These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

FC Headshot per Fan-Fest

Author
Glitch Online
License To Steal
#81 - 2016-05-14 03:15:11 UTC
Lugh Crow-Slave wrote:
ShahFluffers wrote:
Lugh Crow-Slave wrote:
ShahFluffers wrote:
Here's a trick that some good FCs do:

Decentralize the command structure

You have an FC for maneuvering and scouting. This person job is to find you a fight and get you into the best position to fight it.
You have an FC for target calling. This person's job is simple; choose the best targets to win the fight. Have multiple Target callers in case one of them gets shot down.
You have an EWar/Logi FC. Their job is to perform their specialty to direct support to friendly firepower where needed.

By keeping everything separate, you make it so that the enemy fleet has a hard time "scattering" the hostile fleet. The tradeoff is that it does take practice and trust in the judgement of others.



please according to this guy you can't even find enough "leaders" for a single back up

Sounds like a personal problem then.

Sometimes the best solution is to give up control rather than concentrate it.



particularly with logistics i refuse to fly in a cap chain if we have to talk over the main FC


Last i checked, this post isn't about lack of FC in game. You also need Reading Comprehension skills by the looks of it.
Lugh Crow-Slave
#82 - 2016-05-14 03:23:09 UTC  |  Edited by: Lugh Crow-Slave
Glitch Online wrote:
Lugh Crow-Slave wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
soooo

what is to stop me from swapping FCs and wing commanders as new ships get called primary?



WAIT

i figured this out it is actually a stealth nerf HS ganking thread

want to get your freighter through just logg in all your alts into shuttles and fly through with it


I've eddited my original post several times... you may want to look at it again.


well thats just awful you need to move commanders around now based on who needs be warp the group

and you said nothing about freighters


also why do you think ppl don't FC from logistics


Not sure if i understood your "commander" statement, but here goes an answer. You set up your commanders and who is under them ahead of time, if done right you have no need to move them Mid-Battle.

You are right, i said nothing with regards to Freighters, because i've made it clear that if you want to use, say... 100 Shuttles to gain immunity to any dmg, then go for it. (see... repeating my self again)

Its not a matter of FCing from Logistic ship. with the resistance bonus, Fleet Commanders would put their logistic in Wing Commander possitions to gain the bonus. This could lead to a stale-mate where 2 fleets meet and neither can kill each other because Logistic is holding and keeping every one alive.



so now i can completely negate any damage done to HS freighters killing that gameplay

and you have an issue with indestructible logi but not a titan that can just sit their with a cyno open letting new shuttles be constantly bridged in while he just fires off DDs


as for the commander part

the slots in the fleet layout that relay boosts and preform group warps are
squad commander

wing commander

fleet commander
Glitch Online
License To Steal
#83 - 2016-05-14 03:35:24 UTC
Lugh Crow-Slave wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
soooo

what is to stop me from swapping FCs and wing commanders as new ships get called primary?



WAIT

i figured this out it is actually a stealth nerf HS ganking thread

want to get your freighter through just logg in all your alts into shuttles and fly through with it


I've eddited my original post several times... you may want to look at it again.


well thats just awful you need to move commanders around now based on who needs be warp the group

and you said nothing about freighters


also why do you think ppl don't FC from logistics


Not sure if i understood your "commander" statement, but here goes an answer. You set up your commanders and who is under them ahead of time, if done right you have no need to move them Mid-Battle.

You are right, i said nothing with regards to Freighters, because i've made it clear that if you want to use, say... 100 Shuttles to gain immunity to any dmg, then go for it. (see... repeating my self again)

Its not a matter of FCing from Logistic ship. with the resistance bonus, Fleet Commanders would put their logistic in Wing Commander possitions to gain the bonus. This could lead to a stale-mate where 2 fleets meet and neither can kill each other because Logistic is holding and keeping every one alive.



so now i can completely negate any damage done to HS freighters killing that gameplay

and you have an issue with indestructible logi but not a titan that can just sit their with a cyno open letting new shuttles be constantly bridged in while he just fires off DDs


as for the commander part

the slots in the fleet layout that relay boosts and preform group warps are
squad commander

wing commander

fleet commander


Freighters - I've answered this before, not with freighters in mind. But my answer applies.

Titan - if you see a titan, with a cyno, shuttles pouring thru, and you sit there just waiting to be DD, then its your problem. I shouldn't have to tell you how to deal with shuttles or how to warp away.

