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Missions & Complexes

 
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Mission target system formula?

Author
Lasand
Offshore Tax Haven Co.
#1 - 2016-05-01 20:24:55 UTC  |  Edited by: Lasand
Is there a set of rules that govern what systems a mission with spawn in? I assumed it was based on constellation, but I just had a burner mission pop that sent me to the next constellation over. Normally not a problem, but it was lowsec so I had to do some creative fit adjustments for travelling back and forth and just want to know if I can expect this in the future or how I can find a system that won't do that.
Arthur Aihaken
CODE.d
#2 - 2016-05-01 21:53:11 UTC  |  Edited by: Arthur Aihaken
Lasand wrote:
Is there a set of rules that govern what systems a mission with spawn in? I assumed it was based on constellation, but I just had a burner mission pop that sent me to the next constellation over. Normally not a problem, but it was lowsec so I had to do some creative fit adjustments for travelling back and forth and just want to know if I can expect this in the future or how I can find a system that won't do that.

Generally speaking, I've found Burners spawn within 1-7 jumps of the originating system. Most of the time if the mission agent originates in high-sec then the destination is also in high-sec. This is not always the case, though - as probably 10% of the time I do get a low-sec system destination. I've yet to have a Burner spawn in-system; the closest has been 1 jump.

It's definitely different for Burners, though. The vast majority of standard L4 missions are either in-system, 1 jump away or (rarely) 2 jumps out.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#3 - 2016-05-03 14:30:22 UTC
Arthur Aihaken wrote:
It's definitely different for Burners, though. The vast majority of standard L4 missions are either in-system, 1 jump away or (rarely) 2 jumps out.

Not really the truth, in the last month or so missions in the same system as the agent have been rare(maybe 2% or 3%) while missions 3 or more jumps away have been very common (70% to 80%). Not that long ago and using the same agent it was rare to get a mission that was more than 2 jumps away and a fairly large percentage of them were in the same system. I hve never figured out or even seen a pattern to the distance between agent and mission and just about the time I think I have it figured out the agent changes things up on me and I have to start over.
Dungheap
DHCOx
#4 - 2016-05-03 15:34:17 UTC
there's a load-balancing mechanic involved ; if you're agent's system is busy , you may be sent to a less active system in the same constellation .
Arthur Aihaken
CODE.d
#5 - 2016-05-03 16:25:40 UTC
Dungheap wrote:
there's a load-balancing mechanic involved ; if you're agent's system is busy , you may be sent to a less active system in the same constellation .

Well, that would explain it. The solution then is to find less-trafficked mission hubs...

I am currently away, traveling through time and will be returning last week.

Calladad
Imperial Academy
Amarr Empire
#6 - 2016-05-31 20:34:53 UTC
Just returned after a long periode of hibernation and I am surprised at being send out the mission hub system so often. Prolly around 80-90% of the time doing lvl 4 in 0.0. I dont remember it being quite this often.

My system is more or less inactive with up to 5-8 people docked in station. Same for neighboring systems - the constellation is rather dead when I play so it cant all be load based.

Is this a 0.0 thing to force encounters or something like that?

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#7 - 2016-06-01 08:48:13 UTC
Some missions like Pirate invasion always spawn in the system of the agent, other missions are always within 3 jumps.
Exploited sensitivities is a weird one that's usually far away but sometimes goes within 2 jumps.
Some missions like burners can spawn anywhere in the constellation or 1 constellation over.