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Skill Idea -Scorch Earth strategy

Author
kardjaval
Curtana Joyeuse and Durendal Security
#1 - 2016-05-11 17:14:34 UTC  |  Edited by: kardjaval
This is a skill idea is meant to create a scorch earth strategy, it's a skill directly related to a ships self destruct, namely, it allows a player to manually detonate their ships and destroying significantly MORE of their cargo hold, denying a kill mail, and possibly a smart-bomb like aoe attack.

So here is how i figure it, the skill requirements will be Science level 3, power grid management level 3, and energy pulse weapons level 3.

the skill should be a x4 difficulty skill, each skill level will increase the cargo destructiveness of the self destruct (i was thinking 15-20% increase cargo destruction per level) .

a additional idea would require a change to a ships self destruct, in that if a player initiates a self destruct it starts a timer until self destruct (and maybe prompt a on grid local message such XX ship is overloading their reactor, basically telling everyone that they are gonna self destruct in X amount of seconds and if they want the killmail / significant loot they will need to kill that player before the self destruct goes off.) and that each skill level will decrease that timer. A further change would be to make the self destruct require a minimum % of the ships capacitor, i think having it require 60% of the capacitor would be a nice balance, and when a ship is self destructing, active modules are disabled (meaning weapons and active tank will stop) the timer itself will also be based around the ships size (so a battleship will take longer to actually explode then say a frigate) the capacitor requirement and active module disable will make choosing to self destruct a significant choice on the player, because if they engage in combat and DONT self destruct or to start the self destruct they amy not have the capacitor to do so and they remove their ability to fight back.

Now the AOE- if such a aoe is added, here is what i was thinking, damage type will be racial specific. The raw damage should be based around the ship that is destroyed, namely that ships CAPACITOR output, so the higher the capacitor the greater the raw damage, (this would also make the freighter aoe attack weaker then say a battleship, while inversely allowing a capital ships self destruct to deal significant damage)

This is a basic idea, the reason for it is to overhaul the self destruct to actually give it a function other then if you end up trapping yourself in a WH, to also allow player to enact scorch earth strategy if they are carrying valuable cargo to deny that cargo to enemies.
Black Pedro
Mine.
#2 - 2016-05-11 17:17:57 UTC
kardjaval wrote:
This is a skill idea is meant to create a scorch earth strategy, it's a skill directly related to a ships self destruct, namely, it allows a player to manually detonate their ships and destroying significantly MORE of their cargo hold, denying a kill mail, and possibly a smart-bomb like aoe attack.

So here is how i figure it, the skill requirements will be Science level 3, power grid management level 3, and energy pulse weapons level 3.

the skill should be a x4 difficulty skill, each skill level will increase the cargo destructiveness of the self destruct (i was thinking 15-20% increase cargo destruction per level) , a additional idea would require a change to a ships self destruct, in that if a player initiates a self destruct it starts a timer until self destruct (and maybe prompt a on grid local message such XX ship is overloading their reactor, basically telling everyone that they are gonna self destruct in X amount of seconds and if they want the killmail / significant loot they will need to kill that player before the self destruct goes off.) and that each skill level will decrease that timer.

Now the AOE- if such a aoe is added, here is what i was thinking, damage type will be racial specific. The raw damage should be based around the ship that is destroyed, so a small frigate will have a small aoe and will be relatively low damage, where as self destructing a titan should have a HUGE aoe with significant damage. Also the self destruct timers will also be different, so the bigger the ship, the bigger the boom, but the longer it takes for that boom.

This is a basic idea, the reason for it is to overhaul the self destruct to actually give it a function other then if you end up trapping yourself in a WH, to also allow player to enact scorch earth strategy if they are carrying valuable cargo to deny that cargo to enemies.

Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?
kardjaval
Curtana Joyeuse and Durendal Security
#3 - 2016-05-11 17:24:50 UTC
Black Pedro wrote:
kardjaval wrote:
This is a skill idea is ....

Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?

