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Citadel Evacuation

Author
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#1 - 2016-05-08 03:23:52 UTC  |  Edited by: Stephanie Rosefire
So the scope reported on the massive loss of life that constitutes the destruction of a citadel. Now obviously there is nothing in game that lets us control nor know these facts, but why not? This is a sandbox, and if we are going to be allowed to have the responsibility to run a space city, maybe we should have to deal with the consequences. Its a simple suggestion:

If a citadel is under siege and you know you are going to lose it, let us have the ability to 'evacuate' the citadel. When this happens, inject lets say 50,000 civilians into the corp bay (or whatever bay is appropriate) and then allow the players to evacuate them. They will take these people and bring them to Concord stations for some form of reward of sorts.

Or we can go a different route. Bring them to a Upwell Consortium alliance station for NPC standing. Then maybe you can get small discounts on blueprints or perhaps get an item that can give a tiny research boost to current blueprints. This will create an incentive to actually evacuate a citadel if need be. If you dont evacuate, then you lose standing, which could or could not have its own repercussions.

Its a sandbox game, why not give us a mechanic that will allow us to be a bit more.... civil (i use this word lightly :P)


EDIT: these civilians cannot generate isk on the market, nor can they be sold on the market or via contract. Also, each citadel can only do this once per final timer, whatever that ends up being (im dumb when it comes to structure bashing mechanics) if evacuated, but the citadel survives, initate a small cost (lets say 50mil?) to restart the citadel to 'rehire' people to come back. Civilians will disappear a week after evacuated, which will bring on the penalty, as they werent 'rescued'
Lugh Crow-Slave
#2 - 2016-05-08 03:26:15 UTC
after 13 years of loosing ships full of crew it is a little late to grow a conscious
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#3 - 2016-05-08 03:29:20 UTC
I know, but i mean, space cities, could be different for those right?
Stephanie Rosefire
Atlas Protectorate and Empire Defense Agency
#4 - 2016-05-08 03:35:03 UTC
and if we want to end up being as powerful, or even more powerful than the empires, lore wise, we gotta be able to show that we can take care of our citizens right?
ShahFluffers
Ice Fire Warriors
#5 - 2016-05-08 05:04:31 UTC  |  Edited by: ShahFluffers
"Suuuuuurreeeeee... we'll evacuate everyone.

Just step right here into this cargo bay... that's right... no pushing please. Nice and orderly.

Everyone here? Excellent."

*pushes button and depressurizes the cargobay*

"And no one ever knew what happened to them." *smiles mischievously*


Stephanie Rosefire wrote:
and if we want to end up being as powerful, or even more powerful than the empires, lore wise, we gotta be able to show that we can take care of our citizens right?

I don't think we have to worry about that.

It is really a choice between poverty and economic slavery at the hands of the empires or potential riches and possible death with us.
Pleasure Hub Node-514
Pleasure Hub Hotline
#6 - 2016-05-08 05:18:54 UTC
ShahFluffers wrote:
"And no one ever knew what happened to them." *smiles mischievously*

I know a good person for putting clothes on the backs of these frigid refugees.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

Jadek Kin
Incorruptibles
#7 - 2016-05-08 05:26:50 UTC
Time to start a Citadel civilian death counter. http://jrwr.sixbit.org/evekill/
ShahFluffers
Ice Fire Warriors
#8 - 2016-05-08 06:07:17 UTC
Pleasure Hub Node-514 wrote:
ShahFluffers wrote:
"And no one ever knew what happened to them." *smiles mischievously*

I know a good person for putting clothes on the backs of these frigid refugees.

What refugees? All I see is Drifter food! Blink
Iain Cariaba
#9 - 2016-05-08 07:41:39 UTC
ShahFluffers wrote:
Pleasure Hub Node-514 wrote:
ShahFluffers wrote:
"And no one ever knew what happened to them." *smiles mischievously*

I know a good person for putting clothes on the backs of these frigid refugees.

