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Why was citadel patch pushed live?

First post
Author
ShahFluffers
Ice Fire Warriors
#21 - 2016-05-08 06:58:31 UTC  |  Edited by: ShahFluffers
Zetadelta333 wrote:
ShahFluffers wrote:

Don't worry. The offending DEVs will be punished accordingly.

On a more serious note... it is a lot better than it use to be. The patches actually work and the servers haven't had any major crashes (yet)! Big smile


So because the entire server didnt burst into flames we should be gratefull we got as much as we did?

Be careful on what you say. It does happen from time to time.Blink

And yes... be grateful. They put out a decent patch which, from my perspective, has minimum of issues relative to things they have done in the past (POS code anyone? The numerous iterations of drones that turned on friendlies? Infini-damage when resistances go above 100%? Infini-tracking when weapon tracking goes below 0? Dominion SOV? Fozzy SOV? Auto-pilot taking you into low-sec? The list goes on).

Suuuuure... they may have to tweak things here or there. But things more or less work the way they are supposed to.

Besides... barring any glaring issues, I'll take the expectation that ~80 to 90% of something will work as advertised on the date it is due to be released over "we will delay everything until it works 100% as advertised!"

The former is more workable and honest. The latter is simply not realistic.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#22 - 2016-05-08 07:11:51 UTC
Zetadelta333 wrote:
So because there is no competition we shouldnt ask or demand better because we know they can do/be better?

No, because there is no competition player discontent doesn't actually matter unless it's extreme because the chance of players quitting over it is extremely low since they're already heavily invested and there is no alternative to switch to.

I'm not saying that CCP putting out barely functional, unfinished updates riddled with game breaking bugs is good, it's just there's no particular reason why they would stop doing it.

You being temporarily upset about a bad patch does nothing.
Malcanis
Vanishing Point.
The Initiative.
#23 - 2016-05-08 09:18:23 UTC
Why can't CCP always release bug free, perfectly balanced expansions like such mmo publishers as

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Kieron VonDeux
#24 - 2016-05-08 10:10:02 UTC
Malcanis wrote:
Why can't CCP always release bug free, perfectly balanced expansions like such mmo publishers as


Well, CCP doesn't have unlimited resources and time in which to accomplish that as many of the other MMO publishers have.

So it takes a huge sweat shop in some far off land and only needs to be ready in two decades, its not like they need any revenue to maintain that effort.

Mr deep pockets Mc Dickerson will make sure it happens.


Zetadelta333
Sebiestor Tribe
Minmatar Republic
#25 - 2016-05-08 10:23:27 UTC
Malcanis wrote:
Why can't CCP always release bug free, perfectly balanced expansions like such mmo publishers as



I dont expect bug free nor am i bitching about something not being bugfree. Im asking why the patch was not pushed back so problems that took over a week to be fixed on live or are still not fixed could be fixed before live deployment. Im asking why citadels were mashed into this patch when its plain as day obvious that they are nor working with the legacy code and the code needs a full overhaul for them to be anything but a cool gimick in space.
lollerwaffle
Perkone
Caldari State
#26 - 2016-05-08 11:03:15 UTC
And here I was wondering myself, what whining for the sake of whining was like... and lo' and behold, a treasure is found.

Patch days suck, bugs suck, new content doesn't. Stop being a git about it.
sero Hita
Science and Trade Institute
Caldari State
#27 - 2016-05-08 11:32:45 UTC
Kieron VonDeux wrote:
Malcanis wrote:
Why can't CCP always release bug free, perfectly balanced expansions like such mmo publishers as


Well, CCP doesn't have unlimited resources and time in which to accomplish that as many of the other MMO publishers have.

So it takes a huge sweat shop in some far off land and only needs to be ready in two decades, its not like they need any revenue to maintain that effort.

