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Online Player SP Gain Multiplier

Author
towerston11
The Scope
Gallente Federation
#1 - 2016-05-14 21:06:30 UTC
*I take a sharp breath, exhale, and then focus on the topic at hand.*

I can't say how many times I've led a suggestion post with this, and had it completely ignored; "I love this game, but it has issues."

The SP gain system for people who play a lot, such as me. Now, I work a part-time job lifting boxes and studying politics in the time I'm not feeling a hernia coming on. After work, I have a good sum of free time which I use playing EVE, Dark Souls 3, The Witcher 3, games of the like that are somewhat fast-paced, but not enough to be confusing or detrimental to the experience.

Because of this, I usually don't heckle a game when it doesn't reward time spent aptly, but... something... about this specific instance kind of nags me.

Then I figured it out: the idea of a game as a medium for player interaction is almost entirely disregarded with the idea of the SP gain and how it currently works. All you need to do is to look up the entire concept of a 'game'. It's interactive. It's fun. It's there to challenge you and to make you think.

EVE does a good job at most of this, but the SP system does not, and I mean not, reward people like me enough for their time spent playing. This is especially an issue when a subscription fee is involved, because you want and almost *need* to make every single minute spent worth the money. EVE doesn't, and I can't find anyone with a justification for it either, which leads me to the conclusion that it's going to be changed sooner or later.

Please. I implore you, speed the SP gain up for people who're actively online.
This single sentence resolves almost every single criticism EVE suffers: veterans get objective bonuses that newbies don't, and newbies can not catch up without paying out the @*$ for injectors.

Yes, this'll leave the issue of people idling, but don't people just leave their computer online, anyway?
Isn't the bandwidth on *them*?
Aren't the hardware costs on *them*?
Won't it benefit everyone else who plays?
Yes to all three. The AFKing is a necessary evil for the greater good.

Think.
Less people complaining about numbers being required to make up for stats.
More people willing to devote active time to playing the game.
Less waiting.
More fun.

Just a hopeful suggestion, yeah?
towerston11
The Scope
Gallente Federation
#2 - 2016-05-14 21:09:30 UTC
Editing isn't working for me, for some reason, so I'll add it as a reply.

The bonus doesn't have to be massive. Even something mediocre like a 1.25x multiplier would suffice.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-05-14 21:16:50 UTC
Oh, cool. I get rewards for logging in before I go to work and just staying logged in while I'm out?

Roll

Please do not try to remove EVE's unique features.
Ralph King-Griffin
New Eden Tech Support
#4 - 2016-05-14 21:18:58 UTC
ye are getting dailies, thats pushing the limit of what i will swallow , and only because its negligible .

the lack of any powergrinding is one of eve's best features, i would not like that to change.
elitatwo
Zansha Expansion
#5 - 2016-05-14 21:30:59 UTC
The obvious solution is biomassing yourself, unlock all skillpoints at once.

You're welcome!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Celthric Kanerian
Viziam
Amarr Empire
#6 - 2016-05-14 21:39:54 UTC  |  Edited by: Celthric Kanerian
towerston11 wrote:

This single sentence resolves almost every single criticism EVE suffers: veterans get objective bonuses that newbies don't, and newbies can not catch up without paying out the @*$ for injectors.


That's a load of crap. How do you think most of us got to where we are today? I got 55 million SP today, without ever touching my remaps, and I've had absolutely no problem with waiting.

Want to know why? Well, cause when I started playing I watched a trailer showing the beauty of the Apocalypse class-battleship, which made me "speed-run" towards one. Once I finally got there I nearly lost it within the first week, while waiting for t2 stuff I tried many fits, some worked, some didn't, and then when i could finally use T2, I knew which fits would work out with the various stats.

Also injectors are relatively new, so stop whining so damn much about them, it's getting old already.
Arya Regnar
Darwins Right Hand
#7 - 2016-05-14 22:27:34 UTC
Grind isk, buy skill injector /thread

EvE-Mail me if you need anything.

Lugh Crow-Slave
#8 - 2016-05-14 23:24:02 UTC
Ralph King-Griffin wrote:
ye are getting dailies, thats pushing the limit of what i will swallow , and only because its negligible .

the lack of any powergrinding is one of eve's best features, i would not like that to change.


Only a matter of time with the way ccp is going :/
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2016-05-14 23:48:43 UTC
Sp is not the reward you should be focusing on. By being active online you can earn more isk. Why use the 'think of the children' bull **** and then propose a mechanic that older players can use just as well as new players?

Terrible idea. Terrible arguments. Terrible post.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2016-05-15 02:19:40 UTC  |  Edited by: Tiddle Jr
well if OP is serious then i going to bait and offer the following - let's replace current SP training system with this new feature. Let's allow everyone who logged score a # of SP connected to the actual online timing e.g. 1SP = 1 min

* tiddle crossed his fingers in a hope Rise won't be reading that...