What refugees? All I see is Drifter food! Blink

Someone should point out to the Drifters how there's large quantities of corpses available in the various stations and outposts throughout New Eden. Hell, there's probably a few million in Jita 4-4 alone. Twisted
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2016-05-08 15:43:41 UTC
Why should you be rewarded when it's your fault that they are in that situation?

I see people are writing about lives lost in ship explosions... Good that it only happens to the other 3 factions. Amarrian slav... *cough* I mean workers, should be happy they got the chance to serve under such a dedicated Amarrian captain.
ShahFluffers
Ice Fire Warriors
#11 - 2016-05-08 18:13:37 UTC
Celthric Kanerian wrote:
Why should you be rewarded when it's your fault that they are in that situation?

I see people are writing about lives lost in ship explosions... Good that it only happens to the other 3 factions. Amarrian slav... *cough* I mean workers, should be happy they got the chance to serve under such a dedicated Amarrian captain.

Hee hee... I use convicts from the local prison.

I offer them up a chance for a pardon if they last more than 3-6 months in one of my cheapo "Leeroy" ships. If they take it, I give them a crash course in ship maintenance and repairs... seal them up in ships with no escape pods... and then head out into battle.

Twisted
Easthir Ravin
Easy Co.
#12 - 2016-05-08 18:47:53 UTC
Oddly enough I like this, it cost's nothing and gives you something to try while your citadel is blowing up around you.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Lugh Crow-Slave
#13 - 2016-05-08 19:40:02 UTC
Easthir Ravin wrote:
it cost's nothing


dev time
Shae Tadaruwa
Science and Trade Institute
Caldari State
#14 - 2016-05-08 21:07:35 UTC
Easthir Ravin wrote:
Oddly enough I like this, it cost's nothing and gives you something to try while your citadel is blowing up around you.

As opposed to defend your citadel so they don't die or lose their home and possessions?

Typical pve'er response to being attacked; "let me make ISK out of being a coward".

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

FoxFire Ayderan
#15 - 2016-05-09 15:33:11 UTC

How many people are in these citadels?

I would have to imagine on the order of a million or more in the largest, perhaps several million. These are extremely large structures. Bigger than major cities on earth. (Which granted probably contain a lot of empty space for ships).

At any rate, one can simply assume that an evactuation does take place when a citadel appears to be heading toward doom. As I recall the thousands of crew members who are working on our biggest ships are largely evacuated prior to their popping.

Herzog Wolfhammer
Sigma Special Tactics Group
#16 - 2016-05-09 16:13:31 UTC
Prior to Operation Highlander there were RPers running evac sorties from Caldari Prime.

But notably, "direct RP content" is seldom added to the game as a mechanic.


All we would be able to do with civilians, janitors, and tourists is..... sell them. What?


Were it up to me™, I could consider adding "refugees" to the game and making the removal of them from citadels nearing destruction and turning them in like tags to SoE agents in exchange for faction or LP. A citadel down to structure would "Freeport" and be open to docking by anybody.

But it would not be a "gimme": ships evacuating refugees would be suspect flagged.


Now that would be "added content".

Bring back DEEEEP Space!

Serendipity Lost
Repo Industries
#17 - 2016-05-09 16:20:53 UTC
Can't you just put them in a box of your stuff and let the space magic poof them to the nearest station? When you think about it lore wise...

The citadel explodes, but none of your stuff (or anyone elses) does. Why would the people die?? Some of you guys just don't understand how magic works.

Celthric Kanerian
Viziam
Amarr Empire
#18 - 2016-05-12 23:44:47 UTC
FoxFire Ayderan wrote:


I would have to imagine on the order of a million or more in the largest, perhaps several million.



Most likely, as New Eden has a population of + - Trillion people (clones not included)
elitatwo
Zansha Expansion
#19 - 2016-05-12 23:56:43 UTC
Herzog Wolfhammer wrote:
...But notably, "direct RP content" is seldom added to the game as a mechanic...


Hold on, I saw a few Sansha the other day that beg to differ..

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Isaac Armer
The Soup Kitchen
#20 - 2016-05-13 18:34:02 UTC
Why should I care about those pesky non-capsuleers?

They only live 85 years or so anyway. So what if they die a bit sooner
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