Mr deep pockets Mc Dickerson will make sure it happens.



yeah... I think you missed the sarcasm in his post... notice how no publishers are mentioned after "publishers as"... hint ...hint

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Romana Tash-Keram
Hedion University
Amarr Empire
#28 - 2016-05-08 11:46:41 UTC
CCP devs are doing the same we all do, learning by doing Bear

“I hope I remember everything," said Toni.
"You won't," said Trapp. "That's how you learn.
But after you make the same mistake one, or two, or five times,
you'll eventually get it.
And then you'll make new mistakes.”
Louis Sachar, The Cardturner: A Novel about a King, a Queen, and a Joker
Fat Buddah
Federal Navy Academy
Gallente Federation
#29 - 2016-05-08 11:50:18 UTC
You could like take some weeks off from EVE and come back when things are ready?.
In the meantime I will safeguard all your assets.
Terminator Cindy
Yesterday's Tomorrow
#30 - 2016-05-08 12:06:43 UTC  |  Edited by: Terminator Cindy
bad times for ccp and they really need people resubbing.

pushing a non-finished and badly working product while heavily promoting it is the way to go. Skill trading and bringing the requirements down so that any 3 weeks character can use a very good ship did not do that trick, so they employ chinese company tactics now and sell untested products.

look at the plex prices. They went down 25% because of people buying with RL money and investing in what they think it is a good alternative to POSes - which is not.

the problem is that, after they will see their shiny citadels blown to bits by a fleet of just 4-5 battleships ( a fleet that could not even scratch a pos ), they will leave the game and not make the mistake of buying a sub again. So in the long run is a loss for ccp.
Memphis Baas
#31 - 2016-05-08 13:04:17 UTC
Terminator Cindy wrote:
the problem is that, after they will see their shiny citadels blown to bits by a fleet of just 4-5 battleships ( a fleet that could not even scratch a pos ), they will leave the game and not make the mistake of buying a sub again. So in the long run is a loss for ccp.


You're the guy with the glasses, in the Citadels cinematic trailer. The guy who doesn't get it, that these things weren't intended for all the carebears in high-sec to build a safe nest inside. That they were intended as targets for all the PVP'ers to destroy. As "content".

So go ahead and leave the game. Next big release, you'll be back, because CCP's cinematic trailers are too good.

To the original post: why did they release a buggy expansion, on the date that they announced? Your question isn't "an honest question", it's a troll question. There are a number of honest answers, though, business-related. Your marketing advertises a date, your management expects it, so you pull all-nighters trying to meet it, and you release. Because the bugs are minor and can be fixed after release, after everyone's gotten some sleep. Nobody waits for "perfect" in the business world, not when "good enough" gets the money.
Bumblefck
Kerensky Initiatives
#32 - 2016-05-08 13:28:10 UTC
Caleb Seremshur wrote:
Your toon really loves those glasses doesn't he. Suits him quite well.




Why, thank you

Perfection is a dish best served like wasabi .

Bumble's Space Log

Cien Banchiere
Extrinsic Arcadia Distribution
#33 - 2016-05-08 13:33:19 UTC
Terminator Cindy wrote:
bad times for ccp and they really need people resubbing.

pushing a non-finished and badly working product while heavily promoting it is the way to go. Skill trading and bringing the requirements down so that any 3 weeks character can use a very good ship did not do that trick, so they employ chinese company tactics now and sell untested products.

look at the plex prices. They went down 25% because of people buying with RL money and investing in what they think it is a good alternative to POSes - which is not.

the problem is that, after they will see their shiny citadels blown to bits by a fleet of just 4-5 battleships ( a fleet that could not even scratch a pos ), they will leave the game and not make the mistake of buying a sub again. So in the long run is a loss for ccp.



Actually, you,can look up WHY they are dropping. A perfect storm of sorts. The expansion, the northern war, people sitting on PLEX, rich people in game. It's not just people dropping cash on PLEX. It's a bit of a stretch to say everyone is dropping money on plex.
Marsha Mallow
#34 - 2016-05-08 13:35:18 UTC  |  Edited by: Marsha Mallow
The features that have gone live with the release are pretty significant and worth getting in now, especially asset safety, supercap tethering and markets. The ACL is a wholly new feature and addresses long term complaints with standings/role management at a corp level without having to do a corp role revamp. It probably is fair to say the implementation will take the rest of the year, but since outposts and POS aren't going away [in the short term] having these new features alongside the existing stuff strikes me as a useful way to do the change over.

Also I think a lot of indy types who use structures for research/manu and moon mining are waiting for the next batches of structures rather than cits. These are really somewhere inbetween POS and outposts and have appeal to corps and alliances as strategic platforms, so people shouldn't be too disappointed if they don't fit with their existing playstyle. They're not really meant to, or aim to create new ones we haven't seen.

