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EVE New Citizens Q&A

 
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stucked with negative standing in gallante station

Author
SVK Mucho
Doomheim
#1 - 2016-05-09 14:04:44 UTC
Hi everyone,
i need advice, as subject of this thread talking, i am stucked in gallante station with -5 standing and local navy want to take me down on sight. what can i do?

I have found some suggestion to run missions, but i am not sure, what happen when i leave station with accepted mission.. would the navy attack me even if i have taken mission?
Johnathan Coffey
Niforce Triggers
#2 - 2016-05-09 14:14:09 UTC  |  Edited by: Johnathan Coffey
In contrast to CONCORD (the space police), faction navy NPCs will not warp scramble you, which means you can always quickly warp away before they blow you up.

As for repairing your standings, you should look at DMCs excellent Faction Standing Repair Plan and decide if it's worth the trouble.

You also have the option to just stay out of Gallente space, it's not like the EVE universe isn't big enough.

First rule of EVE UI: right click EVERYTHING.

highonpop
KarmaFleet
Goonswarm Federation
#3 - 2016-05-09 16:08:49 UTC  |  Edited by: highonpop
SVK Mucho wrote:
Hi everyone,
i need advice, as subject of this thread talking, i am stucked in gallante station with -5 standing and local navy want to take me down on sight. what can i do?

I have found some suggestion to run missions, but i am not sure, what happen when i leave station with accepted mission.. would the navy attack me even if i have taken mission?



The local navy can be out-ran in a frigate. They are slower to react than CONCORD. It's considered a game exploit to try and out run CONCORD but the faction Navies are fair game to try and engage or get away from. During my lowsec piracy days, whenever I would come into highsec, I would be chased by the local Navy. To which I would regularly respond in local ::F*ck the POLICE:: hahaha


Also, keep in mind, if you want to get out of the area without the NPC's trying to attack you because of criminal tags or bad standings, just undock in your pod and leave. NPC Navy and CONCORD will not attack you pod.

FC, what do?

ShahFluffers
Ice Fire Warriors
#4 - 2016-05-09 16:13:59 UTC  |  Edited by: ShahFluffers
Quote:
In contrast to CONCORD (the space police), faction navy NPCs will not warp scramble you, which means you can always quickly warp away before they blow you up.

Technically correct.

However, the Faction Navy only comes out against hostile Faction Warfare pilots.
The Faction POLICE are the NPCs that will attack you if your security status is lower than -5.0 or your faction standing is below -5.0

The Faction Police do warp disrupt and hit a fair bit harder. However, like the Faction Navy, they can be avoided and outrun in a small, fast ship.
ShahFluffers
Ice Fire Warriors
#5 - 2016-05-09 16:15:27 UTC  |  Edited by: ShahFluffers
And to the OP's question... yes. The NPCs will chase you until you leave Gallente Space.
Ralph King-Griffin
New Eden Tech Support
#6 - 2016-05-09 16:19:22 UTC
ShahFluffers wrote:

The Faction Police do warp disrupt and hit a fair bit harder. However, like the Faction Navy, they can be avoided and outrun in a small, fast ship.

this is true, rather hilariously though the first thing they do is web you Cool

i have bolted through in battleships before and been fine,

just do not dawdle at the gates, hit warp immediately, and do not stop until you are clear
Ralph King-Griffin
New Eden Tech Support
#7 - 2016-05-09 16:21:13 UTC
SVK Mucho wrote:
would the navy attack me even if i have taken mission?

yes they will.

this is why we say not to tank your faction standing people, faction kill missions are baaaaaaaaaaaad.
ShahFluffers
Ice Fire Warriors
#8 - 2016-05-09 18:16:30 UTC
Ralph King-Griffin wrote:
ShahFluffers wrote:

The Faction Police do warp disrupt and hit a fair bit harder. However, like the Faction Navy, they can be avoided and outrun in a small, fast ship.

this is true, rather hilariously though the first thing they do is web you Cool

i have bolted through in battleships before and been fine,

just do not dawdle at the gates, hit warp immediately, and do not stop until you are clear

I also found (after screwing around on the test server) that you can generally warp around a high sec system with impunity when you fit 3 warp core stabilizers to your massive ship.
Give the faction Popo the finger and sail away.

