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No Ability to Trade between Characters in Citadels?

First post
Author
Pandora Carrollon
Provi Rapid Response
#21 - 2016-05-04 15:08:32 UTC
Rather than calling it a trade tax, you should call it an escrow fee as that is essentially what it is.

I like the drag and drop stuff, but you should also allow security permissions to let one character TAKE stuff from another if they are authorized, like you can with a corporation.

Case in point. My corpmate forgot a blueprint in her item hangar and went on vacation. I couldn't build any of that item until she got home and moved it. If she had given me permissions to use her item hangar, I could've retrieved it and kept building stuff. It's like someone giving you the key to their house.
Commissar Kate
Kesukka
#22 - 2016-05-04 15:13:17 UTC  |  Edited by: Commissar Kate
CCP Nullarbor wrote:
Right now in Citadels you can drag an item (or items) onto a character in the guest list / any chat window / your contacts and it will send it to their deliveries hangar in that Citadel. They don't need to be online or require you to accept it which is handy for just sending characters you know or an alt stuff. This works for fitted ships or anything else in your hangar or the corp hangar. You can also right click items and pick "Deliver To" and search for any character to send them stuff.

For secure trade we are bringing contracts to Citadels very soon, in which case you can ask for items or ISK in return and the SCC takes a cut.



I'm curious, is it a design decision to not have station trading in citadels or a technical limitation? If it's a design decision to get rid of the trade window, what's the reasoning behind it?

The delivery thing to a pilot's delivery hanger is pretty clunky, I often trade several things between my characters with the current trade window and would hate to see go away as it's fast and simple.
CCP Nullarbor
C C P
C C P Alliance
#23 - 2016-05-04 15:16:19 UTC
Commissar Kate wrote:
CCP Nullarbor wrote:
Right now in Citadels you can drag an item (or items) onto a character in the guest list / any chat window / your contacts and it will send it to their deliveries hangar in that Citadel. They don't need to be online or require you to accept it which is handy for just sending characters you know or an alt stuff. This works for fitted ships or anything else in your hangar or the corp hangar. You can also right click items and pick "Deliver To" and search for any character to send them stuff.

For secure trade we are bringing contracts to Citadels very soon, in which case you can ask for items or ISK in return and the SCC takes a cut.



I'm curious, is it a design decision to not have station trading in citadels or a technical limitation? If it's a design decision to get rid of the trade window, what's the reasoning behind it?


It's mostly a technical reason, the trade window is a mess and very much all tied up with stations. It is also partly a design reason in that contracts *should* be fulfilling the role of the trade window, it is just the UI could use some love.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Eli Stan
Center for Advanced Studies
Gallente Federation
#24 - 2016-05-04 15:55:43 UTC
CCP Nullarbor wrote:
the UI could use some love.
As somebody who just recently got in to dealing with courier contracts, this makes me all tingly inside. Cool
Commissar Kate
Kesukka
#25 - 2016-05-04 15:57:32 UTC
CCP Nullarbor wrote:
Commissar Kate wrote:
CCP Nullarbor wrote:
Right now in Citadels you can drag an item (or items) onto a character in the guest list / any chat window / your contacts and it will send it to their deliveries hangar in that Citadel. They don't need to be online or require you to accept it which is handy for just sending characters you know or an alt stuff. This works for fitted ships or anything else in your hangar or the corp hangar. You can also right click items and pick "Deliver To" and search for any character to send them stuff.

For secure trade we are bringing contracts to Citadels very soon, in which case you can ask for items or ISK in return and the SCC takes a cut.



I'm curious, is it a design decision to not have station trading in citadels or a technical limitation? If it's a design decision to get rid of the trade window, what's the reasoning behind it?


It's mostly a technical reason, the trade window is a mess and very much all tied up with stations. It is also partly a design reason in that contracts *should* be fulfilling the role of the trade window, it is just the UI could use some love.

Awesome, thanks for that!
Tipa Riot
Federal Navy Academy
Gallente Federation
#26 - 2016-05-04 16:06:41 UTC
Is this "deliver to" a new feature? Never spotted it before ... if so you may want to consider the potential abuse of this feature for RMT. Also in the light of the recent "give money" incidents, an option to reject the gift on the receiver side would be handy.

I'm my own NPC alt.

Sabriz Adoudel
Move along there is nothing here
#27 - 2016-05-05 13:27:27 UTC
Zappity wrote:
CCP Nullarbor wrote:
Right now in Citadels you can drag an item (or items) onto a character in the guest list / any chat window / your contacts and it will send it to their deliveries hangar in that Citadel. They don't need to be online or require you to accept it which is handy for just sending characters you know or an alt stuff. This works for fitted ships or anything else in your hangar or the corp hangar. You can also right click items and pick "Deliver To" and search for any character to send them stuff.

For secure trade we are bringing contracts to Citadels very soon, in which case you can ask for items or ISK in return and the SCC takes a cut.

Does this mean that you are introducing taxes to contracts?



Sales tax of 1% applies to public contracts, but not to private ones.

If they add tax to privates, there is an easy and secure workaround using courier contracts. You decide to buy my battleship BPO for 1700m ISK and I agree. I put up a private courier contract to you with 1700m collateral and minimal payment to a station in the same system. You accept the contract, look inside it, then once you verify the BPO is there, intentionally fail it.

Working around this is possible but might break courier contracts entirely.

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#28 - 2016-05-05 13:28:45 UTC
Kharamete wrote:
To be honest, at this point I'm on the verge of trusting random people who are leaving the game with a hangar clearance in Jita and Amarr local more than I trust that Star Citizen will see the light of day before the 2030s.



Star Citizen seems like a scam Bad Bobby would be proud of

I support the New Order and CODE. alliance. www.minerbumping.com

Rollo Brinalle
Imaginary Rats.
#29 - 2016-05-06 05:58:39 UTC
Pandora Carrollon wrote:
Rather than calling it a trade tax, you should call it an escrow fee as that is essentially what it is.

I like the drag and drop stuff, but you should also allow security permissions to let one character TAKE stuff from another if they are authorized, like you can with a corporation.

Case in point. My corpmate forgot a blueprint in her item hangar and went on vacation. I couldn't build any of that item until she got home and moved it. If she had given me permissions to use her item hangar, I could've retrieved it and kept building stuff. It's like someone giving you the key to their house.



There is divisional / corp hanger in the citadel. The citadel is no different then a POS with a personal hanger (Item Hanger) and a corp hanger. This problem can exist now if your corp mate put the BP into a personal hanger of a POS.
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