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What is the reasoning behind the watchlist?

Author
mkint
#21 - 2012-01-14 03:08:46 UTC  |  Edited by: mkint
It's been around forever, but was renamed to the watchlist when they tried to copy facebook, gmail and etc, and they figured they didn't already have enough confusing double-used terms in the game.

Something happened in CCP in the past few years where their creativity not only shriveled away, but burned away like dried leaf in a nuclear bomb. Seriously, it's so bad they plagiarize themselves

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Surge Roth
The Scope
Gallente Federation
#22 - 2012-01-14 06:03:14 UTC
Petrus Blackshell wrote:
Aethlyn wrote:
It's essentially just a friends list embedded in the contacts stuff. It's a basic feature almost all MMORPGs got. Even before Facebook, Twitter, etc. existed. It can be abused, but so can the friends list in almost any other MMORPG.

As for "Why is it possible to watch WAR targets?": I think the background/story/lore explanation would be the fact that a war won't be considered anything special by any entity in the game. It's only a bribe for Concord to ignore possible attacks. And that's it. Nothing more, nothing less. It's not like a war would establish a special state respected by all the factions, their technology, etc.


OP was talking more about how the watchlists are being abused not as friend lists, but as cheap intel tools of "when to watch out" for people, either offensively or defensively. For example, I have a few of the more active members of the Amarr militia on my watchlist so I can get a quick gauge of how active FW space is currently. Another example would be keeping enemy supercap or titan pilots on your watchlist, so you know if your enemies are doing anything big. Another is adding a freighter pilot you want to gank to your watchlist.

None of those are "friend" settings. I would guesstimate that 9/10 of people in my contacts are not friends, but people I have on my watchlist for tactical reasons.


It's all i ever use the damned thing for.
Mars Theran
Foreign Interloper
#23 - 2012-01-14 06:08:30 UTC
So players can create a watch list for known war targets; and know when they log in and log out? Helps to have that knowledge if you're in an Indy corp with a WarDec on you. It goes both ways of course; but matters less for the other.

Friends list? Sort of yeah. For others it helps to know when their friends log in and out; mostly, so you know when they log in, so you can contact them easily. It's kind of wierd that way though; especially when you can just use a shared chat.

Locator agents too slow?

Mostly, it's for intelligence I think.
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Tepir
Ministry of War
Amarr Empire
#24 - 2012-01-14 09:20:27 UTC
watch list should be confirmed on both sides like on AOL or any other messenger. example i add Jack on my watch list as buddy , he gets message where he confirm or denie me as buddy. If he confirm i can see him online etc, if he doesnt than i still have him on my watch list but i cant see his online / offline status.
Aethlyn
Brutor Tribe
Minmatar Republic
#25 - 2012-01-14 12:10:31 UTC
Petrus Blackshell wrote:
OP was talking more about how the watchlists are being abused not as friend lists, but as cheap intel tools of "when to watch out" for people, either offensively or defensively. For example, I have a few of the more active members of the Amarr militia on my watchlist so I can get a quick gauge of how active FW space is currently. Another example would be keeping enemy supercap or titan pilots on your watchlist, so you know if your enemies are doing anything big. Another is adding a freighter pilot you want to gank to your watchlist.

None of those are "friend" settings. I would guesstimate that 9/10 of people in my contacts are not friends, but people I have on my watchlist for tactical reasons.

Sure, but even then, I'd consider the intel part knowing who to add. It's still not 100% accurate, and if you think someone added you due to this (e.g. by being a titan pilot), you can manipulate the available information, even tricking enemies into thinking there's something going on, just by logging in.

Requiring the added player to confirm would be an option, but I wouldn't want them to remove the whole thing alltogether.

To whoever uggested being able to log out of local: Serious? I'd expect this to be abused a lot more then the current watch list, making the whole local channel absolutely pointless.

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