Terminator Cindy wrote:
the problem is that, after they will see their shiny citadels blown to bits by a fleet of just 4-5 battleships ( a fleet that could not even scratch a pos ), they will leave the game and not make the mistake of buying a sub again. So in the long run is a loss for ccp.

On the flipside PVPers have been complaining about a lack of things to fight over for a while. For those who want to fight either offensively or defensively these have a huge draw. Also the initial burst of massacring Ms across the game is likely to settle down once they proliferate and other sized cits are launched. Some patience is probably required to see how things go - if people resub then cancel within weeks that's their loss and they'll miss how the dynamic plays out. Plenty will resub for the combat incentives.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Memphis Baas
#35 - 2016-05-08 13:39:21 UTC  |  Edited by: Memphis Baas
I mean, the message needs to be repeated before it will sink in, and guess what, CCP is going to repeat it: next few expansions they're adding more, different citadels, with different capabilities, so you can market and agents and PVE and blah blah blah. Carebears re-subscribing in droves.

No changes planned or announced as far as defenses, so as soon as you put the new citadels out, they're bling targets for the PVP crowd and they get popped. Until you get what this game is about.

Citadels are working exactly as advertised in the trailer, wouldn't you say?

EDIT: Supposedly the trailer shows the largest one being destroyed; count the number of titans in that trailer, and tell me which alliance doesn't have about 6-10x that many titans. And all it takes for the death blow is the doomsday weapon from one. So where exactly did CCP say that these things would be safe?
Rhivre
TarNec
Invisible Exchequer
#36 - 2016-05-08 13:42:36 UTC
Terminator Cindy wrote:
bad times for ccp and they really need people resubbing.

pushing a non-finished and badly working product while heavily promoting it is the way to go. Skill trading and bringing the requirements down so that any 3 weeks character can use a very good ship did not do that trick, so they employ chinese company tactics now and sell untested products.

look at the plex prices. They went down 25% because of people buying with RL money and investing in what they think it is a good alternative to POSes - which is not.

the problem is that, after they will see their shiny citadels blown to bits by a fleet of just 4-5 battleships ( a fleet that could not even scratch a pos ), they will leave the game and not make the mistake of buying a sub again. So in the long run is a loss for ccp.


The citadels that have exploded have mostly been the ones caught in the 15 minute timer after anchoring. There are plenty of citadels that are up without being exploded.

Perhaps people expected their citadel to be able to solo a fleet, but I am not sure quite why they expected that.

Plex prices went down for a number of reasons, the largest of which is people liquidating plex they had in their hangars to get the BPOs and skillbooks, also for people buying injectors.

Additionally, plex has not gone down by 25%.

They were at 990 when the patch hit. 25% drop would be 742m. They have dropped to 930 as a low, and are hovering around 940-950.


Memphis Baas
#37 - 2016-05-08 13:47:02 UTC
No, the defenses of the smallest citadel can reportedly be overcome by a medium battleship fleet, as she's saying. Because they aren't like POSes, you need a fleet to defend.

Prior to this release, POSes were being destroyed left and right, but she's forgetting that.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#38 - 2016-05-08 14:02:44 UTC  |  Edited by: Shae Tadaruwa
Memphis Baas wrote:
No, the defenses of the smallest citadel can reportedly be overcome by a medium battleship fleet, as she's saying. Because they aren't like POSes, you need a fleet to defend.

Prior to this release, POSes were being destroyed left and right, but she's forgetting that.

A fleet of Enyo's took out an Austrahaus (?sp) a couple of days ago.

Who says assault frigates need rebalancing. They can assault a large Citadel ok.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Zathra Narazi
Viziam
Amarr Empire
#39 - 2016-05-08 14:05:48 UTC
Vimsy Vortis wrote:
They have a product that has essentially zero competition because of the highly niche audience it caters to.

They don't have to be competent because there's no alternative product for EVE players to switch to.

There will be. Camelot Unchained and Crowfall will both be competing with Eve when they come out.
Charley Varrick
State War Academy
Caldari State
#40 - 2016-05-08 14:10:20 UTC
They may release stuff bugged, but at least they patch it on a regular basis. Seems like every other day I log in there is a patch downloaded. A lot of games now days release content with game breaking bugs and it's several months before there is a patch.
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