you have a huge alliance to defend it. Otherwise, it wont even be able to blow up a single ship of the fleet has more than 2 Logis.

I expected this to happen when we put the thing up but I thought I would at least have fun blowing up a few ships as the Citadel was being worked over. Nope. hah!

Tomorrow I will get to watch our armor be dismantled. :(

You also can't changed fittings at all after the first phase either so no strategy changes. Just sit and watch it go boom!

I will say, the guys that Wardecced us know what they are doing.


It's working as intended. And now wait until you MUST set up a industrial structure to replace your POS... a industrial structure which obviously won't have the defensive capabilities(?) of a "**C*I*T*A*D*E*L**" thus will be far easier to burn down for a juicy KM.

There's no need to wait to the discussion on the new structures, they are industrial facilties, thus they can't defend themselves any better than military(?) Citadels. You couldn't defend your citadel, then your industrial facilities will be even more doomed: better target than POS, and a softer target too. You should join a large group, hire one (unless your attackers are blued to them) or just stop paying a susbcription for this nonsense.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2016-05-17 22:19:31 UTC
Like early adopters of any new technology:

- pay a premium price
- deal with the bugs of 1st generation items

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