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Skill Idea -Scorch Earth strategy

Author
Elyia Suze Nagala
Republic Military School
Minmatar Republic
#21 - 2016-05-14 10:03:09 UTC
Frostys Virpio wrote:
Can it be cancelled?

What is the drawback of using it?


You loose your ship?? Duh. Lol
Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2016-05-14 12:23:22 UTC
Elyia Suze Nagala wrote:
Frostys Virpio wrote:
Can it be cancelled?

What is the drawback of using it?


You loose your ship?? Duh. Lol

Assuming it's only going to be used when the player would otherwise already be self-destructing, this is not actually a drawback of using it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

kardjaval
Curtana Joyeuse and Durendal Security
#23 - 2016-05-14 12:36:34 UTC  |  Edited by: kardjaval
Reaver Glitterstim wrote:
Elyia Suze Nagala wrote:
Frostys Virpio wrote:
Can it be cancelled?

What is the drawback of using it?


You loose your ship?? Duh. Lol

Assuming it's only going to be used when the player would otherwise already be self-destructing, this is not actually a drawback of using it.

hmm i have a plan for that. i re edited the post i added the drawbacks that self destruct would require a minimum % of the capacitor and would disable modules that draw from the capicitor
kardjaval
Curtana Joyeuse and Durendal Security
#24 - 2016-05-14 12:52:02 UTC
Black Pedro wrote:
kardjaval wrote:
Black Pedro wrote:
kardjaval wrote:
This is a skill idea is ....

Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?

Why are you considered "beaten" if your ship is still alive?

the idea here is just what i said, scorched earth, if players don't bring enough firepower to bear on their target, that's on them, that's poor management of the gank, from the victims perspective, it allows the option and the satisfaction, that if you make the decision quickly enough and if the timer is able to count down, not only do you deny your enemy the satisfaction of kill mail, but you also make your salvage worth a whole lot less.
Sure, but how does that make the game better? Should not the victor get the prize if they outplay an opponent and force them to self-destruct? Why would it be better that someone can deny another player a win just out of spite? Wouldn't everyone just do that all the time then and no one would be getting killmails or loot any more?

How much firepower should players bring to guarantee a kill do you think fair?

if you paid attention to my post, i already put int a time requirement, in that it would take X amount of seconds from when a ship activates their self destruct to when they actually blow up, as such, someone who is about to die, simply won't be able to self destruct EVERY time they get attacked,
Donnachadh
United Allegiance of Undesirables
#25 - 2016-05-14 13:04:28 UTC
Black Pedro wrote:
Wouldn't that discourage some of them from trying to PvP you?

Been thinking about this part and I finally realized why it has stuck with me.

It would not discourage those who PvP for the personal challenge of trying to beat others in a real fight. You know the PvP players that actually go out looking for others who want to go toe to toe and shoot at each other.
The only ones this idea would serve to discourage are those of you who call yourselves PvP players, but in reality you only attack those who cannot fight back.
Black Pedro
Mine.
#26 - 2016-05-14 14:45:46 UTC  |  Edited by: Black Pedro
People, people. Do you even know what kind of game you are playing?

Donnachadh wrote:
It would not discourage those who PvP for the personal challenge of trying to beat others in a real fight. You know the PvP players that actually go out looking for others who want to go toe to toe and shoot at each other.
The only ones this idea would serve to discourage are those of you who call yourselves PvP players, but in reality you only attack those who cannot fight back.
Shooting other players to take their stuff is one of the most fundamental and primal motivations for this game. Some players want their target to put up a fight, others don't care, but the desire to take resources from another player without their explicit consent is one of the central pillars of this game which gives the virtual items we acquire and build meaning. If you could not lose items, no one would want to buy the stuff you grind or make.

If you allowed players to 'opt-out' of losing their stuff to another player, where would be the motivation for piratical-minded players to go out and generate content? I know the OP didn't exactly propose that, but I hope you can now see why this proposal has exactly zero chance of ever being implemented. CCP is trying to put more reasons for us shoot one another into the game, not remove them, and letting players prevent the winner of a battle from profiting from their victory for no reason other that to allow them to indulge in some petulant spite, isn't going to happen. At a minimum you would have to make an argument how this would make the game better - add interesting complexity, generate content, get people to undock, or something that would make more things happen in this game to offset the obvious decrease in activity such a change would bring.

Practically all of Eve is engineered to put the players in direct conflict or competition. This idea does nothing but reduce the motivation for some players to go out and play the game. Why shoot someone if I get nothing from it? Sure, there are other reasons to shoot players, but certainly loot and killmails are two of the primary motivators.

Arthur Aihaken wrote:
Black Pedro wrote:
Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?

Because the tears would be priceless...
Do you also have the habit of turning over the chess board when you are losing because "the tears" of your opponent "would be priceless"? Sorry, friend, you lost and you are not going to get such an ability to soothe your feelings of impotence. Time to grow up and give the player that beat you the customary 'gf' instead of indulging in childish fantasies. You win some, and you lose some, but if you want "tears" you are going to have to go out and earn them rather than begging CCP to give you an "I-win" button to stop those bad pirates.

Elyia Suze Nagala wrote:
Black Pedro wrote:
Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?


Because that's life. Tough luck. ;-)
What are you even talking about? This idea has no chance of ever being implemented. Players are always going to be able to act as pirates and take your stuff no matter how many times carebears come to these forums and whine and complain how unfair that is or that pirates are bad people for not wanting "a real challenge". You are intended by the game developer to be served up as content for these pirates (Build Your Dreams, Wreck Their Dreams remember?) so you better deal with it.

Your advice is good however for the OP and several of the other posters in this thread. That's life and tough luck: Eve Online is a non-consensual PvP sandbox in which piratical acts are not only allowed, but intended game play. That means that pirates are always going to get a chance to keep your stuff and send you a killmail. Accept that or go play something else because that is just the way Eve Online is.
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