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Asset safety and loot denial in wormhole Citadels

First post
Author
Titus Tallang
EVE University
Ivy League
#21 - 2016-05-08 08:47:49 UTC
CCP Nullarbor wrote:
Trash items is already disabled in Citadels when in the final reinforce (once all the armor has been shot through) and this applies for kspace and wspace. Activating the ship self destruct will also drop the tethering.


Would it be possible to extend this to "while the structure is either under attack or reinforced"?

Director of Education - EVE University - http://wiki.eveuniversity.org/

aldhura
Blackjack and Exotic Dancers
Top Tier
#22 - 2016-05-08 20:03:21 UTC
Terrorfrodo wrote:


Citadels will be very big and have multiple undock points, so it should be impossible to bubble all of them, .


There is no such thing. You clearly haven't been in null during super and big station fights.
Ragori Mitternacht
13th Revelation
GunFam
#23 - 2016-05-08 22:30:27 UTC
You are all stating this as if putting a Citadel in a wormhole is a good idea. It isn't not in any form or fashion. Let alone for the asset safety in all but WH's. A POS is a useful structure to have up in a WH since it allows you to move and build things without needing to dock up every time you need to unload ore or loot from sites. Now with Citadels you have to dock up and then undock every time. oh yes for site running not so bad but if your mining having to dock up unload and then undock is going to be an annoying thing every 20 minutes.

I am a small corp and there is no valid reason to spend several billion to put in a structure that will only hinder operations and in the end will be more of a liability than a good reliable POS. You pop my pos I am only out 900 or so million and whatever IW asn't able to evacuate. you pop my Citadel heh I am out 3 or 4 billion. So no while you large corps and alliances can throw money around and then whine about not being able to having any good loot after killing a citadel. Small corp CEO's like me don't have that option so how is it worthwhile to me to invest in something that will only screw my corp over.

So from my perspective Citadels are useless in a WH unless you have more isk than sense. so unless those Industrial arrays that are coming out soon have some good advantages to them I for one will consider WH out of reach. which is probably CCP's end goal. Drifter capital ships and more sites yeah. all that favors large corps and alliances while us small ones are being screwed over.

I will probably get at least 10 replies to this were those big CEO's are going to mock me and try and troll which will just prove my point about them. I was excited about Citadels and all the new things coming out but reality is not looking all that great from where I am.
Wander Prian
Nosferatu Security Foundation
#24 - 2016-05-08 23:11:19 UTC
A) Citadels have superior defences over a POS. You can only be attacked on times you've set.
B) Any improvements to wormhole PVE apply to all people running them, not just the big corps. As the sites now need to be finished to get the good loot, they are going to circulate more and you will find them spawning more often.

It's the same damn thing with every new thing that gets added to the game. People want to kill it. Once citadels become more common and CCP gets the balance right, they are going to be much better than POS.

Wormholer for life.

Tanaka Atsuko
Federal Navy Academy
Gallente Federation
#25 - 2016-05-10 03:42:40 UTC
you need to be online to trash items. if you're hunting for loot you need to be looking for the corps that have failed and are inactive. if nobody logs on to trash their **** then you get the loot. if you're going after an active corp then you're probably doing it for reasons other than loot.

quit being so damn space greedy eves not a place where you're going to have your hand held.
Terrorfrodo
Interbus Universal
#26 - 2016-05-13 12:32:38 UTC
Quote:
you need to be online to trash items. if you're hunting for loot you need to be looking for the corps that have failed and are inactive. if nobody logs on to trash their **** then you get the loot. if you're going after an active corp then you're probably doing it for reasons other than loot.


You seem to think that you're stating a fact but is doesn't make any sense. Why should being active mean that nobody can loot my stuff? Should my ship wreck not drop any items if I wasn't afk when being killed? Logic?

CCP Nullarbor wrote:
Trash items is already disabled in Citadels when in the final reinforce (once all the armor has been shot through) and this applies for kspace and wspace. Activating the ship self destruct will also drop the tethering.


Great that tethering is cancelled when SD'ing. I didnt really have the chance to use a Citadel yet, only killed one ^^

Disabling trashing only in final reinforce is not enough though. If people know that, there is no reason to wait so long if they already know they are going to lose their Citadel. Currently, bears usually start SD'ing right away as soon as the attack begins.

.

Iowa Banshee
Fenrir Vangard
#27 - 2016-05-24 18:00:14 UTC
Wander Prian wrote:
A) Citadels have superior defences over a POS. You can only be attacked on times you've set.
B) Any improvements to wormhole PVE apply to all people running them, not just the big corps. As the sites now need to be finished to get the good loot, they are going to circulate more and you will find them spawning more often.

It's the same damn thing with every new thing that gets added to the game. People want to kill it. Once citadels become more common and CCP gets the balance right, they are going to be much better than POS.



Once Siphons become more common and CCP gets the balance right, they are going to be......
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