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Ralph King-Griffin
New Eden Tech Support
#11 - 2016-05-15 02:56:49 UTC
Tiddle Jr wrote:
MADNESS SHEER AND UTTER MADNESS

good god man get that off the forums before rise sees it!!!
Lugh Crow-Slave
#12 - 2016-05-15 03:36:29 UTC
Ralph King-Griffin wrote:
Tiddle Jr wrote:
MADNESS SHEER AND UTTER MADNESS

good god man get that off the forums before rise sees it!!!


It's got to be the glasses it messes with their minds! CCP must be using them as some sort of control device to make ppl forget what eve isShocked
violator2k5
Crescent Nova
#13 - 2016-05-15 10:44:16 UTC
Daichi Yamato wrote:
Sp is not the reward you should be focusing on. By being active online you can earn more isk. Why use the 'think of the children' bull **** and then propose a mechanic that older players can use just as well as new players?

Terrible idea. Terrible arguments. Terrible post.


The op probably expects the vets to get nerfed sp just like with injectors. I dont mind the idea of the daily's however What the op seems to be asking for is a little to greedy.
Bumblefck
Kerensky Initiatives
#14 - 2016-05-15 10:56:30 UTC
This piece of bullplop is the single most pretentious and breathtakingly arrogant thing I've seen all week, and I'm wearing spectacles.

Perfection is a dish best served like wasabi .

Bumble's Space Log

Donnachadh
United Allegiance of Undesirables
#15 - 2016-05-15 12:24:10 UTC  |  Edited by: Donnachadh
As with all of the other crappy grind for SP ideas in times past -1 to your as well.

towerston11 wrote:
The SP gain system for people who play a lot, such as me.

Here is precisely why the SP system in this game is the way it is and it needs to stay that way.
With job, family, and about two dozen other commitments because jobs / families some of us have very little free time and what we have is split between a multitude of other interests . Enter the beauty of the EvE skill system it keeps players like me on a reasonably even ground with players like you because both of us can train skills at about the same rate. So the very thing that you hate is the thing that many of us like the most about EvE.

Setting that aside CCP has caved in to the constant bitches about skills and given players like you two major ways to "catch up" with the vet like me and both of them benefit you and your grind style of game play preference.
The fist is the dailys, since you can log in every day while some of us cannot you get a boost based on your grind play style preference.

The second, ISK is, was and likely always will be the big equalizer for the grinders like you and when they introduced the skill injectors they gave you exactly what you are asking for a way to "catch up" to those of us that have been in the game a very long time. And yes the emphasis in my point is on "catching up" not getting ahead, even though I was and still am against the idea of skill injectors CCP at least had a few active brain cells an gave them diminishing returns on your investment as your characters SP increases.

So we get back to where I started. No only no but hell no to a change to a grind for SP change to this game.
towerston11
The Scope
Gallente Federation
#16 - 2016-05-18 03:55:19 UTC  |  Edited by: towerston11
Donnachadh wrote:
As with all of the other crappy grind for SP ideas in times past -1 to your as well.

towerston11 wrote:
The SP gain system for people who play a lot, such as me.

Here is precisely why the SP system in this game is the way it is and it needs to stay that way.
With job, family, and about two dozen other commitments because jobs / families some of us have very little free time and what we have is split between a multitude of other interests . Enter the beauty of the EvE skill system it keeps players like me on a reasonably even ground with players like you because both of us can train skills at about the same rate. So the very thing that you hate is the thing that many of us like the most about EvE.

Setting that aside CCP has caved in to the constant bitches about skills and given players like you two major ways to "catch up" with the vet like me and both of them benefit you and your grind style of game play preference.
The fist is the dailys, since you can log in every day while some of us cannot you get a boost based on your grind play style preference.

The second, ISK is, was and likely always will be the big equalizer for the grinders like you and when they introduced the skill injectors they gave you exactly what you are asking for a way to "catch up" to those of us that have been in the game a very long time. And yes the emphasis in my point is on "catching up" not getting ahead, even though I was and still am against the idea of skill injectors CCP at least had a few active brain cells an gave them diminishing returns on your investment as your characters SP increases.

So we get back to where I started. No only no but hell no to a change to a grind for SP change to this game.

I mean, it's highly opinionated (albeit a shared opinion across people that've played the game for a while), but I get where you're coming from.

The first thing: dailies are something anyone and everyone can do at any time, and yet only once per day. Not even really related to the purpose of my post, actually.

Second thing: ISK.
A logical fallacy in itself. See, the entire purpose of the multiplier would be to help newbies get skills faster if they enjoyed playing a game as an actual game, right? Well, um, hate to break it to you, but newbies get less ISK on average than long-time players do, and the entire purpose of the multiplier is to alleviate that to a minor degree.

1.15x isn't even remotely too generous, either. It'd reduce the value of injectors by 0.2%, and, to crush the dreams of whoever thinks that extractors would stay the same, it'd reduce their value by 0.175% to compensate. If you left your PC on 24/7, Average Joe would get an extra 6800 SP, whereas the average player (4 hours) would get an extra 1088 SP.
So, so apocalyptic. It might crash the market!
Tell me if my math is wrong. I'm smoking a bowl.

