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A New Skill System - Fast and Perpetual

Author
Tippia
Sunshine and Lollipops
#21 - 2012-01-13 00:27:48 UTC
Jade Mitch wrote:
Broad? Yes. Interconnected? What are you talking about?
How many skills go into flying a battleship?
Quote:
The purpose is to make the game more fun. Faster skill training is more fun.
Never getting anywhere isn't fun.
Faster skill training isn't particularly fun either — it completely removes any sense of progression and goal-setting.
Jade Mitch
A Problem with Authority
#22 - 2012-01-13 01:48:41 UTC
Ninevite wrote:

Most people will be opposed to your changes because character age is considered some sacred part of EVE. To give new characters a leg up on skill training or even nerf veteran players would never go over well with the rest of the playerbase. That's why this idea is sort of dead on arrival


Wow- so you're the most popular player in Eve!
SpawnSupreme
Hardly Mischief
#23 - 2012-01-13 02:23:44 UTC
i would say no because this idea need much more refining but you have me interested in seeing what you can come up with to rifine it.
Nestara Aldent
Citimatics
#24 - 2012-01-13 07:58:30 UTC
Op this is one of the worst ideas I saw on the forums.

How will draining SP off alrady trained skills make the game more fun? It destroys the character progression completely, and MMOs are all about character progression. System you propose is unrewarding and punishment to the players, who will unsub and leave for another game.

Virtually you want players to train skills for nothing.
Jade Mitch
A Problem with Authority
#25 - 2012-01-14 01:40:05 UTC
Nestara Aldent wrote:

How will draining SP off alrady trained skills make the game more fun? It destroys the character progression completely, and MMOs are all about character progression. System you propose is unrewarding and punishment to the players, who will unsub and leave for another game.

Virtually you want players to train skills for nothing.


The main idea is to increase training time so it doesn't take so long for new players to catch up with older players. It would be great if CCP were willing to introduce 10x training time and leave it at that. But to balance the equation, ever buff must come with a nerf and every nerf must come with a buff.

However, while the SP drain just plain sucks at first glance, it does have an overall positive effect on the game. By draining SP from the skills you don't train, and therefore don't use, it keeps your clone cost down. The SP drain doesn't destroy character progression, it just changes it from a long term pursuit involving the entire skill tree over 30 years to a shorter term pursuit involving a limited skill set over a few years. This also has the effect of balancing the skills between new and old players which would stimulate more pvp. I'm sick of pve.

MMOs are mainly about persistence. There is no end game so nothing should be permanent and nothing should last forever, except the game. That's why the mechanic off permanent SP doesn't fit. Character progress in an MMO should be relative rather than absolute. Imagine walking up an escalator that's constantly rolling down. If you compare yourself to the top- a point your can never reach- you will feel as through you're working for nothing. But if you compare yourself to the other people on the same escalator, and you see them sometimes moving up and sometimes falling back, you should see that you can always progress without reaching the top. The backslide of the escalator makes the game persistent and is therefore more fun than merely running up a flight of stairs. Especially if it takes 30+ years.
Nestara Aldent
Citimatics
#26 - 2012-01-14 08:27:34 UTC  |  Edited by: Nestara Aldent
You're wrong because majority of MMO players expect permanent progression of some sort, be it skills or levels or gear. Hostility people express in this thread toward your idea just shows that.

If SP draining is to be implemented people would leave in droves, believe me.

And too you're wrong new players can't catch up with old players. With sufficient focus they can.
Jade Mitch
A Problem with Authority
#27 - 2012-01-14 08:32:09 UTC
Nestara Aldent wrote:

You're wrong because majority of MMO players expect permanent progression of some sort, be it skills or levels or gear. Hostility people express in this thread toward your idea just shows that.

If SP draining is to be implemented people would leave in droves, believe me.


Do the majority of MMO players play Eve? Making baseless assertions that are out of touch with reality makes you sound like a Republican presidential candidate.
Nestara Aldent
Citimatics
#28 - 2012-01-14 08:34:25 UTC
Jade Mitch wrote:
Nestara Aldent wrote:

You're wrong because majority of MMO players expect permanent progression of some sort, be it skills or levels or gear. Hostility people express in this thread toward your idea just shows that.

If SP draining is to be implemented people would leave in droves, believe me.


Do the majority of MMO players play Eve? Making baseless assertions that are out of touch with reality makes you sound like a Republican presidential candidate.


Look, I'm not the one out of touch with reality here, but you. Reaction of other people toward your idea should tell you something.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#29 - 2012-01-14 08:40:50 UTC
Jade Mitch wrote:
Nestara Aldent wrote:

You're wrong because majority of MMO players expect permanent progression of some sort, be it skills or levels or gear. Hostility people express in this thread toward your idea just shows that.

If SP draining is to be implemented people would leave in droves, believe me.


Do the majority of MMO players play Eve? Making baseless assertions that are out of touch with reality makes you sound like a Republican presidential candidate.


If WoW players lost levels for not being online, you'd see rage.

And your idea about balancing new players with old players are fail, because the new players would lose SP as fast as the older ones would.

Burn this OP with fire.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Torin Corax
Republic Military School
Minmatar Republic
#30 - 2012-01-14 09:58:20 UTC
Balance aside, you still haven't addressed the problem of losing SP from skill pre-reqs.
Any ship/ mod/ skill that requires a Level 5 (or several lvl 5) skills as pre-req. becomes unusable. As soon as you lose SP from those skills they will drop to lvl 4, suddenly you can't fly/ use/ train whatever that pre req was for.
Anyone with a decent skill base will not be able to keep up with the SP they are losing from all the pre reqs they have trained.

You have effectively broken the skill system completely. T2 ships are unusable. Anything with lvl 5 pre-reqs is unusable. Any fit requiring perfect fitting skills is unusable. Nobody would continue playing Eve, there would be no point to training anything.

This is easily the worst idea ever, and CCP would never deliberately kill their game like this.
bardaq
Iron Whales
Goonswarm Federation
#31 - 2012-01-14 11:11:15 UTC
Stupid idea.

I hate you for putting the though in my mind that all my years of training could be lossed and I cant fly the ships I have worked towards.

NEVER POST ANY IDEAS AGAIN
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