Why are you considered "beaten" if your ship is still alive?

the idea here is just what i said, scorched earth, if players don't bring enough firepower to bear on their target, that's on them, that's poor management of the gank, from the victims perspective, it allows the option and the satisfaction, that if you make the decision quickly enough and if the timer is able to count down, not only do you deny your enemy the satisfaction of kill mail, but you also make your salvage worth a whole lot less.
Frostys Virpio
State War Academy
Caldari State
#4 - 2016-05-11 17:30:51 UTC
Can it be cancelled?

What is the drawback of using it?
Black Pedro
Mine.
#5 - 2016-05-11 17:42:13 UTC
kardjaval wrote:
Black Pedro wrote:
kardjaval wrote:
This is a skill idea is ....

Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?

Why are you considered "beaten" if your ship is still alive?

the idea here is just what i said, scorched earth, if players don't bring enough firepower to bear on their target, that's on them, that's poor management of the gank, from the victims perspective, it allows the option and the satisfaction, that if you make the decision quickly enough and if the timer is able to count down, not only do you deny your enemy the satisfaction of kill mail, but you also make your salvage worth a whole lot less.
Sure, but how does that make the game better? Should not the victor get the prize if they outplay an opponent and force them to self-destruct? Why would it be better that someone can deny another player a win just out of spite? Wouldn't everyone just do that all the time then and no one would be getting killmails or loot any more?

How much firepower should players bring to guarantee a kill do you think fair?
ShahFluffers
Ice Fire Warriors
#6 - 2016-05-11 19:24:43 UTC  |  Edited by: ShahFluffers
If I recall correctly (someone fact check me on this) self destructing your ship already decreases the odds that loot will drop (standard odds are 50% per item stack).


And no AOE effects for you. Keep in mind, there is always someone who has a lot of money and likes making things burn for giggles. Under your system I could buy a frieghter, start the self destruct timer, warp to the undock of a trade hub, and wipe out a whole bunch of people in one go... maybe even their pods too if I coordinate with a friend!

Disallow it on station? Okay... I'll take my fun to stargates then.
Oh... disallowed there too? Fine, I'll run my suicide bombing ship into high-sec Incursion fleets.
Disallowed in deadspace? Well then... what is the point? You have essentially eliminated all the major flashpoints of conflict.


Some friendly advice; when you come up with an idea, look at it through the prism of someone who wants to use the mechanic in an offensive and highly destructive manner against other players.

And if you have to keep adding restrictions/exceptions to make the idea work as intended, take the idea back to the drawing board.
Zimmer Jones
Aliastra
Gallente Federation
#7 - 2016-05-11 20:13:40 UTC  |  Edited by: Zimmer Jones
Timed self destruct is there to purposefully allow enemies to kill you before your cowardly protection of your KB takes place. As to cargo drops, jetcans are still instantly poppable I believe. Jetcan, shoot jetcan, start unplugging your implants...

Shah has already pointed out why aoe suicides are a bad idea, and Pedro has pointed out you just would rather wreck your toys than share them with better/luckier players. I'll at least humor your desire to limit their gains.

Humorously Unsupported

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Celthric Kanerian
Viziam
Amarr Empire
#8 - 2016-05-11 21:06:17 UTC
kardjaval wrote:

denying a kill mail, and possibly a smart-bomb like aoe attack.

Sounds like the ultimate butthurt tool for noobs who cannot deal with loss.

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2016-05-11 23:50:41 UTC
I was under the impression self destruct used to prevent any drops but it was changed (don't know why).

Im all for a self destruct that takes time and completely destroys everything within. But no aoe and it still gives everyone a kill mail (maybe with something saying the self destruct was successful).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zhilia Mann
Tide Way Out Productions
#10 - 2016-05-12 05:11:29 UTC
Daichi Yamato wrote:
I was under the impression self destruct used to prevent any drops but it was changed (don't know why).

Im all for a self destruct that takes time and completely destroys everything within. But no aoe and it still gives everyone a kill mail (maybe with something saying the self destruct was successful).