Command Positions - ok?
Lugh Crow-Slave
#84 - 2016-05-14 04:00:11 UTC
You just said you were fine with using freighters that way

And ashy time you come across a titan odds are they will be using a similar tactic to the one described

If something can be exploited eve players will do so to its full potential
Glitch Online
License To Steal
#85 - 2016-05-14 05:18:43 UTC
Lugh Crow-Slave wrote:
You just said you were fine with using freighters that way

And ashy time you come across a titan odds are they will be using a similar tactic to the one described

If something can be exploited eve players will do so to its full potential


Titan/shuttle Fleet.. yes sounds very Exploitable.
Lugh Crow-Slave
#86 - 2016-05-14 05:52:58 UTC
You do understand tree would be more to it then that right? You would have similar fleet comps it's just all the titans would show up with legions of disposable ships as well
Glitch Online
License To Steal
#87 - 2016-05-14 05:56:48 UTC
Lugh Crow-Slave wrote:
You do understand tree would be more to it then that right? You would have similar fleet comps it's just all the titans would show up with legions of disposable ships as well


Yes.. i understand. If you read one of the previous posts, i make a reference to this. Again, Reading Comprehension IS your friend.
Lugh Crow-Slave
#88 - 2016-05-14 10:11:46 UTC
Not comprehending and not bothering to read five pages of people finding issues or irrelevance with your plan followed by you going"nuh uh" are two differant things
Kieron VonDeux
#89 - 2016-05-14 12:49:30 UTC
Maybe we should have a thread to discuss the "need" of this new ship role that CCP proposed due to a general issue the CSM brought up before we get showered, or sprinkled, with individual ideas.


Glitch Online
License To Steal
#90 - 2016-05-14 15:36:11 UTC
Lugh Crow-Slave wrote:
Not comprehending and not bothering to read five pages of people finding issues or irrelevance with your plan followed by you going"nuh uh" are two differant things


If you choose to remain ignorant about the replies posted on a Forum Post, that is your choice. Just as I choose to not repeat my self to indulge your need for instant gratification.

I am looking for constructive criticism about the topic, not rants about how reading is hard work.
Glitch Online
License To Steal
#91 - 2016-05-15 20:04:58 UTC
For those of you (if any) keeping tabs on this thread, i've added a 4th edit.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#92 - 2016-05-15 21:11:03 UTC
Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?

Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.

I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic.
Lugh Crow-Slave
#93 - 2016-05-15 22:10:43 UTC
Glitch Online wrote:
For those of you (if any) keeping tabs on this thread, i've added a 4th edit.


with idea 1 and 2 you could literally make invulnerable ships with less than 10 people that's a lot of ships in the fleet that are unable to be killed at all
Glitch Online
License To Steal
#94 - 2016-05-15 22:21:14 UTC  |  Edited by: Glitch Online
Lyra Gerie wrote:
Considering how far so many have taken this game as it is, I'm surprised most groups don't realize this has always been a military strategy. I get that it's frustrating, especially once you're a well known FC, but it's just how it is. Again, given how far other parts of this game have been taken, the organization and execution why are these FC's such linchpins in your fleets?

Have some redundancy in your fleets. No one officer should doom the fleet because he was lost.

I guess im just wondering why there isn't a fleet chain of command for situations like this and why it needs a game mechanic.


Casual game play prevents this in many cases. Redundancy can be obtained in certain groups/alliances. But this is for the masses that are casual players and alliances/Coalitions that cannot rely on their trained people to be on when needed.

As mentioned before, this 'game mechanic' is to prevent what would other wise be a great fleet vs fleet fight from ending fast (yes i know it is a tactic) BECAUSE the rest do not or will not take charge, and flee.

Keep in mind that keeping the FC alive even in our current time IS possible. Current task force sent out to patrol the Oceans are surrounded by support ships that keep any and all threats from reaching the Flag Ship. This ( takes some imagination in a make believe space ship game) can be thought to be applies here as well.
Glitch Online
License To Steal
#95 - 2016-05-15 22:23:46 UTC
Lugh Crow-Slave wrote:
Glitch Online wrote:
For those of you (if any) keeping tabs on this thread, i've added a 4th edit.


with idea 1 and 2 you could literally make invulnerable ships with less than 10 people that's a lot of ships in the fleet that are unable to be killed at all


Yes, i know. These are the 3 possible way i could envision. But i didn't think i'd have to post them because I know that being a base idea tweaks would be a must.
Lugh Crow-Slave
#96 - 2016-05-15 22:34:55 UTC
these three ideas are vastly differant from your original post that was a simple 1% bonus to shields armor and hull something far smaller and incapable of making an invulnerable ship than resists

your new three all can make things invulnerable the first two can be done in under 10 on some ships where the third will take no more and no less than 100
Glitch Online
License To Steal
#97 - 2016-05-15 22:40:46 UTC
Lugh Crow-Slave wrote:
these three ideas are vastly differant from your original post that was a simple 1% bonus to shields armor and hull something far smaller and incapable of making an invulnerable ship than resists

your new three all can make things invulnerable the first two can be done in under 10 on some ships where the third will take no more and no less than 100


See... i wrote Edit#4 for people like you...
Lugh Crow-Slave
#98 - 2016-05-15 22:52:13 UTC
what? edit 4 is what makes your idea worse
Glitch Online
License To Steal
#99 - 2016-05-15 22:54:54 UTC
Lugh Crow-Slave wrote:
what? edit 4 is what makes your idea worse


Well.. you've been ranting non-stop about how bad it is so it really doesn't change much as i see it.
Lugh Crow-Slave
#100 - 2016-05-15 23:01:25 UTC
how is making truly indestructible ships not much of a change from practically indestructible?