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Player Features and Ideas Discussion

 
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Regional Market

Author
John Khanos
Spocked Up Productions
#1 - 2016-01-28 00:40:43 UTC
As you all already know, the market window shows the prices within the current region you in.

One addon to I find to be nice, is:
Having an Icon with drop-menu where you can select which region you want to view prices.
And maybe look something like:

_________
[ CURRENT ]
_________
Region name
Region name
Region name
Region name
Region name
etc
_________

Icon Placement:
Left for the *Open multibuy icon*
Also maybe move the *Open multibuy icon* 3-6 pixels up. And 3-6 Pixels to the right.

Also, for balancing purposes: Can still only buy/sell/place-order/etc WITHIN current region.


If you think this will make Jita even more popular, well, it's already in motion, so why not add it?


(((((( One thing I'm unsure of, but just to mention it; ))))))
(Auto reset to [ CURRENT ] immediately when entering another region.)

Iain Cariaba
#2 - 2016-01-28 06:19:47 UTC
With trade skills maxed, you can buy/sell within current region only. If you want to know prices of something outside your current region, fly there. If you want to buy/sell outside your current region, fly there.
Hopelesshobo
Hoboland
#3 - 2016-01-28 07:02:33 UTC
Iain Cariaba wrote:
With trade skills maxed, you can buy/sell within current region only. If you want to know prices of something outside your current region, fly there. If you want to buy/sell outside your current region, fly there.


You can do wonders with the remote skills and just jumping 1 jump back and forth between 2 regions.

Lowering the average to make you look better since 2012.

John Khanos
Spocked Up Productions
#4 - 2016-01-29 19:51:54 UTC
I thought I already implied something that could be useful when being a little bit further away than 1 jump, like 40 jumps.
Iain Cariaba
#5 - 2016-01-29 20:13:49 UTC
John Khanos wrote:
I thought I already implied something that could be useful when being a little bit further away than 1 jump, like 40 jumps.

Yes, that was a given. However, my rebuttal still stands. You want to do market shenanigans 40 jumps away, you need to undock and fly to that region.
Nevyn Auscent
Broke Sauce
#6 - 2016-01-29 20:14:30 UTC
This would kill trade between market hubs because people wouldn't be able to take advantage of price differences when you can casually look the price up anywhere.
Teckos Pech
Hogyoku
Goonswarm Federation
#7 - 2016-01-29 21:37:31 UTC
Nevyn Auscent wrote:
This would kill trade between market hubs because people wouldn't be able to take advantage of price differences when you can casually look the price up anywhere.


Well, it may not kill it completely, but it will greatly reduce the price variations. After all transporting stuff is a costly activity.*

*By costly, I mean it has costs.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Prime Entity
EVEntity
#8 - 2016-04-28 18:49:50 UTC
Reviving this thread because: a) I support the idea; b) I believe it deserves to be revisited while the markets are undergoing changes due to Citadels anyways.

1) The lack of a regional selector currently favors creating alts/accounts for the purpose. We've been creating those alts ever since EVE was conceived and I always felt it was a *workaround* for the lack of a feature, not a gameplay mechanic.

2) We then developed external sites like EVE-Central to help with price checks. External data isn't fully accurate (caching, spoofing, lack of sources). But most importantly it's external - yet another tool in the toolbelt (back to that in a moment).

3) Afterwards we developed software to track our orders, and so on. By now you get the picture. Anyone who has been doing this seriously has at one point or another been involved in a clickfest of alt tabbing between market alts, browser tabs, excel spreadsheets, notes and tracking software.

I do believe trading can be fun - it's a specific kind of fun, but I believe most of the fun therein, for those participating, lies in *playing the markets*, not in the mundane activity of docking, undocking, flying, relogging toons (ie. restarting the whole client if those are on the same account) just to check prices and thus - so to speak - even gain the possibility of playing the markets. You start creating external spreadsheets or using market tools to keep track of the prices in relation to your own orders, alt-tabbing back and forth for something that could easily be accomplished with a dropdown selector in the UI.

With a regional selector you still need to be able to properly evaluate costs, margins, hauling, transport risks. You still need to move the stuff somehow, you still need to understand the market you might be importing into with regards to its own supply and demand dynamics. But the way I see it *this* is where trading is actual gameplay and not a mundane clicking experience focusing on 0.01isking everything whenever possible.



Regarding the "it will kill the markets" argument - remember it is an open market and especially with Citadel around, if players start moving away from the market, there will be others to take their place since price variance will increase back again and so may profit. Increased npc taxes are already shaking things up where variance is concerned and I speculate there will be quite a bit of turmoil once the first well placed Citadels are built and goods start moving around.

Of course it's not just a simple UI-tweak-feature with no impact on the market. But I primarily see it as quality of life improvement for most of the playerbase who are not traders (easiest example: think nullsec dweller wanting to check Jita prices for his most recent faction drop) while also reducing the barrier of entry for players not focused on trading, simply looking to make an occasional profit when noticing an item being somewhat cheap in the station they're currently in - an item that may make a relative fortune for a new player but will be overlooked by big players due to its remote location and thus relatively high cost of acquisition.

I am not negating any market implications. I only wanted to point out that this is, in my opinion, a quality of life improvement that reduces a lot of the hassle involved. I fully presume big market players would still stick to their tools of trade and make their profits in bulk trades, while newcomers to the market may take advantage of the tools the game gives them. As for economic implications - if there's one thing I learned about economics theory, it's that most economic theorems only work with the assumption of rational actors possessing perfect information. By that logic, more information would bring us closer to a perfect market, instead of a dead market, no? ;-) (Oversimplification intended)


The UI change proposed is non-intrusive, does not clutter the UI, is well placed contextually. As a side effect (positive in my opinion) of this addition it would be possible to check our own outstanding orders in relation to the current going prices on other regional markets. Right now all we have is a list of outstanding orders in the wallet UI - to check whether someone undercut us in a remote region, we need to actually fly to that region. Just to check. Let alone do something about it.


Bottom line: I mean, come on. I can check prices for regional goods produced in Sub-Saharan Africa while sitting in the comfort of my European home, but I can't do a similar thing in a distant future where I can transfer my whole consciousness to a body in a region on the other side of the universe? Do all factions go full-Iran on information, limiting it to their regions, forcing me to use proxies (alts) to retrieve the information? :)
Trespasser
S0utherN Comfort
#9 - 2016-05-11 13:34:14 UTC
i would love this feature, you can already do it with contracts so why not the market.


Everyone that i know has a jita alt simply to check the market price for something and this would get rid of the need for a lot these alts.
Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-05-11 16:11:30 UTC
I can see the QOL side of this. But there is the eve central website already.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Trespasser
S0utherN Comfort
#11 - 2016-05-11 16:36:43 UTC
Daichi Yamato wrote:
I can see the QOL side of this. But there is the eve central website already.




Sure but that doesn't stop them from making the shadow fitting tool thing.


Honestly it should have been a feature long ago, but just because a 3rd party made a work around doesn't mean ccp shouldn't add the feature
Maldiro Selkurk
Radiation Sickness
#12 - 2016-05-12 00:03:06 UTC
In a game where you can find out how many ships are in a station at the farthest reaches of EVE just by opening your map it is beyond stupid that the market system is regional.

Yes, i know about eve-central but workarounds dont justify stupid game design.

Yawn,  I'm right as usual. The predictability kinda gets boring really.