Sure. Through in destruction of the pod as an automatic drawback and there's no problem with this per se. There's just no real point either.
Kieron VonDeux
#11 - 2016-05-12 05:51:52 UTC
Its topics like this that make me ponder what Eve Online would be like without KMs and the resultant KB stats.
Granted many would leave due to that, but many have already left due to it.

But like all theories of what could have been, no one could truly know.

One thing is for sure, too many players obsess over them. Their own, and others'.

Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2016-05-12 10:50:08 UTC  |  Edited by: Reaver Glitterstim
Howabout make it a special industrial that has this function, so everyone knows that you probably aren't a loot piñata, and you also are flying a ship with its attributes balanced accordingly. Then you have to make the choice to have this ability or not have it before you undock.

They still get the killmail (if they have landed any shots), but none of the loot drops.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kieron VonDeux
#13 - 2016-05-12 13:17:37 UTC
Reaver Glitterstim wrote:
Howabout make it a special industrial that has this function, so everyone knows that you probably aren't a loot piñata, and you also are flying a ship with its attributes balanced accordingly. Then you have to make the choice to have this ability or not have it before you undock.

They still get the killmail (if they have landed any shots), but none of the loot drops.


I agree, loot drops for all should be more limited to something like charges and cargo, not fitted mods. Fitted mods should require salvaging.

Donnachadh
United Allegiance of Undesirables
#14 - 2016-05-12 13:56:17 UTC  |  Edited by: Donnachadh
Black Pedro wrote:
Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?

Historically speaking many ships were scuttled when it became obvious that they were going to lose, and they were scuttled specifically to prevent the "victor" from receiving the spoils of that victory. Going through history there are god only knows how many times entire towns / cities were burned to the ground to prevent the "victors" from getting the valuable things in that town, in fact this is where the term "scorched earth" came from.

I hate the AOE portion of this idea but they need to return self destruct to a 100% complete loss of pod, ship, fittings and all cargo. Why? game play options and yes Black Pedro I know you will consider this a nerf to ganking and you are correct in some ways it is. But the way I see this if the player flying the ship is willing to loose it ALL to prevent you from having any of it that is as valid a game play option as your right to try and gank them in hopes that some of it will drop.

Kill mails and kill boards the greatest evil in the EvE universe.
It drives some to kill easy targets simply to have a large number of kills.
It drives others to kill easy targets to ensure their kill board stats are positive.
It drives others to avoid any and all possible conflict in which they are not 100% sure that they will be victorious because they do not want the loss on their kill board.
And the one that baffles me the most is the huge volume of free intel that the kill mail / kill board system makes readily available to any and all who take the time to look.
Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2016-05-12 19:39:52 UTC
Kieron VonDeux wrote:
I agree, loot drops for all should be more limited to something like charges and cargo, not fitted mods. Fitted mods should require salvaging.

I didn't say anything like that, but that's an amazing idea! You should write up a post on that. Perhaps you can look into the wreck to see what modules are salvageable from it, or check the killmail if you have access to it.



Donnachadh wrote:
And the one that baffles me the most is the huge volume of free intel that the kill mail / kill board system makes readily available to any and all who take the time to look.

Intel, not free intel. If you have to bother to scan killboards for the intel, it isn't free. Please stop using the term 'free intel' when you're talking about 'intel'.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Donnachadh
United Allegiance of Undesirables
#16 - 2016-05-13 05:38:48 UTC
Reaver Glitterstim wrote:
Please stop using the term 'free intel' when you're talking about 'intel'.

No I will not stop using the term "free" because it is FREE.
So here we go to the dictionary.
Please note at the very top of the page listed first under the title SIMPLE DEFINITION.
"not costing any money"

You are not required to pay any money or ISK to gather or to look at the kill boards so the intel is free.
You do not have to spend any time gathering the information so the intel is free.
The few minutes of time required to look at the kill boards in the only investment you make to get this intel. And even at that the dictionary clearly shows us that time is not a determining factor in whether something is free or not.

