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FC Headshot per Fan-Fest

Author
Glitch Online
License To Steal
#41 - 2016-05-12 16:40:51 UTC
Lugh Crow-Slave wrote:
or how about the FC is just a man like anyone else and is just as easy to pop as anyone else


I'm almost certain that the argument set up by CCP and other players IS that they don't want the FC to pop easily. What you just said has been said before, you may want to stop repeating your self.
Lugh Crow-Slave
#42 - 2016-05-12 16:43:05 UTC
it seems more like CCP said they were interested in the idea and most players have been against it
Glitch Online
License To Steal
#43 - 2016-05-12 16:46:29 UTC
Lugh Crow-Slave wrote:
it seems more like CCP said they were interested in the idea and most players have been against it


Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do.
Serendipity Lost
Repo Industries
#44 - 2016-05-12 17:16:45 UTC
Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?

This feels like power creep for the sake of more power.

The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short.
Lugh Crow-Slave
#45 - 2016-05-12 17:24:18 UTC
Glitch Online wrote:
Lugh Crow-Slave wrote:
it seems more like CCP said they were interested in the idea and most players have been against it


Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do.



Right ccp has been doing so good with feedback the past 24 months
Glitch Online
License To Steal
#46 - 2016-05-12 22:56:04 UTC
Lugh Crow-Slave wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
it seems more like CCP said they were interested in the idea and most players have been against it


Then you don't need to worry do you. The idea (ship or resistance) will not be implemented and we can all go back to doing what ever we do.



Right ccp has been doing so good with feedback the past 24 months


Then go rant about it in the right thread.
Glitch Online
License To Steal
#47 - 2016-05-12 23:02:43 UTC  |  Edited by: Glitch Online
Serendipity Lost wrote:
Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?

This feels like power creep for the sake of more power.

The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short.


In a Titan - this would just invite the Cap-Blobs to come out just to kill it, would ruin it for those that set up large Sub-Cap fights.

More Power - as the numbers dwindle, the Commanders resistance drops to normal, kill him then.

Explanation - I'm sure you've heard it in some form or another. 2 fleets meet, one decides to Head-Shot the opposing FC, in doing this, the fleet with no FC can't get their act together and flee. What could have been a fun brawl for all turns into a waste of time. This is the SIMPLE version of it. I understand there are many "What If..." out there but again.. this is the Simple version.
FT Diomedes
The Graduates
#48 - 2016-05-13 00:53:52 UTC
Nevyn Auscent wrote:
FT Diomedes wrote:

They still haven't explained why headshotting the enemy FC is a problem.

Because it puts all the advantage on the meta-game. Meaning the advantage rests with the old rich players who have all the Meta-game stuff already set up to be able to spy on newer groups.
Which isn't good for the game, the metagame will always exist, but it shouldn't be the primary requirement to get anywhere. Actually playing in the game should be the best thing.


This has nothing to do with being rich and old.

Actually playing the game means that EVERYONE is susceptible to dying.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Serendipity Lost
Repo Industries
#49 - 2016-05-13 01:20:52 UTC
Glitch Online wrote:
Serendipity Lost wrote:
Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?

This feels like power creep for the sake of more power.

The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short.


In a Titan - this would just invite the Cap-Blobs to come out just to kill it, would ruin it for those that set up large Sub-Cap fights.

More Power - as the numbers dwindle, the Commanders resistance drops to normal, kill him then.

Explanation - I'm sure you've heard it in some form or another. 2 fleets meet, one decides to Head-Shot the opposing FC, in doing this, the fleet with no FC can't get their act together and flee. What could have been a fun brawl for all turns into a waste of time. This is the SIMPLE version of it. I understand there are many "What If..." out there but again.. this is the Simple version.



Feel free to teach a few of your corpies to be competant. Your argument is pretty sad and bordering on rediculous. What if instead of the FC taking a headshot he has to work late, gets treed by a bear or meets a girl and doesn't log in???? Your entire corp POS spins because your only FC is out fingerfuckinglittlesallyrottencrotch?

Your defining attribute for this super ship is that it will prop up fail corps that can only figure out how to maitain a single FC. Looking at the other side of the coin - if your group only has 1 dude that can FC.... Does it really deserve to survive?

This is more some bloated egos throwing a tantrum because they got internet famous enough to get primaried. I feel bad for you guys, but not in the way where you should get a special ship to prop up a poorly trained outfit.
Glitch Online
License To Steal
#50 - 2016-05-13 03:59:10 UTC
Serendipity Lost wrote:
Glitch Online wrote:
Serendipity Lost wrote:
Can't the FC just be in a tiatan for those large epic fights? And if that gets shot out from under him does there really need to be something harder to kill?

This feels like power creep for the sake of more power.

The explanation I'm waiting for is how does keeping a single FC alive make the game better. I'll settle for a list of current FCs that are so freaking valuable they need to survive but are also not capable of maintaining OPSEC on an alt to mix in while being the FC. I'm thinking it has to be pretty short.


In a Titan - this would just invite the Cap-Blobs to come out just to kill it, would ruin it for those that set up large Sub-Cap fights.

More Power - as the numbers dwindle, the Commanders resistance drops to normal, kill him then.

Explanation - I'm sure you've heard it in some form or another. 2 fleets meet, one decides to Head-Shot the opposing FC, in doing this, the fleet with no FC can't get their act together and flee. What could have been a fun brawl for all turns into a waste of time. This is the SIMPLE version of it. I understand there are many "What If..." out there but again.. this is the Simple version.