I will also give the disclaimer that I DO NOT RECOMMEND a newbie to do this. Then again, if you have big brass balls of ballsiness and are okay with possibility of being nuked by NPCs... go for it.
Mara Rinn
Cosmic Goo Convertor
#9 - 2016-05-09 21:00:21 UTC
Johnathan Coffey wrote:
As for repairing your standings, you should look at DMCs excellent Faction Standing Repair Plan and decide if it's worth the trouble.


While living in exile outside Gallente space, you will be able to repair your standings by rinning missions for Minmatar agents, or at Gallente stations in non-Gallente space. Thankfully they will still let you dock even though you have disrespected the Federation!
Pandora Carrollon
Provi Rapid Response
#10 - 2016-05-09 21:05:19 UTC
Train Diplomacy. Each level is a +1 to your standing. If you have ZERO diplomacy right now, hop in your capsule and go grab the book, it trains fast, read on the jumps back and when you re-dock with your ship you should be at a -4. Then train to Level 2 and go find ways to increase your faction standing so you don't have to rely on Diplomacy.

Now, if you are already at Diplomacy 5, then capsule it (as has been said) out of Gallente space, go find a way to up your standings with them (missions, etc) and stop shooting their ships.
Roci Nantes
Center for Advanced Studies
Gallente Federation
#11 - 2016-05-09 21:05:49 UTC
You can also train diplomacy to get your standing up enough to make it around to the quests and all that jive. I did pretty much the same thing and wasn't paying attention to the faction missions I was taking.
ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2016-05-09 22:00:07 UTC
You can run missions for the Sisters of Eve and your Galentte standings will go back up rather fast. There are plenty of SoE agents in Caldari and Minmatar space.

Want to talk? Join Cara's channel in game: House Forelli

DeMichael Crimson
Republic University
Minmatar Republic
#13 - 2016-05-10 01:39:09 UTC
Pandora Carrollon wrote:
Train Diplomacy. Each level is a +1 to your standing. If you have ZERO diplomacy right now, hop in your capsule and go grab the book, it trains fast, read on the jumps back and when you re-dock with your ship you should be at a -4. Then train to Level 2 and go find ways to increase your faction standing so you don't have to rely on Diplomacy.

Now, if you are already at Diplomacy 5, then capsule it (as has been said) out of Gallente space, go find a way to up your standings with them (missions, etc) and stop shooting their ships.


Johnathan Coffey wrote:
In contrast to CONCORD (the space police), faction navy NPCs will not warp scramble you, which means you can always quickly warp away before they blow you up.

As for repairing your standings, you should look at DMCs excellent Faction Standing Repair Plan and decide if it's worth the trouble.

You also have the option to just stay out of Gallente space, it's not like the EVE universe isn't big enough.

This is what you wanna do, nothing else will help your situation.

Welcome to Eve, may you have lot's of luck and much success.



DMC
Netan MalDoran
Hail To The King
The Silent Syndicate
#14 - 2016-05-10 05:31:00 UTC
Eh, not too hard to outrun the Faction Police or the Faction Navy, I have both of them on my a$$ when im in highsec and I can STILL fly a mining barge through no problem (Until another player spots this flashy red criminal on the gate.....)

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2016-05-10 19:54:31 UTC
Don't all NPC ignore you when in a pod?

I seem to recall a shuttle was also ignored (this may be incorrect or really outdated info).
Paranoid Loyd
#16 - 2016-05-10 20:46:33 UTC  |  Edited by: Paranoid Loyd
Tau Cabalander wrote:
Don't all NPC ignore you when in a pod?
Most, the exception is Drifters

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2016-05-10 22:50:50 UTC
Paranoid Loyd wrote:
Tau Cabalander wrote:
Don't all NPC ignore you when in a pod?
Most, the exception is Drifters

I thought to mention that, but I skipped it because they only seem to hold a grudge (if you attacked them before).

I've run into them a few times, but they just ignore me. Maybe they are too busy laughing.