Even if we set the whole FREE argument aside you have missed the most critical point.
General Patton once stated that the only thing more important than gathering intel (information) on your opponent is to prevent your opponent from gathering intel (information) on you. And yet here in EvE all you PvP types not only give away volumes of intel about yourselves you even fight to maintain the right to give it away via the kill mail system.
Glitch Online
License To Steal
#17 - 2016-05-13 13:10:00 UTC
Donnachadh wrote:
Reaver Glitterstim wrote:
Please stop using the term 'free intel' when you're talking about 'intel'.

No I will not stop using the term "free" because it is FREE.
So here we go to the dictionary.
Please note at the very top of the page listed first under the title SIMPLE DEFINITION.
"not costing any money"

You are not required to pay any money or ISK to gather or to look at the kill boards so the intel is free.
You do not have to spend any time gathering the information so the intel is free.
The few minutes of time required to look at the kill boards in the only investment you make to get this intel. And even at that the dictionary clearly shows us that time is not a determining factor in whether something is free or not.

Even if we set the whole FREE argument aside you have missed the most critical point.
General Patton once stated that the only thing more important than gathering intel (information) on your opponent is to prevent your opponent from gathering intel (information) on you. And yet here in EvE all you PvP types not only give away volumes of intel about yourselves you even fight to maintain the right to give it away via the kill mail system.


Well said.
Kieron VonDeux
#18 - 2016-05-13 13:35:56 UTC
Reaver Glitterstim wrote:
Kieron VonDeux wrote:
I agree, loot drops for all should be more limited to something like charges and cargo, not fitted mods. Fitted mods should require salvaging.

I didn't say anything like that, but that's an amazing idea! You should write up a post on that. Perhaps you can look into the wreck to see what modules are salvageable from it, or check the killmail if you have access to it.



Sorry, I misread your post, I was half asleep. P

I will look into making a new thread on that but I'm fairly certain it will get spammed by those who would rather loot their blue and purple mods than need to find a salvager to get them.

As with many things in this game, maybe if it had started out that way. Blink


Arthur Aihaken
CODE.d
#19 - 2016-05-14 01:21:40 UTC
Black Pedro wrote:
Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?

Because the tears would be priceless...

I am currently away, traveling through time and will be returning last week.

Elyia Suze Nagala
Republic Military School
Minmatar Republic
#20 - 2016-05-14 10:01:57 UTC
Black Pedro wrote:
kardjaval wrote:
This is a skill idea is meant to create a scorch earth strategy, it's a skill directly related to a ships self destruct, namely, it allows a player to manually detonate their ships and destroying significantly MORE of their cargo hold, denying a kill mail, and possibly a smart-bomb like aoe attack.

So here is how i figure it, the skill requirements will be Science level 3, power grid management level 3, and energy pulse weapons level 3.

the skill should be a x4 difficulty skill, each skill level will increase the cargo destructiveness of the self destruct (i was thinking 15-20% increase cargo destruction per level) , a additional idea would require a change to a ships self destruct, in that if a player initiates a self destruct it starts a timer until self destruct (and maybe prompt a on grid local message such XX ship is overloading their reactor, basically telling everyone that they are gonna self destruct in X amount of seconds and if they want the killmail / significant loot they will need to kill that player before the self destruct goes off.) and that each skill level will decrease that timer.

Now the AOE- if such a aoe is added, here is what i was thinking, damage type will be racial specific. The raw damage should be based around the ship that is destroyed, so a small frigate will have a small aoe and will be relatively low damage, where as self destructing a titan should have a HUGE aoe with significant damage. Also the self destruct timers will also be different, so the bigger the ship, the bigger the boom, but the longer it takes for that boom.

This is a basic idea, the reason for it is to overhaul the self destruct to actually give it a function other then if you end up trapping yourself in a WH, to also allow player to enact scorch earth strategy if they are carrying valuable cargo to deny that cargo to enemies.

Why should enemies that have beaten you fair and square be denied loot and a killmail? Wouldn't that discourage some of them from trying to PvP you?


Because that's life. Tough luck. ;-)
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