I'd genuinely appreciate a reason that it'd be a terrible idea that *doesn't* stem from 'Oh god he's trying to challenge a system that benefits me because I've played the longest'. Please think of someone that isn't you, such as someone new to the game, or even people who enjoy playing the game like it's an actual game and not a waiting sim.
FoxFire Ayderan
#17 - 2016-05-18 05:04:47 UTC


I'm not sure how I feel about this idea. I might like it better if included a time-out for those who are not actively playing though they are logged in. And I say that being someone who does stay logged in for long periods while I'm simply docked.

At any rate, this reminds me of the s***-storm of criticism and ridicule I recieved from bitter-vets when I propsed that there be a way for older experienced players with tons of skill points to transfer some of their skill points to lower level players. Seems like that ridicule came from many of the same critics here.

Well that was a couple years ago, and like several of the ideas I (and others) have proposed, they found their way into the game.

So hey you never know. If CCP can find a way to make this work, and the general community is cool with it (don't take the regular naysayers here as the general EVE community), it could happen.

Iain Cariaba
#18 - 2016-05-18 05:14:35 UTC  |  Edited by: Iain Cariaba
towerston11 wrote:
stuff

While I give you credit for taking a battle venture into a wormhole to shoot a citadel, it doesn't get you enough to overlook this horribad idea you've suggested.

First, dailies, while something everyone can do, directly benefits new players a hell of a lot more than old players. 10k sp is a good sized chunk of core, frig/desty and small weapon skills, but are barely a drop in the bucket to someone training say battleship 5. EvE is a game where player ability can overcome character skills, and does so quite often. A new player isn't well served in EvE by fast SP earning, as most of them haven't acquired the abilities needed for higher end content.

towerston11 wrote:
Well, um, hate to break it to you, but newbies get less ISK on average than long-time players do, and the entire purpose of the multiplier is to alleviate that to a minor degree.

You really don't know how wrong you are here. ISK income is not predicated by SP, it's entirely in knowing how to make ISK. I have the knowledge and ability to make a billion ISK in a week, in highsec, with a character that's done a whopping 3 days worth of training. SP has little to do with income, it's all in player ability.

towerston11 wrote:
I'd genuinely appreciate a reason that it'd be a terrible idea that *doesn't* stem from 'Oh god he's trying to challenge a system that benefits me because I've played the longest'. Please think of someone that isn't you, such as someone new to the game, or even people who enjoy playing the game like it's an actual game and not a waiting sim.

The whole "think of the newbies" shtick is, as usual, a lame attempt to push a bad idea off as beneficial. Fortunately, we here in EvE have a pretty good counter to that particular logical fallacy.

This has nothing to do with a system that benefits me because I've played longer. In fact, your idea would provide little, if any, benefit to new players. Instead, it will greatly benefit those with the ability to keep a character logged on 23.5/7, but be of almost no benefit to anyone who doesn't have that ability.

Here's a better question. Why should you be able to benefit over me because you have four hours a day to play EvE, while I haven't even been able to log into the game, due to RL issues, for a month and a half?
towerston11
The Scope
Gallente Federation
#19 - 2016-05-18 05:56:37 UTC  |  Edited by: towerston11
Iain Cariaba wrote:
...

Probably because it's time invested.
I could work a second job for money I can't use.
I could work bench-press for hours on end.
I could take a few brisk walks.
I could take a few jogs.
...but I don't.
I play EvE.

That's my choice.

Just like having a family is. It was a choice.
...or maybe that's not exactly fair. You might be a true victim of circumstance, working two to three jobs to keep a ****** apartment, and hopefully, either way, the world changes for the better.

Either way, it's time invested into a game. You should be aptly rewarded for it. The entire concept of a game was player interaction, anyway, so I doubt I'm unreasonable if I say 'Hey, yeah, players should be able to manually influence their SP gain rate, even if it's something extremely minor like having every successful cycle of mining add 3 SP, or having every rat in the game be worth an added 1 SP', as at least that way you'd be able to control how quickly or slowly you progress, no matter your circumstances.

Something. Anything, would be better than the current system of static, quasi-unaltered progression.
P.S: Only 'quasi'-unaltered because of the skill injectors. Each one is worth close to $20, so they're not a viable continuous stream of player-altered progression. Instead, they're more like a vacation that allows you a very, very limited amount of choice in what you want to do, where you want to go, and how long you want to stay.
Jeremiah Saken
The Fall of Leviathan
#20 - 2016-05-18 06:24:34 UTC
This is idea is stupid enough to change fundaments of the game, I bet CCP will implement it sometime soon. It's similar to "lure more player by giving them SP for shooting one rat".
EvE last so long because it was different than other MMOs, now it's becoming the clone of every other.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

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