Feel free to teach a few of your corpies to be competant. Your argument is pretty sad and bordering on rediculous. What if instead of the FC taking a headshot he has to work late, gets treed by a bear or meets a girl and doesn't log in???? Your entire corp POS spins because your only FC is out fingerfuckinglittlesallyrottencrotch?

Your defining attribute for this super ship is that it will prop up fail corps that can only figure out how to maitain a single FC. Looking at the other side of the coin - if your group only has 1 dude that can FC.... Does it really deserve to survive?

This is more some bloated egos throwing a tantrum because they got internet famous enough to get primaried. I feel bad for you guys, but not in the way where you should get a special ship to prop up a poorly trained outfit.


You really need to prop up your 'reading comprehension' skills.

As for your little rant, well it doesn't matter to me, unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.
Lugh Crow-Slave
#51 - 2016-05-13 04:13:45 UTC
Then find more leaders
Glitch Online
License To Steal
#52 - 2016-05-13 04:17:41 UTC
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.
Serendipity Lost
Repo Industries
#53 - 2016-05-13 11:42:13 UTC
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.



Just answer my question:

How does keeping on guy (FC) make the game better?
Lugh Crow-Slave
#54 - 2016-05-13 11:45:40 UTC
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.


.... I didnt say force some one to lead I said go find some more who can
Lugh Crow-Slave
#55 - 2016-05-13 11:46:51 UTC
Serendipity Lost wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.



Just answer my question:

How does keeping on guy (FC) make the game better?


Because apparently his fleet is full of a bunch of spineless lemmings who scatter if their FC gets popped
Glitch Online
License To Steal
#56 - 2016-05-13 12:53:10 UTC
Serendipity Lost wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.



Just answer my question:

How does keeping on guy (FC) make the game better?


I've already answered this, ccp has already answered this. If you truly care about this topic atleast make an effort to read all posts, or remember what it was you read.
Glitch Online
License To Steal
#57 - 2016-05-13 12:55:39 UTC
Lugh Crow-Slave wrote:
Serendipity Lost wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.



Just answer my question:

How does keeping on guy (FC) make the game better?


Because apparently his fleet is full of a bunch of spineless lemmings who scatter if their FC gets popped


Thats it, you nailed it. I will now go forth and change my ways.
Serendipity Lost
Repo Industries
#58 - 2016-05-13 13:36:40 UTC
Glitch Online wrote:
Serendipity Lost wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.



Just answer my question:

How does keeping on guy (FC) make the game better?


I've already answered this, ccp has already answered this. If you truly care about this topic atleast make an effort to read all posts, or remember what it was you read.



So I read back through the post and this is all I could find (your words in initial post)

"The larger the fleet, the greater the need to keep your FC alive"

You say there is a need, but you don't justify it. That's my point. What is the need? How does this make the game better? Just stating it's needed doesn't cut it. Explain to me why keeping the FC alive makes the game better. How does this improve game play?

My argument against your idea is that headshotting an FC allows smaller groups an ability to fight up a weight class or two. It allows heads up / informed groups make critical decisions when calling primaries that improve their chances of success. It rewards proactive groups that train sufficient players to be competent FCs to buffer against this tactic. Headshotting rewards effort and punishes sloth.

That's my argument FOR headshotting. What are your arguments AGAINST it?? (prohint: we need an easy way to keep an FC alive and on grid is a belief, not a fact).
Kieron VonDeux
#59 - 2016-05-13 13:42:07 UTC
I would rather have a Tech II formerly Tier III BS Fleet Command Ship that had a massive tank but couldn't fit anything except a single turret with no bonuses to fill this role.

Of course it wouldn't be able to fit any kind of ewar or drones either.
Essentially a big tough somewhat expensive Fleet Command Ship that has nil for cargo space that is a lot harder to kill but warps similar to a BC.



Glitch Online
License To Steal
#60 - 2016-05-13 14:05:59 UTC
Serendipity Lost wrote:
Glitch Online wrote:
Serendipity Lost wrote:
Glitch Online wrote:
Lugh Crow-Slave wrote:
Then find more leaders


Didn't think i'd need to say this again... but just for you...

... unlike you i understand that some people are followers, some leaders, some just want to build, and some just want to destroy. There are many players with many ways of enjoying the game.



Just answer my question:

How does keeping on guy (FC) make the game better?


I've already answered this, ccp has already answered this. If you truly care about this topic atleast make an effort to read all posts, or remember what it was you read.



So I read back through the post and this is all I could find (your words in initial post)

"The larger the fleet, the greater the need to keep your FC alive"

You say there is a need, but you don't justify it. That's my point. What is the need? How does this make the game better? Just stating it's needed doesn't cut it. Explain to me why keeping the FC alive makes the game better. How does this improve game play?

My argument against your idea is that headshotting an FC allows smaller groups an ability to fight up a weight class or two. It allows heads up / informed groups make critical decisions when calling primaries that improve their chances of success. It rewards proactive groups that train sufficient players to be competent FCs to buffer against this tactic. Headshotting rewards effort and punishes sloth.

That's my argument FOR headshotting. What are your arguments AGAINST it?? (prohint: we need an easy way to keep an FC alive and on grid is a belief, not a fact).


Your still failing.